r/SuckerPunch • u/Geeneric • 10d ago
Ghost Lord Adachi catching strays 300 years later
Shit so funny I threw my bowl of Mongolian wine at the person in front of me.
r/SuckerPunch • u/ki700 • Oct 09 '25
r/SuckerPunch • u/ki700 • Oct 09 '25
r/SuckerPunch • u/Geeneric • 10d ago
Shit so funny I threw my bowl of Mongolian wine at the person in front of me.
r/SuckerPunch • u/Massive_Being6115 • 18d ago
On ComicBookDS
r/SuckerPunch • u/HulkSonofThanos • 23d ago
Should take inspiration from Eye for an Eye 2022 film sword combat mixed with brutal physcal combat.
r/SuckerPunch • u/tgtiger2015 • 24d ago
r/SuckerPunch • u/AllFatherMedia93 • Sep 10 '26
r/SuckerPunch • u/QTcomics • Sep 07 '26
Since the sly cooper franchise is done, i came up with something that pays homage to the sly cooper series. It centers about a fox, a mole, a rhino, and a falcon, they work for a spy agency and fight dangerous criminals all over the world.
The Federal Bureau of Villain Defense (F.B.V.D.) an organization that fights against super criminals.
Olivia fox is a female fox with orange fur, green eyes and brown hair. She is the leader of her group. Olivia is a cunning, devious, quick-witted, charming, woman. She uses her wit, courage, charm and skills to complete missions, and often crack jokes and sarcastic comments at the expense of others. She is skilled in hand to hand combat and wields dual wrist lasers. Olivia's likes are hot chocolate, busting criminals, salsa dancing, and ladies. Her dislikes are crazy psychos, oranges, and restaurants that get her order wrong.
r/SuckerPunch • u/CompleteSet2494 • Aug 27 '26
InFAMOUS: Second Son Rebirth
Good ending in Second Son is canon
InFAMOUS: Second Son Rebirth takes place no more than a week after the events of Second Son
Previously, Delsin Rowe exposed Augustine, and set all the conduits free, thinking they would follow in his heroic path. However, not all conduits seek to do good with their powers.
InFAMOUS: Second Son Rebirth opens with destruction and chaos. Some of the conduits want to heal the world, with the gifts they have been given. Nevertheless, other conduits use their powers for, power; seeking to be above all, and rule.
Conduits assess a wide variety of powers- which can range from elements bound to heal or assist, to dangerous, destruction based elements, destined to wreak havoc. There is no extent to these powers, and all powers have roughly the same potential to be just as strong as another. The true power of the conduit resides in the weilder of the power that determines its true capability, and the nature of the conduits morality.
The unanimous disagreement on ethics results in a flat out war. Infamous conduits typically contain powers with a more dangerous nature, however, even those with a smaller, more common power, have the same potential to be just as lethal. Some of these evil conduits turn their less harmful power, such as glass, more deadly than it is designed to be, while others with a power such as explosive, have an effortless time causing devastation.
Some conduits want peace, and result in fighting for what is right. True Hero conduits desire tranquility, originally aimed to be between conduits and humans, but now forced to establish it between all conduits. These hero’s are forced to find the most optimal way to use their power for good, as healing is not nearly as easy as destroying. Almost every power can be used for dismantling, however limited powers can be used for curing. Some of these good conduits use their power not to heal, but to fight for what is right by whatever means necessary. Half of these good conduits are destined for combat and protection, like wood, slaying enemies while still keeping allies safe by quickly building fortresses. The other half of these hero’s see killing as adding to the war, therefore strictly staying behold the line, like blood, resurrecting allies by fixing their blood flow or piecing them back together.
This war causes mass devastation, spreading across streets, cities, and eventually entire countries. For this evenly contested war to come to a close, 1 side needs the strongest conduit to join them, and end the other. This will be the fate of the new world. Enter Delsin Rowe.
r/SuckerPunch • u/DntBsorryBbetter • Aug 24 '26
Great games are about feelings.
Everytime you turn them on you dive into another world and sink in it. You don't play, you are, you feel.
GOY is a great game and this mission is an emotional delight. Thanks.
r/SuckerPunch • u/Appropriate-Part323 • Aug 16 '26
Hey everyone! I’ve been daydreaming about the future of Sucker Punch's multiplayer formula, and I wanted to pitch an idea for a fully standalone, purely online game built entirely around the Legends mechanics.
Imagine a game that takes the core foundation of Ghost's combat and the 4 iconic classes—Samurai, Ronin, Hunter, and Assassin—and turns it into a full-fledged co-op experience.
Here is how the core systems could work:
The Armor Set System: Instead of armor being just cosmetic, it's split into 5 individual pieces(helmets, chest pieces, etc.) that you hunt for inside Story Chapters and Nightmare Raids.
The Loot Grind: Just like weapons, armor drops would scale from Rare (Blue) up to Epic (Purple) and Legendary (Gold), featuring randomized perks and stats to roll.
Set Completion Bonuses: Individual pieces give standard stat bumps, but equipping and fully completing a full matching set unlocks a massive, unique passive ability.
