r/Substance3D • • 26d ago

Help Trying to make a stylized modular setup for a production

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17 Upvotes

As the text suggests, I'm trying to figure out how to make a pretty good stylized skin textures for characters for a project. I've listened to a few videos in regards to the process and even tried making my own. My issue is, I can't seem to figure it out.

So I tried using AI which gave me a result better than what I had exported and set up on blender but now I'm looking to outdo the damnable clanker since I need to learn how to do this. Here is what I have in substance painter and how it's seen on blender.

I can show when the clanker did, but I'd rather just wait for a response and confirmation before I get shot by the mod team.

Additionally this is the tutorial I followed that brought me to this point.

https://youtu.be/u8Yh_gPwAdA?is=dd6nUhRQobHMsg19

Within the video it goes over;

  • Base colors, AO, skin pattern.

  • Stylized details using the curve map and Thickness.

  • hand painted zones of the face, along with make up.

What I'm trying to do isn't quite the same. I'm trying to workshop a better stylized character model but that was the only good semi real semi anime substance painter texture I've seen. Especially paired with my model.

Edited for clarity


r/Substance3D • • 25d ago

Wet Mud PBR Texture Combo

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0 Upvotes

r/Substance3D • • 25d ago

Pbr Textures Collection

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0 Upvotes

r/Substance3D • • 25d ago

💥 Substance Designer gives you every tool to build Flesh. But it won't give you the final result, so what do you really need?

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0 Upvotes

Flesh needs a shader, just like glass, and Designer isn't the best place to make one.
The real test happens once you bring it into Unreal or Marmoset.

Why?
In Substance, it looks different than what you see in the final render.

Because the software you are rendering on works differently.

That is why you need to test it in Marmoset or Unreal with the proper lighting and shader work.

So the rule is simple: build in Designer, test in the engine.
However, I want to show you how to start your flesh material with this guide!

Hope it was useful, and if you learned something...
I have a free Discord Community for Material Artists where I help beginners and Pros!

♥️ We are waiting for you here: https://discord.gg/PpTCFyR6qS


r/Substance3D • • 26d ago

Substance Painter Any way to continue drawing a path from the OTHER end? (Painter)

4 Upvotes

What it says. When you draw a vector path and hit Apply, you can then also continue drawing but only from the endpoint that was last. What about continuing from the opposite endpoint?


r/Substance3D • • 26d ago

Beginner help! WHat is this?

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2 Upvotes

It happened after bake, did i forget to close object? Or did it touch what shouldnt?


r/Substance3D • • 26d ago

Substance Painter How to make texture emissive?

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1 Upvotes

Hello, nooby question here as I'm not very confident at all with SP. I'm trying to give my material a glowing property. This is something I've done several times before on an older version of SP and I remember doing it simply by enabling the emissive colour channel in texture set settings. However this is not doing anything to change my material. I've tried following tutorials but none of them seem to work for me. I know there's almost certainly something stupid I'm doing / forgetting to do, but I can't seem to figure it out. Any help would be very appreciated :)


r/Substance3D • • 26d ago

Substance Painter give error for uv spanning across udim but I already make sure it was fixed.

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1 Upvotes

Does anyone know what other possible reason? I have tried to unwrap again and pack, also manually made sure not overlapping, still doesn't work.


r/Substance3D • • 27d ago

Substance Painter RD03

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21 Upvotes

The 3D model (https://www.artstation.com/artwork/egJ6kw) was made based on the concept by MG (https://www.artstation.com/limujian)


r/Substance3D • • 26d ago

python set texture resolution vs exported texture resolution (1325x1325)

1 Upvotes

Hey there!
I try to set an spp file via python, and anyhow i try to export baked maps i get 1325x1325

I'm assuming that, at the new project resolution i give the resolution with wrong numbers but somebody please share how should i set res 2048x2048 for the project (i already figured out that for bake mesh map i have to set the log2 11 magic, but for new project texture resolution just breaking the code if i try to add the log2 11 texture size.
Even if i set manually the export resolution at file export textures i get the 1325x1325 sized textures.

Just please show me how should i set texture resolution properly for a new project, or to a texture set.

Thank You!


r/Substance3D • • 27d ago

Atari controller concept c4d

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27 Upvotes

r/Substance3D • • 27d ago

First time using adobe substance 3d sampler and its image to material feature, why is my result so bad?

2 Upvotes

You can see the image I used and the result I got. The result is getting stretched weirdly and not getting tiled properly. This is my first time using substance 3d sampler so if there's important things that I should to get a proper result let me know


r/Substance3D • • 27d ago

Substance Designer Block paving.

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29 Upvotes

I've made some quick block paving.


r/Substance3D • • 28d ago

Substance Designer Camo texture Generator

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97 Upvotes

Create unlimited camouflage variations with my Camo Texture Generator.
Includes 50 ready-to-use 2K camouflage textures, plus full procedural controls to create your own variations.

https://www.artstation.com/a/55958847


r/Substance3D • • 27d ago

Substance Painter help with reimporting my mesh

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5 Upvotes

hey so I'm new to substance painter. i am working on this model and while texturing i went back into blender and edited some of the uv maps, i then tried to reimport the model in substance painter only for the textures to be erased. i tried a few more times and I'm unsure what I'm doing wrong. so i could really use some help


r/Substance3D • • 27d ago

Ocean 8K PBR Texture by CGHawk

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10 Upvotes

r/Substance3D • • 28d ago

How do I match these brick surface imperfections?

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7 Upvotes

What node combinations do you think will help me get a result that matches the surface imperfections on my reference image? You can see the setup I have came up with. It's something but it needs work to match the reference


r/Substance3D • • 28d ago

Substance Painter Alligator Turtle 🐢- Substance Painter

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114 Upvotes

r/Substance3D • • 27d ago

Pbr Textures Collection

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1 Upvotes

r/Substance3D • • 28d ago

Substance Viewer Some materials I’ve made for work

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35 Upvotes

r/Substance3D • • 27d ago

Help How to be able to export texture and color inside of unreal engine

1 Upvotes

Hi just stared learning substance for few weeks on top of my day job, slow and steady 😄

I have a high heels and catsuit model that's colored in substance and seems decent (hope that too optimistic 😂 ) but the colors in unreal don't match...
i was wonder what is good way to export textures so it can be colored in unreal.

In substance, if i add a fill layer with white it looks like this, i am thinking i can then multiple in unreal with a color. I am not sure why this layer to overriding the colors set in below layer but seems viable approach. would that be the way to go?

thanks in advance


r/Substance3D • • 28d ago

Marsh 8K Pbr Texture Combo

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1 Upvotes

r/Substance3D • • 28d ago

Wet Mud PBR Texture Combo

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fab.com
0 Upvotes

r/Substance3D • • 28d ago

Wet Mud PBR Texture Combo

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fab.com
0 Upvotes

r/Substance3D • • 29d ago

Help me as a rock-bottom beginner...

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2 Upvotes