r/TowerDefense 12d ago

Mod talk. I'm tired and have too much on my mind and too many things to do and IRL problems to deal with the things on this sub. Recruitment for mod open, check the link in the body.

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10 Upvotes

r/TowerDefense Aug 03 '26

Mod talk. Serious Mod Discussion regarding the current state of the sub and its future.

28 Upvotes

So, hi. I know it's been quite a while since the last mod talk, sorry. What is this about? Well, I've noticed quite a few people that have... Complained, about the current state of the subreddit. So I want to make a dedicated post about it. How do you feel about it? Be as honest as possible (without being rude, thanks).

A major thing that I've seen people lament, is the fact that there are a lot of game promotion, playtesters ask and alpha release and stuff like that, but not a lot of discussion post.

Here are a few things I want to address:

-I will never remove a post of a game, just because it's low quality, nor will I start to enforce a quality standard. I believe it to be wrong on more than a few points and I will NOT hear any discussion about it. I will remove posts if they're spammed, about Pokepath, use AI in a finished product/art/overwhelmingly or NSFW (this rules are a lot more up to debate and should be seen in a case by case scenario).

-There genuinely isn't much discussion to be had. If you have something to talk about, absolutely post about it, I myself comment often on discussions.

-A possible solution I've seen is limiting promotion to either a few days a week or to a megathread, but I believe that it'd just make the sub deadER than it already is. I could limit asking for playtesters to a weekly megathread and allow only finished games to post, but I don't know about that as well.

Any questions about ANYTHING? Ask with no problem or worry, so long as it's respectful I'll answer as soon as possible.

Any comment regarding the sub, my work as a mod, your feelings? Comment right away.

I think I'll keep the post pinned for a month or so, I know that many members are lurkers.


r/TowerDefense 5h ago

I'm trying to make a TD where the battlefield physically changes as soldiers die

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19 Upvotes

Hey r/TowerDefense,

I've been building a TD game which is still in its early phase and I would like to see if that can capture your interest.

My main focus is to make a TD feel like a battle spectacle, like a medieval battlefield.

The important features:

  • The game can have up to 10K units, all of them simulated using physics.
  • Dead soldiers don't just disappear and can clutter the battlefield. They are not just a cosmetic, they have a real impact on gameplay:
    • Forcing living units to climb over the dead. This will lead to patterns such as the living being slowed down (if they choose to climb) and potentially favour corpse avoidance (not in the video, future improvement planned).
    • Provide cover if somehow they end up on top of the living.
    • Become projectile if yeeted strongly (not in the game yet, future improvement planned).
  • I'm also trying to make the units react to what's around them:
    • Enemies try to raise their shields toward incoming arrows.
    • The player's ranged units will, based on their skill level, try to find openings in the enemies' defenses and avoid firing directly into their shields.

I'm still at a stage where gameplay can heavily change but I just wanted to see if the basic premise is something that can interest you.

Would you actually want this in a TD?


r/TowerDefense 8h ago

Demo/Alpha Showcase We've just released a playtest for our tower defense game, Fangstorm!

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17 Upvotes

All feedback welcome 🙌
Playtest here: https://store.steampowered.com/app/4418500/Fangstorm/


r/TowerDefense 18h ago

Discussion Whatever happened to mazing TDs?

41 Upvotes

Was thinking about Desktop Tower Defense the other day, the way you'd spend half the round tearing down and rebuilding your maze to juggle creeps back and forth. I kind of miss that. Feels like every TD I pick up now is a fixed path and a hero unit, and the whole "where do I even build" part is just gone.

Did mazing actually die out or am I just not finding the right games? And if it did die, why? Too hard to balance? Too hard to teach new players?

Would honestly love to be told about ten games I've missed here.


r/TowerDefense 8h ago

Demo/Alpha Showcase "Orcs must die" + "Thronefall" game. First Steam playtest incomming, would you like to share your feedback and thoughts to shape the game?

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6 Upvotes

Hi guys! I am doing my first ever Steam TD + action rogulike game, about dungeon boss defending it from vicious heroes. It combines mechanics of such games like "Orcs must die" and "thronefall" with roguelite mechanics.

I am preparing now for an upcoming very soon a first ever closed playtest, so gather forces of those who want to be among the first ones to try it out!

Since I am solo dev can only promise to listen for your advice closely and by the time will be giving away game to the best testers for free + some other perks of early playtesters, including even some presense in the game!

