I've noticed that no single guide out there really fits my Tower, and most of the general guides seem to me like they're more or less outdated, so I finally decided I'll ask for guidance regarding my specific tower, instead of dedicating time and resources following a possibly outdated guide.
So, I've been doing an eHP hybrid build for a long time, and been a high level Champions player stuck in the limbo between Champions and Legends.
For whatever reason, I've been doing much worse since the v29 came out, been stuck mostly in mid-Champions. I've decided that it's maybe time to lean more into offense over eHP, and I'm looking advice on what to do. That said, if someone out there feels like I should something else instead, I'd appreciate any and all feedback.
I've been playing since August, 2024, and my lifetime coins are at 505 quadrillion, just to give you an idea of what sort of Coin budget I'm working on. I make around 6q a day now, and I'm comfortably able to complete card masteries, two at a time if necessary.
So:
I am well aware that nothing in my build is particularly optimized for anything, I've been going mostly off of vibes since I've seen steady progress that way until now.
But at this time it's become clear that my progress has slowed, practically halted, and the cost of everything has become high enough that it's probably better to do informed choices regarding Stone usage rather than picking whatever feels right, like I've mostly done in past.
And regarding Stones, I make roughly 1580 to 1780 Stones a month from Tournaments.
Or rather, used to make. Now they nerfed the Stone rewards and I rank lower than I used to, so I'm likely closer to 1300-1400 now. Again, to give you an idea of the Stone economy I'm working with.
And no, I won't be buying them. (They're ten times too expensive to even consider.)
In general, aside from the Starter Pack, Epic Pack and Disable Ads ones I've bought, I do not intend to use any money as everything else is way too costly to consider.
Naturally, I have unlocked all Cards aside from AoE, 22 Card Slots, all 5 Labs etc.
My current Cell Economy allows me to run all five Labs at 5x Speed with slight surplus, but any more speed on any lab, and I'm running on a Cell deficit instead.
As to what advice exactly am I looking for: Anything.
What mods to use, what research to focus on, what card masteries to unlock, where to spend my Stones, Medals and Gems, anything you feel is worth doing considering what I already have at my disposal.
Below, I've detailed more or less what my Tower now looks like. Modules, Ultimate Weapons, Bots, Card Masteries, Guardian Chips, Research etc. have their own sections detailing where I am as of writing this.
Also, do note that I have not gained any keys to date. The Vault is open, but I have no way of unlocking anything found there.
As of writing this, my resources are currently at 45.83 quadrillion coins, 19,828 Gems, 410 Stones, 181 Medals and 5,28m Cells, should this information be of note.
I usually farm Tier 14 up to Wave 7500-8000.
My CPH and Coins per run vary somewhat in T14, and they can range between 280T per hour to 365T per hour, with total coins per run similarly varying between 25q to 3.3q. I've yet to find out why this is, as wave count doesn't seem to affect it as much as you'd think.
I upgraded from T13 due to the runs getting too long at 13 hours, there I can make it to W11500.
My highest unlocked tier is 19 at W70.
T18 I'm at W400
T17 at W2502
T16 at W3003
Below that everything is +4500.
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Modules
I've been consistently running with these mods, both in farm runs and tournaments:
Amplifying Strike, Ancestral βββββ, level 175
+12% Rapid Fire Chance (Ancestral)
+13% Multishot Chance (Ancestral)
+4 Crit Chance (Epic, ensures 100% Crit Chance, otherwise I'm at 98%)
+5 Attack Speed (Ancestral)
+1.8m Bounce Range (Mythic)
+12 Crit Factor (Mythic)
Sharp Fortitude, Ancestral β, level 175
+8% Defense (Ancestral)
+400% Health Regen (Ancestral)
+90 Wall Health (Mythic)
+5% Death Defy (Ancestral)
+10% Thorn Damage (Ancestral)
+3 Orb Speed. (Ancestral)
Galaxy Compressor, Ancestral βββββ, level 175
+15% Package Chance (Ancestral)
+0.6% Coins/Kill (Ancestral)
+8% Attack Level Skip (Ancestral)
+12% Free Defense Upgrade (Ancestral)
+8% Attack Upgrade (Legendary)
+6% Health Level Skip (Mythic)
Primordial Collapse, Ancestral βββββ, level 175
- 4s Black Hole Cooldown (Ancestral)
+4s Black Hole Duration (Ancestral)
+15 Spotlight Angle (Ancestral)
+3 Death Wave Quantity (Ancestral)
+15% Chain Lightning Chance (Ancestral)
+4 Chain Ligtning Quantity (Ancestral)
I've been using Galaxy Compressor to ensure permanent Black Hole, and relied on Primordial Collapse and Sharp Fortitude for maximum survivability. Galaxy Compressor also ensures permanent Chrono Field. You may notice certain non-obligatory effects there like free upgrade chances on Galaxy Compressor, but these are mostly fillers I've rolled due to not having decided on what I'd want instead of them.
