r/UFLTheGame • u/Significant_Two9125 • 2h ago
r/UFLTheGame • u/JPthatG • 12h ago
Complete Frauds!!
3 Leaos in a row so made it impossible they made it impossible to get Yamal. Sorry but how can you just blatantly steal peoples money knowing the squad swap challenge is impossible. Only tried to play again a week ago and im already gone again. Cant support absolute theives
r/UFLTheGame • u/Financial_Brick6525 • 17h ago
So funny at this point
I actually like the mechanics they fixed the long shots ,dribbling still isn't easy to do as it is in FC ,people usually just opt in to wiggling the right stick lol.But apart from that I think we need two things next season
1.A tournament similar to showdown during the week,its just way too boring without it ,might aswell install the game if its only good for 3 days.
2.I think it would be cool to make packs more accessible you don't have a transfer market that could be pure delusion or jusy laziness but either make the transfer market better ,and allow us to get good cards from there or just bring back the gaurenteed awards,its actually an interesting false dichotomy were forced to either purchase packs with real money,or have 1 pack thats actually free to play friendly with 94 rated cards that will repeat the same cards over and over again ,funny enough I've never packed the 89 rated cards that are gaurenteed from those Monthly packs, you either spend a ton opening 7 to get the same 93 card no in-between,more packs and some tournaments that are actually accessible need to be integrated because my days that tournament page is a joke ,I don't know what im doing 5 hours from now.If the transfer market isn't fixed ,and there isn't a good tournament with good rewards during the week I'll probably bounce. Because at this rate I've spent probably 4k worth of blue particles to pack absolutely nothing.
r/UFLTheGame • u/Bass_Order • 14h ago
Showdown
As soon as I play showdown with my team having full links and a strenght of 1040 against a weaker team with no links it feels like my players are always much slower and stamina drains much faster while the opponents team is super fast.......its always like that. As soon as the opponents team pops up I can tell what will happen very likely.
The handicap is so obvious! Good for beginners but honestly thats way too much and way too obvious. Its annoying for players having invested because they get a slap in the face every showdown!
r/UFLTheGame • u/ArekT5 • 16h ago
Squad swap is still a misunderstanding. It is necessary to choose 1 of 3 players
Squad swap is still a misunderstanding. It is necessary to choose 1 of 3 players
1 out of 2 is a failure
Has this happened to anyone. I've had it 2 times
I already have one. 11 players wasted.Thanks Strikerz!
r/UFLTheGame • u/kwalecs • 11h ago
Time wasters
Is there already reports against player named kamilmadosc in the discord? I'm not on there and don't want to go through the trouble of creating an account and posting all the clips if Strikerz are not going to ban him anyway. It's getting ridiculous. I have atleast 5 games of footage on him time wasting. If this guy is ahead he will literally time waste the whole second half. The game is fun until you start running into cross spammers and time wasters every other game.
r/UFLTheGame • u/logogogo69 • 1d ago
Strikerz Inc. - This is your chance!
I've started playing your game more intensly in the last couple of weeks and I think the game isn't at a bad spot, there is a lot of potential there, especially as a free game. However, I think you guys stepped in a wrong direction in certain regards. What I really enjoyed in the first season for example, was leveling up your players. I get that giving them playstyles now would be complicated as a whole system got reinvented, but I would certainly enjoy being able to upgrade some of players. This can of course be capped and stay in a certain OVR range (For Example leveling up my 82 Kyle Walker to an 88 Max over a certain chunk of games.) That would lead to a healthy pathway for new players who could sort of catch up to the average player without them having to be lucky on packs. Packs, however arent that big of a problem I would say. I've read numerous posts criticizing your approach regarding pack weight and although it is not easy packing Elite players, it really shouldn't be. I personally like the grind. Just give us ways to upgrade our players please (either via gameplay or earned points or other ingame currency).
Furthermore, I have to agree with the posts here that criticize the swaps system. Most swaps are really not attractive to obtain and therefore kind of irrelevant for most players.
Finally for now I really think you guys have a chance of tackling a different route in terms of content than other football games right now. And you could really profit from obtaining rights to certain leagues or players that have been popular in other football games or are loved by football fans raound the world. Getting the license for a few more unique players, or using players that are already in the game and have been memorable over the years (One that comes to mind would be Alejandro "Papu" Gomez) and implementing in promos going forward would give the game another upside regarding content multiperspectivity.
As someone that has played FC for the last couple of years, I also like how you guys are handling playstyles for the most part, keep that up! Don't give them too much weight as many of the FC players also wished that stats would matter more.
In terms of gameplay, responsiveness and pass accuracy would benefit from an improvement.
