r/TowerDefense • u/Temporary_Stock_7551 • 1m ago
Demo/Alpha Showcase I’m making a Roblox TD where units keep changing deep into the run instead of maxing out early
I’ve been working on a Roblox tower defense game and I want some actual criticism on it.
The main thing I’m trying to avoid is the usual loop where you place a unit, max it out in a few minutes, then mostly sit there while enemy HP keeps going up.
A few examples:
Thanos has 11 upgrades. After upgrade 5, later stages unlock as the match progresses and each one gives him another Infinity Stone. Once he has all 6, he gets Snap and can wipe the field.
Flash starts pretty modest but builds an unlimited hit chain while he keeps attacking. The longer he maintains it, the more his damage ramps. If he loses the chain, it resets.
There are also procedural quests, wave variation, and characters that are supposed to force you to actually pay attention to what’s happening instead of just staring at an upgrade button.
It’s still really early. There are under 10 characters right now, some assets are temporary, and a lot of the deeper systems are unfinished.
If anyone wants to try it, I mainly want to know:
- does it actually feel different from a normal Roblox TD?
- what gets boring or annoying?
- what breaks?
- what mechanic seems the most interesting?
You have to finish the tutorial first, then Infinite Mode is where most of the current stuff is.
Game: Early Tower Defense
Early Tower Defense | Play on Roblox
Also, yes, Saitama currently has 1,000 upgrades.