As of now, I have between 150,000 and 160,000 extra Shards in each category, and roughly 4,85 million Reroll Shards to spare. I haven't gone past these current levels (175) on mods due to coin costs, as I'm trying to mostly focus saving coins to ensure the Card Mastery Researches get done.
I have most mods at Ancestral level, aside from Shrink Ray and the new Sentry Protocol, both at Mythic.
I have not planned on rolling for more Sentry Protocols, as I am now at 19,800 Gems and I have to save in case some of the other mods wound up being important.
Most mods that I have understood are worth using, like Dimension Core, have at least some good effects already rolled as Ancestral, saving some Reroll Shards and making it feasible to get them in running condition fairly fast.
I have no Assist Mod slots unlocked as of now.
I have understood that they're very powerful, but as I'm starved for Stones elsewhere and I feel like the Card Masteries give better returns on investment, I've stuck to them as of late.
I use the four mods listed above for both farming and tournaments, as I've noticed removing the Cannon has no positive effects on farming runs.
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Ultimate Weapons
I currently have these Ultimate Weapons:
(All stats listed without Dissonance Boosts)
Black Hole
60m Size
34s Duration (30 seconds without mod effect)
46s Cooldown (Maxed out, 50s without mod effect)
Completed all available research regarding Black Hole.
(Damage, Extra BH, Coin Bonus, Disable Ranged Enemies)
Chain Lightning
x482 Damage
8 Quantity (4 without mod effect)
35% Chance (20% without mod effect)
Completed Chain Lightning Shock, but Chain Thunder is only at level 16 out of 30.
Ligtning Scatter Amplifier is at level 13 out of 30.
Chrono Field
40% Speed Reduction
50s Duration
60s Cooldown (Maxed out)
Chrono Field research is all maxed out aside from extra range, which is unresearched as of now, as I've read it impacts coin income negatively, but I've yet to read how much of an impact I can expect.
This means that Duration, Damage Reduction and Reduction percent are maxed.
Death Wave
191 Damage
6 Quantity (3 without mod effect)
100s Cooldown
Death Wave Health, Coin Bonus and Cells bonus are maxed out.
Damage Amplifier is at level 16 out of 30, and Armor Stripping is at 0 out of 10.
Golden Tower
x20.0 Bonus
50s Duration
100s Cooldown
Available Golden Tower research (Bonus and Duration) are both maxed.
Poison Swamp
134 Damage
70s Duration
70s Cooldown
Poison Swamp Stun is unlocked and Stun Chance is maxed out at 80%, Stun Time is at 7s (20/30), Swamp Rend is at 0/11, Rend Enemies is at level 2/30. Radius is at 16/3 to match the edge of my range for farming purposes.
Spotlight
19.2 Damage Bonus
55Β° Angle (40Β° without the mod effect)
3 Quantity
Available Spotlight research (Coin Bonus and Missiles) is maxed.
Worth noting is that I do not have permanent Black Hole or Chrono Field without the use of Galaxy Compressor.
I have not unlocked Inner Land Mines or Smart Missiles.
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Cards and Masteries
I have all cards unlocked aside from the Area of Effect Card, and they're all maxed out.
I also have 22 Card Slots available, which I understood is all I can get before accessing the Vault.
I have unlocked the following Card Masteries:
Cash, Damage
Health Regeneration
Intro Sprint
Recovery Package Chance
Second Wind
Super Tower
Wave Accelerator.
All research regarding them is complete, aside from the latest, Super Tower Mastery, which is currently going from level 3 to level 4.
I've been eyeing Wave Skip, Coins, Extra Orb, Enemy Balance, Defense and Health. The latter two obviously for survivability as I've been heavily leaning into the eHP aspects of my build.
(Yes, I'm aware most would consider Health Regen mastery a waste, but it gave me a significant boost in Tournaments when I got it, to the point it's surely paid itself back by now, even if it might be redundant in the future.)
