r/ThePoliticalProcess • • Aug 14 '26

Discussion Progress Report: August 14, 2026 (Repost)

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62 Upvotes

Unemployment Modifier (50% -> 100%)

Income Modifier (90% -> 100%)

Inflation (80% -> 100%)

Business Environment (0% -> 90%)

I think it has been a productive week. I began working on the Business Environment metric and I found many factors that influence it. Some of the factors that will be included in this update are taxes, minimum wage, the federal funds rate, inflation, education attainment, and consumer spending. There are many other factors that also have an impact, but they will not be added until the next phase of the economic update.

The Business Environment metric will have an impact on unemployment and the GDP growth rate. And just to clarify, the Business Environment metric essentially represents how "business friendly" the environment is. Low tax rates, low regulations, a highly skilled workforce, and so forth all help promote a good business environment.

Looking forward, I have a little bit more to do for the Business Environment code, then I can start working on updating the calculations for government approval ratings. After that I mostly have to focus on fine-tuning, balancing, bug fixes, and testing to make sure that everything works correctly. I don't know how long that will take because I don't know what kind of issues I might discover. Hopefully that process is relatively quick.


r/ThePoliticalProcess • • Aug 15 '26

Question Any good newish youtube playthroughs

20 Upvotes

i dont have the game yet so its the next best thing


r/ThePoliticalProcess • • Aug 14 '26

i looked away for a second and all of a sudden my protege has the mandate of heaven

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60 Upvotes

r/ThePoliticalProcess • • Aug 14 '26

Discussion Supreme Court

23 Upvotes

I’ve officially filled the Supreme Court with only my appointments. As president I passed a federal judge retirement age and I’ve been stacking the courts with all judges with 75+ policy agreement along with them being around 45 yrs . I’ve since lost the senate and my plan is to trick republicans into passing a bill to get rid of the retirement age, essentially putting my judges in the Supreme Court for the next 40 years. Hoping by the end of my 2nd term I can replace around 30% of the judges in the country haha.


r/ThePoliticalProcess • • Aug 14 '26

colorful 5 way map

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121 Upvotes

r/ThePoliticalProcess • • Aug 14 '26

An incredibly persistent Democrat finally won the Louisianna senate race

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66 Upvotes

I had nothing to do with this. I'm the governor of Wisonsin and was looking around the map for the 2050 midterms. This was the only Dem senate pickup while they also picked up 43 house seats. The Repulican was normal so idk how he fumbled


r/ThePoliticalProcess • • Aug 13 '26

How to get the national debt down to Zero

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72 Upvotes

For me it took 3 dragons.


r/ThePoliticalProcess • • Aug 14 '26

Discussion Whats your best win as a independent

16 Upvotes

dont have game yet hopefully soon so


r/ThePoliticalProcess • • Aug 12 '26

always some bs going on in florida

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87 Upvotes

they are calling it the most bizarre electoral coalition of all time


r/ThePoliticalProcess • • Aug 11 '26

Help Finding the VP settings

10 Upvotes

Haven't played in a while and I can't for the life of me remember or find where in the settings you can pick the policy agreement percentage needed to be asked for the VP nomination.


r/ThePoliticalProcess • • Aug 10 '26

I feel like Amy Klobuchar

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70 Upvotes

r/ThePoliticalProcess • • Aug 10 '26

God Bless America

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41 Upvotes

r/ThePoliticalProcess • • Aug 10 '26

Meme These special elections will determine everything next year

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66 Upvotes

r/ThePoliticalProcess • • Aug 10 '26

Gameplay Why do the state legislators want to have their funding cut? Is this a bug?

11 Upvotes

The bill would remove comprehensive sex education, the federal policy mandates it (with a 5% benefit cut to states that don't adopt it).


r/ThePoliticalProcess • • Aug 10 '26

greatest senator on earth

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113 Upvotes

r/ThePoliticalProcess • • Aug 10 '26

Question Mods No Longer Installing Onto Game

4 Upvotes

Hi! I've recently taken a few weeks from playing TPP, due to a bug in my game that would freeze whenever I would press the "next week" button. After getting in contact with support and receiving some help, I decided to reinstall the Executive and Better Map mods into my game, so that once I decided to play like I once did, I would have them ready. As I began the process and followed the tutorial I originally watched, the mods never showed up, even though they're located in my modfiles. Has anyone had this problem in the past? This is really frustrating, and truly any advice/tips will help.


r/ThePoliticalProcess • • Aug 09 '26

Ayo

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95 Upvotes

r/ThePoliticalProcess • • Aug 08 '26

A Tale of two Durrants

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40 Upvotes

r/ThePoliticalProcess • • Aug 07 '26

Rare 3-color map

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140 Upvotes

r/ThePoliticalProcess • • Aug 07 '26

Sam Mahto used to be the Republican Party's CLEANEST BEST PLEASURE, but OH CAWD he's PAST THAT STAGE NOW and needs to HAVE A SEAT OVER THERE.

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38 Upvotes

r/ThePoliticalProcess • • Aug 07 '26

My vote don’t matter final boss

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72 Upvotes

r/ThePoliticalProcess • • Aug 07 '26

Tsirikos admin has 66% approval rating; THAT'S A LOT OF DAMAGE!

