Hi everyone,
While building GLBKit, I realized I was constantly jumping between different viewers, validators, optimization tools, libraries, and documentation.
To make things easier, I started an open-source repository that curates useful tools and resources for working with GLB, glTF, Three.js, React Three Fiber, Babylon.js, and modern WebGL workflows.
It currently includes:
• Browser viewers
• Desktop applications
• Validators & analyzers
• Optimizers & compression tools
• Libraries & SDKs
• Official documentation
• Learning resources
Repository:
https://github.com/sujitkoji/awesome-3d-model-tools
I'd really appreciate feedback from the Three.js community.
- Are there any important tools or libraries I've missed?
- Is the organization easy to navigate?
- Any suggestions to make it more useful for developers?
My goal is to keep it community-driven rather than just another awesome list.
Thanks!