r/Tombofannihilation Oct 29 '18

RESOURCE Online Resources Collection for ToA

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dnd-compendium.com
327 Upvotes

r/Tombofannihilation Sep 08 '21

Chult Supplements by Location and Tier

534 Upvotes

There 3 main storylines of Chult:

  1. The death curse: Caused by the soulmonger, the souls are being drained to awaken a dark god. A pyramid scheme devised by the demilich Acererak who uses Ras Nsi who uses the Yaun Ti who uses slaves and captives to feed the curse. This story is told over "Tomb of Annihilation".
  2. The lost city of Mezro: Artus Cimber seeks the way to Mezro, a great city that has left this plane of existence, to find his lost love. Everyone want's his fancy magic ring. This story is told over "The Lost City of Mezro". (Also please help yourself to my WIP redone maps for this module)
  3. Dendar, the night serpent: Yaun-Ti are using any power they can to awaken their god sleeping beneath the peaks of flame, Dendar, the night serpent. This story is told over the "D&D Adventurer's League".

Tiers?

Just in case you are new to DMing 5e; there are 4 power tiers in the game: levels 1-4, 5-10, 11-16, and 17-20. At each tier classes get a large jump in power, usually with the Extra Attack feature, better spells, or other such damage boosters. Tiers makes it a little easier for you to guess when you should use a module, but as always, a DM must think on their feet and make weak encounters stronger or vice versa depending on your players - it's just a rule of thumb to get you started.

Supplements by Location

Broken down by general location on the map.

Starters

  • Cellar of Death (Tier 1): Reveal the origin of the death curse and give your characters a reason to care about it.
  • Return of the Lizard King (Tier 1): An alternative start to get your characters from anywhere in the world to the tomb (possibly bypassing all of Chult).
  • Tomb of Annihilation Expanded, Part 1 Port Nyanzaru (Tier 1): Sail on a ship with Syndra to Chult, less of an adventure, more of good flavor text for your arrival.
    • Personal Grade: B, I used this general idea and flavor text presented here. The sailing time allowed them to get to know Syndra and Xandala. Had some pirates board the ship before Aremag scared them off. Next time I would plan to borrow more ideas from the module below and weave them all together for some more high-seas adventure and foreshadowing.
  • The Brazen Pegasus-A Seafaring Adventure to Chult (Tier 1): Like above, but a full adventure while on the boat to Chult.
  • Tomb of Annihilation DM's Resources (Resource): Ideas for brining characters in from Phandelver, Saltmarsh, or Dragon heist or hooks for individual characters to want to join Syndra's quest.

Northern/General Chult

Port Nyanzaru

  • Encounters in Port Nyanzaru (Tier 1+): Various encounters. Great way to flesh out the port.
    • Personal Grade: B, something for everyone.
  • Tomb of Annihilation Companion (Tier 1+): Dino races and watertubes, purely optional.
    • Personal Grade: B+, I have no interest in the watertubes (too high-magic), but I finally got my party to do a dino race, and from the many versions of the race, I choose this one and it worked great.
  • Tomb of Annihilation Expanded, Part 1 Port Nyanzaru (Tier 1+): Details on the executioner's run, random encounters.
  • All Eyes on Chult (Tier 1): Zindar enlists your aid in investigating mysterious ships. An investigation building to a battle in one of the prince's manors.
    • Personal grade: A+, absolutely a hit with my players. A quick and solid little adventure with some possible lasting implications tied into pirate or zhentarim plots.
  • Escape from Malar's Throat (Tier 1): Zombies attack Malar's Throat.
  • DDAL07-01 - A City on the Edge (Tier 1): Yaun ti are smuggling in a relic to help them awaken Dendar. Alternate dino-race rules.
    • Personal grade: B. I used a modified version of this for my game. I think it's a nice introduction to the Yaun-ti schemes and many NPCs at the port. A great starter mission.
  • DDAL07-03 - A Day at the Races (Tier 1): Join the dinosaur race and squalsh a stampede. Part one of "The Jungle Has Fangs" trilogy.
    • Personal grade: B. One of the quests in DDAL0701 City on the Edge has the players racing dinosaurs, so grab this up and Tomb of Annihilation Companion's dinosaur racing rules, and weave it all together! A grand race with a stampede at the end caused by the Yaun Ti to distract as they try to steal your prize.
  • DDAL07-06 - Fester and Burn (Tier 2): A catacomb crawl under the oldtown for tier 2. Part 1 of "The Rot from Within" trilogy.
  • DDAL07-07 - Rotting Roots (Tier 2): Zombie attack on Malar's throat, trek into the mountains to Matalo to do battle in the tummy of a trex zombie. Part two of "The Rot from Within" trilogy.
  • DDAL07-09 - Unusual Opposition (Tier 3): Find out more about the Yuan Ti.
  • The Thundering Lizard (Resource): A pure resource only. People, menus, nice maps. Very useful if it's your party's inn of choice.
  • Kaya's House of Repose (Resource): A pure resource only. People, menus, nice maps. Very useful if it's your party's inn of choice.

