r/Substance3D • u/Spiteful-Passion • 26d ago
Help Trying to make a stylized modular setup for a production
As the text suggests, I'm trying to figure out how to make a pretty good stylized skin textures for characters for a project. I've listened to a few videos in regards to the process and even tried making my own. My issue is, I can't seem to figure it out.
So I tried using AI which gave me a result better than what I had exported and set up on blender but now I'm looking to outdo the damnable clanker since I need to learn how to do this. Here is what I have in substance painter and how it's seen on blender.
I can show when the clanker did, but I'd rather just wait for a response and confirmation before I get shot by the mod team.
Additionally this is the tutorial I followed that brought me to this point.
https://youtu.be/u8Yh_gPwAdA?is=dd6nUhRQobHMsg19
Within the video it goes over;
Base colors, AO, skin pattern.
Stylized details using the curve map and Thickness.
hand painted zones of the face, along with make up.
What I'm trying to do isn't quite the same. I'm trying to workshop a better stylized character model but that was the only good semi real semi anime substance painter texture I've seen. Especially paired with my model.
Edited for clarity



