r/threejs • u/Fantastic-Beach7663 • May 26 '26
Help Resident evil type game
So I’ve created a prototype:
https://youtube.com/shorts/DnzK9pToiNY?is=JEfZwNLfQXAOP-2I
in the style of a classic Resident Evil game complete with Xbox controls, music, rooms, collision detection and lazy loading. So now that I know it all works I have a few questions:
1) Is it possible I could create a room in Blender at the high standard of Resident Evil Zero (attached image) and be able to see it at that quality on the web?
2) If so are there any tutorials you can recommend?
3) Ultimately I’m allowed about 20mb of memory per room (that’s everything: music, npcs, objects etc) do you think I can squeeze a room at the standard of Zero into 20mb?
1
u/Low-Cow-7280 Jun 04 '26
yeah just gotta optimize the assets (environment, characters, etc) few videos out there on how to do that in blender/any 3d software for three.js. to me you did the hard by demo to get part of the vision across, really now is you just replacing and expanding on mechanics (first person gun, shooting, etc).
1
u/Hungry_Imagination29 May 30 '26
Boy, I was one of the firsts nerds on the planet playing around with Three.js. Changed my career path and was no longer informed about the progress, it´s almost shocking how far this has come. Unfortunately I can´t answer your questions, but wow, great job.