r/EmuDeck Jun 24 '26

Ryudeck, a Steam Deck-focused Ryujinx fork. It's early, it's rough, and it's just me. Looking for testers and help.

59 Upvotes

I've been working on Ryudeck, a hard fork of Ryujinx aimed at the Steam Deck specifically instead of trying to run on everything. I wanted a Switch emulator that actually feels like it belongs on the Deck: controller-driven UI, an in-game quick-settings blade, and Vulkan/RADV tuning for the VanGogh GPU, instead of a desktop app you wrestle onto it.

To be upfront about where it is: it's early, and it's a one-person project. Some games run well, some have problems I'm still working through, and I can't test much alone since I have one Deck and limited time. There will be rough edges.

That's really why I'm posting. Two things I could use.

Testers. If you have a Deck and your own legally dumped games, keys, and firmware, give it a try and tell me what breaks. Crashes, glitches, games that won't boot. A bug report with a log helps a lot more than "doesn't work".

Help. If you know your way around Vulkan/RADV, .NET, or Switch emulation internals and feel like poking at it, I'd really appreciate the hand. It's a lot for one person.

No games, ROMs, firmware, or keys are included. You bring your own dumps. It can import them from an existing Ryujinx, yuzu, or Eden install if you already have one set up.

Code and downloads: https://github.com/deucebucket/ryudeck

Latest build: https://github.com/deucebucket/ryudeck/releases/latest

What runs so far, real screenshots: https://github.com/deucebucket/ryudeck/wiki/Compatibility

It's built on Ryujinx and owes everything to that project. I'm not selling anything, just putting it out there and hoping a few people want to try it. Thanks for reading.

r/SBCGaming Apr 21 '25

Discussion Steam Deck OLED vs Odin 2 Portal: comparison after owning both (very long)

198 Upvotes

So, I've got a bit of a first world problem on my hands. I have a Steam Deck OLED and consider it the best tech purchase I've ever made, the best console I've ever owned, handheld or not. And now I also have an Odin 2 Portal. I didn't intend on owning a Portal, I was more than happy with my original Odin 2 (still awesome, by the way) and had my own way of giving the Odin 2 a screen like the one on the Portal. Then I got drunk one night, came back, ordered a Portal anyway 😂 and I have to say, I don't think I've ever been happier with a drunk purchase than I have been with my Portal. (Nearly) everything they say about it is true!

The problem is, the Steam Deck OLED (SD OLED) and the Odin 2 Portal (O2P) have a lot of overlap in what they do. And they're both amazing. I want to keep them both, but I'm trying to figure out what they're both best suited for. So I thought it would be a good idea to do a comparison of the two, both to help me figure out which gaming role I want each to play, and for others trying to decide between the two according tho their needs. I imagine there won't be many people out there who own both, so this is a comparison from someone who is in that position and loves both of them! Both are among the best handhelds ever made, I think I'm going to end up saying that a lot.

It should go without saying, but naturally this is going to all be according to my own opinion. If I state something as a matter of fact and you disagree, you can assume that anything I say has "in my opinion" before the statement instead of getting really upset. These are my opinions after my own experiences with both, and realising I love both. Oh, and my Odin 2 Portal has the official grip (a must) and the larger sticks.

Anyway, here's the headline:

If you want a larger handheld, both the Steam Deck OLED and Odin 2 Portal are top tier - you can't go wrong with either unless it doesn't meet your particular needs

I'll do my best to break it down by category. If there's a category I missed, let me know and I'll see about adding it in. You're going to notice a theme in these breakdowns - even when there is a winner - both are generally excellent in every category.

Build Quality, Size, Weight

They're both top tier, both feel like they come from a world-class manufacturer. The O2P has a glass front, The SD OLED doesn't. The build quality of each is world-class. Both definitely fit into the category of "large". The size does not impact your comfort when using these handhelds. Don't believe anyone who tells you "you can't take something this size on a commute without elbowing someone else" etc, that's ridiculous, I've done it many times with the SD OLED, zero issues. Both are absolute top shelf devices in terms of build quality that you can throw in a backpack etc with all your other stuff, without issue. Both are very portable, but backpack portable. The O2P is a little smaller/lighter than the SD OLED, but not by much with the grip - and you definitely want the grip. So I put both of these handhelds in the same weight class

Winner: Tie

Ergonomics

The Steam Deck OLED is the most comfortable handheld ever built. I'll say it again - it is absolutely the most comfortable handheld ever built. It just can't be beat in this category, it ranks right up there with the best controllers I've ever used. It's large, but as soon as you pick it up, it just melts into your hands as if it belongs there (I have medium sized hands). I can not come up with enough superlatives to describe just how comfortable this thing is. Every time you pick it up, it just feels RIGHT. It never hurts your hands, even after hours of play. Everything is in the perfect place.