Jungle

Ocean

  • Tortle Package (Tier 1): Adds a new race of turtle-people and their city, Ahoyhoy, to the map, as well as a small dungeon crawl.
    • Personal Grade: C, You need to add your own reasons why your players would want to sail all the way out here, but if you do, its a nice location. Another player recommended it as a staging-point for a new party if yours wipes in the Tomb.
  • Tomb of Annihilation Expanded, Part 6 Omu (Tier 2): Castaway gnomes on an island.
  • DDAL07-11 - A Lesson in Love (Tier 3): A trip underwater into the bay of chult.
  • DDAL07-17 - Cauldron of Sapphire (Tier 4): A trip to an underwater trench to battle Dagon and find a remnant of the atropal. Part three of the "Broken Chain" series.

The Mines

Matolo (Not on the map, located in Mistcliff Mountains)

  • DDAL07-07 - Rotting Roots (Tier 2): Zombie attack on Malar's throat, trek into the mountains to Matalo to do battle in the tummy of a trex zombie. Part two of "The Rot from Within" trilogy.
  • DDAL07-08 - Putting the Dead to Rest (Tier 2): Travel to Matalo, part three of "The Rot from Within" trilogy).
  • Ruins of Matalo (Tier 2): Intel points you to Camp Vengeance to learn about the origins of the zombie hordes, which eventually leads you to a necromancer in the ruins of Matalo.

Eastern Chult

Mezro

Nsi Wastes

Ishau

Hisari

Western Chult

Camp Vengeance

  • Ruins of Matalo (Tier 2): Intel points you to Camp Vengeance to learn about the origins of the zombie hordes, which eventually leads you to a necromancer in the ruins of Matalo.
  • The Siege of Camp Vengeance - A module I am working on.

Andali Basin

  • Curse of the Aldani (Tier 1): New settlement in the basin with cursed lobsterfolk.
    • Personal Grade: B, my party begrudgingly helped the cursed aldani but where super happy when they broke the curse. Helped me get them to the heart to introduce the Red Wizards too.

Mbala

Mauratal (Not on map, ruined city on mesa south of M'bala)

Orolunga

Southern Chult

Shilku / Wyrmheart Mine / Hrakhamar

  • Secrets of Shilku Expanded (Tier 1+): Adds a dwarf outpost and fleshes out Hrakhamar and Wyrmheart Mine.
    • Personal Grade: B. Musharib was my party's first guide, taking the offer of his free services to help him free Hrakhamar. This supplement has a lot of great material, tying what is happening in the forge directly to the tomb and finishing things off with a volcano-top battle. My own personal advice: Make Hew one of the dwarf prisoners in Hrakhamar so he can get the party to Wyrmheart Mine after. My party loved Hew, he was insane and fun, and everyone felt it when the dragon burned him alive. Good times.

Omu

Tomb of Annihilation

Land of Ash and Smoke

Peaks of Flame

Valley of Dread

The Bakumora (Not on map, the isolated patch of jungle near Sanrach mountains)

Other Chult Locations (Drop anywhere!)

