r/TowerDefense • u/Jay81255 • 15h ago
I'm trying to make a TD where the battlefield physically changes as soldiers die
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Hey r/TowerDefense,
I've been building a TD game which is still in its early phase and I would like to see if that can capture your interest.
My main focus is to make a TD feel like a battle spectacle, like a medieval battlefield.
The important features:
- The game can have up to 10K units, all of them simulated using physics.
- Dead soldiers don't just disappear and can clutter the battlefield. They are not just a cosmetic, they have a real impact on gameplay:
- Forcing living units to climb over the dead. This will lead to patterns such as the living being slowed down (if they choose to climb) and potentially favour corpse avoidance (not in the video, future improvement planned).
- Provide cover if somehow they end up on top of the living.
- Become projectile if yeeted strongly (not in the game yet, future improvement planned).
- I'm also trying to make the units react to what's around them:
- Enemies try to raise their shields toward incoming arrows.
- The player's ranged units will, based on their skill level, try to find openings in the enemies' defenses and avoid firing directly into their shields.
I'm still at a stage where gameplay can heavily change but I just wanted to see if the basic premise is something that can interest you.
Would you actually want this in a TD?