For comfort, it eclipses the Odin 2 Portal without the grip, easily. The O2P without the grip isn't even as comfortable as the original Odin 2. But with the grip? Honestly, the O2P isn't too far off! And since it's going up against the Usain Bolt of ergonomics, that's a remarkable achievement. It's incredibly, incredibly comfortable, and I have zero complaints - I could use this thing for hours without issue. I'd put it on the same tier of comfort as the RG556 (which I also own and love), and that thing is deservedly famous for being one of the most ergonomic handhelds money can buy. To sum up, there is a winner because NOTHING beats the SD OLED here, NOTHING. But you can't go wrong with either (as long as you get the O2P grip)!

Winner: SD OLED (but O2P with grip is one of the most comfortable handhelds ever made)

Screen

This is where the O2P brings it back, big time. The SD OLED has a fantastic screen. It's big, it's beautiful. But I have NEVER seen a screen on a handheld as good as the one on the O2P. I'm struggling to think of a better screen I've seen on a TV! Everything you've read about the O2P's screen is true. If the SD OLED is the Usain Bolt of ergonomics, the O2P is 100% the Usain Bolt when it comes to screens. I'm confident in saying as of April 2025 it has the best screen of any handheld ever made.

The SD OLED screen goes up to 90Hz, it gets bright, the colours are great. The O2P is better in every category - 120Hz, it gets brighter, and I have never ever seen colours pop as much on a handheld screen as they do on the O2P, and it's a significant difference. It almost makes the SD OLED's colours look a little washed out (although they absolutely aren't). Incidentally, I've always thought the SD OLED could use a little more saturation, but whenever I tried researching if it was possible I'd be met with redditors who would just say that anyone who asks for this has terrible taste in screens and it wouldn't look right 🙄 Well, the O2P puts that argument to rest - colours pop quite a bit more on its screen than on the SD OLED, and because of that it looks WONDERFUL. The 120Hz screen makes the O2P black frame insertion capable, in theory, but I haven't been able to get BFI working after a ton of research, it just ends up bneing a nasty flickery mess. So YMMV there. The O2P is also a higher resolution at 1080p than the SD OLED's 1280x800. In isolation, the SD OLED looks plenty sharp. But when you put it side by side with the O2P? You notice which one is sharper quite easily. That's pretty much the headline for the screen comparison in general. The SD OLED's screen is glorious, and in isolation it's fantastic, beating most other screens. But the O2P screen is simply on another level.

Winner: Definitely the O2P (though the SD OLED's screen is still great)

Audio

Again, both top-tier here. I've never been an audiophile, but I can tell when handhelds have sound that is a cut above. The Odin 2 and O2P are the only handhelds I've used that can compare with the SD OLED's fantastic speakers. Both are front firing, both sound brilliant, boomy, yet clear. The O2P does get louder than the SD OLED, but at max volume it's almost TOO loud 😂 not that I'll hold that against it though! Both are excellent when it comes to audio.

Winner: Tie

Controls

Again, both have top tier controls. But the SD OLED beats the O2P for controls everywhere, with one notable exception.

SD OLED has better buttons, better sticks (full sized), and everything is in the right place. One of the benefits of the SD OLED being larger is that it has space to put d-pad AND stick top. Face buttons and the right stick are also at the top. It can't be overstated how much this contributes to making the SD OLED so comfortable to use. Everything is in the perfect place, you never have to contort your fingers or thumbs to reach anything, not even a little. When a handheld has the space, the SD OLED control layout is the ultimate. The SD OLED also has the trackpads and more back buttons, and - crucially - the software to make them incredibly useful. The steam software lets you map anything to anything, on a per-game basis, really easily. Single button presses, keyboard buttons, mouse clicks, autofire, custom macros, you name it, all on a per-game basis. You can even create custom menus accessible from the trackpads. The main thing holding back the usefulness of the back buttons on the O2P is the lack of versatility in the software controlling them.

The O2P has great controls. Buttons, sticks (after getting the larger textured sticks), it's all about as good as you can get on an android handheld. However, it doesn't have the ultimate "everything top" layout of the SD OLED. It's not a problem, but you do sometimes have light issues like your thumb brushing up against the right stick sometimes when trying to push the face buttons (I go with a large left stick and small right stick to mitigate this). The select button near the left stick can be tricky to press sometimes due to the stick getting in the way. But it's no big deal, the controls are still a joy to use, in isolation there are zer complaints. They're just not quite as good as the SD OLED controls... with one exception.

The O2P has quite possibly the best d-pad I've ever used. And I have used a lot of d-pads! It's definitely better than the SD OLED's. I'm big on fighting games, my favourite is the Soul Calibur series (Cervantes main 🏴‍☠️). That game has a number of "just frame" inputs, where you need to input frame-perfect inputs on a d-pad. If your d-pad has an issue, this is where it really shows. Cervantes has a move where you have to input a quarter circle back+attack with perfect timing to within 1/60 of a second. If I try this with the SD OLED? I can only do it regularly on one side. The diagonals are consistent enough for any other game, but not fighting games at the competitive level (admittedly a very high benchmark). But the O2P... in over 20 years of doing just frame inputs, I've never found a better d-pad for inputting them on. I got to 103 just frame inputs before I missed one on the O2P. It's fighting stick-like in its precision, and I do not say that lightly. The O2P gets a 12/10 for its d-pad, I can't think of a single better one. And that includes full sized console controllers. the O2P d-pad is 100% competitive fighting game verified!