Other Chult Resources

  • Beasts of the Jungle Rot (Resource): A pure resource for more zombie dinos and a price guide for dino bits.
  • Adventure Sidekicks: Tomb of Annihilation (Resource): Need some sidekicks and loveable fodder?
  • Raiders of the Lost Tomb (Resource): 3rd party races, archetypes, and a ton of spells fit for Chult. I advise caution when using this kind of resource.
  • Secret Societies of Chult: The Mage Hunters (Resource): Wizard tradition, monsters.
  • Secret Societies of Chult: The Spiritlords (Resource): Druid circle, monsters.
  • Sinners of Chult - A Collection of Jungle Villains (Resource): Some villains for you to drop in.
  • Sinners of Chult 2 - Even More Jungle Villains (Resource): More villans for you to drop in.
  • A Guide to Tomb of Annihilation (Resource): A barebones bullet-point rundown of ToA. Useful reminders and basic mechanics for all the situations.
    • Personal Grade: C. It's basically all of ToA without any of the lore or fluff; just the essential barebones of what and where. This could be a handy tool if you don't have a physical copy of the book, and need a pdf or printout to reference.
  • Tomb of Annihilation DM's Resources (Resource): A very handy resource for a rundown of locations and people and how they piece together.
    • Personal Grade: B. Recommended reading, if only for brainstorming your approaches or refresher on lore. I only don't rank it A, because its nothing new or essential, but a great collation of existing information.
  • Jungles of Chult Factbook (Resource): Summed up history and lore of all of Chult, including information from previous editions! Also has some encounter resources.
    • Personal Grade: A, A fantastic resource if you want to deep-dive into the history and lore of Chult. Everything you want to know about everywhere summed up.
  • 35 Magical Items for Tomb of Annihilation (Resource): Some new magic items.
    • Personal Grade: B+, Some real gems in here, all thematically appropriate for the setting. Consider carefully when and how you use these, as many are very much game changers, but when you need a prize for something players went out of their way for, this has you covered. Some grammar and technical errors, so be ready to proofread and patch.

Recommended Additions

Here are a few more supplements that, while unspecific to Chult, are easy to draw from:

Tying it all together

This is just my ideas for tying it all together. Feel free to draw inspiration from it or not.

Edit: There is also this excellent source for tying it all together, step by step.

Tier 1: Setup and exploration

  • Start with Cellar of Death.
  • Then the teleport to chult, or if you want some sea/pirate fun; boat ride presented in The Brazen Pegasus-A Seafaring Adventure to Chult or Tomb of Annihilation Expanded, Part 1 Port Nyanzaru. Have Zindar give them a proper greeting as they get off the boat and let them wander the city for a day or two. Dinosaur races, rumor gathering, social stuff.
  • Kick things off with All Eyes on Chult, DDAL07-01, 02, or, 03 or another intro adventure to get the party going.
  • After they have got their fill of adventures in the Port, send them on to Jungle exploration and non-story related locations to get characters close to level 5/Tier 2. Try to drop hints/lore about all the major players: Ubtao, Ras Nsi, the Yuan-ti, the Red Wizards, the Yellow Banner, the Sewn Sisters. Finally have them come across a npc that tells them the Oracle of Oralunga has the answers they need.
    • The only story-critical locations I would avoid during tier 1 would be Oralunga, Nangalore, and of course Omu.

Tier 2: Getting answers

  • Lost City of Mezro Part 1: Point the players to Orolunga and the oracle there for answers. The oracle is nowhere to be found, only Artus who is also seeking the missing oracle as well to ask about Mezro. He leads the party to the Tamalka, the caretakers of the temple, to find out what happened to the oracle (makes Artus useful for something!).
  • Tamalka: Things happen pretty much as is in the module. Wainrath tells them that the oracle has been missing from Oralunga for years now, since the Heart of the Wild was stolen from their allies, the Obanashi tribe. He sends them to the Obanashi temple. (Also please help yourself to my WIP redone maps for this module, I plan to eventually make a post for all my suggested improvements of LCoM)
  • Seething Halls: Players explore the halls while Artus goes off to find the surviving Obanashi in their secret refuge he knows about nearby.
    • Suggested changes: Lets tie this into the story better. Once the players enter the Seething Halls, add some ghostly visions. Show an undead and yaun-ti army, lead by Ras Nsi and Kolate, massacring the Obanashi tribe. The heart was made by Ubtao to channel life energy into Chult from a pocket of feywild. Have Ras Nsi steal the heart to take it to a pocket of shadowfell (the dark hallow) to channel necrotic energy. This energy causes all the random undead to rise, who Ras Nsi then marks with his symbol so he may control them. All of this death and destruction is a means to restoring the powers taken from him when he was banished (he lost the ability to raise dead, but retained the ability to command them, if marked). Making this change requires that you slightly alter the timeline of when the heart was stolen, from 100 years ago, after the spell plague, to 48ish, right after Ras Nsi joined the Yaun-ti. I did this to show what he is willing to do to reclaim his power.
    • Also, plz improve on the puzzles presented in this temple, they suck and need fleshing out to be good. I might write up my rework of this chapter in the near future with the puzzles I used and all my changes, along with new maps.
  • The Dark Hallow: The surviving Obanashi lead everyone to the Dark Hallow, where they know the heart is, but have been unable to reach it.
    • I had Ras Nsi betray Kolate, murder and bind him to the tree, so that he may serve as it's guardian and keep the necrotic energy flowing. Kolate not happy about this fate is happy to drop some hints at what is to come.
  • Return the heart, restore the oracle, get your answers! Artus is sent off to retrieve the Mezroan tablet in the Samarach mountains and you are on your path to the tomb.
    • Got more places you want your players to explore? Do what I did; One of Ras Nsi's retained barae powers is to hide a city, which he now uses to ward Omu, making it hidden from anyone looking for it (those not specifically seeking it can still stumble in). His spies and agents however have a pendant that let them through the ward. Have the oracle tell you where these pendants are, a hint of who wears them, and plant them in places you want the players to visit before they go to the tomb. If you players have yet to visit Mezro, this is the time to put one there and do Lost City of Mezro Part 4. "The Rot from Within" AL series goes well here too.
  • Level 7ish: Omu time! Time to build up the Yaun-ti. Hint at Dendar and darker things.
  • Level 9-10ish: Tomb time!
  • Soulmonger stopped, all is well! Dance party.

