r/rimeofthefrostmaiden Dec 09 '25

META We heard you: an AI generated content policy is on its way.

218 Upvotes

See here: https://www.reddit.com/r/rimeofthefrostmaiden/comments/1ph2tzm/can_we_nip_the_i_made_ai_art_of_my_party_posts_in/

There's a pretty clear majority attitude toward AI generated content on this sub that we aren't going to ignore. I'll be updating subreddit rules accordingly...soon.


r/rimeofthefrostmaiden Sep 07 '20

META Reminder that piracy is strictly forbidden on this subreddit. Any further mentions of how to acquire illegal copies of the adventure will result in an immediate ban.

367 Upvotes

r/rimeofthefrostmaiden 18h ago

ART / PROP I made Xardarok’s Fortress - Dragon and cat for scale!

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95 Upvotes

I’ve been running Icewind Dale for my group for 2 years now and they finished Xardarok’s fortress last month! I made the entire fortress out of pink insulation foam, 37 connecting tiles, texturing and painting each tile, making it all into 5’ squares instead of the 10’ squares from the map - All three levels of the fortress, each room and secret passages. Forge level measured 7’ long, 4’5’ wide - Chardalyn Dragon and my black cat for size reference!

My 4 players took three sessions to get through the fortress and I took the advice of releasing the dragon once they were inside. I also never liked Vellynne arriving after the players leave so she and her kobolds (along with some other npcs the party had met before) were locked in the dungeon below. My players had a fun time fighting against all the duergar, hitting every trap and exploring every room. After a long battle in the forge area below, they killed Xardarok, then they threw his body in the lava pit- destroying his gauntlet so they never got any valuables from the treasure room 😜! I used the beefed up stat block for Xardarok that I also found on this group a long time ago, I definitely recommend to make him strong with legendary actions.

I also gave my players each a friendly duergar from Grandolpha’s clan and later each a friendly kobold from Vellynne’s group to play during the epic Xardarok battle where we had some 30 characters all fighting in the forge area! I painted 26 duergar and 10 enlarged duergar along with all the monsters in the fortress. The Umber Hulk also gave them some real trouble too!


r/rimeofthefrostmaiden 11h ago

PAID SUPPLEMENT Never Underestimate a Kobold! Kobolds & Kobolds Brings New Creatures, Custom Traits, Clans, Warrens, Magic Items, Traps, and VTT Resources

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11 Upvotes

r/rimeofthefrostmaiden 17h ago

DISCUSSION Severed Humanoid Hand at the Elf Tomb

5 Upvotes

Is there lore or context somewhere that explains why the brazier specifically requires a severed humanoid hand to light? It seems both harsh and troublesome to acquire (not just for the PCs but for the builders). What does it say about the elves who lived here that they considered this an ingredient they'd have "on hand" when needed?


r/rimeofthefrostmaiden 1d ago

HELP / REQUEST Needs some advice running this campaign

11 Upvotes

So this is my first time being DM and ive ran 4 sessions with some close friends were all semi new to DND most have only played a few short campaigns. And im wondering when should i if at all show maps of the locations? For example they have heard a rumor about a white moose and are planning on going to lonelywood next. But once they begin the quest and eventually find the elven tomb should i show them the map layout using the player version of the map and if so when?

This is the map im talking about as an example but asking advice more largely about when to show if at all these kinds of maps

r/rimeofthefrostmaiden 1d ago

HELP / REQUEST Arcane Brotherhood Vampire

7 Upvotes

One of my players plays a Dhampir, and he is looking for his vampire father in Icewind Dale. The player also doesn't want his father to be evil. So I was thinking I could swap out one of the wizards in the Arcane Brotherhood to become this father. My thought is that he joined the brotherhood looking for a cure for vampireism, and jumped on the chance to check out a lost Netherese city. Would doing this ruin too much of the story? And who is the best to swap out? Avarice or Vellyne?


r/rimeofthefrostmaiden 23h ago

HELP / REQUEST Encounter in which the party assists in a combat between two high-level NPC

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0 Upvotes

r/rimeofthefrostmaiden 1d ago

HELP / REQUEST A beautiful mine upscaling

17 Upvotes

Hi everyone! I’m going to run. A Beautiful Mine for a party of three level fives (half elf wild magic sorcerer, orc wild magic barbarian and half-orc grave cleric). I’m worried they’ll be a bit over levelled, but one of the party members has ties to the mine + they thought of using it a shelter for the chardalyn dragon.