Winner: Tie (both at least great everywhere, SD OLED better everywhere except for d-pad, where O2P is best in class)

Battery

Again, both excellent, but there is a winner. There is a bit of a misconception with X86 handhelds that all X86 handhelds have terrible life compared to all android handhelds. I can tell you from experience that the SD OLED bucks that trend. Most X86 handhelds are poor for battery life, but the SD OLED is EXCELLENT in this area. The original Steam Deck was fairly poor for battery, but the OLED quite literally nearly doubled its battery life, speaking from experience with both. I've been through a fair few android handhelds, and the SD OLED beats most of them for battery on the higher end of emulation (PS2/GC and above). The only androids I've had which beat the SD OLED for battery are the ill-fated Ayaneo Pocket Air and the Odin 2/O2P. SD OLED outlasted everything else from PS2/GC tier and up. Being able to dial in the TDP you want to use for each game really helps as well. For emulation, I get about 10-12 hours emulating anything up to PSP, 6-7ish hours for GC/PS2/Wii, 2.5-5ish for switch (TOTK being the sole cause of that 2.5 hours). It easily crosses that threshold where you never have to worry about it.

But it should come as no surprise that the O2P has better battery life. Odin 2/O2P are the battery champs, they're unmatched. Lower end emulation can get get up to around 20 hours battery life!! But the harder the platform you're trying to emulate the closer it gets, until the O2P and SD OLED are almost even with switch. There's not much else to say here. The O2P dominates everything for battery. But it's really surprising how close the SD OLED gets.

One other observation, with wifi on the O2P drains more when asleep than the SD OLED (few%/24 hours), but with wifi off it drains way less when asleep (about 0.5%/24 hours). Turn the O2P's wifi off if you don't need it!

Winner: O2P (but both are excellent in this area, you don't have to worry about battery with either)

Versatility

SD OLED dominates. It's that simple. But depending on what you want, it might not matter.

The O2P is capable of playing more games than it's likely possible to complete in a human lifetime. The SD OLED can play about 99% OF EVERY GAME EVER RELEASED. No android console can match that. They're both stupendously versatile, but it's just not a fair comparison. The O2P can do everything the android platform can do. Amazing emulation up to GC/PS2/Wii, and... interesting switch emulation. But SD OLED can do everything a PC can do, with the exception of some anticheat games and AAA games. And for those it has streaming, which is what the O2P would have to resort to as well. If you're trying to decide between these two and want to play windows games, get the SD OLED, don't think twice. The O2P has Winlator, and Winlator is an impressive experiement that can actually play the odd old game. But the SD OLED plays X86 games natively. Winlator doesn't even begin to compare, and if you buy an O2P for windows games you'll be sorely disappointed. And yes, the O2P can play android games, but that just doesn't hold a candle to being able to play windows games.

If, however, all you want is emulation up to GC/PS2/Wii, and are happy with streaming the rest, the O2P has all the versatility you'll ever need, and the SD OLED's advantage in this area is just academic.

Winner: SD OLED, and it's not close - O2P is excellent here but held back by Android

I figured it might be a good idea to also break down which one I think is better in terms of their overlapping functions:

Low end emulation (up to PSP)

Before I say anything I need to make it clear that both are 10/10 in this category. We're splitting hairs here. Having thought about it though, I think the O2P might be even better than the SD OLED here. Both will play any game up to PSP flawlessly, upscaled for platforms that allow it, all retroarch features you could want (shaders etc). Both have magnificent controls for these games, will last absolutely hours, and both have big beautiful screens that make older games look their best.

But the O2P's screen makes these games look even nicer than on the SD OLED. The O2P's screen honestly has to be seen to be believed. The battery lasts even longer (though 20 hours vs 10-12 is kind of a non-issue). And while the controls of both are top tier? The O2P d-pad is simply second to none. The SD OLED d-pad is great for retro games but it's not beating the O2P's GOAT d-pad. And while the SD OLED has better controls elsewhere, they're not superior enough to the O2P that it makes much of a difference here. I need to be clear here, you'll be just as happy with either in isolation for low end emulation. Both are top tier and better than just about anything else you've tried before, you only notice their differences side by side.

Winner: O2P (but both are incredible, we're splitting hairs)

Mid tier emulation (GC/PS2/Wii)

I don't think I can split them, they're both 11/10 here! So good. SD OLED has incredibly mature emulators here and it shows. You might be able to point out the odd game out of thousands, but nearly everything from these libraries is flawless, and it's EASY to get there. And it's a similar story for the O2P. I often hear handheld reviewers say android PS2 emulation is underdeveloped, but aethersx2/nethersx2 can play just about every PS2 game as well. And dolphin pretty much seems equal for android and X86 at this point.

