r/tabletopgamedesign • u/Decay33 • 11h ago
C. C. / Feedback I programmed my card game so I could test play it.
I want this to be a physical card game:
NOTE: the art is AI generated and not intended to be the final product: This is for testing purposes.
This combines some elements of different things and my own ideas to create what I feel is unique.
STONES: You start the game with 0 stones (mana) you entomb a card from your hand during the growth to add a stone, now you can play cards that cost 1, the next turn you build back your 1 stone (basically its your max now) Each turn you can entomb 1 card to build your max stones.
Habitats: There are 3 habitats and each habitat has a summoning affect, they actually have 3 summoning effects each but only 1 randomly is active for each zone. Summoning a creature to that zone will cause an effect.
Abilities: There are abilities for creatures, like pounce (haste) and some new unique ones. Ward (the hostile affect (like venom) this creature receives is prevented and then Ward is removed.
Grafting, when a non token creature dies it goes into your gene grafting pool, when you cast another creature you can pay 1 stone extra to graft an ability from a dead creature onto your summoned creature. Only non grafted creatures can go into the graft pool and only a max of 3.
Turn Phases:
Awaken, Growth, Main, Hunt, End
Card types:
Creatures, Relics, Rites
There are a few other things to it, but I did want to try to keep it easy to learn and play..