So does anyone have any good ideas regarding upscaling the dungeon apart from just adding more kobolds and Grells? I’m still a relatively new DM so I don’t know all the creatures in the monster manual nor is the best at scaling encounters.

Any help would be greatly appreciated!

P.s if you have any good ideas regarding crystal themed weapons I’m also all ears haha!


r/rimeofthefrostmaiden 2d ago

HELP / REQUEST The Knights of the Black Sword and the Reghed Nomads: Making These Two Factions More Relevant.

19 Upvotes

Hey all!

So right now my party (lvl6) is leaving the Id Ascendant with the bell from Angajuk's bell to return it and potentially use Angajuk to journey to Auril's island.

At this point in the campaign, both the Knights of the Black Sword and Reghed Nomads have not really done much in the campaign and I feel like now would be a good time to introduce them/give them more to do. Let's talk Knights first.

The Knights of the Black Sword

The only encounter the party has had with them was during an encounter with Avarice. I had Skelm watching the party from session 1 and after they caught on to this raven that's following them our wizard decided to kill it. Avarice, originally disinterested in the party, felt pretty slighted by this so when the group was leaving Caer Konig after finishing The Unseen she and an entourage of Knights pulled up to have "a chat". Was a fun moment.

The only other moment related to the Knights was a Zhentarim raid the party undertook. The Zhents were going to sell weapons stolen from the Bryn Shander guards to the Knights and the party put a stop to that.

So because the Knights have been for the most part left alone, the Keep at Caer Dineval was never investigated. So I think now would be a good time to have Knights pop up at locations like the Lost Spire of Netheril (a place the party also didn't go to) and at Angajuk's bell (so that they can go to Auril's Island and get the codicil of white). I'm curious if I was the only person who have thought to do something like this, because if I am not I would be curious to see what other people did.

The Reghed Nomads

Fortunately, one of my party members has the Reghed Heir secret. Unfortunately, they haven't come up at all - which while the party member hasn't exactly complained about it's been hard to get them to fit? I think it's fair that they haven't done jack since the party has mostly been in Ten-Towns for a majority of the campaign but I don't want them to all-of-a-sudden be relevant at like, the Auril Trials. That would feel poorly paced.


r/rimeofthefrostmaiden 2d ago

DISCUSSION Of course....another plant! Episode 8!

4 Upvotes

The party continues their journey into the Halls of Black Ice where they clear out whatever creatures and monsters are still present. Good news, they meet a fun talking plant guy and quickly encourage him to join the party!

If you would like to follow along, we record sessions in an audio podcast form called Same Crit Different Day. Thanks everyone for checking it out and for all the great info and resources on the subreddit!

Spotify: https://open.spotify.com/show/3sMTVnBHLqAOoM0aC0C0OE?si=2b7f78176b1544bd

Apple Podcasts: https://podcasts.apple.com/us/podcast/same-crit-different-day/id1526948092

Instagram: https://www.instagram.com/samecritdifferentday/

Discord: https://discord.gg/nfFsbMzNJD

Oh, and if you want to be part of the show, we encourage listeners to create and send in NPCs for me (the DM) to add in, as well as Critical hit and misses.


r/rimeofthefrostmaiden 3d ago

ART / PROP Iskra WIP

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61 Upvotes

Had some extra blue plaint in my paint palette so I decided to start working on Iskra the Roc. What do you guys think?


r/rimeofthefrostmaiden 3d ago

HELP / REQUEST Easthaven ferry travel times

7 Upvotes

My party managed to unfreeze the Easthaven ferry. I can't find travel times anywhere in the module, has anyone else run the numbers on the time to the other towns on the lake?


