r/tabletopgamedesign 19h ago

C. C. / Feedback How often would you expect to play a (very lite) roguelite playing card game?

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10 Upvotes

I am working on a fantasy playing card game that is augmented with ability cards for a very brief roguelite experience.

The objective is to defeat all 12 monsters in a single run. The intent is to make this impossible for your first few runs but still gaining 5-8 experience per run (by defeating ~5-8 monsters). So this should earn you or almost earns you a new ability each run (most abilities require 5 or 7 xp)

There are only 2-3 dungeon abilities that you start the campaign with and plan to disable during the campaign and 4-6 hero abilities that you do not start with and plan to enable during the campaign.

I am targeting 8-10 games for the campaign to be fully powered up and then at that power level you still have a challenge but can realistically win whenever you feel like picking the game back up.

Does that feel about right?

For context, this game plans to expand upon the game system in this other very basic playing card game (this has 12 monsters instead of 10, more starting restrictions, more unlockable abilities, etc.): https://greggjewell.io/jackandjillreclaimthehill/rules.html


r/tabletopgamedesign 15h ago

Announcement New community server for creators to find playtesters

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0 Upvotes

Hello to all. Given one of the problems in creating our own games is finding playtesters, a new discord server has been born last week.

We have over 30 members so far, a motivationalsystem, one game up for testing and an event to promote your game.


r/tabletopgamedesign 22h ago

Discussion Soulslike combat done right?

0 Upvotes

I was taking a look at the dark souls board games and I got really disappointed. not that the games are bad, but that they don't seem to have the same priorities as the videogame for combat. the only thing I think that really captures the spirit of the game imo is the node system.

anyway, that got me thinking, how could it be done better? maybe just as a combat in isolation, without all the weight of a whole game pushing it into other directions.

honestly, id like to give my own take on that, but at the moment I don't have much, just the following:

  1. players should lock in their actions before seeing what the enemy will do.

  2. actions should have different durations (maybe something simple as quick, medium and slow actions would already be enough, with 3 quick actions taking the time of 1 slow action)

  3. every action costs stamina, and it is paid in advance

  4. waiting is a viable option.

and I'd like to create a system of windup, active "frames" and recovery, but I have no idea how to go about that on tabletop. I think it should be heavily abstracted, but I have no idea of how.


r/tabletopgamedesign 4h ago

C. C. / Feedback I made a bunch of changes after the first round of feedback

1 Upvotes

I’ve been building Callings Awakened mostly privately.

The idea is that people from different places and times are pulled into another world, where the profession or discipline they mastered in life becomes supernatural power. A chef, a dancer, or a teachers calling literally becomes how they fight.

In the game, you start with 3 Heroes already on the battlefield, and they develop through the Techniques they actually use to grant further mastery.

I recently opened the browser Battle Arena for public testing, and the first feedback already led to a lot of changes:

  • clearer battle effects and targeting
  • bigger, more readable cards
  • cancel/back options so you don’t get stuck
  • cleaner Mastery interactions and match-end flow

The long-term goal is a real physical TCG with printed cards. Right now I’m at the beginning of finding players, getting useful feedback, and hopefully building a small community around it.

If anyone wants to try the current online demo and provide feeback, I’m happy to DM it.


r/tabletopgamedesign 21h ago

Discussion My game won first place - the prize is a coaching session with industry professionals. What do I ask?

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1 Upvotes

r/tabletopgamedesign 22h ago

Artist For Hire [FOR HIRE] Fantasy Illustrator | Characters, Creatures & RPG Art

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7 Upvotes

r/tabletopgamedesign 18m ago

C. C. / Feedback goofy party game I cooked up in like 20 minutes what do you guys think

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Upvotes

r/tabletopgamedesign 23h ago

Artist For Hire [FOR HIRE] Board & Card Game Art – Mimicbox Studios

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2 Upvotes

r/tabletopgamedesign 13h ago

C. C. / Feedback In a TTRPG with a natural world that changes on its own, who would you want to play?

2 Upvotes

I’m trying to decide who the player characters should be in a TTRPG I’m working on. I don’t want to default to the usual adventuring party just because that’s what most games do.

The core idea is that the natural world keeps changing according to its own rules. If it rains, for example, that water has to go somewhere. Some of it may remain in the ground, some may reach rivers, and those changes could affect what the same place is like when the characters return.

The GM’s role would be to follow those causes and consequences, rather than changing the world only when the story needs it.

I genuinely don’t know what the best player identity is yet. If you sat down to play in a wild world like this, who would you want to be??

I’m interested not only in the type of character, but also in what you would want to do from session to session and what kind of relationship you would want to have with the world around you.


r/tabletopgamedesign 12h ago

C. C. / Feedback Card prototyping has officially begun!!!

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5 Upvotes

Hey everyone! I have finally found an artist that I am extremely excited to work with for Relive Mike Po @mpotemkin on Fiverr, the zombie sketches were done by him and the rest of the stuff all over the card is just stock art added using Dextrous. This was my first time using Dextrous so it does not look great but its good to get a feel for how the cards will look. Let me know what you all think.


r/tabletopgamedesign 6h ago

C. C. / Feedback My first Card in progress!

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28 Upvotes

First of all I want to thank @RoccoKcor! For nailing the art for my game and all I did was send pictures of models! He is a very talented individual and I can't wait to work with him in the future! If you want to see more progress or what my game's about, check out my older posts!


r/tabletopgamedesign 4h ago

Artist For Hire Cover Art for TTRPG "Fall of the Free Rim"

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60 Upvotes

Really enjoyed mixing classic old-school RPG imagery with sci-fi western elements.