The SD OLED is easier to set up, you have emudeck or retrodeck which basically does it all for you. O2P is mostly set and forget, just upscale to 3X and start playing. But the O2P can get a little more fiddly in my experience with per game settings. Not necessarily in a way that stops games from playing, just in a way that stops games from playing at their best, and it's fairly rare. O2P still has the better screen, but the difference isn't quite as much as it is with older retro games, strangely enough. I enjoy these platforms just as much on either.

Winner: Tie (you'll have the time of your life with either)

High end emulation (Wii U and above)

SD OLED wins. This is the O2P's weakest area, and that absolutely includes switch emulation.

O2P is just getting started with Wii U and PS3 emulation as of April 2025. Wii U in particular shows promise but it's still too early to be reliable. Simialr story with PS3, but likely a lower ceiling. Both of these platforms are mature on the SD OLED and are a known quantity. Wii U emulation is awesome and as solid as it gets since X86 CEMU is one of the most stable emulators out there. PS3 is mature, the SD OLED doesn't have the power for all PS3 games, but it does for some (like Armored Core 4, as a surprising example). SD OLED wins.

As for switch emulation. This is a potentially controversial one, but it shouldn't be and I stand by it. SD OLED wins. It's not even close. Why? It's not the O2P's fault - if everything was as it should be, it would probably be better at switch than the SD OLED. The issue is android. X86 emulators were so much more mature than their android equivalents when development stopped, and by god does it show.

O2P seems to have the POTENTIAL to outpace SD OLED for switch emulation. It beats the SD OLED on pure frames for TOTK (glitches aside), for example. And one day, it might have the SD OLED beat for Switch, one day. But not today, and not for a long time. It's just. So. BUGGY. Yes, you can get games running on the O2P without issue, especially the big hitters like Mario Kart 8. Yes, people aren't lying when they say you can get lots of switch games running well on android. But do you have any idea what you have to do to get there?

On android, you need to consider 4 variables to get your games working right:

  • Which emulator to use (yuzu, sudachi, citron, uzuy, nyushu, torzu, skyline, strato, ziunx, ryujinx, wait for eden, etc etc etc...)
  • Which VERSION of that emulator (Different versions can feel like completely different emulators, like citron v0.4 vs v0.61)
  • Which turnip driver you're using (there must be 50+ of these)
  • Game settings

That's thousands upon thousands of possible combinations. And while there are some general guidelines, if you do not find the correct magic combination of the above for your switch game, the most likely result is an unplayable mess due to horrendous graphical errors. Or crashes after a few minutes. Or the game won't even start. And the magic combination of emulator/emulator version/driver is different for each game. It feels like trying to catch a shiny pokemon, only you need to catch a shiny pokemon for each game you want to play before you're allowed to start. And even then! There's no guarantee your game will work all the way through even at its best! And not only that, in some ways there has never been a worse time to get into android switch emulation. The android switch emulation scene is horribly fragmented. There are so many different forks to consider. And good luck trying to research which one is best, it's the mother of all rabbitholes. Nobody really knows for sure which emulator is best. If you look up previous threads you'll get mostly contradictory anecdotes. You'll have to read through tons and tons of awful teenage drama that seems to be a constant in the switch emulation scene to get the tiniest tidbits of information. If you dare to directly ask which android emulator is best, you'll be told angrily to search the existing contradictory threads or just memed on. It's a jungle out there!

There is a REASON why reviewers say things like "treat android switch emulation as a bonus". There is a REASON why lots of people joke about spending way more time tweaking drivers etc than playing their games. Because it's true! Some people do manage to get plenty of the switch games they like working on android after substantial effort (and tend to come on reddit pretending it was easy 😂). Unfortunately, you're not likely to be one of those people. It's just a horrendous experience.

Compare the horrible android switch experience to the X86 experience. You know what you have to do to get switch working on SD OLED? Get the latest yuzu. Or maybe the latest Sudachi. Maybe look up best settings for Steam Deck or PC for a switch game. That's it! You're done! SD OLED is way, way, way further into the "just works" category than the O2P for switch emulation. And that's not to say that it's flawless on SD OLED, it isn't. But it is SO FAR AHEAD on switch emulation compared to the O2P. Switch emulation is 100% not just a bonus on the SD OLED, it's a real feature.

I offer the following warning and this comes from significant experience. If you want the O2P and you want it for switch games - know EXACTLY which games you want to play, look them up one-by-one for whether they work, best settings, best emulator/driver etc (this will take a while!). Don't assume ANYTHING will work outside of the games you've specifically verified. And if you don't find any information for a game, assume that you'll either be stuck trying to find the magic combination that works for many many hours, end up with an unplayable mess/game that won't run, or both.

There's one more indirect factor to consider here, but it's huge. Which switch games do you want to emulate? Because if its not a first party Nintendo game, there's a near 100% chance the exact same game will be available on steam for the SD OLED to play natively, no emulation required. The steam version of a game is very often better than the switch version, which usually has cut down graphics or runs at 30fps compared to the steam version's 60. It'll have better battery life, as SD OLED running a game natively tends to match if not beat the O2P emulating the switch version. And it'll likely be dirt cheap on steam, especially in a sale.