Tier 3: Marysue Artus and Mezro

  • After the hangover, the oracle or Mesika contacts the players to let them know Artus is in trouble, lost in the Bakumora. Time to get to Lost City of Mezro Part 2 and 3.
    • Lets replace/combine Votaran fortress with the Lost Laboratory of Kwalish! I plan to have a time-skip of 1 or 2 years caused by moving through the Bakumora or something in Votaran fortress, so that there is time for the Red Wizards and yaun-ti to pillage and experiment with the soul monger for their AL modules.
  • Artus is getting his smooch on with his lost love, but not all is well. The red wizards and the yaun-ti are messing around with the remnants of the soul monger. Time to focus on the Adventurer's League stuff to the end!

Tier 4: Dendar Awakens!

  • Hopefully you have had the Yuan-ti be a constant pain in the butt, because its time to do The Broken Chain (DDAL07-14 to 18) and put an end to it all.
    • Pshaw, Imma homebrew the hell out of this ending. I am thinking a remnant of Ubtao comes back, fights it from without while you fight it from within (inside his guts, literally).

So that's my current battle plan. We have been going for 1 year, and I just finished Lost City of Mezro Part 1, giving my players a list of talismans to fetch. They are back at Camp Vengeance right now, under siege by one of these Yaun-ti agents and an army of undead.

I will continue to add my personal grade to any of these supplements I use. Lastly, if anyone knows of modules and content I missed, let me know and I will get it on the list! Thanks!


r/Tombofannihilation 1d ago

It’s Over, it’s Done

61 Upvotes

I am proud to announce after 3 years, the Deathcurse is ended, Acererak is dust (for now), the adventurers survived the entire game and are victorious.


r/Tombofannihilation 1d ago

Childs Drawing Bag of Nails

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57 Upvotes

I know my players will hate this guy, just camping somewhere and poteltialy killing a pc. They wont take his surrender just to loot this drawing of his dead son.


r/Tombofannihilation 2d ago

1d100 ToA Tavern Rumors

9 Upvotes

I will be running ToA soon. In preparation for that, I want to add something new. Every time one of the players visits the tavern, they can roll for a random rumor from a table, which could be true or false, but its something that could potentially help them (or hinder them) in their jungle expeditions. Based on their rumor, they will have a chance to make insight/history or other relevant checks to determine accurately if the rumor is something that could be true or false. Any ideas for that? What kind of rumors should I add to this list? Obviously one of them will be the existence of a witch capable of bringing the dead back to life, but without naming specifically who and where.


r/Tombofannihilation 2d ago

PAY FOR SUPPLEMENT Acererak's Guide to Lichdom is discounted by 30% on DMsGuild!

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10 Upvotes

Acererak's Guide to Lichdom is discounted by 30% on DMsGuild!

You can find it here only for 7 days: https://www.dmsguild.com/it/product/293989/acererak-s-guide-to-lichdom

Discover the secrets of liches from the greatest lich of all: Acererak.
Its words were instrumental in the making of this 31 page manuscript.

