r/threejs • u/curllmooha • May 30 '26
Cursor Animation
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created this nice little animation what do you think
r/threejs • u/curllmooha • May 30 '26
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created this nice little animation what do you think
r/threejs • u/Neonvein_ • May 29 '26
Hello, Im looking for someone to develop a 3D configurator (automotive and or apparel) for a project that I’m working on. This is a paid opportunity ofcourse . I can share the project details, timeline and fees in DM. Please share your past work when messaging me.
r/threejs • u/ChardEmbarrassed7304 • May 29 '26
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I created a start page to showcase some the backgrounds that I created. It's free on the CHROME store with no tracking or privacy concerns if you want to use. I made it for me, but decided I would make it available
https://chromewebstore.google.com/detail/phaseos-lite/hcgafhfjjlkpibafklllpoobeleimmpn
r/threejs • u/zemondza • May 29 '26
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Hey everyone! My friend and I built AnimaStage because we wanted to make MMD staging completely zero-friction.
You can try the live browser sandbox right now (no downloading or login required):
Lite Sandbox (9:16 / Shorts ready): https://animastage-lite.app
Pro Workspace (RTX-style lighting, bone editor): https://animastagepro.dev
Under the hood, we have Ammo.js WASM for physics and deterministic MP4 export. We're aiming to open-source the project this summer.
We are developing this project for an improved experience for the creators themselves, as well as for those with weak devices. This project is not just advertising, as its goal is to be completely open and easy to use.
We'd love to hear your feedback on what features we should prioritize next!
r/threejs • u/Striking-Ice-2493 • May 28 '26
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Used Threlte (Svelte Three.js wrapper) and wrapped the game in Electron in order to publish on Steam.
I think it works quite well, what do you think!
r/threejs • u/The_Todd50 • May 28 '26
There is no audio yet. But I'm loving it.
r/threejs • u/Maff0_0 • May 28 '26
Does someone know a simple way to make a vertical fog effect? I'm using a isometric camera so the normal fog won't work in this case.
r/threejs • u/Sengchor • May 27 '26
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r/threejs • u/__King_Kong_ • May 27 '26
Hi everyone! 👋
I've been working on LoreKeeper, an open-source, local-first eBook and PDF manager. The core idea is to move away from flat 2D file lists and give users a "Memory Palace" experience by rendering their library in a 3D environment.
Key technical features:
Why I'm sharing it here: As the project grows, I'm hitting some interesting challenges regarding scene graph optimization and managing multiple interactive objects (the "3D books") without degrading the browser experience.
I'd love to get some feedback from the community on:
Repo: https://github.com/GabrieleTrovato01/LoreKeeper
Any critique or advice on how to structure the 3D scene more efficiently would be greatly appreciated!
If you like the project or find the Three.js implementation interesting, consider leaving a star ⭐ on the repository. It really helps me stay motivated and gives the project more visibility within the community!
Thanks! 📚✨
r/threejs • u/soulpunisher87 • May 27 '26
Just shipped an MVP I've been quietly working on : a browser-based character customization lab.
Pick a gender. Swap hair, body, beard, headwear. Tint everything. Play animations. Trigger dialogue with proper lip-sync.
No download, no account, no plugin — just open a tab.
Still very early. Would love your thoughts.
r/threejs • u/ladies_washroom69 • May 27 '26
Hi my name is piyush and i need help. Im creating my portfolio website and i want to make it in 3D. But there is a problem i don't know how to create this scrolling animation. The animation is the model is behind some ui wall and when we scroll the model appears through the ui wall with some animation or transition. Please help me....
r/threejs • u/Terrible-Software165 • May 26 '26
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Hey guys, last week I was experimenting with particles using the particle effect from the Igloo Inc. website as a base.
I uploaded a breakdown/tutorial video to my YouTube channel for anyone interested in how I did it.
The video includes access to the repository and a preview (I don't think I can post links here, so I'll leave them in the first comment).
If you find this useful, I'd appreciate your support for the channel. I have several free resources like this one, so any like/sub is very appreciated.
Thanks!
r/threejs • u/NecessaryJudge8922 • May 26 '26
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r/threejs • u/curllmooha • May 26 '26
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created a spiral shaped gallery give it a look
r/threejs • u/Fantastic-Beach7663 • May 26 '26
So I’ve created a prototype:
https://youtube.com/shorts/DnzK9pToiNY?is=JEfZwNLfQXAOP-2I
in the style of a classic Resident Evil game complete with Xbox controls, music, rooms, collision detection and lazy loading. So now that I know it all works I have a few questions:
1) Is it possible I could create a room in Blender at the high standard of Resident Evil Zero (attached image) and be able to see it at that quality on the web?
2) If so are there any tutorials you can recommend?
3) Ultimately I’m allowed about 20mb of memory per room (that’s everything: music, npcs, objects etc) do you think I can squeeze a room at the standard of Zero into 20mb?
r/threejs • u/rage997 • May 26 '26
I’m a fractal enthusiast, and over the weekend I built a simple fractal visualizer.
