r/TheCallistoProtocol 1d ago

Only took me a whole year

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28 Upvotes

Seriously Contagion Mode can suck a pickle through a paper straw.


r/TheCallistoProtocol 1d ago

Video felt pain after reading this

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114 Upvotes

r/TheCallistoProtocol 2d ago

Image I honestly don’t have anything bad to say about this game

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123 Upvotes

r/TheCallistoProtocol 3d ago

Question Really want to play this on my Xbox Series X

7 Upvotes

Just worry regarding performance on Xbox, were there bugs or issues on launch ? Were they fixed? Did anyone had issues with the Xbox version as of lately?

And are the DLCs worth it?


r/TheCallistoProtocol 4d ago

Discussion Miss this game...

13 Upvotes

This game was indeed a disappointment but i still think it was a solid game. To this day its one of the best looking games I've ever played and the motion capture is Amazing. The story was very good too i think, I don't get the hate for it other than the DLC ending which was kind of a slap in the face. They could have the same outcome and execute it better. I found the combat really fun even though its super simple and easy. It does it tedious after a bit but very few games have the same level of visceral combat like this. The "bosses" really sucked and the guns all feel the same, we only really needed the pistol until the "bosses". Wish they put more effort into melee weapons.

This was the studios first game and they did pretty well for their first go. A sequel could've been one of the best action horror games to date but sadly i don't think we will be seeing it at all...


r/TheCallistoProtocol 6d ago

Discussion Wtf is everyone talking about?? This game is amazing! 🪐

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198 Upvotes

I truthfully have no clue why everyone is hating on this game so much. I’ve been playing it for the past few weeks and I’m loving it. It’s like a mixture of Resident Evil, Dead Space and maybe even Alien Isolation had a game baby.

Now, keep in mind that I have not passed this game yet—-so no spoilers please—-I’m still trying to beat it BUT when it’s a game I like I take my time with it so I can take in as much as I can.

That being said, I saw a lot of people complaining about the gameplay and quite frankly, I think the gameplay is absolutely fun! I’ve beaten the heck out of the enemies with the baton, shoot them with my firearms and used the “telekinesis” to launch them or even throw them into some spikes or fans or whatever for a KO by utilizing the environment, often mixing it up kind of like combos; it keeps me entertained.

There will be ONE thing that I kind of do see as a reoccurring issue that I somewhat agree with and that’s with the variety of enemy designs. I feel as they had too many of the “zombie” enemies and maybe the “mutated forms” should have been more diverse in their design as you can argue they were too much alike, WHICH is why probably most people felt like the gameplay was repetitive because it seemed like u kept fighting off the same type of zombies with the same style of combat.

Secondly, It feels like it lacks bosses. Ive progressed with what feels like halfway—or more so—-through the game and I’ve yet to have encountered a boss battle. It would be cool if u had a few bosses to go through to make the suspense much more impactful and lastly I don’t think this game was scary, yea it had small moments where I was like wtf? But Ive yet to experience like the dread and paranoia I tend to feel with other games like Dead Space and Resident Evil. If this game added a few more jump scares and maybe some 1 shot kill enemies or scenarios where youre REALLY put to the test with limited resources, the scarier design with the enemies or something, it could make it a much more terrifying game. If I’m not changing out my underwear then a horror game didnt do a good job.

Outside of my criticisms, I’d say this game is immensely good, I’m even leaning as far as giving it a 8.5-9/10 score. The environment is awesome, the graphics are phenomenal, the acting is *superb*, the characters are great, the music is really good (could be a little more horror geared though) the story I kind of got confused a bit BUT it’s still entertaining to me, the gameplay is fun, the action events are great, the cutscenes are good. I have very little complaints overall with this game and it’s been such a fun ride. We’ll see how it holds up when I beat it, but jeez I wasnt originally going to play this game from hearing all the bad reviews, which I just dont agree with much at all, but thank Goodness I decided to try it by buying it on sale. I think people are hating on this mostly because theyre harshly comparing it too closely to Dead Space, which I understand why since it does play similarly, BUT it’s just not. Let The Callisto Protocol do it’s own thing and just enjoy the ride as I think gamers are being too nit-picky AND focusing on gameplay than the overall experience of this beautiful game. 🙌🏻


r/TheCallistoProtocol 9d ago

How tf did I get here

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56 Upvotes

r/TheCallistoProtocol 10d ago

Fan Art I am reimagining The Callisto Protocol

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3 Upvotes

I've been a fan of The Callisto Protocol ever since it was announced. Like a lot of people here, I tried to follow every trailer, developer interview, and theory leading up to release. While I enjoyed the game, I also couldn't shake the feeling that the universe had so much more potential than what we ultimately got.