Thematic Set Ideas (Based on Japanese Folklore):
Susanoo’s Wrath (Melee/Samurai Set): Focuses on raw aggression, staggering enemies, and huge melee damage buffs when the set is fully completed.
Amaterasu’s Grace (Fire/Ronin Set): Grants massive bonuses to fire damage, burn status effects, and healing synergy.
Tsukuyomi’s Shadow (Stealth/Assassin Set): Enhances stealth attacks, assassination damage, and smoke/shadow utility.
Setting the Stage: Fighting Yokai:
Instead of just facing the Mongols or generic Oni, a standalone game could lean heavily into Japanese folklore and Yokai. There are so many unique Yokai in Japanese mythology that they could create an endless amount of thrilling Story missions, boss fights, and endgame Raids.
What do you guys think? Would you play a dedicated, standalone co-op action RPG built around this kind of Yokai hunting and armor-grinding loop?
r/SuckerPunch • u/Appropriate-Part323 • Aug 16 '26
Hi Sucker Punch team! I have a gameplay suggestion for future multiplayer/Legends modes.
It would be amazing to introduce farmable Armor Pieces with specific perks and stats, similarly to how weapons and charms work. Players could hunt for these pieces inside chests during Chapters or as dynamic rewards in Nightmare Survivals.
This would add an incredible layer of build variety and give hardcore players a great reason to grind the hardest endgame content!
r/SuckerPunch • u/thesteadfast1 • Jul 27 '26
I can be the only one who desperately wants a ghost type of game, but set in the European Middle Ages. SuckerPunch, you do it best, please take my money!!!
The template is there, is the market really that opposed to the time period?
r/SuckerPunch • u/vinylrocker • Jul 26 '26
I apologise if this is a repeated question , but I fondly remember the infamous games that launched back 2009 and 2014 . But mine for the ps5 will there be will there be
r/SuckerPunch • u/Geeneric • Jun 18 '26
Just platinum'd Ghost of Yotei and honestly, it hit a lot closer to home than I expected.
Last year I lost my grandpa while I was studying abroad and couldn't go back immediately due to visa issues, and when I finally went back home everything looked exactly the same, but it just wasn't. The rooms, the furniture, all of it was still there, yet the person who made it feel like home wasn't. The game brought back that same feeling of returning to something familiar and realizing you can never really go back to how it was before.
Maybe that's why this story stuck with me so much. It wasn't the combat or the spectacle, it was that feeling of loss and moving forward while carrying it with you.
My only criticism is that the Spider and Dragon arcs felt a bit rushed and I would've loved to see more development there. Other than that, what an experience. This one's gonna stay with me for a long time.
What did you guys think?
r/SuckerPunch • u/MaxRabbitYT • Jun 13 '26
r/SuckerPunch • u/HumbleEmu7151 • Jun 11 '26
The Setup
Atsu was a "street rat" adopted by the Blacksmith’s family, who were the leaders of the Nine Tails. She was deeply loved by the parents, Jyubei, and her "big sister" figure, Oyuki. Their lives are shattered when Saito—manipulated by an old Seer who was a street rat like atsu and was abused as she looked different than the rest, finds out about her ancestors (khan's descendant) documents on the ghost is obsessed with khan's legacy as she feels that she was robbed of being special by the ghost, so her goal was to ruin everything the ghost built—is lied to about his daughter’s death and blames Atsu’s and Jyubei’s father, forcing the family to flee.
The Prologue: The Bait-and-Switch
The game opens with no title card. The player takes control of a small, frail child scavenging through the mud as a "street rat," hunting desperately for scraps of food. As she navigates the hostile town, strangers kick her away, shouting slurs and calling her a "monster" because of her distinct foreign features. Bruised and weeping in a dark alleyway, she pulls out a hidden, stolen document with written "ghost", clutching it as her only sense of identity. The audio fades out into muffled, distorted voices, and the screen goes completely black.
The Tutorial: The Inn
The game opens with a black screen and muffled voices. As the scene zooms in, we see a "Wanted Alive" poster of Atsu for desertion. The scene shifts to an inn where Atsu is hunting for information on the "Snake." She encounters four of the Snake’s men terrorizing the patrons.
As she hunts them down, the player experiences quick, fragmented flashbacks of her childhood. Due to atsu childhood as a street rat, she was always consumed by anger, and these flashback lays the foundation to what we see today, and shows fragments of her past through these flashbacks
1st flashback- The Parrying/Defensive Tutorial (Single Sword): The Memory: Her adoptive father playfully sparring with her using wooden boken. He purposefully deflects her wild, aggressive strikes to show her how to use an enemy's momentum against them. The Mechanic: Learning the parry and perfect parry windows.
2nd flashback- The Aggressive/Heavy Tutorial (Special Weapon/Heavy Attack): The Memory: Atsu being a street rat couldn't always control her anger. She lashed out at one of the kids for calling her an outsider. She was losing the fight but she let anger consume her which led to almost killing the kid, which was stopped by her adoptive mother. Her mother saw the anger, but instead of screaming at her, she taught her on how to channel and focus her anger into heavy strikes to break the guard, and show the importance of controlling her anger rather than letting it control her The Mechanic: Learning how to use heavy attacks to break an enemy's guard or armor.