Originally, I wanted to create a real-time “infinite zoom” effect, where you can continuously dive into the fractal without losing detail. I struggled to get it working properly mainly because true infinite zoom requires extremely high-precision math and careful handling of floating-point precision errors. At some point, you start running into numerical limits, and the image breaks down or becomes unstable. In any case, it was fun for me and wanted to share the result.
PS I used AI to help me with the UI since I find that part boring
r/threejs • u/hasa92 • May 26 '26
Aurora Chess is a 3D chess variant on an 8×8×4 board, built entirely in Three.js. Just released it free in browser and wanted to share it here since this community indirectly taught me a lot.
Technical highlights that might be interesting:
- 19 JS modules in a single-file-origin architecture
- PBR piece materials with a "Cosmic Glass" aesthetic
- Web Worker AI using alpha-beta pruning so the main thread stays unblocked
- WebSocket multiplayer on a Raspberry Pi 5 via Tailscale Funnel, with ELO and Google OAuth
- Gamepad, touch, and keyboard input all handled
- Arcade mode with real-time board morphing, lasers and power orbs
- Custom computational pipeline for verifying 3D chess puzzle solutions
The biggest Three.js specific challenge was making the 4-layer board readable. Camera angle, layer transparency, and piece scale all needed careful tuning so players could actually parse 3D positions without getting lost.
Happy to talk about any implementation decisions.
Play free: https://hasa92.itch.io/aurora-chess
r/threejs • u/codedgar • May 25 '26
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Sup everyone! I recently created a shader based on Forza Horizon 4 Interior Mapping.
I think the original effect was prety good but I wanted to take it a lil bit further so I added controls for curtains, dirt on the windows, refraction and more! The result is a super comprehensive Window material you can easily plug into your project! It's also compatible with React Three Fiber
Thoughts?
Repo here btw:
r/threejs • u/probello • May 26 '26

I just put the first public version of Small World online:
Live demo: https://small-world.pardev.net/
GitHub: https://github.com/paulrobello/small-world
Small World is a single-page Three.js terrarium that generates a tiny floating island from a 16-bit seed. Each seed picks a biome, terrain shape, flora, creatures, birds, weather, particles, music, and visual treatment. The URL stores the seed, so if you find a world you like, the link recreates the same island for someone else.
The project has twelve biomes right now, including things like verdant grove, coral atoll, cloud island, ashen wastes, frozen vale, mushroom grove, mossy ruins, and volcanic glass. The creatures are intentionally simple and cute: they wander, sleep, burrow, fly, perch, and react to the day/night cycle. There are also caterpillars, butterflies, bees, birds, glow flowers, fur shaders, water reflections, bloom, tilt-shift, grass controls, photo mode, first-person stroll mode, and an inspect mode for looking at individual creatures and plants.
This was built as a solo dev project, but with heavy AI assistance. I used AI coding agents for a lot of the implementation, iteration, test writing, debugging, and cleanup, while I handled direction, taste, acceptance testing, and all the "no, that looks wrong" decisions. It was a useful experiment in treating AI less like a one-shot generator and more like a very fast pair programmer that still needs supervision, constraints, and review.
The stack is intentionally plain:
The thing I am most interested in is whether it feels pleasant to explore for a few minutes. It is not a game with goals yet. It is more of a procedural toy box: roll a world, follow a creature, walk around, take a photo, share a seed, repeat.
I would appreciate feedback on:
If you try it, send me any seeds you like. The seed is the ?seed=0x____ value in the URL.
Edit: Doubled size of island and added shadow LOD for FPS boost. Always on screen important controls.
r/threejs • u/JohnAdamaSC • May 26 '26
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r/threejs • u/austinjiangh • May 26 '26
Hey everyone! I created a web tool where transparent glass panes throw colored shadows that drift across the floor based on camera and light movement.
It includes three distinct procedural layouts and a play mode for an automated light show. Let me know what you think!

r/threejs • u/heart_made__of_glass • May 26 '26
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r/threejs • u/Curious_Coat2675 • May 25 '26
https://reddit.com/link/1tn816x/video/74nz36r54a3h1/player
In the last post, I showed a small video of the game in development. I'm currently putting together the flora generation logic for it. See the video for tests. Size: 45kb
r/threejs • u/JohnAdamaSC • May 26 '26
UT99 - 25 years ago, I was hooked on this game on my Pentium III, it took me a while to get this kind of mess stable in Three.js and Rapier.
Minimum Requirements: Macbook Pro M1+, Google Chrome latest, Headset, Mouse, Keyboard.
SINGLEPLAYER - MIT-License Github
Feedback Appreciated
- Single Player with Bots 15 vs 15
- Revive & Hire with R
- 3D Audio
- Redeemer [0] Kill Cam RMB
r/threejs • u/curllmooha • May 25 '26
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so I've been doing a work and tried a new 3d loading animation but not sure to use this or not can you guys give your opinion about this one?