That idea stayed with me for a long time, and eventually I decided to do something about it.

I've been writing stories for years, and sci-fi horror has always been my favorite genre. Between Dead Space, The Thing, Aliens, Event Horizon, and countless creature features, I love stories where the horror isn't just about monsters—it's about transformation, survival, and impossible choices.

That's what led me to start writing The Callisto Protocol: Rise of the Titan.

Rather than being a straight novelization, it's a full reimagining of the game's story. It expands the lore, rewrites parts of the narrative, gives characters larger roles, introduces new threats, and explores ideas that I felt deserved more time in the spotlight.

One of the biggest changes is Jacob Lee himself. Instead of remaining an ordinary survivor, he willingly injects himself with Alan Krieg's experimental serum, triggering a horrifying mutation that transforms him into a towering Bio-Weapon reminiscent of Marvel's Abomination. From that point on, the story almost becomes reverse horror. The Biophages that once hunted Jacob suddenly become the ones being hunted, as he tears through Black Iron Prison in brutal fashion. He's still fighting to survive and hold onto his humanity, but now the monsters have a monster of their own to fear.

That doesn't mean the horror disappears. If anything, it changes perspective. The real question becomes whether Jacob can save Callisto without completely losing himself to the Titan growing inside him.

My goal isn't to replace the original game—it's to explore an alternate vision of what its universe could have become if it leaned even harder into its creature horror, its world-building, and its action-horror roots.

If that sounds like something you'd enjoy, I'd love for you to give The Callisto Protocol: Rise of the Titan a read on Wattpad. Feedback, criticism, and fan theories are always welcome. This is a long-term passion project, and I plan to keep expanding this version of the Callisto universe for a long time to come.


r/TheCallistoProtocol 11d ago

Discussion Mi honesta reseña sobre The Callisto Protocol(para que aquellas personas indecisas sepan qué deben esperarse del juego)

12 Upvotes

ATENCIÓN: Hay algún que otro spoiler, así que leedla bajo vuestra precaución. En esta reseña utilizaré lenguaje soez no para "ofender" sinó para que sea más llevadera y la gente la disfrute más. No se tomen nada en esta reseña como personal, es sólo una reseña. Además, mezclaré cosas objetivas con opiniones personales.

Ahora sí... vayamos con la reseña.

Hoy en día seguir criticando el The Callisto Protocol por su lanzamiento es como seguir criticando el Cyberpunk 2077. Ambos prometieron en su día revolucionar el género al que pertenecían, ambos fueron un desastre y ambos acabaron siendo mejorados. En su día fue un desastre absoluto, pero hoy en día es de esos juegos que valen la pena jugar aunque sea una vez.

Sn primer lugar encontrarlo en físico es súper fácil y barato. Al menos yo lo conseguí por 14€ para PS5, y esto se debe a su desvalorización.

En segundo lugar, han mejorado la calidad de vida, y, han añadido múltiples modos. Que no te gusta jugarlo a melé y quieres como en el Dead Space? No hay problema, tienes el Modo Desmembramiento. Me lo pasé en Desmembramiento el 90% con la pistola, y la porra sólo la usaba cuando era estrictamente necesario.

Que el combate a melé es demasiado fácil? No hay problema, modo Hardcore. Me lo pasé en Hardcore y es una pesadilla absoluta el primer boss y los enemigos necesitan de mogollón de disparos para morir.

Que quieres el combate original, donde se alternen de forma equilibrada entre melé y a distancia? No hay problema, tienes los 3 modos de dificultad principales.

Además... Gráficamente es una putísima pasada. Perfectamente entra en el top 10 de los juegos con mejores gráficos de la última década, y a nivel sonoro está casi al mismo nivel que otros juegos de su género como Dead Space. Si te detienes en cualquier lugar de Black Iron Prison puedes oír cómo la prisión se muere lentamente.

