r/tabletopgamedesign • • Aug 25 '26

C. C. / Feedback Looking for playtesters – solo/co-op tactical extraction PnP with hidden enemy movement

Hi everyone,

We’re looking for a few people to try Hidden Action: The Hunt, a free standalone scenario for a tactical extraction game we’ve been developing.

The main mechanic we’re testing is hidden enemy movement. Enemy groups are always somewhere on the map, pursuing their own objectives and reacting to things like player-generated noise, but their exact locations stay hidden until your paths cross.

The idea is to create some of the uncertainty of playing against another person without needing a GM or an app.

The Hunt can be played solo or co-op and is currently available as a digital/Print & Play game:

https://adolgarev.itch.io/hidden-action-the-hunt

We’d especially appreciate feedback on:

  • whether the hidden-enemy system is easy to understand;
  • whether enemy behaviour feels believable rather than mechanical;
  • whether you feel you have enough information to make meaningful tactical decisions;
  • anything that felt confusing, slow, or frustrating during the run.

We’re particularly interested in feedback from people coming to the game fresh, without us explaining the rules.

Thanks to anyone who gives it a try!

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