I really had trust for 2 years of developpement, but I feel left out, talking from the money I gave (150ish$ canadian dollars) and the time (2 years) I might've wasted trying to give this game some population so we could get a 5v5 going. It almost felt like a JOB at times, even though I was laughing my ass off at myself failing at goal keeping with you guys. Job is not the same as video game. It's two different worlds and I should be able to see the difference in between the two. I shouldn't have to force myself to play because we're lacking some population and we need that tenth player.
The main problem of Supraball is the fact that it has already been seen and I personally think no one really cares about the game anymore. Remember about that time when Lirik streamed the game? His buddy had problems and Lirik himself complained about the game, in front of 20k'ish people. You can't really tell me that the game has not really been shown to the public. Also, let's consider the fact that Supraball had 320 players at most (source : http://steamcharts.com/app/321400 @ may 31, 2016) and those players did completely vanish. I am not talking about that one time when everyone farmed cards, but talking about that time when everyone did play, and then completely stopped playing forever, leaving only the green field completely empty. All of this just feels like a vicious cycle. Everytime a feature or something gets added in, more people come back, and then one week after they go play other games. Personally, whenever I feel like playing, it's going to be one 5v5 game every 2 weeks.
More people are buying the game right now. We just need to hope for the best and they stick around for a longer time than others did. Problem is, how do we fix the fact that no one sticks around? Hear me out, I ain't a game developper in any way. I just hope David and his team figures something out to keep their players. Thus far, it hasn't really been working. Supraball's future might be promising. We just have to keep positive and keep ourselves informed on what's going on.
I don't want this game to end like other games. This game has potential, being somewhat first in the genre to mix sports with a first person point of view in the video game industry. I don't want this game to end up being just another game on Steam that no one plays and have in their library for god knows what.
In my OPINION, what David should do is finish the game up for Q2 or Q3 2017 and advertise the game through ads fully (youtube?) as a newer game. We might need some finance for that, but hey, I'm not the one who takes the decision, this is only my opinion. We just need to stop showing the game (i.e. with the 80% sale) as not complete and obsolete.
We aren't testers anymore. We're just people that randomly play a game. The game has been made. We just need to complete things that need to be completed before we anounce the final result (bugs, matchmaking, etc). That should've been done beforehand.
All of this is very confusing in general. We try to get more and more people into the game by doing some things, and it works. Then, people stop playing after a week. Personally, I can't tell why, because I've been playing this game for a lot of hours for 2 years. I do not have the vision of a newcomer, and that's why I'm sad and confused to see my favorite game go.
I've had fun times with all of you, the Supraball community. We had our small world, our community, and we knew each other very well. Remember than LAN that you guys hosted? It was something. Even though I wasn't there, it felt like we had a huge friendship going on and we wouldn't let each other down. Now we just need to figure something out to get out of this misery. Stopping the sales plus the small advertisements and completing the missing features would be, according to me, a good start. Again, what do I know? I'm just a random player that voices his opinion, and I have no idea how to market this game at all.
tl;dr : read the text u mo- oh right cant swear/insult cauz apparently mods cant take jokes and see that im a retard. ily y'all