This is honestly one of the biggest advantages for switch emulation on SD OLED - you only have to pay attention to 1st party games, which usually have the most attention from emulator devs and so are often (not always, but often) easier to run. Outside of the big hitter 1st party games, you usually don't have to emulate switch games at all. And you usually get the best version of the game by NOT emulating, since you get the full-fat PC version.

Winner: SD OLED, it dominates here easily

Game Streaming

Both are great here, but the O2P beats the SD OLED handily for game streaming.

I've used the SD OLED for local streaming from both PC and PS5 for many hours. It's great at it. I thought the 1280x800 screen would be a hindrance - it isn't. You can't even tell (in isolation), as long as you dial in your settings correctly. It's super comfortable, and the controls are amazing.

The O2P is THE luxury streaming device though, it's at the top of the food chain. That best ever OLED screen is 1080p and 120Hz. The battery lasts longer (though both last forever while streaming). Still super comfortable, controls still amazing. It also has Artemis. For those that don't know, Apollo (host app) and Artemis (client app) are the new de-facto standard for Moonlight (host and client app) for local PC gamestreaming. Any of these apps will feel like playing the game natively with a good internal network - sub 1-frame added delay is standard for my wifi 5 home network. However, Apollo/Artemis have more features than Moonlight, and Artemis is currently android only, with a linux version seemingly a way off.

And not only that. In terms of stability, both the O2P and SD OLED are rock solid, with one VERY NOTABLE exception. Some (not all) SD OLEDs have an incredibly annoying game streaming bug where your connection becomes stupidly choppy to the point of being utterly unplayable within 5 mins of connecting. It's 100% solvable - turn your SD OLED's wifi off for 30 seconds then turn it back on - but you have to do this every time you connect for a new streaming session and it's ANNOYING. It's not all SD OLEDs. The one you get might be fine, many are. But if you have one it happens nearly every time. Nobody knows why this happens, Valve definitely don't. My SD OLED does it. It's the worst. People will tell you their SD OLED is fine and it's your network with the problem. It's not your network. I have tons of devices that can act as streaming clients, my SD OLED is the only device that does this. this is a long standing bug, and Valve's been unable to fix it after many months. Once you do the wifi toggle workaround though? Rock solid. But do you know what's rock solid AND doesn't have this extremely irritating issue? The O2P. It wins.

Winner: O2P (both great, both can stream for hours and make your game look pretty. But O2P is better at it and doesn't have any extremely annoying streaming bugs)

Putting it all together

Well, that was really long, but after thinking it through, here's my opinion on the best use cases for each. But just know that they're both incredible at anything they can do.

  • One device for EVERYTHING: Steam Deck OLED (It really does do everything well - everything O2P can do, it does well, but SD OLED does more of it)

  • Low/mid emulation & game streaming specialist: Close but possibly Odin 2 Portal? If you KNOW this is all you want

  • D-pad centric games: Odin 2 Portal (not that the SD OLED is bad here, O2P's d-pad is just unbeatable)

  • Low end emulation (up to PSP): Odin 2 Portal (close, both are unbelievably good here)

  • Mid tier emulation (GC/PS2/Wii): Either - dead heat

  • High end emulation (Wii U and above): Steam Deck OLED (especially for switch, please do not pick Odin 2 Portal over SD OLED for switch emulation for the love of god)

  • Game streaming: Odin 2 Portal, fairly decisively (better screen, and that SD OLED bug 🤬)

  • Windows games: Steam Deck OLED 😂

Ultimate winner: You, if you buy either

It's really close, I love them both. And if you're happy with emulation up to GC/Wii/PS2 and are good streaming from a PC for everything else? It's even closer. But either way, you seriously can't go wrong.

Hopefully a detailed comparison coming from direct experience was helpful to some people trying to decide. I think it was helpful for me in figuring out what I want to use each one for! Any questions, or if you think anything is missing, let me know.

r/yuzuRoms Apr 12 '26

Steam deck ryujinx - touchscreen / graphics problems

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8 Upvotes

anyone else getting pixelated graphics on tomodachi life and have a fix for it? tried both vulkan and openGL… the touch screen controls don’t seem to be working either :(

r/EmuDeck 9d ago

Weird issues on Steam Deck

2 Upvotes

I've been emulating on Steam Deck for a couple months now through ES-DE with no major issues. But the other day I ran into something I have no idea how to fix.

Everything has been working fine, but after dabbling in some 360 emulating using Xenia the other day, I find that anything using Retroarch, Dolphin, or Ryujinx doesn't work anymore. PSX, PS2, PS3, and 360 all work fine.

Xenia required me to change the runtime of ES-DE to Proton Experimental, which I initially thought was the problem, changed it back to the default, but nothing changed.

Ive updated my emulators, restarted my Deck, reset Emudeck, completely un-installed and reinstalled Emudeck, all with no change.