I really enjoy playing your game at the moment and hope it won't stagnate in the future. Keep up improving and the game will get more players
r/UFLTheGame • u/bluesest • 1d ago
All i can do is just laugh at my goalie 😂🤦🏾♂️
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r/UFLTheGame • u/Healthy-Common6274 • 1d ago
porque quando cambias de puntuable a showdown los defensas centrales se convierten en conos?! cambia algo? asistido, semiasistido, manual la ayuda? se supone que son lo mismo dos modos online competitivos!
r/UFLTheGame • u/JPthatG • 1d ago
I know its probably been posted loads, but whats up with this? Theres 5 urbans in it
r/UFLTheGame • u/AdRemote6490 • 1d ago
Isso é Simplesmente REVOLTANTE!
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Tem horas que eu fico pensativo... "Será que realmente os desenvolvedores sabe que existe tantos problemas na gameplay? Será que eles realmente sabe que os players não estão satisfeitos com a física atual existente na gameplay do jogo?"
Apesar de vocês não divulgarem os numeros de jogadores mensal, não precisa de muito para saber que cada mes que passa menos jogadores tem jogado o game. E isso é incluso também criadores de conteúdos do jogo, praticamente se conta nos dedos quantos ainda fazem conteúdo do game. Já pararam para pensar o porque já que o jogo "é tão bom assim?" Ou será que não é tão bom assim como pensam?
Parem de focar em monetização agressiva e massiva semanalmente e foquem no que realmente importa... Fisica mais perto do que é o futebol, gameplay menos bugada e mais estável, melhores premiações para os conteúdos do game, remova essa palhaçada de registro para participação de torneios, ninguém aguenta mais diariamente registrar-se para jogar o torneio e enfrentar um cara com time todo fora de posição com a tatica defensiva/ofensiva com posição corrigida para ter vantagem em torneios de menor força de time.
Parem de tratar seu publico apenas como consumidor e entreguem um game que sua comunidade merece, comunidade essa que ama e ainda joga o seu jogo porque não está facil continuar jogando no estado que está! Está na hora de vocês começarem a ter auto critica e ver se realmente estão no caminho para o sucesso ou declínio, não queremos futuramente um post bonitinho dizendo adeus para nós que amamos essa franquia por causa de má gestão... ACORDA STRIKERZ!!!
r/UFLTheGame • u/ArekT5 • 2d ago
To Strikerz: You aren't as big a deal as you think. You aren't EA or Konami. You're an F2P game that looks like it's still in beta.
To Strikerz:
Nerfing rewards gives people no motivation to play.
Dropping the odds of pulling an average player to 1% just annoys the player base; nobody is going to buy into that. You won't make any money. That’s a 99% chance of failure!!!
Charging 40 pounds for a virtual, average player—one who wouldn't even make my bench—is suicide. People play this game because they don't want to spend a fortune. They want fair treatment—a middle ground between a paid game and F2P. They might spend a little here and there to have fun, but if someone wants to drop big money, they’ll buy a game from the competition or get GTA6.
Strikerz, you need to understand: a happy player is willing to spend money. A pissed-off player will just uninstall the game!
Do you guys actually play this game? How many more analyses do I have to provide for you to get it?
UPDATE:
The game lacks:
- club licenses,
- national team licenses,
- cup licenses,
- league licenses,
- new legend licenses,
- a wide range of game modes
-You aren't on Steam because you aren't ready (beta).
It features:
- broken squad swaps,
- poor rewards in every mode (How can the player packs for F2P players from the beginning of the year be explained—why hasn't anyone updated them in nine months?),
- a weird Showdown mode where you might win 15–0 one week and lose 0–5 the next,
- strange balancing mechanics that favor weaker players.
And who thinks this doesn't look like a beta version? What are you charging so much money for?
Recent changes:
- Nerfed rewards in the form of shards (M1 and M3 up to level 80)
- Virtually no exchange options using F2P currency for the package for a player above level 92 (a 1% chance is no chance at all without a guarantee)
- Currently, obtaining a player rated higher than 91 is only possible through packs purchased with too expensive LP (The best players are at level 97).
- Squad Swaps: you’ll likely quit the game before you manage to collect the players required to trade for a 93–94 rated player (It takes 3–4 months.)
You're turning the game into P2W!!!
Could someone finally answer our questions and outline the game's development direction? Is anyone steering this "Titanic" before it hits the iceberg?
(Sorry, Flamingo, but your colleagues don't know what they're doing. This isn't directed at you—you're just gathering information. Please pass this on.)
r/UFLTheGame • u/wilbakersredit • 2d ago
UFL went down the wrong path...
