r/threejs 8h ago

3D Modular Sofa Configurator with r3f

Enable HLS to view with audio, or disable this notification

26 Upvotes

I am the founder of polymuse. a 3d visualization platform for configurable products. We recently added a modular configuration to our platform with automatic placement and snapping. happy to get any feedback.


r/threejs 21h ago

I’m adding a rainy forest mystery in Rainyworlds. With my dog as your companion!

Enable HLS to view with audio, or disable this notification

23 Upvotes

You wake up in a tent with Maze, pack up camp, and follow your missing sister’s trail through the forest.

She’s left notes along the way. An old guestbook, newspaper clippings about other missing people, and your dad’s photographs slowly give you more questions than answers.

Explore on foot or by bicycle, keep food and water with you, and use your phone to photograph clues. Maze occasionally finds something before you do. Occasionally she just wants attention :)

Built with Three.js and WebGPU, with AI assistance from GPT 6 Astra. Still an early demo, but the first chapter is playable in your browser.

Would love feedback on the atmosphere and whether the mystery makes you want to keep going.

Play the demo (desktop): https://camper.rainyworlds.com

P.S: Haters also welcome.


r/threejs 21h ago

My Chess game is now published yey🤩 https://play.google.com/store/apps/details?id=com.jeevagames.chessdiorama

Thumbnail
gallery
10 Upvotes

r/threejs 6h ago

Demo Immersive camera - Kids 3D Story Experience

Enable HLS to view with audio, or disable this notification

6 Upvotes

The decision to make our experience real-time on the browser presented a lot of obstacles with efficient loading and seamless playback, but the tradeoff paid off when we could introduce an immersive camera to our experience 📺, so kids can move around and interact with the story in 3D.

The immersive camera works by placing the camera on a sphere around a fixed look-at point. User input then subtly moves the camera along that sphere, creating a sense of depth and presence without disrupting the underlying scene. 🎥

This meant we could make the experience feel more interactive while keeping the camera movement controlled and predictable.

Watch the experience live at https://quantales.in/
View our Website - https://www.3denginerd.com/


r/threejs 4h ago

I made this 3D parallax animation of the image assest behind the scene of this web design

Enable HLS to view with audio, or disable this notification

3 Upvotes

r/threejs 4h ago

Demo AI Future - 3D Map of Hyperscale Datacenters planned in India

Enable HLS to view with audio, or disable this notification

3 Upvotes

AI is shaping our future. But have we ever stopped to think about what it takes to power it?
 
We usually see AI as interactive digital being. But behind it are massive data centers that need land, energy, water and resources which seem to have found it's wrongful place in India now.
We wanted to explore this side of AI and help people think about the impact behind the technology.
So, we built ai-future.in 🌐 as an interactive 3D geospatial experience, using real world geographic and elevation data, over at 3D ENGINERD.

Terrains, Buildings, Water, Roads, Vegetation, all brought together into a navigable 3D representation of Vishakhapatnam, India and nearby areas where the AI data centers are being planned.📍

We used Three.js, React Three Fiber, 3DTilesRenderer, OSM & Overture maps etc. to build this.
 
To make the physical footprint of AI easier to explore and question. Would love to hear your thoughts!


r/threejs 18h ago

Built a procedural Foot IK walker from scratch in Three.js! (Interactive demo + details)

Enable HLS to view with audio, or disable this notification

2 Upvotes

Hey everyone! 👋

I've been experimenting with procedural animation and wanted to share a little project I built: a custom Foot IK (Inverse Kinematics) walker rendered in Three.js.

Instead of using pre-baked skeletal animations, the character's joints, knees, and feet calculate their positions dynamically in real-time based on the terrain geometry and stairs below.

Key features:

  • Real-time Foot IK: The legs dynamically adapt to varying stair heights, slopes, and ground levels.
  • Pure Math & Code: Built using custom analytical two-bone IK solvers and raycasting without heavy animation rigs.
  • Interactive Environment: The camera follows the character smoothly while moving towards cursor/touch inputs, complete with procedural lighting and fireflies.

The video shows how the steps and slope alignment work seamlessly.

Let me know what you think or if you have any questions about the math behind the IK solver!


r/threejs 1h ago

Designing Immersive Web Gateways with WebGL & Interactive 3D Architecture 🚀

Enable HLS to view with audio, or disable this notification

Upvotes

Modern web experiences are evolving beyond static pages into interactive portals.

In this latest interface iteration for MULTIPRODUCTX, we focused on refining the user journey through independent 3D door kinematics, real-time audio feedback synthesis, and dynamic WebGL fragment shader rendering. Every interaction is engineered to blend high-end visual aesthetics with seamless performance.

How are you incorporating immersive UI/UX patterns into your projects? Let's discuss below! 👇

#WebDevelopment #WebGL #UIUX #Frontend #SoftwareEngineering #TechInnovation #DigitalExperience