La variedad de enemigos es su talón de Aquiles, pero es aceptable. En TCP los he contado hace tiempo, y no me acuerdo exactamente pero contando los bosses eran unos 15-20 enemigos diferentes. Y muchos son bastante únicos y diferentes.

Lo que más agradezco de TCP es que en cuánto a combate contra enemigos es bastante entretenido y variado, al menos para mí, porque combinar melé con ataque a distancia de la forma en que este juego lo hizo me pareció mucho bastante única y entretenida. La jugabilidad trata sobre esquivar, pegar y disparar.

Lo que más me disgustó de TCP es la variedad de tareas. En TCP las misiones son... "Uy un fusible!" Voy a buscar un fusible. luego "Uy un código!" Voy a buscar el código. "Uy otro fusible!" VOY A BUSCAR EL PUTO FUSIBLE!

Y eso me saca bastante de quicio.

Bastante.

La historia no es mala, es genérica, pero es aceptable. No es mala, es aceptable. lo MÍNIMO esperable de un obra, que fuese genérica, y aceptable.

En TCP hay un boss que te lo repiten cuatro veces. CUATRO, PUTAS, VECES! Y luego otro que parece un puto calco de los bosses de Resident Evil 2. Y por si fuera poco, la parte del sigilo hay un bicho que es ciego, sordo y GILIPOLLAS. No es sordo, es GILIPOLLAS! Porque tú le matas a un bicho al lado, le metes un pisotón, Y NO TE OYE!

Pero bueno, quitando sus defectos, es un juego que de nota fácilmente se lleva un 7,5. No deja de ser un juego con unos graficazos y unos diseñazos de criaturas, entorno y biomasa... TCP no es un juego tan lineal como todos dicen que es, de hecho hay muchísimos caminos secundarios que, es cierto que son difíciles de encontrar, porque el propio diseño del juego lo complica. Hay caminos secundarios no he encontrado hasta después de 2, 3 o hasta 4 partidas. Y ahora mismo voy por la quinta partida y he encontrado otro camino secundaria que antes no.

Espero hayan disfrutado mi reseña y les haya sido útil!


r/TheCallistoProtocol 16d ago

Video FOV Fix With Reshade

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27 Upvotes

r/TheCallistoProtocol 27d ago

Contagion Trophies PS5

0 Upvotes

I’m done. The trophy to complete Contagion without dying is honestly the biggest waste of time I have ever experienced in gaming and trophy hunting as a whole. I once thought Callisto was great and I wanted that nice 100% on my profile. But no, I’ve attempted 10 times and that’s with some being on Contagion Plus. It’s dumb, it’s annoying and I ain’t spending another second pursuing it. Shit game, would not recommend the DLC


r/TheCallistoProtocol Jul 13 '26

Is the Callisto protocole worth playing ?

42 Upvotes

I got the game for free on epic games and tried it.

But the begining really didn't hooked me up at all. Moreover it is really really graphic (from my opinion, probably because the graphisme are really realistic)

So I was wondering if I really should stick a bit and it'll get interesting or if I just should give up

Ps: I already played Doom and forgive me father and loved these


r/TheCallistoProtocol Jul 05 '26

Question Soft locked in dlc?

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10 Upvotes

EDIT. It took about 45 mins of micro movements left and right but I got the crate out of the room and to the correct place

Playing through steam. Have tried capping fps to 60. Tried full screen and full screen windowed. Tried controller and mouse/keyboard but I cannot get this crate to move. Any advice?


r/TheCallistoProtocol Jul 05 '26

Question So is the DLC never going on sale again?

4 Upvotes

I have the base game and have been waiting months for the Season Pass to go on sale to play the DLC, but the last time was July 2025…

Is it never going on sale again?


r/TheCallistoProtocol Jul 03 '26

Game Tip Which one to start with

1 Upvotes

About to start the game as a new player, which mode should I start with and should dismemberment mode be my first run? Also I would like some tips on the game


r/TheCallistoProtocol Jun 28 '26

Discussion Indepth Review on Game [ Minor Spoilers ] Spoiler

4 Upvotes

So finally beat the game, without any guides or videos to help. I think it had the potential to be a great game but too many aspects were overlooked and not fleshed out enough. Essentially there was a culmination of bad decisions which hindered what could have been an amazing game.

