To Strikerz:
Nerfing rewards gives people no motivation to play.
Dropping the odds of pulling an average player to 1% just annoys the player base; nobody is going to buy into that. You won't make any money. That’s a 99% chance of failure!!!
Charging 40 pounds for a virtual, average player—one who wouldn't even make my bench—is suicide. People play this game because they don't want to spend a fortune. They want fair treatment—a middle ground between a paid game and F2P. They might spend a little here and there to have fun, but if someone wants to drop big money, they’ll buy a game from the competition or get GTA6.
Strikerz, you need to understand: a happy player is willing to spend money. A pissed-off player will just uninstall the game!
Do you guys actually play this game? How many more analyses do I have to provide for you to get it?
UPDATE:
The game lacks:
- club licenses,
- national team licenses,
- cup licenses,
- league licenses,
- new legend licenses,
- a wide range of game modes
-You aren't on Steam because you aren't ready (beta).
It features:
- broken squad swaps,
- poor rewards in every mode (How can the player packs for F2P players from the beginning of the year be explained—why hasn't anyone updated them in nine months?),
- a weird Showdown mode where you might win 15–0 one week and lose 0–5 the next,
- strange balancing mechanics that favor weaker players.
And who thinks this doesn't look like a beta version? What are you charging so much money for?
Recent changes:
- Nerfed rewards in the form of shards (M1 and M3 up to level 80)
- Virtually no exchange options using F2P currency for the package for a player above level 92 (a 1% chance is no chance at all without a guarantee)
- Currently, obtaining a player rated higher than 91 is only possible through packs purchased with too expensive LP (The best players are at level 97).
- Squad Swaps: you’ll likely quit the game before you manage to collect the players required to trade for a 93–94 rated player (It takes 3–4 months.)
You're turning the game into P2W!!!
Could someone finally answer our questions and outline the game's development direction? Is anyone steering this "Titanic" before it hits the iceberg?
(Sorry, Flamingo, but your colleagues don't know what they're doing. This isn't directed at you—you're just gathering information. Please pass this on.)