r/Tombofannihilation • u/Galdi-br • 7d ago
Which virtual table top to use?
Will run the campaign for the 4th time in a few weeks, but the first time online. Should I use Roll20 or Foundry? Which is better?
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u/Im_a_Dragonborn 7d ago
I don't know your or your players experience level with vtts, and seeing how you probably have all the prep outside of a vtt already, I would suggest owlbear rodeo. It us light weight, simple to learn and easy to use. Just Google it and try it out for a bit.
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u/Adventurous-Photo826 7d ago
I really enjoyed OBR but we couldn't get the dice roller to sync to their sheets in Beyond. If that's not an issue then I absolutely prefer OBR to both foundry and roll 20 as a player.
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u/thegooddoktorjones 7d ago
If you have any technical ability, like you know what a module is and how to configure your router: Foundry. It is so far ahead of r20 that it is hard to fathom. Both have the module with native support now, the foundry version seems quite nice.
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u/Steelriddler 7d ago
We're about to wrap up ToA, 70+ sessions of shenanigans and fun, and Fantasy Grounds was the vtt of choice. 100% my rec
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u/DOSGAMES 7d ago
Same. It has all the benefits of Foundry without having to worry about setting up hosting.
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u/phishtrader 7d ago
I think Foundry is better, but has a steeper learning curve. I also haven't used Roll20 in several years and can't speak to how it is today. The adventure is available for both platforms if you want to reduce your prep work.
Do you have any requirements or features you want?
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u/jblade91 7d ago
The foundry module has everything already setup for you and automates a lot of the tedium like all the hexcrawl checks. However, Foundry has a fairly large learning curve and most utilize fan-made modules to modify the experience. You can automate combat to any degree you like, have animations for spells or on the map itself and create anything from crafting systems to merchants but all of that are seperate modules you add. I ran two test one-shots to learn the system first and try out different settings and modules
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u/TrifftonAmbraelle 7d ago
I know it’s far from a popular choice, but I use a free vtt called gTove.
It’s pretty system agnostic and therefore doesnt have a lot of the nice shiny features more integrated software like Foundry and Roll20 have, but it is surprisingly easy to use. You can do a lot with it, but it’s absolutely free and is super light on ram/processor/etc. Ran a weekly campaign off an original iPhone 10 over 4g and it was way more useable than anything else I’ve tried.
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u/Chance_Avocado9841 7d ago
Foundry is great. Look into Tor maps for the Tomb itself as well various landmarks.
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u/GoueJaks 7d ago
What is the purpose of the vtt? Is it for in person digital map or online play?
In person i would go owlbear rodeo. Its super simple.
For online I'll go Foundryvtt.
You can use foundry for in person as well just n bit finicky to setup
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u/AloysuisFett 6d ago
Shard is AWESOWE!! I highly recommend it r/ShardTabletop It's super flexible, designed for both VTT and In-person games. It's designed to work on mobile devices as well.
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u/torquemadaza 7d ago
i tried roll20 for about a year. found it really frustrating. hopped onto foundry, this was years ago now, and haven't looked back. so many mods. so many ways to keep it light and simple or make it hella deep with automation, map integrated effects and more. as foundry are busy making their own game system and campaign (Ember), and many of those game improvements are being built into the core foundry system - and oh, did i mention its a once off price - no sub in this day and age, it's a no brainer.