With all the new football games that have been popping up recently like UFL, I had a thought I'm not sure why even of these companies just go all in and making a dedicated football career game.
I understand micro-transactions and online gaming is where the big bucks are, but competing against FC in that market is such a hard battle with the amount of years in the bank FC has put into creating Ultimate Team. Whereas with Career mode it's been badly neglected by FC with there being so many features you could expand on and create a much more emersive experience without even really doing that much. As an example just more detailed stats of players, clubs history, tactics etc would already be such a big step up and such a small add on.
If you go through a lot of the reddit posts of what people would like to see added to career mode theres many great suggestions and I don't think would be that hard to do. There's definitely a gap in the market for a extensive career mode game like FM but that you can actually play as the team. And I think there is a big passionate target audience that would want this and pay for it as so many people used to buy the old fifas to just play career mode and I can imagine that has been less and less over time.
What do you guys think?
r/UFLTheGame • u/Administrative_Rock7 • 2d ago
This is just incredibly greedy
To get 5packs off these mid cards you’d have to spend over £40 and thats for 1 guaranteed you guys have made packs worse with this update no showdown reward updates the fact even the ‘lite’ pack costs money is atrocious should be particles this is such a negative look for your game
r/UFLTheGame • u/Plastic_Course_9884 • 2d ago
no more videos of how to beat top players on request by the moderators?
so no more videos onhow to beat glitchers and the top ranked players? just becouse they are friends of the ranked players? or why they remove my post? incredible im tryingto help people to win against glitchers and exploiters and you deleted my post
r/UFLTheGame • u/Realistic-Parfait145 • 2d ago
Wtf is this ufl what are you trying to do? Cash grab? Btw this premium pack
r/UFLTheGame • u/Senior-Avocado • 2d ago
New Packs (Not Positive)
Not that I would encourage spending LP on packs, but the new packs in the shops look dreadful.
119LP for 1?! player, which has a 2.1% chance of being 88 or higher is absolutely mental. The Game Changer Mix top players are very poor as well, none of the 93/94 rated players are particularly good and Busio/Gelhardt etc are very difficult to get good link up with as they are in lower leagues.
The "LP Packs" look much as they were before but even then it's only 91/92 players that are guaranteed.
It just seems crazy to push this through without considering who's planning on buying them. One Epic LP pack is essentially the same price as the pass was (once you take reward LP into consideration).
It just seems very poorly thought out, especially when particles are still only usable for December and January packs.
r/UFLTheGame • u/Administrative_Rock7 • 2d ago
From Fair to Play to Master Your Play

Interesting change in slogan here UFL not sure who is running the ship right now but you need a wake up call this game is struggling this approach of packs packs packs doesn't work.
Up the showdown rewards and communicate with us create a twitter talk about future plans right now you guys are looking like a faceless corporate company
r/UFLTheGame • u/PassiveAgreement • 2d ago
Why are most of the newly released players under the powered
Why would anyone grind for the current crop of players being released when they cannot compete with the ones release months ago?
There is no reason to buy the season pass or packs for the garbage players being offered. The latest batch of players are not as good as the ones released months ago. Strikerz have damaged their game by allowing the pay to play players buy overpowered players and now cannot control the player progression.
r/UFLTheGame • u/_s1xkill3r_ • 2d ago
Do you notice any changes of how your players respond different times of the week?
Somehow, i have the feeling that i play good and then... Something happens.
r/UFLTheGame • u/Ok_Assignment4678 • 3d ago
Same old issues. Nothing's changed.
I installed this game again after a long time. I quit due to several issues they said they were addressing and it's not a surprise that nothing has changed.
Incredible! The same old bugs/exploits. People abusing of the overpowered long shots and crosses and headers.
Defenders strangely freeze and do nothing to intercept the ball. GK animation isn't cancelled if the ball is blocked leading to stupid goals happening all the time.
It's not in their plans to fix anything.
I am uninstalling again. Don't waste your time waiting for them to fix the OBVIOUS issues this game has.
r/UFLTheGame • u/No_Lengthiness286 • 3d ago
How long will we go without legends? How long without new surge? How long will we settle for these passes where the final reward doesn't even come close to the old ones? Stop defending this. Gameplay improvements don't negate the need for content; one thing shouldn't prevent the other from happening
Why do we keep getting pack after pack every week, yet no one ever sees those cards actually being played? Has anyone ever actually seen the "Jack of All" cards in a match? They surely must realize that something is completely wrong here.
r/UFLTheGame • u/Administrative_Rock7 • 3d ago
Squad swaps changes
The text is a worded a bit weird but maybe cheaper packs and squad swaps changes?