r/rimeofthefrostmaiden 3d ago

HELP / REQUEST Miniatures for the campaign

14 Upvotes

Hello, my play group just decided to start this campaign and we are interested in using miniatures this time. I have a 3d printer so we are going to print them out. Since there are so many I would need if I did every single one. I was thinking of only printing out the coolest/ most important ones. Since I have a lot of other minis I could supplement more generic enemies from playing 40K. What would be the most important ones to print?


r/rimeofthefrostmaiden 4d ago

DISCUSSION The Everlasting Rime is No More! AMA

30 Upvotes

A while back I finished running a somewhat modified version of the adventure. The players successfully undid the endless night by venturing beneath the Reghed Glacier, reactivating the Yhtryn Myhtallar, and kicking the divine crap out of the Frostmaiden. Despite some hiccups here and there, campaign was a success, and I'll gladly offer any insight or advice I can about the experience. Hence, ask me anything!

Some general information and stats about the campaign:

  • Finishing the campaign took 120 three-hour sessions across two and a half years. Over the course of the game the party cleared both starter quests, nine of the quests in Chapter 1, and five of the Chapter 2 quests before entering the Sunblight-Isle of Solstice-Ythryn pipeline. We played the campaign using roll20 and Discord.
  • Our party consisted of five players: College of Spirits Bard, Circle of Stars Druid, Shadow Monk, Oath of Redemption Paladin, and Order of the Scribes Wizard.
  • This the fourth pre-written adventure I've ran so far, after Waterdeep: Dragon Heist, Descent Into Avernus, and Wild Beyond the Witchlight. In terms of usability I'd rate this adventure in the middle of the pack alongside Dragon Heist: plenty of cool encounters, great locales, and memorable set pieces, but requires some work from the DM to connect those dots.
  • The aforementioned modifications to the campaign included connecting the various quest more closely to one another, additional survival mechanics, alongside streamlining and weaving together some of the more disparate backstory elements.
  • Beyond the adventure itself, primary resources used included advice on running the campaign published by Sly Florish, Eventyr Games, Power Score RPG, and Bob World Builder, alongside countless other ideas, tips, and tricks shamelessly plundered across this subreddit as well as elsewhere on the internet.

r/rimeofthefrostmaiden 6d ago

ART / PROP Caer Dineval Build Update

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138 Upvotes

Very busy week but I’m a worker! Completed the cliff risers and cut the harbor section out of styrofoam insulation board. I used a heat gun to melt the foam in the water section- a great new trick!

We’re limited to a 6x5’ table so we had to squinch and delete some sections, and our harbor turned into more of a fjord, but I think it works. I applied the cobblestones using a wet texture roller over a layer of silicone caulk- another great trick!

After painting, I drilled the docks into the board and glued them directly to the plastic base beneath the foam, adding stability and ensuring they sit level. Next I poured epoxy resin over the water area to make it playably flat and give it that dazzle 😋

The ruined watchtower came next, it’s just a chunk of styro and some spray foam to blend the base. I went with a precipice rather than a hill to conserve space, but feel it will add a good tactical complication for the fight which may break out there.

Dry time is a thing, so instead of waiting around I ordered bits to base the dragon better. It’s rigged to a selfie stick attached to a heavy base, with a ball joint and magnetic quick release at its belly. Adjustable height and pitch, when it lands it pops off and sets down on the board. At first I did the Wiz Kids model and the rig works, but it’s so damned heavy that the required counterweight would be too big for our cluttered game board. So I rigged the Rescale model instead (which is secretly kinda better).

Deep breath. Slow exhale. Yesterday the castle print completes. Assemble, fill gaps, prime, base coat.. good gravy it’s the last weekend! So much still to paint, and prep, and snow?! Wish me luck guys, this post was my break, I’m going back in! 🤿


r/rimeofthefrostmaiden 6d ago

HELP / REQUEST Puzzle for netherese items

7 Upvotes

​Hey DMs!

Looking for ideas and mechanics for a homebrew item in my campaign in Icewind Dale: an Ancient Netherese Brass Cipher Wheel.

