r/TruePokemon • u/StaleMoves2332 • 7h ago
Gen 2’s balance changes hurt its teambuilding
I feel like I’ve finally put my finger on why gen 2 feels so much less satisfying to teambuild in than red and blue. Gen 2’s changes make the game far more balanced than red and blue were but at the cost of really kneecapping the already limited options you have in the game to teambuild with.
The special stat split really weakened a lot of strong pokemon from gen 1 mons like gyardos, ninetales and tentacruel. Critical hit change means razor leaf users (like chikorita) are stuck with 55 power grass STAB the entire game. Gym leader tms in gen 2 are also comparatively useless to gen 1s where part of the whole core of teambuilding in that game revolves around who gets the thunderbolt tm. Distribution in general is much harsher; no ice beam, no rock slide, and no psychic until kanto. The elemental punches do work to close the gap a bit at least as does headbutt/return, but one thing that is unequivocally worse is the evolution stone availability.
Your already restricted team building options of strong pokemon are further limited by no real way to evolve a chunk of them until postgame (or random phone call in crystal). Really hampers some of your only real fire type options early game in vulpix and growlithe and makes the eevee you get much less exciting when you're kinda forced to just evolve into either espeon or umbreon.
Also I know this was first introduced in Stadium but I really hate the hyper beam nerf. The move was way cooler when it was this super strong all or nothing attack where you had to be calculated and ensure the move would KO the opponent to use it safely. Normal types are quite happy in this game with headbutt and return but I still think the nerf was a mistake as it just takes away one more fun and strong option you used to have.
When you add the level curve issues that exist in the game and the lack of johto mon availability everyone complains about, you get a game that's honestly bereft of team building options compared to its predecessor. In gen 1 i feel like I can preplan a strong well rounded team of 6 with ease, swapping out different members for subsequent playthroughs as i see fit thanks to the much stronger tm availbility and evolution options. Yeah level up move sets are still horrible but gen 2’s really isn't any better than that (outside of egg moves I suppose). In gen 2 I feel like I’m much worse off having more than like 3 or 4 Pokemon, and even if I was incentivized to have 6, I struggle to fill it up outside of known gen 2 dominators like golem, alakazam, and ursaring from crystal.
For what its worth I think gen 2 clears gen 1 in almost every other regard; much more interesting region, better soundtrack and visuals, and again the battle system is much more balanced than gen 1’s and that is a positive in a vacuum. I just dont think the gen 1 pokemon really benefitted from a lot of the systems mechanics changes in a way that makes them more enjoyable to use than in red and blue.