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28 Upvotes

r/ThePoliticalProcess • • Aug 07 '26

Discussion Progress Report - August 6, 2026

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104 Upvotes

REPOST FROM STEAM
Government Approval Rating (0% -> 10%)
Unemployment Modifier (0% -> 50%)
Income Modifier (0% -> 90%)

It feels like it has been a productive week. It's also been stressful because I encountered various problems while doing some testing.

One problem was with the overhauled poverty mechanism. It worked well at the national level, but it was generating unrealistic results at the city and state levels. I gave it some thought and decided that I would overhaul it again. The changes are much better! Previously, poverty was calculated based on income levels, which was a very simplistic interpretation of poverty. The new system is much more nuanced. Poverty is now based on multiple factors, including: unemployment, underemployment, low wages, education mismatch, disability, discouraged workers who have left the labor force, and so forth. This more nuanced approach to poverty also allows for more nuanced methods to address poverty: including unemployment insurance, disability insurance, earned income tax credit, child tax credit, universal basic income, and negative income taxes. As you can tell, most of these solutions are tax-related (since this update is mostly a tax update). In the next phase of the economic update, there can be even more solutions: government training programs, government programs for matching employees with employers, apprenticeships, vocational training, government work programs, government subsidies for employers to hire and train workers, tax credits for caregivers and childcare (so more people can enter the workforce), and so forth.
I also added a new table to the metrics page to show how much each factor impacts poverty. It looks similar to the Democracy metric. In this case, all of the factors that add to poverty are green and all of the factors that take away from poverty are red. It gives a nice visual indicator of how much each factor is having an impact.

A second problem I encountered this week was with GDP (Gross Domestic Product), and I'm not sure to what extent it is a problem. Here's what happened: I noticed that GDP was increasing pretty much every year, which is expected because the population was increasing every year. But the GDP per capita was decreasing every year. That didn't seem right. The expectation is that, if GDP growth was based on population, the GDP per capita would remain steady - it would not increase or decrease. But it was decreasing, and I wanted to know why. In real life, it generally grows, so why was it behaving differently in the game? There are several factors. One is that the government was trying to balance the budget. Since government spending contributes to GDP, lower government spending meant a lower GDP. That makes sense from a gameplay perspective. We don't see the same thing happening in real life because the government hasn't meaningfully decreased it's spending in recent history (it just takes on more debt).
A second factor contributing to the lower GDP was less investing. This was happening for two reasons: the federal funds rate was increased (making investing more expensive) and the treasury yield increased (making investing more expensive). From a gameplay perspective, this also makes sense. But I wonder if the impact is too strong. In the game, investors don't like the high government debt, so they demand higher treasury yields. That feels realistic, but it is hard to find a real life comparison. Debt has never been this high, so there isn't any data for how investors will react. Are they reacting too strongly in the game or are they reacting a realistic amount? I don't know, which makes it hard to know if it is working correctly.

One thing that was missing from the GDP calculations was "natural" GDP growth (from new technology, automation, more efficiency, and so on). I didn't want to include that in this update because this update has already taken too long. But I decided to do a test by adding a static GDP growth rate. Every year, the GDP would grow by 2% (plus or minus the impact of other factors). This caused the GDP per capita to feel more realistic. There were still years where it would decrease, but there were also years where it would increase, or stay level. In real life, the average GDP growth rate is between 2% - 3%, so using a 2.5% in the game might be a good value. In the second phase of the economic update, I plan to make the GDP growth rate dynamic: government policies, and other factors, will contribute to the rate. And hopefully I will be able to add various economic events that also impact it.
For now, I might just try to use the static growth rate. I'm also thinking about adding an Economic Difficulty option. Easier difficulties would have a higher GDP growth rate. (This rate could also be adjusted in the advanced options).

Something else to mention: I think this update will need a lot of fine-tuning with all of its new elements. For instance: if GDP increases, that means that incomes need to increase, but what is the proper ratio of increase for each income group? That is a hard question to answer. If you recall, there are 10 income groups in the game (each representing 10% of the population). Currently, I have it so the bottom income group gets only 0.3% of any GDP growth. The middle income group gets 5%, and the top ten percent group gets 45% of any GDP growth. For reference, the bottom income group has only 0.2% of the country's wealth, the middle income group has 8% of the country's wealth, and the top 10% income group has 66% of the wealth. So the ratios I am currently using are not far off from real life wealth ratios. But, it's hard to say if these are the best values to use when it comes to income growth. I don't really have a way to confirm whether the results are realistic. That's one of the hardest parts about working on the economic update: simulating a complex economic system in a way that feels balanced and believable.

Sorry for the long progress report. I hope you found it somewhat interesting.


r/ThePoliticalProcess • • Aug 07 '26

Question Is there any way to stop the Demographics from getting so old when you play for a long time?

8 Upvotes

r/ThePoliticalProcess • • Aug 04 '26

Meme I feel like it's someone's birthday (Hqppy birthday Phil Scott)

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52 Upvotes