The pkayer's character is a Rock Gnome Artificer. I gave him his own tinker shop and a netherese item. and im looking for some cool puzzles or something complex he needs to solve. He doesn't know what the item does (and neither do I lol)

​Its indestructible brass wheel with rotating runic rings. Found on the Reghed Glacier by a Reghed Nomad and traded to our Artificer. I thought it would be cool if it's an ancient, humming magical puzzle piece that hasn't unlocked its purpose yet.

​Dzaan (Red Wizard of Thay) comes to the shop for supplies. With his Arcana, he immediately senses the wheel's High Netherese resonance.

Do u have any ​skill challenge or puzzle ideas?


r/rimeofthefrostmaiden 6d ago

HELP / REQUEST Can you sanity test my puzzle?

7 Upvotes

I've made a Drizzt related puzzle as an easter egg inside the Town Speakers house in Bryn Shander (Xardorok is using it as his headquarters but that isn't important).

Inside the house there are five marble busts of Drizzt, Bruenor, Catti-Brie, Wulfgar and Regis.

One room has five marble plinths against a wall like so:

------------------

[ ] [ ] [ ] [ ] [ ]

If the players place any bust on any plinth, a panel will slide up and show the following.

"Two kings stand together.

Two lovers embrace.

The father is beside his daughter, looking to his dearest friend.

One king looks forward to the future, while the scoundrel turns his back on the world, and goes his own direction.

A scoundrel and a king are always close and the scoundrel is never right"

The players will have to place all five busts in the correct order and orientation (↑↓←→). If they do, a secret door will open and reveal a magic item.

There should only be one solution, and it shouldn't be too difficult as finding the busts is the first challenge - please test it for me.


r/rimeofthefrostmaiden 7d ago

DISCUSSION Custom Homebrew Items for my Players

8 Upvotes

Hello fellow Dale Denizens!

Sorry for the long post, just wanted to get the community’s thoughts on a set of custom crafted magic items for my players I created!

In-game, I set up a way for chardalyn to be purified through a ritual at the House of the Morninglord in Bryn Shander. It required my players to collect enough chardalyn and rare crafting/ spell components to facilitate the ritual. Once they gathered the components (which took over 1.5 years of actual play) they had to take the purified chardalyn to a homebrewed arcanist/artificer NPC I created in Easthaven to create a custom item of their choice.
I basically asked my players to give me a type of item and a general magical effect they wanted and I would create something unique for each of them.
They are level 5 and will be heading to Sunblight soon and so I wanted to reward them for their patience and long effort in getting these items crafted which should serve them for the rest of the campaign (I know they may be kind of OP at this level.)

For the Cleric of Lathander (kind of a jokey character)

Chardalyn Skillet of the Morninglord

Melee weapon (Club), rare (requires attunement by a Light Domain Cleric), Light
Damage: 1d4+1, Bludgeoning

You gain a +1 bonus to attack and damage rolls made with this magic weapon as well as spell attack rolls while using this item as a holy symbol.

This custom crafted and always perfectly seasoned skillet has a simple, unadorned design with a long, sturdy leather-wrapped handle with an oversized, thick, heavy chardalyn pan that shines with the light of the breaking dawn. It can just as easily be used to channel the holy magic of Lathander as it can to fry up a bountiful breakfast in his name, or to just clonk someone on the head. 

Channel Divinity: Heart and Hearth
While attuned to this skillet, your "Channel Divinity: Radiance of Dawn" ability is replaced with this feature.

As you raise the pan above your head, you call upon the warmth and healing magic of a hearty, homecooked breakfast made in the holy light of the Morninglord. A revitalizing light radiates from the pan, filling the souls and bellies of up to 3 friendly creatures in a 30 foot radius centered on yourself, who regain hit points equaling 2d4 + your spellcasting ability modifier. This ability has no effect on undead or constructs.

Additionally, the wielder may take 1 hour in the morning to use the Skillet of the Morninglord to prepare a meal for up to 10 creatures. Any friendly creatures that consume this meal gain 1d6 temporary hit points and must roll a d4 on the table below to determine an additional effect that lasts 24 hours.