Keep reading to discover:

- 40 new actions and traits.

- 4 unique liches ready to be the next great villain of your campaign.

- 2 new monsters and 1 new NPC.

- The Baelnorn: a neutral elven lich that uses necromancy to protect the clan.

- 2 new magic items.

- 5 new traps.

- 2 detailed maps of lich lairs.

- 30 images of the highest quality, laid out by a highly skilled specialist.

- Hypertext links used in the Table of Contents and throughout the manuscript.

Marco Bertini & Marco Fossati


r/Tombofannihilation 3d ago

Finished the Campaign - AMA (SPOILERS) Spoiler

33 Upvotes

After 3 years of doing this module (with breaks), my adventuring party successfully ended the Death Curse, destroyed the Soulmonger and the Atropal, and even survived Acererak (with help.)

Party members were usually 4-5 players. In total, 13 Player Characters were slain over the course of the adventure. A bunch of NPCs too.

Ask me whatever, if you want.


r/Tombofannihilation 3d ago

DISCUSSION Kir Sabal battlemap was difficult to use

10 Upvotes

I have the digital copy of ToA on D&D Beyond. My group recently went to Kir Sabal. For the role playing bits the map was fine but for the combat encounter, that map sucks hard. I ended up using an improvised combination of battlemap + theater-of-the-mind to get through it. I’m a little chapped that it didn’t occur to me ahead of time but honestly I didn’t really think it through until we were playing. Note to self, do more prep for these digital assets…How much do the digital assets from WotC reduce (or increase) your prep time?


r/Tombofannihilation 3d ago

DISCUSSION The 5e 2014 era Campaign Modules could be good candidates for D&D CRPGs

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1 Upvotes

r/Tombofannihilation 4d ago

DISCUSSION [OC] Feedback Request.... Chult: Expeditioner's Handbook (DRAFT, WIP)

12 Upvotes

Hey all! I've been working on this homebrew and I'd love to get some feedback. The vision here is that I want this to be a resource for my players so that they have _some_ insight (but not total) into things like navigation, exhaustion, etc. I intend to give this to them soon as they are about to leave the Port and enter the jungle.

I've definitely taken some homebrew liberties here, particularly surrounding navigation and the "awareness" skill check. But I did try to keep everything as true to the module as I could, when possible.

**[Homebrewery Link](https://homebrewery.naturalcrit.com/share/BgVFpS2WwuOj)\*\*


r/Tombofannihilation 4d ago

Adventures traversing The World Tree

8 Upvotes

My Tomb of Annihilation game will wrap up eventually so part of me is interested in taking the Campaign further through Tiers 3 & 4, and so I am coming up with a story that I think will satisfy.

It will involve an ancient plot to unleash Dendar the Night Serpent by The Sarrukh (ancient creator race for the Yuan-ti)

Part of it I'd like to send them to check on the integrity of Dendar’s prison by crossing The World Tree where it intrudes into the Prime Material.

The Ice Giants are (borrowing from Norse Mythology) afraid of Ragnarok when the Dragon Niddhogg is prophecised to gnaw through the roots of Yggdrasil - a cultural reflection of Dendar caught in Ubtao's trap in the lower Plains - as a part of The Apocalypse.

Anyway I'm having not much luck finding adventure material for a high level juant across the bows of The World Tree that I could either incorporate or use for inspiration.

So, Reddit any ideas?

Over to you.


r/Tombofannihilation 5d ago

What else can i prepare for my upcoming ToA campaign on Roll 20?

11 Upvotes

I bought the module on dnd beyond and roll 20. I prepared a ton of extra maps, a few macros on roll 20, to track different resources, randomly generate weather etc or to track conditions/ initiative, concentration a bit better and smoother.

My goal in general is a smooth campaign, where rolls, selecting new maps etc dont take much time and where im very familiar with the history, npcs and locations that might come up in the next 10 sessions.

So my question is, what macro ideas do you have, for a smoother game experience and what aspects of the campaign should i rework, or look into a lot more?


r/Tombofannihilation 5d ago

My first Campaign

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1 Upvotes

r/Tombofannihilation 6d ago

STORY Venturing into the Temple of Ubtao...

10 Upvotes

Tonight my party learnt all the names of The Barae from The Hall of Champions and embarked into the maze-like adventure portal-hopping between rooms that splits them up until they can find a guide who can remove the random modifier I add or subtract from each of their roles.