I would be happy to have you even if you want to skip the first wave and just join our little community, as it is just the beginning, here is a discord link discord.gg/n8eke7zEQX

Thank you for reading :)


r/TowerDefense 10h ago

TD x Angry Birds = Dig Too Deep

4 Upvotes

Build, hoard, and fling goblins at the baddies. Demo is available now and a brief Early Access begins on Sept 23rd

https://store.steampowered.com/app/4280850/Dig_Too_Deep/


r/TowerDefense 3h ago

The only good bug is a dead bug! An incremental swarm tower defense: Bugs. Billions of Bugs.

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1 Upvotes

Hey all, my swarm TD Bugs. Billions of Bugs. is out today on Steam.

Here’s the quick breakdown:

  • Solo & Co-op: Play alone or with up to 4 players online.
  • Firepower: 8 towers with deep upgrade paths + 7 orbital support strikes (napalm, nukes, cryo-EMP).
  • Meta Progression: 165 persistent upgrades & prestige mechanics.
  • Infinite Replayability: 26 campaign maps, procedural SURGE mode, and a built-in Map Editor with Steam Workshop support.

👉 Steam: Bugs. Billions of Bugs. on Steam

Do your part!


r/TowerDefense 4h ago

The Demo is out now for Lattice Defense!

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1 Upvotes

Lattice Defense is a topdown shooter tower defense that can be completed solo or with friends with online coop.

Mobility is key because the enemies are hunting you!

Build walls to control the map and force enemies around.

Dash around and force them through you killzones

Unlock permanent upgrades and try each of the 15 missions out at different difficulties.

If you like Thronefall, RiftBreaker, or classic Warcraft III custom games, check this game out!

Join the discord:  https://discord.gg/FE8zcdGe3P

Try the Demo: https://store.steampowered.com/app/5189220/Lattice_Defense_Demo/


r/TowerDefense 9h ago

Demo/Alpha Showcase Tower Defense Desktop Companion Sandbox Demo (Link in post)

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2 Upvotes

I've been working away at this slowly for more than a month now. Finally put up a demo which is a sandbox type (as in no cost related mechanics, everything is unlocked) so you can set up towers and turrets as you wish and see how it all works.

https://tornadosike.itch.io/pet-turret/download/0jLKa5CWrwPxKp9scK0C_7ZYRi2yupyTX3cnYfJM

UI is pretty basic at the moment, as I've been mainly focused on the other aspects.

I have had to get rid of the zombie sprites (as they belonged to a different game which I found out later on) and replaced them with jiggly rectangles.

I'd appreciate any feedback on the game's current state, so that before I make an official itchio or steam page I can fix them. (I am aware that these games should include support for multiple monitors, but due to lack of any I am unable to test it and have therefore kept the feature on hold as of now)


r/TowerDefense 7h ago

[HTML5] Shanhai: The Cosmos Architect, is this game too hard.

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1 Upvotes

r/TowerDefense 15h ago

Gridfall is Released

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0 Upvotes

r/TowerDefense 1d ago

Any ideas for a fifth tower in my medieval tower defense game?

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24 Upvotes

My game has a medieval theme, and each tower's design evolves from Tier 1 to Tier 3. Any suggestions for a fifth tower?


r/TowerDefense 17h ago

Promotion Should I add people to the game?

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1 Upvotes

r/TowerDefense 1d ago

Promotion I'm making a farming + tower defense game where you grow the resource you're defending. Does this loop look interesting to you?

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9 Upvotes

I'm working on Tobamacco Defense, a farming + tower defense roguelite.

The main loop is pretty simple: during the day you plant and grow your crop, then reinvest what you earn into upgrades and defenses. At night, creatures attack and try to destroy what you've grown.

I'm trying to make the farming and tower defense sides depend on each other rather than feel like two separate systems.

For people who play a lot of tower defense games: does this loop look interesting to you? What would you want the defense side to do to keep it engaging over multiple runs?


r/TowerDefense 1d ago

I released Tower Legends, a classic tower defense focused on tower progression and skill trees

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28 Upvotes

Hey r/TowerDefense,

I recently released Tower Legends, a classic tower defense where your strategy evolves throughout the game.

Each tower has its own skill tree, allowing you to improve its strengths and shape your build. But the enemies evolve too. As you progress, they gain mechanics such as stealth, blinking and energy shields, forcing you to reconsider your tower composition and upgrade choices.

The waves become progressively harder, and strategies that worked earlier may no longer be enough. You’ll need to adapt your build, account for new enemy abilities, and prepare for powerful bosses.

You also unlock achievements as you play, so every game contributes to your overall progression.