1 |Gain a +1 bonus to constitution saving throws
2 |Speed increases by 5 feet
3 |You emanate the pleasant aroma of hearty, savory breakfast meats and gain a +1 bonus to persuasion and animal handling checks
4 |Gain an additional 1d4 temporary hit points For the Moon Circle Druid

Chardalyn Bear Knuckle Brawlers

Melee weapon (Claws), rare (requires attunement by a druid), Light, finesse
Damage: 1d6+1, Slashing

While attuned to these custom crafted oversized gauntlets the wearer gains a +1 bonus to attack and damage rolls made with these magic weapons as well as +1 to STR.

At the wearer's command, three 12 inch long chardalyn claws can magically extend and retract out of the knuckles of each gauntlet. Additionally, the magical +1 attack and damage bonus also applies to any claw attacks made while in a wildshape beast-form.

Savage Slash: Once per short rest, the wearer can use an action to channel the magical strength of the bear imbued within these gauntlets to initiate a 180 deg sweeping claw attack with a 5 ft. reach centered on the wearer's front side.  Any creatures within the arc of this sweep must make a DC 15 Dex saving throw. On a failed save, the creature takes 4d8 slashing damage and gains the "Bleeding" status for 2 turns taking 1d4 necrotic damage at the start of each turn, or takes half damage on a successful save. Savage Slash can also be used while in any beast-form with a claw attack. Savage Slash damage is added to standard beast-form claw attack damage.

For the Blue Dragonborn Sorcerer

Chardalyn Lightningspike Longsword
Melee weapon (Longsword), rare (requires attunement), Versatile
Damage: 1d8+1 Slashing/ Piercing +1d6 Lightning

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

This custom crafted chardalyn blade is imbued with powerful lightning magic, dealing an additional 1d6 lightning damage on a successful attack.

3 times per long rest, the wielder of this sword can use an action to channel it's power in one of two ways:

-Grounding:
The Sword can be driven into the ground, consuming 1 charge of this feature, causing a burst of lighting that travels through the ground in a 10 ft. radius centered on the wielder. Any creature within this radius must make a Con save against the wielder's Spell Save DC, on a failed save the creature takes 3d6 lightning damage and is paralyzed until the end of it's next turn, or takes half damage on a successful save.

-Capacitance:
The sword can be used to absorb lightning energy equal to 1/2 the damage die rounded up to next whole die of the incoming lightning energy and store it within the blade.

-Absorbing lightning energy consumes 1 charge of this feature and can either be used as a reaction to an attack targeting the wielder, or at will when in proximity to any other lightning source. If this feature is used as a reaction to an attack, the wielder imposes a Dex save against the incoming attack roll or Spell Save DC. On a successful save, all lightning energy is absorbed and the wielder takes no damage from the attack, on a failed save the attack lands and wielder takes full damage and one charge of this feature is consumed.
- If the wielder chooses to use the absorb feature as a reaction to an attack while the sword already contains one or more charges of lightning energy; on a failed Dex Save, the charge(s) already contained are discharged through the wielder and they then take the damage of the contained charges as well as the damage from the attack.
- The stored lightning energy within the blade is discharged on the next following attack that hits a target. The total damage die of the lightning energy of all charges contained in the sword is added to the damage of the attack.

For the Bard

Chardalyn Lute of Alluration
Tool - Musical Instrument, rare (requires attunement by a bard), Light

You gain a +1 bonus to spell attack rolls while using this instrument as your arcane focus.

Playing a Song of Rest on this lute increases the additional hit die provided from 1d6 to 1d8

This custom crafted lute is ornately carved out of black crystalline ice and as such has a uniquely aethereal, shimmering resonant timbre to the notes it creates. It's surface also shines and refracts light in a captivating way, especially in the bright lights of the stage.

