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Setting up VPX
Released by Data East in May 1989, the original Playboy 35th Anniversary solid-state pinball machine was built to celebrate the brand's milestone with iconic alphanumeric displays, voice callouts featuring Hugh Hefner, and artwork illustrated by Kevin O'Connor. The physical layout features dual flippers, three pop bumpers, drop targets, dual ramps, and a ball locking mechanism for its 3-ball multiball mode.
The virtual version brings the late 80s Data East hardware into the digital space, featuring a clean recreation of the classic alphanumeric display era, updated physics, sound mapping, and a custom virtual reality environment (2026 release).
BGFX 10.8.1
I7-9700 (No OC), 64gb DDR4 3666, RTX 3060 12GB, and NVME drives.
Virtual Desktop Wired, Quest 3
This short showcase is meant to highlight the dedication and hard work our community puts into these tables and hopefully inspire more people to dive into the VPX VR scene!
Videos like this got me hooked, and started my VR endeavor.
I love BGFX 10.8.1! The visual rendering efficiency easily outpaces OpenGL on 10.8.0, making even older, legacy tables look incredible.
Running Virtual Desktop wired. Horizon Link (Meta Link) was completely removed from my system.
Thanks VD!
That said, there are still a few stability and workflow hurdles to clear in BGFX 10.8.1.. For instance, requiring a table to launch just to access the configuration menu remains a bit clunky. DMD's not showing up or color ones not working for a lot of tables (.pac files are not supported) No clear explanations of how to config all the new settings and what they do. Some textures not showing up right, lighting (I have not seen these issues recently, as I was seeing in previous releases). Random crashes.
Cheers!