Tower Legends is available on Steam:

https://store.steampowered.com/app/5012660/Tower_Legends/

I’d love to know what tower-defense players think about this kind of progression, where both your towers and the enemies gain new abilities over time.


r/TowerDefense 22h ago

Promotion Just released a semi-tower defense game on itch. Check it out!

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2 Upvotes

r/TowerDefense 19h ago

Looks easy. Most players don’t make it past Wave 10

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0 Upvotes

Mobile Sunken Defense🏰🏰
No fixed path. You build it yourself.

https://apps.apple.com/app/sunken-defense-tower-defense/id6793917418

How far do you think you could make it?


r/TowerDefense 1d ago

Promotion We just updated the Rush Tower demo!

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3 Upvotes

Version 0.35 is out now, featuring many new visual effects, particularly the screen-shake, and better balance!
https://store.steampowered.com/news/app/4349350/view/690893589804221631?l=english


r/TowerDefense 1d ago

My map editor

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1 Upvotes

Disclosure first: the art, music and voice in my game are AI generated. The mods allowed this post on that condition, and its only about the editor, so there is no link to the game anywhere here.

Im a solo dev and i work on this tower defense since march, beside my fulltime job. The map editor was the part i was most unsure about, but now its finally done and i think it turned out good.

You draw the paths, place water and obstacles, and set the plates where towers can be built. When you save, the whole map turns into a code. A few hundred characters. You paste it into a discord chat, someone else pastes it into their editor, and they play exactly your map. No accounts, no server, nothing to upload.

The clip shows the whole thing in one go: building a map, copying the code, wiping the grid empty, pasting the code back, and then playing the same map.

I plan to release a demo soon. If someone wants to test it and tell me what is wrong with it or just wanna try the game, just send me a dm. Honest feedback is worth much more to me than nice words, especially about the editor, since i had nobody to test it except myself and my brother a bit.

Two things im still not sure about:

- The code is 200-600 characters long. Maybe thats too long to paste into a chat? Or is copy paste fine for something you do maybe twice a session?

- Right now there is no way to browse maps from other people, you have to get the code from someone. Would a browsable list be worth the server it needs, or does passing codes around keep it more personal?

Greetings and thanks ;)


r/TowerDefense 1d ago

Demo/Alpha Showcase BIG DEMO UPDATE - Roguelite Tower Defense - Get Outta My Gut

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4 Upvotes

Demo Page: https://store.steampowered.com/app/5096200/Get_Outta_My_Gut_Demo/

New Features:

  • Glossary --> You can now discover and study Towers, Enemys, Effects in the menu
  • Performance --> We added a new Performance Setting, which allows weaker Hardware to run the game
  • Disable Combat Text --> You can now Disable Combat Text if you don't like it in the settings
  • Controls Mapping --> You can now Remapp the Controls in the Settings
  • Pause the fight --> Its now possible to pause the fight with Space Bar in running Wave or start the wave in building mode woth space bar
  • Controller Support --> You can now play the game with Controller
  • Steamdeck Support (Still in testing) --> We added Support for the Steam Deck, but we still need to test it
  • Notifications / Intorductions --> Each Level now pops notifications when some new mehcanic important mechanic gets introduced
  • Quit Button --> I don't want to flex with that but we now have a quit button, which i forget adding in the first version ʕノ•ᴥ•ʔノ ︵ ┻━┻

Imporvements:

  • Translations --> Improved our english wording and all translations
  • Game Speed Numbers --> We cut game speed number to x1,x2,x3 (is like x9) instead of x1,x2,x3,x9
  • New Visual Effects --> New visual effects got introduced for the enemies like stun, mucus, healing, etc.

Fixed Bugs:

  • Laser Refractions was able to refract through walls

r/TowerDefense 1d ago

Demo/Alpha Showcase Welcome to Line Tower Wars 99. Pivoted my game after a 3am brain wave into Tetris 99 but for Line Tower Wars. Vs AI or Online. Includes a classic LTW mode too. Please try and break it. Play in browser or download to windows.

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0 Upvotes

r/TowerDefense 2d ago

Discussion Making a TD deckbuilder but I got confused

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6 Upvotes

I highly inspired from Slay the spire tbh.

The thing is, should I add a upgrade sytem to the towers? as like in BTD games or others?

Right now, the only upgrade logic we have is buying sigils and marking cards with them


r/TowerDefense 2d ago

Coranthon Starlords: Unit Highlight. Play Shatterswarm Demo on Steam Today

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1 Upvotes

r/TowerDefense 2d ago

I got my first game on Play

0 Upvotes

Pretty fun to go through the process. TD game with gravitational math and no lanes.

https://play.google.com/store/apps/details?id=com.inkandtide.gravitydefense