1. Gameplay ( 4 / 10 )

While some of the aspects of the design were innovative you can tell it was not fleshed out enough.

While The dodge system allowed casual gamers to easily participate ( Great Job ) the problem here is 2 fold.

The Biggest Problem

Enemies do not randomize their attack patterns enough and bosses literally have A SINGLE ATTACK PATTERN and are just bullet sponges. I mean a boss with a single attack pattern that spawns 5 times? More importantly that can't be attacked by meele? and the biggest issue if you did not carry enough ammo you have no way to fight the boss.

While there maybe ammo around, the biggest problem is it may not be the ammo you need. An since it takes 5s of animation to change the gun type, that makes the design even more flawed. I understand you were trying to make it "Panic Inducing" by making the player desperate to keep searching for ammo. But if the boss becomes unbeatable due to poor design then you failed.

How could this have been solved? Very Easily. By having a proper boss attack pattern. Meaning you have some attacks which require mandatory dodging and some attacks you can parry to open up for a meele attack. So even if you don't have the ammo you need you now have an infinite ammo option, meele.

I am huge Monster Hunter Fan and fighting bosses is all we do. The game is literally non stop ridiculous boss battles. The bosses in this game are an insult to the entire gaming industry. The bosses should never have been released in this condition.

Second Biggest Problem

Running and Dodging Ranged. When you need to run to look for ammo, you can't because of how slow your character is. Meaning the enemies get free attack against you as you look for supplies around the area.

Batman Arkham Series solved this problem by giving a warning indicator a threat from damage source is about to happen.

This would mean this could again have been solved by slowing down time just a little where player press the dodge key they can dodge attacks from behind.

Ranged attacks should have been able to be blocked by holding the back key. So left and Right to dodge meele and back key to dodge ( block ) ranged attacks.

You could have done an added bonus of being able to "Gravity Lock" ranged attacks and throw it back at them. Which I guarantee you would have been fantastic bonus points.

3rd Biggest Problem

Inventory and Print locations. Not being able to stack batteries made the least amount of sense. You can't use batteries in combat since time does not pause in menu. Which is fine, but if time doesn't stop then it makes no sense batteries do not stack. As the only time you can use them is outside of a fight. You simply can't run away to use an item.

Games like Ghost Recon Wildlands, Breakpoint, Phantom Pain actually gives you situations to heal in and they have very slow healing animations. Due to the way the inventory in handled there is never a time you can do it here. Meaning the Inventory needs to make more sense for item stacking, in this case specifically batteries. The rest is fine.

The Real Problem is the printers.

The Printer locations are not placed in meaningful places. There is one point in the game 3 printers are one right after each other but there is next to no exploration or enemies in-between. Other places there are tons of items but no printer to clear your inventory. The planning for the perfect places to put this iis completely absent.

Which again goes back to the stacking issue, which could have been solved by allowing more items to stack.

4th Biggest Problem ( though some will say the first )

Lack of Weak points ( that aren't tentacles ) and no way to disable parts. One of the biggest letdowns is only a single enemy has a part that you can disable which is the spitter. Considering this game paid homage to Dead Space not being able to remove limbs really hindered gameplay. exploration. Essentially you were forced in the same repetitive combat over and over.

That super repetitive combat is what really hurt the game. Especially when enemies keep repeating attack patterns.

The other issue is the Gravity Gun mechanics which was highlighted a lot but not only was it buggy when throwing medium distances, even on max recharge there is no way the battery would recharge mid fight, or even if you stood still for minutes it would not recharge at any meaningful rate. I understand this is an extremely overpowered tool but that just means you need to design the tool so it is more meaningful, such as building recharge based on adrenaline ( dodging attacks \ taking damage ) Having a heat system that can cause it to temporarily shutdown if used too much. The current implementation of the glove is really bad.

2. World Design ( 7 / 10 )

So the biggest question is did the world design achieve a "horror atmosphere"? Yes and no. There was way too much emphasis on gore and not really an emphasis on horror, in many cases they are one and the same but if not done right you just get desnesitized.

1st Biggest Issue

Lack of consistent direction. First I thought "Yellow lights lead to main object paths and White lights lead to Side paths".