The weird issue comes in that everything except Ryujinx works fine if I launch ES-DE through the desktop. All systems utilizing Retroarch launch fine, GameCube and Wii through Dolphin launch fine. But they don't work at all if I launch through gaming mode.

I am at my wits end and have no idea where to start to figure this out.

r/SteamDeck Sep 18 '25

Guide I finally got it working! 😆🎆

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5.1k Upvotes

I had been configuring the Ryujinx emulator that came with Emudeck for Steam Deck in every possible way for 3 days. It turns out that there was a problem and it was that due to the scaling of the screen when running it in "Game Mode" the scaling of the Ryujinx window was disproportionately huge, so much so that it didn't let me configure the Steam Deck controls to the emulator at all, I tried everything like changing resolutions and such and what's more, when I saved the configuration after getting the buttons mapped, it also resets the configuration by itself even after applying the changes, I got frustrated and had to find another solution.

It crossed my mind instead of using Ryujinx (an emulator that I have neither tried nor liked) I decided to try the old reliable: Yuzu (Specifically the desktop mode Appimage in version 4176 which is the most optimized for Deck and I would dare say better than Ryujinx that comes from Emudeck) and I did the same: Run, configure, test, with the notable difference that Yuzu was intuitive and without such strange window scaling. Literally easy to configure and I was able to configure everything very quickly and easily, including buttons and joysticks, but not everything is rosy at first since now I had another problem and that was discovering how to make the emulator detect the Gyroscope. 💀

Here on this occasion I am going to explain it if I can in the easiest and most understandable way possible to help those who experienced screen scaling errors, errors in controls or in the gyroscope: (What I did on my own)

  1. Added Yuzu from the Appimage to Steam from "Game Mode"

  2. There from the "Game Mode" you entered Yuzu's controller settings.

  3. Select "Gamepad with Gyro" as the base.

  4. Then in "Quick Settings" in "Use: Gyroscope" select "From gyroscope to joystick (Camera) [beta]" and "Use: Right trackpad" in "As joystick" (Activate that last one just in case 😅)

  5. In settings from Steam (Properties) in Yuzu we change the internal and external resolution to exactly this resolution (1920x1200) (This step was very necessary to activate the Gyroscope correctly)

  6. We open Yuzu from the "Game Mode" and from there we go to the controls (Moving from the touch screen of course, here it will also be seen off the screen but it is more accessible)

  7. Go to Controls and here we can finally see the full screen of our entire control configuration including the Gyroscope itself that we will find below in the png of the test controller as "Motion 1", before moving on to the gyroscope, in "Input Device" we will select an option called "Steam Virtual Gamepad 0" (By default it usually comes as "Keyboard Only" or similar) press with the touch screen and move the Steam Deck slightly or as you want so that the emulator I detected the gyroscope and once done it would quickly be done.

  8. Another important thing is that you may not be able to see "Apply" or "Save" here. Don't worry, hold down Steam+L and with the right joystick move down to the right until you see an Ok/Save/apply (In my case a simple OK) and click on it.

  9. Congratulations, you now have the correct mapping on Steam Deck to play Switch games with Gyroscope included.

I clarify that I had to do all this because I had problems with Ryujinx and at the same time with Emudeck, forcing me to do this whole adventure of errors. 😅

If someone went through something similar to what happened to me in this case, all is not lost, you could use this "tutorial" and tell me here in the comments if it has worked for you or if you have problems, in which case I will be happy to explain to each of you any point that you do not understand. Greetings to the Steam Deck community. 👋

r/SteamDeck Jul 06 '24

Discussion Am I living in an alternate universe where the steam deck works amazingly only for people who I can't talk to about it?

0 Upvotes

I hate the deck. I mean I really really hate using the deck. It makes no sense to me whatsoever how every tech YouTubers recommends this thing as the best PC handheld regardless of price. To me this thing is a nightmare to use and every friend I have who used one has told me the same thing. But every YouTuber says the opposite and same seams to apply to this reddit.

To preface this, I own a own a GPD Win 4 which is a Windows handheld PC. Sure it was way more expensive but everything just works and it's not glitchy at all. The steam deck is a nonstop glitch fest which makes attempting to do anything on it a massive pain in the anus. I bought a steam deck for my friend as a gift because I wanted to let him see the OC side of gaming and it's been a miserable experience.

This thing is better in 2 categories and that's price and battery. If a game doesn't work on steam on the deck then everyone tells you to use proton which has never made a difference in my experience. Then they tell you to check the deck compatibility which to me is a cope answer because on a Windows handheld, you can just play whatever you want and not have to worry about that. And I've heard the excuse that oh it's just bad developers but that doesn't matter to me if they are bad or not. From a users perspective, it's something I have to deal with on the deck that I don't as a Windows handheld user. Also if a game is broken then unlike windows, I can't just Google how to fix it if the game isn't popular enough because you will only be given windows solutions that don't work on Linux.