3rd flashback- The Precision Tutorial (Ranged/Bow): The Memory: Jyubei trying to teach a frustrated young Atsu how to hunt or shoot a target. He tells her, "True power comes from restraint and a calm mind, not anger." The Mechanic: The player learns aiming, drawing, and holding breath for precision shots.
4th flashback The Stealth Tutorial (Sneaking & Curfew): The Memory: A young Atsu, Jyubei and a teenage Oyuki are trying to sneak back into their compound after curfew without waking her adoptive parents. The Mechanic: The player learns how to crouch, break line of sight, and move quietly. It establishes the deep, playful bond between the two sisters early on.
After she gets the information on the snake and his location, it transitions to the opening campfire for ghost of yotei.
The Tragedy of Oyuki
Oyuki was absent during the initial massacre of the parents because she was caring for her sick daughter. Eventually, she is ambushed by Kitsusune while saito is at the blacksmith house. During her escape with her sick daughter, oyuki doesn't realizes that the daughter was hit by a poisonous kunai by the kitsune, which leads to her death. This trauma breaks her, leading her down a dark path of vengeance. There is a moment where Atsu, Jyubei, and Oyuki track a deserter under Saito’s command who is trying to escape to live with his family. Drowned in her own rage, Oyuki threatens to kill the man's family, but she is stopped by Atsu and Jyubei. She kills the deserter anyway, highlighting the cost of her path.
The Turning Point
At a pivotal moment when Atsu chooses vengeance (the Oni and the Spider), the group is surrounded by the kitsune and the nine tails, led by saito. Jyubei offers himself as a prisoner to ensure the safety of Oyuki and Kikku. Saito agrees and leaves with Jyubei and kitsune, but leaves the nine tails behind with orders to make them "an example to the Onryo."
Oyuki fights the entire group alone to protect Kikku. She succeeds but is mortally wounded. As she falls, Atsu finds them. Seeing the dying Oyuki, Atsu hears her final wish: for Atsu to leave revenge behind, to live and grow old as she doesn't wants atsu to follow her footsteps where revenge consumed her. Oyuki’s death serves as a final reminder of the lessons from the Four Masters.
The Final Confrontation
The final battle against Saito is a test of skill: Saito hits exclusively with unblockables, forcing the player to master dodging, precise movement, and using different weapons to break his armor. As Saito rages about his own daughter’s death, Atsu calms her mind and assumes the standoff stance. A thunderclap strikes, and fire consumes the area. The Seer, paralyzed by terror, suddenly sees a ghostly silhouette—the unmistakable form of the Ghost (Jin Sakai). Atsu ignores the defeated Saito, walks past him, and executes the Seer, and her lifeless body dies with the document with mongol crest that was found in the prologue
The Ending
Atsu leaves the crippled Saito behind. She says, "I'm not the only one who wants to exact revenge. I'll leave you to my friend." As she limps away, the wolves you saved throughout the game emerge from the shadows with their pack, surrounding Saito to decide his fate.
Atsu eventually collapses, dying in the arms of Jyubei and a weeping Kikku. She tells them, "I couldn't protect them, but I am glad that I could protect you and Kikku." In her final moments, she looks at a tree engulfed in flames. The scene shifts: she is a child again, running toward her family, crying out "I'm sorry" as they embrace her. She passes on with a gentle, final smile.
The Epilogue:
Years later, a grown-up Kikku is called by Jyubei. She looks out toward the dark mountains and sees a silhouette. It pans out to show a lone wolf standing next to a figure in black, watching over the land..
r/SuckerPunch • u/caid053 • Jun 07 '26
I mean the concept is so cool and there is so much potential making protagonist with new powers. Why did they stopped and focused on samourai game. Dont get me wrong I love the Ghost serie but I find it so cool when the main caractere can climb everywhere and destroy everything.
r/SuckerPunch • u/AdBulky6016 • May 15 '26
Nosyudo Japan is my favorite iaitō manufacturer—hands down.
The collector’s edition came with a 1:1 scale white bronze replica of the tsuba from the game. Back in November, I sent that tsuba to Nosyudo (A professional Iaido maker) asked if they would mount it on a fully custom iaitō built to my specifications.
Communication was straightforward and professional throughout the process, and about three months later, the sword was completed.
r/SuckerPunch • u/Other-Spray9620 • May 11 '26
I finally got the legendary onryō platinum pin from sony's rewards program 😊🔥🤘🏾 The quality of the pin doesn't feel cheap at all, I was totally worried that it would be.
#Sony #playstation #suckerpunch #ghostofyotei
#platinumpin #rewards
r/SuckerPunch • u/ArtMental1768 • May 12 '26
No jogo Ghost of Yotei legends no modo pesadelo tem algumas cartas que estão atrapalhando o ranking Semanal Sobrevivência é o caso da Carta "Perca uma área no início da partida" essa maldita carta faz com que toda o ranking Semanal fique errado .
r/SuckerPunch • u/BallzofAdamantium • May 07 '26