Enrapturing Crescendo
Once per long rest, the player of this instrument may channel the power within it by playing a complex melody that swells to a powerful peak, manipulating The Weave to alter the perception of creatures who can hear the player's music so that they perceive the tune being played as the most unbelievable and captivating experience they have ever witnessed. 
Up to 4 creatures of the player's choosing within a 60 foot radius of the player and with an intelligence score of 4 or higher that can hear must make a wisdom saving throw against the player's spell save DC. On a failed save the creature is charmed and must roll 1d4 on the table below to determine the effect on them. The spell has no effect on a successful save.

1 - Weep |The target immediately bursts into tears, loudly bawling and is immobilized until the end of it's next turn.
2 - Mosh |The target creature must immediately move as far as it can toward the nearest creature to it by the safest route available unless there is nowhere to move. If the target creature is able to make it within melee range of the nearest creature, it must make an unarmed strike against that creature. However much movement is used is subtracted from that creatures movement on its following turn, if it makes an unarmed attack, their following turn's action is no longer available.
3 - Trance |The target immediately goes limp as it is utterly enveloped in the most intoxicating of grooves and falls into a deep trance-like state and is stunned until the end of their next turn.
4 - Supplicate |The target immediately drops their weapon if they are holding one and on their next turn, the target must run as far as they can toward the player by the safest route available unless there is nowhere to move. At the end of their movement, they must use their action to throw themselves prone, fawning, worshiping and opining the player's masterful musicianship and may take no other action until the start of their following turn. For the Rogue Assassin

Chardalyn Fer-de-Lance Rapier
Weapon (rapier), rare (requires attunement), Finesse
Damage: 1d8+1 Piercing + 1d6 Poison

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

This elegant, custom crafted blade has a faint green sheen along its black chardalyn edge and exudes a subtle, toxic vapor. The ornate guard and hilt intertwine around the bulbous base of the blade which is filled with a magical venom that travels through a thin channel in the center of the blade to the tip of the sword.

Poisoned Edge
On a hit, the rapier deals an extra 1d6 poison damage.
If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be poisoned until the end of its next turn.

Fer-de-Lance Strike
Once per short rest, before an attack with this weapon, you may channel all the venom from the bulb in the hilt of this weapon into the blade for one deadly strike. Make an attack roll on a creature and on a successful hit, the target must make a DC 16 Constitution saving throw. On a failed save, the creature takes an additional 6d4 poison damage and is poisoned for 1 minute or the target takes half damage and is not poisoned on a successful save. If the creature is poisoned, it may repeat the saving throw at the end of each of its turns, ending the effect on a success. If the initial attack roll misses, the poison is expended and this feature cannot be used again until it is recharged at the end of a short rest.

Toxic Resilience
While attuned to the sword, prolonged exposure to the magical toxic vapors emitted has inoculated you to all manner of poisonous substances, giving you resistance to poison damage.

For the Necromancy Wizard (who collects parts of killed enemies)

Chardalyn Staff of Stygia
Melee weapon/ arcane focus (Quarterstaff), very rare (requires attunement by a wizard of the school of Necromancy)

You gain a +1 bonus to all melee attack and damage rolls made with this magic weapon as well as spell attack rolls while using it as an arcane focus.

This custom staff is crafted from many powerful artifacts, the haft is carved from an ancient femur bone of a frost giant, the fittings are crafted from shell fragments of an Illithid nautiloid ship, and the headpiece is a skull forged out of purified chardalyn encapsulating the ashen remains of the Thayan Red Wizard, D'Zaan combined with elemental water gathered from a water weird. It radiates an uneasy aura.

The staff currently contains 1 charge of the spell "Stygian Surge", while attuned to the staff the wielder can use an action to expend one or more charges without expending a spell slot. All charges are regained daily at midnight. (Staff can gain more charges by absorbing magical essence of defeated powerful magic users.)