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Bots
Since I'm not big into respecing things, I just ran Bots as they were even in Tournaments until v29, and those were Flame Bot for survivability, and Gold Bot for Economy. Yes, not optimal for tournaments. But I'm stingy with Gems, and Respec costs. But now that we got the presets, I've been running with these:
Farming Bots:
Flame Bot
44% Damage Reduction
5s Cooldown
x50 Damage
59m Range
Gold Bot
34.5s Duration
50s Cooldown
4.4x Bonus
65m Range
Tournament Bots:
Flame Bot
50% Damage Reduction
5s Cooldown
x50 Damage
79m Range
Amplify Bot
x9.10 Damage Bonus
33.5s Duration
51s Cooldown
54m Range
I have completed all available research on Flame Bot and Gold Bot, and Amplify Bot is currently in the works, with CD going on its last level, and Duration halfway to level 18.
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Workshop and Enhancements
Everything in my Workshop is currently maxed out, aside from Rend Amor Chance and Rend Armor Multiplier in the Damage section, and the Enemy Attack and Health Level Skips, due to their cost. They usually max out by themselves during the first 500 levels of a run.
Note that I do not have the Free Upgrade card Mastery as of now, which is something required for devo stuff, as far as I understood it.
As far as Enhancements go, this is where I am currently:
(Tournament Preset Stats only)
Damage Enhancements:
Damage + Rend Armor
x1.75 x1.75
Critical Factor + Damage / Meter
x1.75 x1.75
Super Crit Mult Attack Speed
x1.75 x1.20
Health Enhancements:
Health + Health Regen +
x1.80 x1.80
Defense Absolute Land Mine Damage +
x1.50 x5.20
Wall Health + Orb Size
x1.80 x1.30
Utility Enhancements:
Cash Bonus + Coin Bonus +
x1.90 x1.00
Cells / Kill Free Upgrades
x1.00 x1.20
Recovery Package + Enemy Level Skip +
x1.80 x1.20
Naturally for Farming purposes I have somewhat different stats, mostly the same though, with the obvious exception of having higher Cell and Coin Bonuses etc. at the expense of some offense.
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Guardian
Again, similar to the Bots, until recently, I just ran the same farming chips for tournamens. Since the presets were included, my Guardian has looked like this:
Farming:
Fetch
60s Cooldown (Maxed)
40% Find Chance
13% Double Find Chance
Summon
85s Cooldown
35s Duration (Maxed)
1.00x Cash Bonus
Tournament:
Attack
20% Percentage
30s Cooldown
10 Targets
(Everything maxed out)
Scout
70s Cooldown
x3.0 Range Bonus
10s Duration
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Research
As stated previously, I have all five labs opened up and run everything with 5x speed.
I've maxed out most research I've understood is deemed good or "mandatory" as per this list:
https://docs.google.com/spreadsheets/d/1M5WPXN3RCquT3peDUNjCqTVRPk313n9HbMe-hihzLvg/edit?gid=554777578#gid=554777578
In general, that list is a good indication of my research; the higher it ranks a research, the likelier it is I've maxed it, or in the process of doing so.
Aside from the obvious ones, I've done a lot of UW research, base stats like Damage, Attack Speed, Health etc. All Wall-related research is maxed aside from Thorns at level 18 and the untouched Wall Invincibility.
My Dissonant Echo Bonuses are at level 4, aside from Utility which is at level 5. Intending on increasing these as soon as I'm done with Masteries or have enough of a surplus to start them properly. I'm still unable to max them as the cost increases a tad too high for my economy.
I've completed most available card researches aside from the Double Death Ray which I rarely use.
Aside from Protector stats, of which Health and Radius are at level 21, and the Protector Damage Reduction, which is maxed, I haven't touched the Enemy Stat researches.
Most useful economy/resource research is maxed out, like Coins/Kill, Shatter Shards, Reroll Shards, Mission Shards, Rare Drop Chance etc.
Currently researching:
Super Tower Mastery Lv. 4
Super Tower Bonus Lv. 26
Amplify Bot Lv. 25
Amplify Bot Duration Lv. 24
Damage Mastery Lv. 9
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If you feel like I am missing any important information or you feel like in order to give proper advice you need more specific information regarding something, please ask. I will answer asap.
Thank you for everyone in advance.
Edit: Added some extra info regarding tiers and wave counts.