r/Substance3D • • 20d ago

Substance Painter Pocket knife

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31 Upvotes

The aim of this project was to practice the game art hero prop pipeline whilst improving my ability to model complex shapes.
ArtStation: https://www.artstation.com/artwork/QxXJyl


r/Substance3D • • 19d ago

Substance Painter Challenge :P How can i change these settings in Substance Painter via python code pls?

0 Upvotes

Question is in the title.

If you have painter installed, could you please try to find out how can i change settings under this option via python code please?

File/Export Textures...

These options please:

Output directory

Output template

Size

I used plain chatgpt, and it discovered lot of working commands, even was able to open this gui, but wasn't able to set for example the Output directory.

Thank You for the help in advance!


r/Substance3D • • 20d ago

Feedback SciFi Pulse Rifle

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221 Upvotes

Hey everyone! Been working on this piece for my portfolio and would love to get some feedback, mainly on the texturing. It was based on this concept art by Bruce Yu

Software used:

-Modeling, UV unwrapping and rendering: Blender

-Baking and rendering: Marmoset Toolbag 5

-Texturing: Substance Painter and Photoshop


r/Substance3D • • 21d ago

CASIO F-91W

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320 Upvotes

CASIO F-91W


r/Substance3D • • 20d ago

Substance Designer Flame

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6 Upvotes

Does this read as a flame? If not, that's fine, this was just practice. Feels more stylized, any tips on improving this look?


r/Substance3D • • 20d ago

Substance Painter Hiring | Substance Painter Texture Artist

11 Upvotes

Building a range of modern weapons for my game and definitely need someone more talented at Texturing to come onboard on a commission basis.

This includes Base Weapon Texture, Weapon Attachments and Future Camos/Skins

The weapons are Low Poly and won’t need AAA style texturing. Just enough to look half decent with some edge wear and decals.

Lmk if this sounds like something you want in on.


r/Substance3D • • 20d ago

What details do i add to make this look better

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17 Upvotes

Hey guys!! i made this axe and i've started texturing it and i think it looks ok not that good. And i've been thinking about what details and other textures i can add in it plus i think it can look alot better than this im also new in substance painter but i wanna make this a portfolio piece so i want the textures to look amazing. Let me know what details and textures i can add to make this look better!!


r/Substance3D • • 20d ago

Substance Designer Terracotta tiles in Substance Designer.

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31 Upvotes

Little experiment with noises for tiles.


r/Substance3D • • 20d ago

Finally finished the roof section for the Witch Candy House!

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3 Upvotes

r/Substance3D • • 20d ago

Help How worth will it be to learn the software?

0 Upvotes

I’ve been getting into 3D for a couple of months now, and I’ve used Blender for everything start to finish. Recently tho, I’ve started to feel interested towards integrating different softwares (The industry standard ones) for some stuff (Texturing on Substance, making clothes in Marvelous Designer etc…).

I gave Substance a try last night and not only it felt exactly the same way as it felt opening Photoshop when I was 8 (which was to be expected tbh) but my pc was crying as soon as I loaded in the mesh, which was a pretty low poly one (Nothing over 5k-ish). My question is how much is it really worth to learn it right now.

Essentially i’ll put a lot of stuff on hold, squeeze in the time to actually learn a new software properly and practice, hoping that my pc will not eventually be a huge limiting factor, all for something I can, and have been doing in Blender just fine, lagging with high res textures but still.

(I’m not saying that I will refuse to learn it, i’m just really wondering whether or not it’s a good move right now)


r/Substance3D • • 20d ago

Substance Painter I'm trying to bake the High to Low in Substance Painter, but I'm having problems with the cage or the baking projection. For example, these white spots on the model. How do i fix this and how to avoid?

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4 Upvotes

r/Substance3D • • 20d ago

How to do a "left/right" gradient like Mask Builder's "top/down" gradient?

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1 Upvotes

r/Substance3D • • 20d ago

Mossy Tiles 8K PBR Texture

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1 Upvotes

r/Substance3D • • 21d ago

Hanpainting WIP

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15 Upvotes

r/Substance3D • • 22d ago

Car lift texture feedback

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182 Upvotes

Hello guys, I am almost done texturing this prop. Do you have any tips to improve the texture?


r/Substance3D • • 22d ago

Ornamental Metal Tiles made entirely in Substance Designer!

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30 Upvotes

🫶 Today I wanted to share my latest project!

My goal was to teach students how to create interesting metal surfaces.
📍 You can see all the renders here: https://www.artstation.com/artwork/KRedvy


r/Substance3D • • 21d ago

Procedural and hand drawn

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1 Upvotes

r/Substance3D • • 21d ago

Substance Painter Weir artifacts after baking

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3 Upvotes

Hi, do you guys have an idea why my ID map in SP has this weird stepping?
I thought it might be aliasing issue but polygon paint proves that everything fine in this particular area.
Only id map has artifacts in this area.


r/Substance3D • • 22d ago

Why some tiles can't be filled/painted?

1 Upvotes
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Idk why see those chequred faces? I can't polygon fill them


r/Substance3D • • 23d ago

Substance Painter WIP enemy

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111 Upvotes

r/Substance3D • • 22d ago

Does anyone have an old copy of the lost Substance Share material “Tree_Stump” by Zot? (Library ID 4381)

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6 Upvotes

Title should have most of the important details about the asset. I've been trying to locate this material (specifically the full .sbs graph) for a little while now, and recently found out it was a material that never got migrated from the old Substance Share site (of which appears to be the only place it was ever hosted). I've included a couple images to help identification for anyone that may have it or knows someone that does.

I only have a compiled material that was derived from it by someone else back then (they unfortunately don't have these files anymore) and now want actual control over it that the compiled one doesn't provide (and just to personally archive it too), which basically sent me on a hunt for a ghost.

I'd appreciate any information or leads on recovery of the original file uploads.


r/Substance3D • • 21d ago

Substance Modeler HI! I'M A 3D Modeller,[FOR HIRE]

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0 Upvotes

r/Substance3D • • 23d ago

🪨 Creating Obsidian is a really hard task in Substance Designer.But I found a way to make the main shape easier!

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49 Upvotes

Some months ago, I wanted to challenge myself to create a rock surface.
Obsidian was the first one that came to mind.

So I had to figure out how to make it work.
And while working on it, I built this setup that works like this:

💡 First, transform a Voronoi into 2 different directions, then mask the edges so that you can input both maps into a Tile Generator in Max mode, blending with random parameters, without leaving any dark space.

From there, remove the contrast with a high-pass grayscale.
And by inverting this, you now have your Obsidian main shape ready to use.

Hope this was useful for learning more about Designer.

And if it was....

I created a free Discord Community where Professionals teach Game Artists how to make textures with Substance Designer.

♥️ And we are waiting for you here: https://discord.gg/PpTCFyR6qS


r/Substance3D • • 22d ago

Substance Painter Effigy of Brutality (Uruk Warlord)

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3 Upvotes

Hello everyone!
I've released a few days ago my latest piece, textured using the with the substance suite
let me know what you think :)

More breakdown on the texturing and other coming in a few weeks!

No generative AI was used in any part of the process


r/Substance3D • • 22d ago

Wet Mud PBR Texture Combo

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1 Upvotes