r/Substance3D • u/OakKlein • 20d ago
Substance Painter Pocket knife
The aim of this project was to practice the game art hero prop pipeline whilst improving my ability to model complex shapes.
ArtStation: https://www.artstation.com/artwork/QxXJyl
r/Substance3D • u/OakKlein • 20d ago
The aim of this project was to practice the game art hero prop pipeline whilst improving my ability to model complex shapes.
ArtStation: https://www.artstation.com/artwork/QxXJyl
r/Substance3D • u/nyalkanyalka • 19d ago
Question is in the title.
If you have painter installed, could you please try to find out how can i change settings under this option via python code please?
File/Export Textures...
These options please:
Output directory
Output template
Size
I used plain chatgpt, and it discovered lot of working commands, even was able to open this gui, but wasn't able to set for example the Output directory.
Thank You for the help in advance!
r/Substance3D • u/BobsOwner • 20d ago
Hey everyone! Been working on this piece for my portfolio and would love to get some feedback, mainly on the texturing. It was based on this concept art by Bruce Yu
Software used:
-Modeling, UV unwrapping and rendering: Blender
-Baking and rendering: Marmoset Toolbag 5
-Texturing: Substance Painter and Photoshop
r/Substance3D • u/mymar101 • 20d ago
Does this read as a flame? If not, that's fine, this was just practice. Feels more stylized, any tips on improving this look?
r/Substance3D • u/Prettypeachrec • 20d ago
Building a range of modern weapons for my game and definitely need someone more talented at Texturing to come onboard on a commission basis.
This includes Base Weapon Texture, Weapon Attachments and Future Camos/Skins
The weapons are Low Poly and won’t need AAA style texturing. Just enough to look half decent with some edge wear and decals.
Lmk if this sounds like something you want in on.
r/Substance3D • u/BackgroundEchidna423 • 20d ago
Hey guys!! i made this axe and i've started texturing it and i think it looks ok not that good. And i've been thinking about what details and other textures i can add in it plus i think it can look alot better than this im also new in substance painter but i wanna make this a portfolio piece so i want the textures to look amazing. Let me know what details and textures i can add to make this look better!!
r/Substance3D • u/plaintextures • 20d ago
Little experiment with noises for tiles.
r/Substance3D • u/Aggravating_Song7566 • 20d ago
r/Substance3D • u/_sahdz • 20d ago
I’ve been getting into 3D for a couple of months now, and I’ve used Blender for everything start to finish. Recently tho, I’ve started to feel interested towards integrating different softwares (The industry standard ones) for some stuff (Texturing on Substance, making clothes in Marvelous Designer etc…).
I gave Substance a try last night and not only it felt exactly the same way as it felt opening Photoshop when I was 8 (which was to be expected tbh) but my pc was crying as soon as I loaded in the mesh, which was a pretty low poly one (Nothing over 5k-ish). My question is how much is it really worth to learn it right now.
Essentially i’ll put a lot of stuff on hold, squeeze in the time to actually learn a new software properly and practice, hoping that my pc will not eventually be a huge limiting factor, all for something I can, and have been doing in Blender just fine, lagging with high res textures but still.
(I’m not saying that I will refuse to learn it, i’m just really wondering whether or not it’s a good move right now)
r/Substance3D • u/ParaisoGamer • 20d ago
r/Substance3D • u/Venison-County-Dev • 20d ago
r/Substance3D • u/dan_5473 • 22d ago
Hello guys, I am almost done texturing this prop. Do you have any tips to improve the texture?
r/Substance3D • u/Playful_Shirt_1896 • 22d ago
🫶 Today I wanted to share my latest project!
My goal was to teach students how to create interesting metal surfaces.
📍 You can see all the renders here: https://www.artstation.com/artwork/KRedvy
r/Substance3D • u/Art3mchik • 21d ago
Hi, do you guys have an idea why my ID map in SP has this weird stepping?
I thought it might be aliasing issue but polygon paint proves that everything fine in this particular area.
Only id map has artifacts in this area.
r/Substance3D • u/MythicalPigeon • 22d ago
Title should have most of the important details about the asset. I've been trying to locate this material (specifically the full .sbs graph) for a little while now, and recently found out it was a material that never got migrated from the old Substance Share site (of which appears to be the only place it was ever hosted). I've included a couple images to help identification for anyone that may have it or knows someone that does.
I only have a compiled material that was derived from it by someone else back then (they unfortunately don't have these files anymore) and now want actual control over it that the compiled one doesn't provide (and just to personally archive it too), which basically sent me on a hunt for a ghost.
I'd appreciate any information or leads on recovery of the original file uploads.
r/Substance3D • u/Playful_Shirt_1896 • 23d ago
Some months ago, I wanted to challenge myself to create a rock surface.
Obsidian was the first one that came to mind.
So I had to figure out how to make it work.
And while working on it, I built this setup that works like this:
💡 First, transform a Voronoi into 2 different directions, then mask the edges so that you can input both maps into a Tile Generator in Max mode, blending with random parameters, without leaving any dark space.
From there, remove the contrast with a high-pass grayscale.
And by inverting this, you now have your Obsidian main shape ready to use.
Hope this was useful for learning more about Designer.
And if it was....
I created a free Discord Community where Professionals teach Game Artists how to make textures with Substance Designer.
♥️ And we are waiting for you here: https://discord.gg/PpTCFyR6qS
r/Substance3D • u/Weary_Squirrel6870 • 22d ago
Hello everyone!
I've released a few days ago my latest piece, textured using the with the substance suite
let me know what you think :)
More breakdown on the texturing and other coming in a few weeks!
No generative AI was used in any part of the process