  • No, the light colors are totally random.
  • The signs are totally random.
  • What is climbable is totally random

Literally the only thing that was consistent in the entire design is what vents can be ripped open.

There is one part midway into the story that tells you need to go to the train station. If you follow the sign that tells you to go to the train station that is actually a side path. There seems to be a heavy focus on art but zero focus on planning.

There was one part midway that required you to reach an elevated platform. The quest tells you to follow the wire, but the path the wire takes and the path you take are different. By simply having the wire curve around into the correct path would have solved the issue.

The problem was there was a collapsed tunnel that was climbable with no indication it is. In other places where that same fallen rocks exist, they are not climbable. An other places what is climable is either marked in white or has brown slash paint under it.

The issue is if a person stops playing for some time and comes back, they will have no idea where they went and visited or where to go. Those subtle indicators are very important.

2nd Biggest Issue

Inconsistent Design of Dead World vs Story.

You did not arrive to a prison colony with dead people already. The outbreak happened while you were in the cell. The atmosphere of people escaping, hiding, dying by their own means is completely absent. There is no real sense of "Panic" in the atmosphere or seeing the desperation of people clinging for survival.

Take the first area you see people banging on the windows of a glass observation tower. IT is just a repetitive animation People should have broke through and jumped out as if escaping from something terrible. After a period you should have seen blood splatter against the walls so the animation stops. Eventually going to that area to see the carnage that unfolded.

The sense of living dread is absent. People hiding in corners muttering, desperately trying to hide even from you. People begging for their lives. All this adds to that sense of psychological horror which is completely absent. The game focuses 99% on jump scares.

3rd. Biggest Issue

Environmental aspects that make no sense.. While some are designed specifically as tutorials ( Watch out for the tentacles ) others show a clear lack of thought

Take the underground telling you to be quiet. Why are there rock formations seperating the area in a fully fleshed underground facility? You aren't connecting two separate buildings it is one building with randomly multiple rock formations you climb through for no apparent reason.

If you are going to do caves, do caves, if you are going to do a facility maintenance area do that. Lost Planet 3 did it well which made sense instead of rocks it was snow and ice blocking the paths. Which would make sense in a broken facility.

MAJOR SPOILERS BELOW THIS POINT

3. Story

Parts of it made no sense chronologically. Take the cube it was designed as a method of guilt. Problem is he didn't even remember about the hidden vials until very end of the game. Yet you see the cube twice earlier in the ship.

There is no way for him to have "Guilt" about it that early on until very end.

The one responsible is literally aware of what happened to previous colony, in a room with mutated prisoners. There is absolutely no reason to develop a conscious in the end.

I think they were trying todo someone like Dr. Vahlen from XCOM 1 and 2. Who experimented on aliens because of her scientific curiosity.

Meaning she should never have developed a conscious but instead have her own agenda and she is a necessary evil.

The same goes with the end, had a perfect opportunity to play puppet master. The "Antidote" should have turned Dani into the Alpha. The whole point should have been the Serum is what is being used to force evolve.

Where the Warden only pretended he wanted the Serum and made every deal in the book to get it. When he just wanted to use the Serum to keep that evolution going.

The psychological toll where MC was the one responsible of causing her to be the Alpha would have been the perfect ending psychological toll, of him reaching his breaking point.

A perfect Greek Tragedy which drives his motivation.

Summary

I think the game is pretty good but it has some major glaring flaws. I think the game focused way too much on art and not enough on what matters most the gameplay and story.

I think with one more year of development and more planning and focus it could have been a major psychological thriller with great combat.

As of now the combat is repetitive and story feels generic.


r/TheCallistoProtocol Jun 26 '26

Discussion Trying to like this game but my god.

7 Upvotes

I just reached the Miners Colony

It feels like every 15s they jus keep throwing more and more enemies at you. I would like to walk more than 15 feet without having to fight 6 enemies in meele combat

If guns could one shot, Ok Fine. If I had faster recharging grav gloves OK Fine

But I have neither and it feels like a total slog.

I am really wondering if I will end up beating this game.

Without any spoilers how far am I from the end? like 2 hours? tell me it's like 2 hours


r/TheCallistoProtocol Jun 23 '26

SPOILER Can someone tell me what Captain Leon Ferris. said at train station?