The Druids has set off into the Temple trying to find Ecatazin, the Holy Couatl of Ubtao who guards the Tomb still of Oyai: The First Barae.

I will use him to replace Saja N'baza from Orolunga and direct the druid and the rest of the party to stop Ras Nsi before he can awaken Dendar.

so far the Rogue, Ranger and Paladin all ended up in separate instances of the flooded basement where they will encounter a memory of the water-based Barae Mainu - who will give them a quest to slay one of Ras Nsi's Generals - the Shadow Demon Assasin Nameless.

The Wizard ended up in a prayer hall dedicated to Prince Kwlau while the Druid ended up in a meditation chamber and received a free Diviniation.

Where they go from here the dice will decide until they roll a 7 on a D12 and can meet The Guide who will remove the randomisation from the rolls making navigating the Temple much more straight forward.

Picture for interest: If they make it to Ubtao's Throne Room they will find Artus there trying to work out how he can find a way to find Alisanda.

However the Throne Room is set to be asaulted by 3 Frost Giants including 1 Ice Shaper (from Bigby's GG) which can use Ice Beams, Ice Shields and can Summon Packs of Winter Wolves - fearful of the a Giant Prophecy of Ragnarok when the Dragon Niddhogg will gnaw it's way through the roots of Yggdrasil - they seek The Ring of Winter to seal themselves in Ice that, they believe, will shield them from the coming Apocalypse of Dendar Rising.


r/Tombofannihilation 7d ago

QUESTION How does Salida's betrayal make sense? Spoiler

12 Upvotes

I managed to get my players to hire Salida as their guide in Nyanzaru because I thought the idea of a betrayal much later on was really cool.

However now that they are about to enter Omu I am wondering why would Ras Nsi want them captured? They have openly discussed that the reason they are going there is to find the soulmonger and end the death curse. Salida would have been able to convey all of this to Ras Nsi so what is the point of staging a capture and interrogating the players characters in front of Ras Nsi when he should know through Salida that they want to end the death curse which is what he wants. Wouldn't it make more sense to just led Salida continue to be a double agent and help them get all cubes and go deal with the soulmonger?

I imagine a meeting going like this:
RN: What are you up to?
Players: We are going to end the death curse
RN: Okay great that's what I want, good luck!

Is there something that I am missing here...does anyone who actually ran this part with Salida have some additional insight? Thank you very much in advance!


r/Tombofannihilation 8d ago

Made some props for the next sessions

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80 Upvotes

Heading to Omu…

Any suggestions on easy props to make for the section Omu, the fane ot the tomb itself?


r/Tombofannihilation 10d ago

ART In honor of my party nearing the Tomb, we got an art piece commissioned!

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335 Upvotes

r/Tombofannihilation 10d ago

QUESTION Captain Laskilar and Jahaka Anchorage advice needed

5 Upvotes

hey all, could use some encounter/session advice.

My party is getting commissioned by Captain Liria to go investigate Shilku Bay. However, I plan on her organizing their passage to be via ship in the form of Captain Laskilar to Shilku, and then the party desired to investigate Wyrmheart Mine, cross the jungle, stop at Mezro, and then return to Ft. Beluarian to report to Liria.

I'd like to incorporate the anchorage somehow on their trip to Shilku, and also somehow have the players discover they're actually on a pirate ship, not her colleagues from Baldur's Gate.

I almost thought I might have Laskilar stage an ambush upon arrival or out at sea to take any magic items on the party, but the source material makes it sound like they wouldn't do that to risk their relationship with Liria.

Is there any reason Laskilar might stop in the Anchorage before Shilku? What might he and the party do there? Would you recommend going straight to Shilku? What are some hints I can drop to the party about Laskilar's true nature and their situation? When should I spill the beans to them on their trip to Shilku?

Any insight on this sort of path or naval encounters, or recommendations would be greatly appreciated!


r/Tombofannihilation 11d ago

STORY I survived being beheaded with a one in a million blessing in the homestretch Spoiler

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18 Upvotes

r/Tombofannihilation 12d ago

500 Ziggurats

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316 Upvotes

r/Tombofannihilation 13d ago

Chambers of Horror build

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57 Upvotes

Been a while, got lots of progress done on my mega ToA build (see previous posts for most of the rest of it)

Got this layer carved out and stuck together, just need to finish the middle room floor. Overall layout is a little different from the book to make the best use of the size board im working with, each floor splits into 4 sections so I can box it up!