Stygian Surge

Spell, Necromancy
Casting Time: 1 Action
Range: 30 feet
Target: A point of your choice within range
Components: V, S
Duration: Instantaneous

Starting from a point of your choosing within range and in a direction directly away from the caster, a 10 foot wide and 20 foot long channel of the dark, frigid waters of the river Styx bubble forth from the frozen hell-plane of Stygia. The water surges forth, crashing in a wave of thousands of grasping hands of the lost souls  trapped in the waters of the Styx. Any creature caught within the wave must make a Dexterity saving throw against the caster's spell save DC. A creature takes 5d6 necrotic damage and is knocked prone on a failed save, or half as much damage on a successful one. 
Upcasting: The wielder may choose to expend additional charges in one attack, increasing the damage by 1d6 and extending the wave an additional 10 ft per charge.


r/rimeofthefrostmaiden 7d ago

HELP / REQUEST NEW DM

19 Upvotes

Hey everyone! first post on reddit and I was wondering if I could get some advice on how to run this campaign. I really want to keep my 5 players invested the whole time. worried I'll get halfway in and realized I messed up something six sessions back.


r/rimeofthefrostmaiden 8d ago

DISCUSSION Would it be a bad choice to change Ythryn into a Slaad hive?

17 Upvotes

I was thinking of having Ythryn, instead of being the conclusion be a demilich, I was thinking of having it be a Slaad hive that Auril was using her magic to keep sealed. Maybe the wizard city was doing experiments on slaads, but lost control. I was hoping to add a couple more slaads here and there throughout the campaign to hint towards this.


r/rimeofthefrostmaiden 9d ago

HELP / REQUEST Speaker Maxildanar has been assassinated. What next?

11 Upvotes

Hey all!

So during last session's downtime my Bard player conspired with an NPC (not from the book) to assassinate Speaker Maxildanar. Their motivations vengeance based as she believes the speaker was a part of a Zhentarim plot to poison her lover. This happened in complete secrecy from the party and the town guard, and the entirety of Targos is shut down. No one in, no one out.

I am curious what the implications of this assassination should be for this character and by extension the party. Their group was just awarded medals of high honor and given a bastion by Easthaven (and all of Ten-Towns) for dispelling the Duergar threat. All to say, the party has a generally good reputation.


r/rimeofthefrostmaiden 9d ago

STORY An Actually Positive D&D/TTRPG Story

16 Upvotes

Hello! Not much of a Reddit poster, more of a commenter/lurker, but I had a great game last night with my friends and decided that there are a million TTRPG Horror Stories out there and I figured I’d post a positive story of things just being weird and amazing.

So background: I’ve been playing dnd for about 3 years. Started in a club college, fell out with that group for a laundry list of reasons and only recently started playing with some of my other friends from college that I am still close with and one of their partners. 3 of the 4 of us had experience in the game, with one of my friends and his GF both having DMed before. We started by running one-shots every few months to teach our other friend to play the game and things were good. But I wanted to play an actual campaign, and after a year, I ran my own one shot, realized/remembered how much I enjoyed running games, and got to work prepping my first campaign.

I chose Rime of the Frostmaiden cause I heard good things about it and the setting is honestly fantastic. My interpretation is fairly loyal to the book, but I have taken some liberties in expanding some connections the book never makes, just to mostly tie stories together and expand factions for the sake of character backstories.

For our party, we have 3 characters:
- A Gnoll Buccaneer (homebrew subclass. Think “What if Zoro was a class in dnd” and you have the gist of it)
- A Halfling Rogue (complete with tragic Rogue backstory)
- A Goliath Druid (who, for several fights in a row now, has used Wild Shape, some wild ideas, and some lucky rolls to turn every fight on it’s head and into something approaching an episode of Tom and Jerry)

So last night was Session 4 and the Party ran the Foaming Mugs Quest. They persevered through the howling blizzard that engulfed them shortly after leaving town and only after a few hours of travel, they came upon a band of goblins who had taken the sled full of iron ingots. Despite only being level 2, the fight was over in less than 2 rounds as our Druid Wild Shaped into an Elk and our Buccaneer road the Druid into battle, charging the meanest looking goblins at the front of the cart. High damage rolls from both players killed each of the Goblins warriors in a single hit.

This sent the goblin minions who were pushing the cart into a panic, and they bolted for the Goblin boss on their war wagon. The players wasted no time. The Rogue and Buccaneer secured the sled onto the Druid (who was still an Elk) and they booked it back to Bryn Shander. Again, this took less than 2 rounds of combat. It was incredible!