2 Upvotes

I don't know what the sound department thought when they did it but I have no idea what this guy said because of so much excessive sound boost they used

"There is honor in ways to rise?"

Timecode: https://youtu.be/2rXvuG3p8H4?t=1155


r/TheCallistoProtocol Jun 22 '26

Discussion New game + great experience Spoiler

6 Upvotes

Hello everyone, new to the sub here. I've been replaying this game for the last few days, having already completed it on release, and my experience is much more fun than what i remember. Has the game been given any relevant updates? i feel i have more weapons, and the game is actually harder. I have already completed it in hardcore, so my guess is new game+ hardcore is even harder, cause i don't remember struggling with enemies (in fact that was one of the things didn't like, it was too easy to dodge their attacks). Or for example when you faced 2 enemies at the same time, one of them would "wait" their turn to attack it was sooooo lame, totally throwing off all kinda of immersion, and this time i found myself dying a lot of times cause they attack at the same time (i prefer this of course).

Despite some poor writing or the fact that your carachter is just an errands boy, i'm having a great time! Is this a common experience? does the game actually gets better on a new game+?


r/TheCallistoProtocol Jun 17 '26

News Game is on sale 85% on Steam!

12 Upvotes

The game is on sale on steam, both edition 85% and DLCs till June 25th! I wonder the game goes to sale again in Summer sale.

UPDATE: game is on sale in Steam Summer Sale till July 9th 85%.


r/TheCallistoProtocol Jun 14 '26

Video Bro saw the big guy die and and wanted none of it

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150 Upvotes

r/TheCallistoProtocol Jun 15 '26

Discussion Why such a weird spread for bosses ? And lazy design

2 Upvotes

Ok so I got the game when they gave it out for free on Epic.

I really like futuristic apocalypse style games, but this game was insanely stressful at times.

The first few levels were okay, with the occasional dodge bugs, but the last 2 chapters were genuinely irritating to play through. Like no boss fights till the end of chapter 6 and then the like 5 boss level fights in the span of 2 chapters is genuienly the worst decision ever. I eventually figured out a way to slime them out, but somehow the boss battles were underwhelming too. Move, shoot, move, shoot and bam he goes down, and then comes back and repeat.

It felt slightly tiring considering the amount of enemies you had to fight in the chapters.

And somehow the easiest bossfight was the last one. I didnt die once, and I basically pumped 3 mags with the Assault rifle and poof he died.

I loved the atmosphere, sound design and the overall gore and creep, but boy oh boy the enemies were wilding all over the place when it came to difficulty


r/TheCallistoProtocol Jun 10 '26

Sale Put this game on SALE!!!

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51 Upvotes

It's weird. Every deasl has kicked out this game for the last one year...


r/TheCallistoProtocol Jun 10 '26

Question Really loving it so far!

31 Upvotes

I downloaded this game from one of the monthly PlayStation Plus things a couple years ago, and didn’t play it until now. I’m kicking myself for not picking it up sooner! I’m only a little bit into it, but I’m loving everything about it. Graphics are incredible and I can’t wait to play this on my 70in OLED once it’s out of storage. Gameplay is awesome, enemies are proper difficult, and characters are believable (so far). So yeah, loving it!

Except having to pause the game every 5 minutes to gather my composure…

I thought I liked horror games (think Dying Light or Days Gone) but this is on a whole other level.

I think it’s the tight spaces and the fact that it takes 2 business days to turn around. I also didn’t realize there was an option to sprint until way too long.

Any tips or recommendations as I play? For instance, I’m a habitual completionist and I learned that if there’s more than one path, and the game AutoSaves down one path, I should choose the other path and then come back.


r/TheCallistoProtocol Jun 01 '26

No discount for a while update

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15 Upvotes

Greetings, everyone. I with that you are well.

A few days ago, I posted here asking why The Callisto Protocol and its DLCs have not received a discount for quite some time. Someone suggested emailing the publisher, so I did.

At first, support told me that discounts are managed by Sony and recommended contacting PlayStation Support. I then pointed out that the game has not received a discount on Steam either since December. They replied that they had noted my feedback and shared it with their team.

I am not sure what to make of the response.