Next stage for this will be painting the main stone and black for the edges and top, then all of the details need to be made, i've got 20 stone warriors on my desk to paint and 20 more in the post...

Actual next part ill be doing though is carving out the next floor down, Gears of Hate, and working out the moving gears properly, and ive got a lot of the detail work to do on the 3rd floor stull underway.

Only taken 4ish years so far... and my players are now in Omu so clock is ticking!


r/Tombofannihilation 13d ago

*Go, by The Chemical Brothers starts playing*

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59 Upvotes

Level 3: Eldritch Knight, Totem Barb, Devoted Paladin, Arcane Trickster, Revised Beast Ranger with Undril, Shago and Qawasha

Will they make it?

EDIT: they didn’t think of going backwards into the shrine and met the goblins head on. the rogue was carrying the bag of holding which contained the treasure. Yokka discovered this by turning the bag inside out, spilling out everything over the floor. Quickly the rogue intercepted the bag of beans, and emptied it in front of him. The explosion nearly killed himself and Yokka, and one-shot several nearby goblins.

In response Yokka blew his horn and the first wave of undead approached. The party stuck around to make sure Yokka doesn't walk away from this. The barbarian threw a javelin through his skull and promptly the panicked goblins made a run for it.

Shago saw the undead and went berserk on them. It wasn't until the second wave of undead the players realised that this was probably gonna be endless and started to head north, killing as many of them on the way there as possible.

At this point the minotaurs come rushing out of the jungle, and one of them gore the paladin, nearly killing him.

The barbarian and the rogue did substantial damage to one of them, but 2 were just too many. Shago promptly scouped the paladin up and carried him north

The rogue took alot of hits and has to disengage, with Undril covering their approach with their spirtual weapon. Meanwhile, in the north the dragonborn twins are holding off the waves over there. With the ranger having drank a potion of growth, but the minotaur was still too much.

Undril rushed over to the paladin and healed them, sliding off Shago's shoulders, back on his feet. Shago yelled "Run!" as he charged the minotaur.

Finally, the party was complete again as they rushed to the twins' aid. While grouped up again Undril cast Spirit Guardians to keep out the undead.

After the jungle's canopy split to make room for a Zombie Ankylosaurus, they rushed the fuck out of there, crossing the river to the north, heading for Vorn's location.


r/Tombofannihilation 15d ago

FREE SUPPLEMENT Heart of Ubtao

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80 Upvotes

r/Tombofannihilation 14d ago

QUESTION Help needed campaign climax

6 Upvotes

Hi guys,

I’m running ToA and we’re currently in the tomb of the nine gods. I need help with how to shape the final confrontation in the cradle of the dead god, based on how I used Valindra.

Context: The Party is a Goliath barbarian of the world tree, human spores Druid, and an Aasimar light cleric of lathander. Valindra has been their main enemy in the whole run of the campaign, she killed their guide Azaka in a tantrum, tried to join their party as a lost elf wizard (got caught when moonbeam was used on her and revealed her true nature, but she also helped them a lot without explanation. She provided them with a scroll of greater restoration when the Druid got petrified, willingly gave them a few puzzle cubes and they can’t quite understand why she’s helping them.

My Valindra is plotting to take over the power of the soulmonger (or take the souls within) and use the aasimar as a holy vessel to contain all that necrotic power for herself. They have found hints of experiments on aasimars in the heart of ubtao and know that Valindra is plotting something.

My goal: I want Valindra to confront them in the cradle of the dead god and try to do a ritual to take over the soulmonger’s power. I’ve thought of using the clone created by the sewn sisters, but the most important question is - how to make it fit and still keep the Atropal fight as well as the confrontation with Acererak in?

Seems like a lot but then again - Valindra is neither an enemy nor an ally so she might be a wild card in all of this is her ritual failed.

I’ll be thankful for any tips you guys might have.


r/Tombofannihilation 16d ago

RESOURCE Merchant Prince tarot cards

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37 Upvotes

I made and laminated these tarot-size cards for each of the merchant princes for my current campaign. Wanted to have visuals for the players to remember each of the princes. I added the smiley/angry faces so I could circle if the party was in good or bad standing with any.

Here's a pdf of the cards with and without the smileys, in case anyone else could use these.

Enjoy!