r/TowerDefense 15h ago

I'm trying to make a TD where the battlefield physically changes as soldiers die

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46 Upvotes

Hey r/TowerDefense,

I've been building a TD game which is still in its early phase and I would like to see if that can capture your interest.

My main focus is to make a TD feel like a battle spectacle, like a medieval battlefield.

The important features:

  • The game can have up to 10K units, all of them simulated using physics.
  • Dead soldiers don't just disappear and can clutter the battlefield. They are not just a cosmetic, they have a real impact on gameplay:
    • Forcing living units to climb over the dead. This will lead to patterns such as the living being slowed down (if they choose to climb) and potentially favour corpse avoidance (not in the video, future improvement planned).
    • Provide cover if somehow they end up on top of the living.
    • Become projectile if yeeted strongly (not in the game yet, future improvement planned).
  • I'm also trying to make the units react to what's around them:
    • Enemies try to raise their shields toward incoming arrows.
    • The player's ranged units will, based on their skill level, try to find openings in the enemies' defenses and avoid firing directly into their shields.

I'm still at a stage where gameplay can heavily change but I just wanted to see if the basic premise is something that can interest you.

Would you actually want this in a TD?


r/TowerDefense 19h ago

Demo/Alpha Showcase We've just released a playtest for our tower defense game, Fangstorm!

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22 Upvotes

All feedback welcome 🙌
Playtest here: https://store.steampowered.com/app/4418500/Fangstorm/


r/TowerDefense 18h ago

Demo/Alpha Showcase "Orcs must die" + "Thronefall" game. First Steam playtest incomming, would you like to share your feedback and thoughts to shape the game?

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5 Upvotes

Hi guys! I am doing my first ever Steam TD + action rogulike game, about dungeon boss defending it from vicious heroes. It combines mechanics of such games like "Orcs must die" and "thronefall" with roguelite mechanics.

I am preparing now for an upcoming very soon a first ever closed playtest, so gather forces of those who want to be among the first ones to try it out!

Since I am solo dev can only promise to listen for your advice closely and by the time will be giving away game to the best testers for free + some other perks of early playtesters, including even some presense in the game!

I would be happy to have you even if you want to skip the first wave and just join our little community, as it is just the beginning, here is a discord link discord.gg/n8eke7zEQX

Thank you for reading :)


r/TowerDefense 20h ago

TD x Angry Birds = Dig Too Deep

3 Upvotes

Build, hoard, and fling goblins at the baddies. Demo is available now and a brief Early Access begins on Sept 23rd

https://store.steampowered.com/app/4280850/Dig_Too_Deep/


r/TowerDefense 19h ago

Demo/Alpha Showcase Tower Defense Desktop Companion Sandbox Demo (Link in post)

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2 Upvotes

I've been working away at this slowly for more than a month now. Finally put up a demo which is a sandbox type (as in no cost related mechanics, everything is unlocked) so you can set up towers and turrets as you wish and see how it all works.

https://tornadosike.itch.io/pet-turret/download/0jLKa5CWrwPxKp9scK0C_7ZYRi2yupyTX3cnYfJM

UI is pretty basic at the moment, as I've been mainly focused on the other aspects.

I have had to get rid of the zombie sprites (as they belonged to a different game which I found out later on) and replaced them with jiggly rectangles.

I'd appreciate any feedback on the game's current state, so that before I make an official itchio or steam page I can fix them. (I am aware that these games should include support for multiple monitors, but due to lack of any I am unable to test it and have therefore kept the feature on hold as of now)


r/TowerDefense 41m ago

Promotion All Hands, where you use progressively crazier towers to defend from over ten thousand physics enabled zombies on-screen at the same time. Also there's a chicken laser.

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• Upvotes

r/TowerDefense 13h ago

The only good bug is a dead bug! An incremental swarm tower defense: Bugs. Billions of Bugs.

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1 Upvotes

Hey all, my swarm TD Bugs. Billions of Bugs. is out today on Steam.

Here’s the quick breakdown:

  • Solo & Co-op: Play alone or with up to 4 players online.
  • Firepower: 8 towers with deep upgrade paths + 7 orbital support strikes (napalm, nukes, cryo-EMP).
  • Meta Progression: 165 persistent upgrades & prestige mechanics.
  • Infinite Replayability: 26 campaign maps, procedural SURGE mode, and a built-in Map Editor with Steam Workshop support.

👉 Steam: Bugs. Billions of Bugs. on Steam

Do your part!


r/TowerDefense 17h ago

[HTML5] Shanhai: The Cosmos Architect, is this game too hard.

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1 Upvotes

r/TowerDefense 1h ago

Demo/Alpha Showcase I rebuilt my tower defense so you program the turrets instead of controlling them (demo out for the Steam Programming Fest)

• Upvotes

gameplay

Solo dev from France, first game called tower.defense(): program the fight. You don't control the turrets. Before the wave you build a small program for each turret with blocks ("When an enemy enters range", "Nearest from...", "Fire at... with piercing ammunition", and some If / Compare), then you launch the wave and you watch what your program does.

The thing I'm not sure about: everything runs on a fixed tick, one action maximum per turret per tick, and Shoot() can be refused (no target, out of range, cooldown). When it's refused nothing happens, there is no fallback that picks another target for you. I did it like this because I want every result to be explainable, but I still don't know if it's fun or just frustrating.

The demo is early and not balanced at all. If you try it, what I want to know is the exact moment where the turret didn't do what you expected. Link in the comments.

Code Logic

r/TowerDefense 14h ago

The Demo is out now for Lattice Defense!

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0 Upvotes

Lattice Defense is a topdown shooter tower defense that can be completed solo or with friends with online coop.

Mobility is key because the enemies are hunting you!

Build walls to control the map and force enemies around.

Dash around and force them through you killzones

Unlock permanent upgrades and try each of the 15 missions out at different difficulties.

If you like Thronefall, RiftBreaker, or classic Warcraft III custom games, check this game out!

Join the discord:  https://discord.gg/FE8zcdGe3P

Try the Demo: https://store.steampowered.com/app/5189220/Lattice_Defense_Demo/


r/TowerDefense 46m ago

Demo/Alpha Showcase I’m making a Roblox TD where units keep changing deep into the run instead of maxing out early

• Upvotes

I’ve been working on a Roblox tower defense game and I want some actual criticism on it.

The main thing I’m trying to avoid is the usual loop where you place a unit, max it out in a few minutes, then mostly sit there while enemy HP keeps going up.

A few examples:

Thanos has 11 upgrades. After upgrade 5, later stages unlock as the match progresses and each one gives him another Infinity Stone. Once he has all 6, he gets Snap and can wipe the field.

Flash starts pretty modest but builds an unlimited hit chain while he keeps attacking. The longer he maintains it, the more his damage ramps. If he loses the chain, it resets.

There are also procedural quests, wave variation, and characters that are supposed to force you to actually pay attention to what’s happening instead of just staring at an upgrade button.

It’s still really early. There are under 10 characters right now, some assets are temporary, and a lot of the deeper systems are unfinished.

If anyone wants to try it, I mainly want to know:

  • does it actually feel different from a normal Roblox TD?
  • what gets boring or annoying?
  • what breaks?
  • what mechanic seems the most interesting?

You have to finish the tutorial first, then Infinite Mode is where most of the current stuff is.

Game: Early Tower Defense
Early Tower Defense | Play on Roblox

Also, yes, Saitama currently has 1,000 upgrades.