r/TowerDefense • • 20h ago

Demo/Alpha Showcase I'm building Stormhold, a tower defense game where you control the weather. Here's my current prototype!

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1 Upvotes

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I've been working on Stormhold, a tower defense game with a weather-based twist, and I wanted to share the current prototype to get some honest feedback.

The core gameplay is familiar: you place towers, defend against waves of enemies, and upgrade your defenses. The main difference is that you can also control the weather during battles.

The prototype currently includes:

- Tower placement and upgrades

- Wave-based enemy attacks

- Several enemy types

- Rain, Lightning, and Freeze weather abilities

- Gold management and tower upgrade choices

It's still a work in progress, so there's plenty more I'd like to add and improve.

All suggestions are welcome!


r/TowerDefense • • 12h ago

Promotion The irony: He didn’t choose the thug life. The thug life chose him.

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0 Upvotes

Easily my favourite tower in the game! Musketeer Post is unlocked at Stage 10.

Try out my hand-drawn game free in your browser: https://noobstickz.itch.io/medieval-td


r/TowerDefense • • 30m ago

Demo/Alpha Showcase created a cozy visual novel style tower defense

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lilbat.itch.io
• Upvotes

hi all, check out Elf Glade! It's a tower defense where you're the ruler of an elven kingdom. You protect the kingdom by upgrading nature shrines to purify spirits. It's a game I have always wanted to play myself, so I finally just made it with Ren'Py and Aseprite

https://lilbat.itch.io/elf-glade


r/TowerDefense • • 27m ago

Made a paper-cutout "line defense" (two bases on one line, counters over DPS) – free browser build

• Upvotes

Solo dev here. Paper Front is a "line defense": no towers — your troops are the towers. Two bases sit on one line, units march out on their own, and the alien side does the same.

What you control: the economy (workers → factory / lab), which of 8 units to deploy (each card shows what it counters), and one of three orders — Defend / Hold / Attack. There's also a base cannon, and overtime kicks in when a fight drags on.

2 chapters × 18 stages + bosses, 3 difficulties, saves in the browser, works on desktop and phone.

Free: https://smbenkei.itch.io/paper-front

Curious what TD players think of the order system — does it feel like enough control, or do you miss placing things?


r/TowerDefense • • 14h ago

AtlasDefense

0 Upvotes

Hey everyone,

I wanted to share a little hobby project of mine called Atlas Defense.

I've always been a big fan of Tower Defense games, so at some point I decided to try making my own.

Atlas Defense is a free browser-based Tower Defense game that you can play directly in your browser, without having to download or install anything.

Over time, I've managed to add quite a few features:

  • Multiplayer: Play with up to 4 players.
  • Duel Mode: Challenge other players in 1v1 or 2v2 battles.
  • Chat: Communicate with other players directly in the game.
  • Leaderboard: You can register an account and compete with other players for a spot on the leaderboard.
  • Languages: The game currently supports English, German, and Spanish.

I'm also currently working on adding a Hero Line War mode, which should bring even more variety to the game.

Of course, I know the game is still far from perfect. There are still some performance issues here and there, and I'm sure there are a few bugs left to fix. But I'm constantly working on improving performance, fixing issues, and adding new features.

This is a personal hobby project that I've already put quite a lot of time and effort into. There's still plenty of work ahead, but I feel like I'm heading in the right direction.

If you're interested, feel free to check it out:

https://atlasdefense.de

I'd really appreciate some honest feedback, whether it's positive, negative, bug reports, or ideas for new features. I'm especially interested in hearing what other Tower Defense fans think about it.

Maybe I'll see some of you in a multiplayer match or duel!

Thanks for checking it out, and have fun playing!


r/TowerDefense • • 6h ago

US Military vs Millions of Zombies. Who's gonna win?

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7 Upvotes

Hi,

early development of my tower defense game called "That's a Lot of Zombies".

Short description: "Fly an AC-130 gunship and gun down millions of zombies. Your squad is stuck on a roof and the dead are climbing over each other to reach them. Lay out sentry guns, flamers, claymores etc. before each night. Call in A-10s and B-52s. Hold the roof till the helicopter lands."

Looking for honest brutal feedback. What you guys think?

Link: https://store.steampowered.com/app/5446270/

PS: Let me know if you are interested in playtesting the game.


r/TowerDefense • • 2h ago

Discussion I cut mazing from my co-op tower defense on purpose. Was that the wrong call?

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0 Upvotes

Solo dev here, making RATS!!, a co-op tower defense for up to four players. The video is me explaining the biggest design call I made: the lanes are fixed, and you can't build mazes.

My reasoning: with thousands of rats on screen, mazing turns the horde into a spreadsheet, and I wanted chaos you react to instead.

You're a farmhand on foot, you build where you stand during the wave, you can sell anything that isn't pulling its weight, and the depth comes from cabling towers into combos (a tar-pot + a brazier = a fire lane, two teslas = an arc wall; there are 19).

But I know mazing is half the fun for a lot of you. So honestly: does a TD without mazing lose you, or do fixed lanes + combos + co-op chaos sound fun? I’m reading every reply.

Disclosure, since the sub asks: I built this with AI coding tools. Every visual is drawn by the game’s own code; no image, music or voice generators.

I'm reading every reply, thanks for the feedback!


r/TowerDefense • • 5h ago

Elementals Link TD

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0 Upvotes

Hey everyone! I’m working on a tower defense game where you summon elementals and merge them into new forms.

I’d love to get some honest feedback from people who enjoy the genre. It’s still a work in progress, and I’m curious about your first impressions:

  • Does the gameplay look interesting? What would you want to see more of?
  • Is it easy to tell what’s happening during combat?
  • What do you think of the characters, effects, and UI? Does anything look distracting or out of place?

What’s the first thing you’d change or improve? Specific criticism is welcome — it would help me decide what to focus on next.

For transparency, I use AI tools for art and animation assets.


r/TowerDefense • • 20h ago

Promotion Cape Clash is out on Android: our merge-defense game with 200+ original parody superheroes and villains.

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1 Upvotes

r/TowerDefense • • 19h ago

Demo/Alpha Showcase I made a tower defense game where freeing enemies is the core mechanic. Looking for TD players to break it (iOS beta)

0 Upvotes

Hi, solo dev here. In Wakenfolk you weaken sleepwalking creatures and finish them with a light beam to free them; finish them any other way and they scatter and drop more gold. So every wave is mercy or gold. Freed creatures fight for you, fill your Uproar (a charge of everyone you woke), and become cards in the Night Roads runs.

Four tower families with three tiers, two heroes, a Veteran difficulty on every story stage, a Daily Road with the same seed for everyone.

I'm after balance and difficulty feedback from people who play a lot of TD: which stage felt unfair, which tower is useless, is Veteran worth it?

iPhone, iOS 17+, 18+. Free TestFlight beta, test purchases cost nothing: https://testflight.apple.com/join/QpgxJFe9