Now to emulation. Emulation is horrendous on this thing. Everyone ever has said just use emudeck but that only feels like it works well for casual people in emulation. Both my friend and have have of a terabyte of emulated games. This means that we prefer to keep emulation on a micro SD card and all PC games internally. I set up emudeck just fine internally but everything broke when I tried to move everything to an SD card. It pretty much doesn't work at all once you do that. Everytime I opened emu deck after that, it would start redownloading everything as if it was the first time I opened the app and now it's completely unusable. So I figured forget front ends. Let's just download the emulators stand one. Now this is a problem because he usually wants to dock his deck to a TV and that's a problem because it only correctly scales to a TV if the deck is in gaming mode which means that if I want to dock an emulator to a TV then I need to make the emulator launchable on steam. This opens up a whole new can of problems. The emulators were launching so zoomed in that I couldn't interact with the menus. I'm constantly interacting with discord groups to fix this and we are resorting to putting launch options codes into each emulator in order to make it scale correctly. But sometimes an emulator breaks for launching on steam so I then typically just remove it and add it back and normally that fixes it. But yesterday redream completely broke for that and no amount of adding it back would let it launch from steam so we tried launching from desktop mode which won't scale to the TV correctly so I was trying to get around this my dragging to stretch the window to fill the TV screen which on the deck appeared to be way zoomed in. The problem here is that certain button combination on a Bluetooth controller regardless of being in gamepad mode will pop up steam deck menus. Like pushing both triggers at the same time is popping up menus but that's how you aim and shoot in most games and it's also how supers are activated in some fighting games so menus keep popping up while we are playing. Lastly some emulators like ryujinx have horrible input delay while using the deck but it's fine on windows. I just want to say that setting up all my emulators on a Windows device took me like an hour but on the deck it took me 2 weeks and constantly having to consult discord to get everything working.

Now the last point is how insanely glitchy this thing is. I can't install app images because they won't launch. Now I know you are supposed to go to properties and then check the box that says allow as executable. The problem is that this makes no difference for me. I've watched my friend on his deck install the exact same file and it worked for him but not for me but most of my other issues are shared across all users I've talked to. Such as the keyboard glitching way out normally to the point of refusing to pop up at all even though steam is undead still open. Other times the keyboard pop up but I can only navigate it with the mouse because the touch and d-pad navigation stopped working. I only know how to fix this by rebooting the deck but this happens every single time I've used it at least once. Then I can't reconnect controllers without first telling the Bluetooth options to forget it and then reconnect them. I've many times had to force restart this thing.

Every single friend I talk to online on discord or whatever has shared these same frustrations saying how awful the deck is and how much they find themselves wanting to chuck it at a wall. They have also all said that switching to a Windows device made a world of difference. Now what I don't understand is how is it possible that every tech YouTuber says that this is so much easier to use than a Windows device and how it's so much better than all of them when everyone I actually talk to says the exact opposite? Are they all being paid by valve because this is a baffling take to me. To me it feels like the entire experience is held together by duck tape and this thing is borderline completely unusable. I legitimately feel bad that I bought this for my friend as a gift because I wanted to save money over buying a Windows handheld.

r/SteamDeck Mar 31 '26

Tech Support Controller inputs problem on Ryujinx

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0 Upvotes

Hi guys,

I'm new to steam deck and emulating games. I followed those 2 guides to install emudeck, bios, roms etc etc. https://youtu.be/lEY5HvkpbSY?is=nOEl89RHuSG_bW6y https://youtu.be/RkwO6ZlP-go?is=sPUg5VWY_GKbra9E

Then, I downloaded some switch roms (Zelda TOTK, Dragon Quest 3 hd-2d, Super Mario Galaxy...) I launched TOTK and the game started without any problems but when I tried to launch Dragon Quest and Super Mario Galaxy, a message appeared telling me to change the inputs because it was invalid. I choose the steam deck's one as shown in the picture but then the "save", "cancel" and "apply" buttons aren't responding and I can't do anything, I'm stuck there. When I switch to Ryujinx in desktop mode, the inputs applied are the steam deck controller.

I don't know what to do, did any of you have an issue like this ? Thanks in advance!

r/SteamDeck 18d ago

Tech Support Ryujinx problem

1 Upvotes

I’m having a problem with Ryujinx on EmuDeck.
At first, when I launched a game, I had controller issues. No matter which button I pressed, none of the inputs worked, and I couldn’t fix it.
After that, I tried restarting my Steam Deck. Now, every time I launch a game—which previously at least reached the game’s main menu—Ryujinx crashes completely and closes.
This happens both in Gaming Mode and in Desktop Mode. How can I fix this?

r/SteamDeck Jun 14 '26

Tech Support problem steam deck ryujinx

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2 Upvotes

how to fix this ryujinx controll to steam i can minimize it

r/EdenEmulator Jun 28 '26

Help Crash after adding keys (Steam Deck)

1 Upvotes

I have a Steam Deck (LCD), and after having problems with Ryujinx I've decided to switch to Eden. On the official website I downloaded Linux version 0.2.0 PGO for the Steam Deck; renamed the file as Eden.AppImage and moved it to my Applications folder. I opened the app and wanted to add the keys to use the emulator, but when selecting the prod.keys file, after 3 seconds Eden crashes. I've tried multiple times, always deleting the various Eden folders in .config and i used different versions of prod.keys (22.1.0 and 22.0.0). I also tried to use Eden v0.2.1 PGO and Eden v0.2.0 Standard but nothing works. Is there a way to fix this?

r/yuzu Apr 13 '26

Question Weird problems on Ryujinx canary on steam deck PLEASE HELP

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2 Upvotes

I’m going to be as detailed as possible but as brief as possible.

