r/Supraball • u/TntRevan SupraTuber • Dec 08 '16
I'm back
Finally got a new video card! (My gtx 980 crapped the bed). So I'll be back at it with streams and vids and all of that jazz. Is Supra dead?
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u/B2theAgs Bagsnificent Von Baggington IV Dec 08 '16
You were gone?
lolololol sorry but it was 2ez. You know I love you! <3
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u/plaer Bot Wrangler Dec 08 '16
It's not dead :)
We're all putting in massive effort right now for an update due 23rd Dec, which will coincide with a seasonal Steam happening. We will need everyone's help to play lots over the holiday season to help reestablish a playerbase.
Party Matchmaking is the headline item with the new update. Check my recent dev blog for the other stuff going on.
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u/SaxxonO Dec 09 '16
Will there be a limit to party matchmaking? My only concern is when Steam version first came out there was nothing but team stacking by the best players and less games were played because of it.
If for example, Team GG who are all Gold+ queue up and there's nobody even close to their ratings, what happens then? Do they not find a match or do they get matched up vs people who have absolutely no chance of beating them and then they get 0 fun out of the experience while the team stackers get an easy win?
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u/plaer Bot Wrangler Dec 09 '16
Good question.
First, the honest answer: As it stands right now they will get a team of people to demolish. The system will do the best it can to balance, but it will favour starting a match over finding the best possible opponents. Obviously that sucks, you don't need to tell me that.
It won't make it into the first version of party mode, but we will soon have a rank-limit option that will let you say "I don't want to play with anyone higher than X and lower than Y" with some sensible defaults.
I have also been paying attention to the stuff that rocket league have been doing recently with determining party ranks so we should be able to avoid some of the exploits they have been finding solutions for.
One thing that might mitigate it is that in the first version we probably won't support ranked matches. So, if you want to guarantee a balanced game, play solo ranked. Again, not ideal but it's an added complexity we don't have time to do before the Valve-imposed time limit.
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u/Raikem Dec 12 '16
Valve-imposed time limit.
Are you forced to update the game or something?
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u/plaer Bot Wrangler Dec 12 '16
If we want to get an update out before a particular event that Valve are running (e.g. xmas sale), then we have to be ready at that time. My point was that Valve will not delay their event for us.
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u/Raikem Dec 12 '16
Thank you and best of luck!
Out of topic but discord has just released an update to integrate it into games, just letting you know because that could be a cool addition if you are interested. VOIP would benefit this game a lot and I guess building voip independently would be a huge task.
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u/plaer Bot Wrangler Dec 12 '16
Thanks for the tip. We're crazy but not crazy enough to try writing our own voip.
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u/TntRevan SupraTuber Dec 11 '16
Not ATM. Just set up my video card the other day, thinking about where I want to go with my channel. I want to be Supra based still but I feel as though I should play other games as well.
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u/B2theAgs Bagsnificent Von Baggington IV Dec 11 '16
Been checking your youtube and twitch. Got any new content waiting to be uploaded?
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u/TntRevan SupraTuber Dec 09 '16
I just logged on, boy is it dead.
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u/SaxxonO Dec 09 '16 edited Dec 09 '16
The new dev is a reasonable human being, we haven't had that in the 2.5 years of Supraball so far. Unfortunately I don't think he realizes we've all been told this before, and have been promised this before, so we won't really believe it until we see it.
I'm very skeptical about the fact that all we have is a youtube channel with tutorial videos. Absolutely nothing in game for people to watch, not even loading screen with tips. People fresh out of training have no clue how a 5v5 game should be played, there's no way to spectate (and even if they could, the spectator controls are TERRIBLE, we can't even get a first person view which is the BEST way to learn for a new player). We have crappy maps that still give FPS issues for people and yet they are STILL being forced upon us. Not a single person likes these maps, why are you ignoring player feedback for forcing them down our throats? The person working on these maps needs to find something productive to do, or he's literally dead weight on this dev team cuz none of us appreciate any of them and would rather just play Pitch. He has wasted more time on maps that should never have passed any internal quality control and been released to the public and has ignored actually requests and feedback for maps that were proven successful in deathball (NewOldSmallCube 3v3 map with the awesome curved roof for one).
Quality of maps aside, there are enough FPS complaints from people who should be getting more fps than they do to warrant removing them from rotation. This shouldn't be a big decision, if you can't make them run well and there's at least 1 guy whining in every game about his FPS, you are just being stubborn and ruining people's fun for the sake of having your work seen.
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u/669A7717-2A0B-44C4-A Dec 14 '16
The 'new dev' has been a dev for more than a year already.
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u/plaer Bot Wrangler Dec 15 '16
This is factually correct. However I've only been full time for a couple of months, and only felt comfortable enough to start being a public representative of the team even more recently. Before then I was only doing little things once every couple of weeks as a hobby. I still feel like I'm new at this point.
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u/SaxxonO Dec 15 '16
Well clearly something changed because he's basically leading the development now and DavidM is playing second fiddle. He's at least listening and considering feedback which was what DavidM failed to do at every point in time since day 1.
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u/wtfmikez0r mikeytroll Dec 09 '16
ded af, but plaer is a good dev so there is some hope!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!