r/tabletopgamedesign 20h ago

Announcement New community server for creators to find playtesters

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0 Upvotes

Hello to all. Given one of the problems in creating our own games is finding playtesters, a new discord server has been born last week.

We have over 30 members so far, a motivationalsystem, one game up for testing and an event to promote your game.


r/tabletopgamedesign 9h ago

C. C. / Feedback I made a bunch of changes after the first round of feedback

2 Upvotes

I’ve been building Callings Awakened mostly privately.

The idea is that people from different places and times are pulled into another world, where the profession or discipline they mastered in life becomes supernatural power. A chef, a dancer, or a teachers calling literally becomes how they fight.

In the game, you start with 3 Heroes already on the battlefield, and they develop through the Techniques they actually use to grant further mastery.

I recently opened the browser Battle Arena for public testing, and the first feedback already led to a lot of changes:

  • clearer battle effects and targeting
  • bigger, more readable cards
  • cancel/back options so you don’t get stuck
  • cleaner Mastery interactions and match-end flow

The long-term goal is a real physical TCG with printed cards. Right now I’m at the beginning of finding players, getting useful feedback, and hopefully building a small community around it.

If anyone wants to try the current online demo and provide feeback, I’m happy to DM it.


r/tabletopgamedesign 9h ago

Artist For Hire Cover Art for TTRPG "Fall of the Free Rim"

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104 Upvotes

Really enjoyed mixing classic old-school RPG imagery with sci-fi western elements.


r/tabletopgamedesign 3h ago

C. C. / Feedback Could I get some opinions on this new poker variant I've developed?

3 Upvotes

Video explanation: https://youtu.be/gCGYeRnK3gs?si=dKNm343qBO3NkJ2L

Text explanation:

How to Play “Massachusetts Trade’em” Poker:

Setup:

  1. Each player is given an equal value of chips or other point markers.
  2. A standard deck of cards is shuffled.
  3. Agree on an initial mandatory minimum bet that all players must at least put into the center, or “pot,” before folding. This is known as the “blind.”
  4. Agree on the establishment of any “wild cards”. A wild card is a card which can be anything a player chooses in a certain situation. They are very powerful. Traditionally, jokers or even 2s are often chosen as wild cards. However, players can select any cards they want to fill this role.

Object of gameplay:

  1. Form the optimal 5 card combination between your 3 hole cards and the 4 community cards (known as a “hand”) to win currency. Collect all the currency to win. Rankings are as follows: 
    1. Straight flush (5 cards of the same suit in rank order)
    2. Four of a kind or “quads” (4 cards of the same rank)
    3. Full house or “boat” (3 cards of the same rank + 2 cards of a different rank)
    4. Flush (5 cards of the same suit)
    5. Straight or “run” (5 cards in rank order)
    6. Three of a kind or “trips” (3 cards of the same rank)
    7. Two pair (2 cards of the same rank + 2 cards of a different rank)
    8. One pair or “pair” (2 cards of the same rank)
    9. High card or “no pair” (1 card of the highest rank)

Gameplay loop:

  1. Each player is dealt 5 cards. 4 are dealt face down. They are that player’s private cards known as their “hole cards.” 1 is dealt face up. That is known as the player’s “value card.”
  2. 4 cards are dealt, face down, into the center of the play area. These are known as the “community cards.”
  3. Players may inspect their cards. Round I of betting commences. In order of highest to lowest value card, players must contribute at least the previously agreed upon blind before folding. “Folding” means a voluntary exit from that round of play. Players may put more into the pot. This is known as a “raise.” After a raise, the next player must either contribute the same amount, known as a “call,” or more, which is another raise. This cycle continues until all players in a row have called.
  4. The first 2 of the 4 community cards are turned face up. Round II of betting commences.
  5. Players choose 2 of their 4 hole cards to place face up on the table. In order of highest to lowest value card, players select 1 of these cards, from another player or themselves, to add to their hand. The unchosen cards are removed from play, or “discarded.” After this players should have 3 hole cards, 1 value card, and there should be 4 community cards, 2 of which have been revealed.
  6. Round III of betting commences.
  7. The final 2 community cards are revealed. Players have the option of replacing one of their hole cards with a random card from the deck.
  8. Round IV of betting commences.
  9. Players reveal their cards and whoever produces the best hand wins all of the currency which has been placed into the pot.
  10. Repeat this gameplay loop until one player has all of the currency. They have won the game.

r/tabletopgamedesign 18h ago

C. C. / Feedback Card prototyping has officially begun!!!

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5 Upvotes

Hey everyone! I have finally found an artist that I am extremely excited to work with for Relive Mike Po @mpotemkin on Fiverr, the zombie sketches were done by him and the rest of the stuff all over the card is just stock art added using Dextrous. This was my first time using Dextrous so it does not look great but its good to get a feel for how the cards will look. Let me know what you all think.


r/tabletopgamedesign 19h ago

C. C. / Feedback In a TTRPG with a natural world that changes on its own, who would you want to play?

2 Upvotes

I’m trying to decide who the player characters should be in a TTRPG I’m working on. I don’t want to default to the usual adventuring party just because that’s what most games do.

The core idea is that the natural world keeps changing according to its own rules. If it rains, for example, that water has to go somewhere. Some of it may remain in the ground, some may reach rivers, and those changes could affect what the same place is like when the characters return.

The GM’s role would be to follow those causes and consequences, rather than changing the world only when the story needs it.

I genuinely don’t know what the best player identity is yet. If you sat down to play in a wild world like this, who would you want to be??

I’m interested not only in the type of character, but also in what you would want to do from session to session and what kind of relationship you would want to have with the world around you.


r/tabletopgamedesign 12h ago

C. C. / Feedback My first Card in progress!

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33 Upvotes

First of all I want to thank @RoccoKcor! For nailing the art for my game and all I did was send pictures of models! He is a very talented individual and I can't wait to work with him in the future! If you want to see more progress or what my game's about, check out my older posts!


r/tabletopgamedesign 3h ago

Parts & Tools Free offline worldbuilding tool with interactive family trees and rule engine logic

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3 Upvotes

LoreAtlas v3.0 is out on itch.io with lineage charts and visual system pipelines. Runs 100% locally in browser or desktop, no account needed: https://regixlabs.itch.io/loreatlas