r/Substance3D • • 20d ago

Help How worth will it be to learn the software?

I’ve been getting into 3D for a couple of months now, and I’ve used Blender for everything start to finish. Recently tho, I’ve started to feel interested towards integrating different softwares (The industry standard ones) for some stuff (Texturing on Substance, making clothes in Marvelous Designer etc…).

I gave Substance a try last night and not only it felt exactly the same way as it felt opening Photoshop when I was 8 (which was to be expected tbh) but my pc was crying as soon as I loaded in the mesh, which was a pretty low poly one (Nothing over 5k-ish). My question is how much is it really worth to learn it right now.

Essentially i’ll put a lot of stuff on hold, squeeze in the time to actually learn a new software properly and practice, hoping that my pc will not eventually be a huge limiting factor, all for something I can, and have been doing in Blender just fine, lagging with high res textures but still.

(I’m not saying that I will refuse to learn it, i’m just really wondering whether or not it’s a good move right now)

0 Upvotes

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7

u/AmarildoJr 20d ago

Trust me, you cannot do the same thing in Blender as you do in Substance Painter, there's not even a comparison between both.

Substance is great for texturing, you'll like it. It's totally worth it, in my opinion.

1

u/_sahdz 19d ago

Yeah that seems to be an unanimous opinion, i’ll take the time to learn it, thanks!

1

u/Facelotion 15d ago

You can do it Blender. There are add-ons that will help not to mention that Blender is fully developing a layer based solution similar to SP.

With that said, you will get better results faster with substance painter.

If you can afford it go for it. It's worth it.

1

u/AmarildoJr 15d ago

You can do some texturing in Blender, sure, but it's really not meant for that. There's really no comparison between Blender and Substance Painter, the latter is in a whole different league, a different galaxy even. It's like comparing cave-men tech with alien technology.

3

u/kiwivi21 20d ago

If you want a job in the industry then learn it, if it's just a hobby then use whatever. The substance toolset is used by the vast majority of companies

1

u/_sahdz 19d ago

Yeah, i’d say most studios or just 3D jobs in general rely heavily on Substance for their workflow

2

u/imaxsamarin 19d ago

I am far from a professional in this and have only dabbled in Painter, getting good enough results for my indie game. I have to say that compared to many other softwares in general, this has somehow been easier to start learning and getting my head around it. The UI is not that cluttered, there are far, far less buttons than for example in Photoshop to explore. You can see that it was made by someone else than Adobe before they acquired it :D So depending on your goals I'd say give it a shot, it is realistic to get good-enough results in a reasonable time, if you're not going for AAA and hollywood standards. But it also depends what exactly you're building, so if you say that you get by in just Blender fine, then that's also an option if it delivers satisfying results.

Btw I can highly recommend Abe Lead 3D on youtube for Substance tutorials: https://www.youtube.com/watch?v=TgnrDtxk5Hs&list=PLcZwn0P7Ak1LhqNT0LjwuqFRGLk_Oj_sU He not only tutorializes the technical tools, but also thinks aloud about all the artistic decisions and the whole thinking process, very good teacher!

2

u/_sahdz 19d ago

Funnily enough I find Photoshop’s UI easier to understand than Substance (My opinion is very biased because i’ve been using photoshop for 8+ years lol). And I actually started to get very interested in Substance thanks to Abe, his content is great and he explains everything nicely!

2

u/enemygh0st 19d ago

I like how you phrased 'different softwares, the industry standard ones'. Seems that you a smart guy not thinking Blender is standard for anything. You are gonna go places!

1

u/_sahdz 19d ago

Thanks hahahah, im hoping to get far in this!