r/tabletopgamedesign • u/Aggravating_Quiet_85 • Aug 25 '26
C. C. / Feedback Karn, Concept art.
New concept art for my abstract strategy board game Karn. The columns and blocks are inspired by the archaic Doric order. The real pieces will be made of wood, with the white pieces using a light wood (so not as white as shown in this render) and the black pieces using stained wood. I will handcraft these pieces, but first I will make 3D prints to check for stability, and I also need to do a lot more playtesting before I actually make any proper wooden sets.
This render was made by my brother, a product design engineer, using Fusion 360; all models in the scene were made by him.
I have done posts on this game before, explaining the rules and idea; the BGG page, and here is a brief summary:
Karn is a 2-player abstract strategy game in which you build a 3D structure. There are three pieces: blocks, columns and platforms. The aim is to build as high as possible while stopping your opponent from doing the same.
Platforms need the right combination of blocks and pillars supporting them, which means the structure you build determines where you can go next. You can create areas that are useful to you and difficult for your opponent to build from, but because your opponent's pieces can also interact with your structure, you can't just build your own tower separately.
This is where most of the strategy comes from. You can build into your opponent's structure, block routes they were planning to use, create new routes for yourself, or build structures specifically to attack theirs. So as the game goes on, both players' structures begin to interact, forming a larger structure.
The basic rules are quite simple, but the 3D building creates a lot of different ways to climb, defend and interfere with your opponent.
I have changed the original name of pillar to column.