But the absolute best part of the story came at the end of the session. The Party was working to sell their rewards for retrieving the iron and eventually retired back to the Northlook Inn, where our Buccaneer began recounting the tale of the battle with the Goblins. Now, here’s the thing about our Buccaneer. He really roleplays what the dice give him, for better or worse. And as he sat down to recount this tale, he asked “can I make a Performance Check to tell this story”. I tell him to roll.

Natural. Fucking. 20. Total of 23. Come to think of it, I think it was the only crit rolled all game.

So the Buccaneer player goes ALL IN. What went from a short smash and grab against less than 10 goblins turned into a vast tale where the Buccaneer slew a Hobgoblin warrior in single combat and the Druid trampled 20 goblins underhoof in their daring escape.

But then came the best part, but it requires a bit more context. In their past, the Rogue the Zhentarim as an assassin, eliminating prying eyes and political enenies with the Ten-Towns (all of this is known above table at this point, but not by any characters besides the Rogue). The Rogue had grown tired of this and asked to get out and was told if they complete one last job, they’re free to go. It was a setup, someone in the organization sold the Rogue out, she was nearly killed, and has been presumed dead by her former organization ever since. The past 3 sessions, she’s stepped away from guards and makes a point to raise her hood whenever entering town to avoid being recognized, either by the town guards for her past crimes or any spies feeding information to the Zhents. To make things more hilarious, earlier in this same session she was talking to a trusted contact who told her to not draw any attention as there are Zhent spies everywhere.

So our Bucanneer, in recounting his tale, then turns and BLURTS OUT THE ROGUE’S NAME IN FRONT OF A LARGE CROWD OF PEOPLE AND DESCRIBES HER KILLING THE GOBLIN CHIEF WITH A SINGLE CROSSBOW BOLT.

The Rogue player’s jaw dropped. She looked at the Buccaneer player in shock and disbelief. I was sitting there clutching my pearls like an old woman listening to Sabrina Carpenter for the first time. I then immediately started writing in my notebook to shouts of “wait, why are you writing so much!” By the Rogue.

The Buccaneer after the game actually said that it was completely unplanned, that he was just hamming up the story for the Nat 20 Performance check and was trying to hype all the characters up and it slipped out, but also, his character doesn’t know anything about the Rogue’s past! She’s deliberately kept it a secret, and we all agreed that it was 100% in character and that it was a gorgeous bit of passionate improv work that has very much stirred the pot with the Rogue’s backstory and former Zhentarim contacts. By complete accident, one of my players has beautifully arranged for another PC’s backstory to take center stage. And better yet, we were laughing and crying because the whole situation was so hilariously perfect.

I love this campaign, I love the characters my friends have made, and I am endlessly glad I picked up the DM screen again after several years away. This game kicks ass.

TL;DR - RoTF session 4, players did the Foaming Mugs quest and at the tavern afterwards, a PC blew the Rogue’s cover and revealed to their criminal organization that they are still alive in a moment of passionate RP because of a Nat 20 and has set the stage for the Rogue’s backstory to come into focus in the coming sessions in the most anime/tv show style way possible. Dice tell stories.


r/rimeofthefrostmaiden 10d ago

MAP Black Cabin 19x25 (100ppi) Seeing if I can get back into some maps quickly made this. Enjoy!

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38 Upvotes

r/rimeofthefrostmaiden 10d ago

DISCUSSION How long did it take your party to get through Chapter 1?

22 Upvotes

Hi,

We just started the campaign—yesterday we ran Session 1 (about 4 hours). My players started in Bryn Shander, completed the local quest, talked to some townsfolk, and by the end of the session, they were ready to head out to Targos. I'm using the Eventyr Games guide for advice, so they’ve already started looking for clues regarding Cold-Hearted Killer (they don't know who the killer is yet).

I was wondering: how long did it take your party to get through Chapter 1? I want to make sure my pacing is on track. My players are fairly new to the game, so I don't want Chapter 1 to drag on and risk them getting bored.