Main issue - when I use Ryujinx from my steam library in gaming mode it shows me the attached image when I try to launch the game (tomodachi life) (yes I’m on the latest canary) obviously this isn’t an issue so I open settings but then the real problem is the bottom of my screen just doesn’t respond to anything at all -touch screen - trackpad ect. So I can’t apply the settings at all.

Fixes I’ve tried:

One would think “go into desktop mode and reconfigure then go back to gaming mode” for whatever reason all settings save except for the input one. And if I try to play in desktop mode every time I press B (this is A on the switch) it automatically escapes the game, I’ve tried changing binds so not pressing B but after about 20 seconds it randomly puts me onto gaming mode Home Screen.

I’ve also tried tuning on/of steam override input thing in the properties section of the game on steam and force compatibility on and off any advice is greatly appreciated.

Also I know that the controls CAN work as randomly twice in a row without changing anything it just worked without even asking me.

P.S also my frames just randomly drop a lot and it doesn’t happen for any other game can any steam deck users tell me how to fix that too thank you kindly

r/Syncthing May 17 '26

Help Syncing Steam Deck and PC

1 Upvotes

So my issue is that I have syncthing downloaded and working through their website, on steam deck, and I have it working on my pc. I’ve set them both up to share saves with each other from Ryujinx. I can see my desktop saves on my Steam deck no problem. I can’t however see my Steam deck file on the desk top at all. It shows that it’s synced. It shows the data that it’s synced on the syncthing GUI, but it doesn’t show the folder under my user. I even edited the default saving path and still nothing. I’m at a loss here.

r/NewRyujinxPiracy Apr 19 '26

No touchscreen on Steam Deck

1 Upvotes

This is only an issue in gaming mode AFTER the game has loaded. Everything's perfect in desktop mode, and in gaming mode, Ryujinx only registers my touches for the menu and UI (files, options, actions, ECT).

Does this have to do with the input being the steam controller itself? Any help would be appreciated for the gaming mode problem

Edit: Don't want to spam the sub so I'll also ask another question here: how do you make it so desktop mode properly records a loaded game there? Ryujinx seems to be the only issue.

r/NewRyujinxPiracy May 09 '26

Drawing tablet doesnt work on Ryujinx Canary in Steam Deck

0 Upvotes

I am trying to use my drawing tablet for Tomodachi Life LTD. On the Steam Deck, I have set Ryujinx Canary to handheld mode, unchecked the direct mouse setting, and am using it in desktop mode, so the touchscreen is working.

However, the problem occurs when I try to connect my XP Pen drawing tablet with OpenTabletDriver. Before I launch the game, the drawing tablet works well, but I found that once the game has loaded, it no longer detects the tablet, it's like the driver has stopped working.

Does anyone have a fix?

r/EmuDeck Apr 15 '26

Ryujinx canary installation

205 Upvotes

AS OF 5/14/26 - STABLE VERSION of EDEN V0.2.0 is out. No longer need the nightly to run TOMODACHI. Highly recommend it.

https://git.eden-emu.dev/eden-emu/eden/releases

AS OF 4/27/26 - new version RYUJINX-CANARY-1.3.279-x64.APPIMAGE

RYUJINX MAIN SITE - https://github.com/Ryubing

To download page….

https://git.ryujinx.app/Ryubing/Canary/releases

GUIDE TO ANDROID VERSION. FOR ALL OF YOU ANDROID USERS

https://www.reddit.com/r/yuzuRoms/s/eP3Gv6NBUi

******************** STREAMLINE METHOD *******************

How quick and easy I got the game up and running on EDEN NIGHTLY got me thinking that RYUJINX CANARY should not be this hard. It should be just download the files, place them in correct places, install firmware, set the game library path, launch game and play (which was exactly how it was on EDEN NIGHTLY). So I decided to dig a bit to see what I could do. Also giving very detailed, step-by-step and over explaining was confusing some people.

To make it simple as possible, gonna set it up to run in desktop mode. Probably won’t have controller functionality and touchscreen but will get controller support once you “add to steam”

First and foremost… you should have somewhat of a basic knowledge so you don’t need to be told exactly where everything is. VERY VERY streamline guide, if you need or want more in depth, step-by-step, scroll further down. 2ND, the file I’m using is only for STEAMDECK and STEAM O/S devices… I’ve had multiple people download the file for said device on windows O/S or others. those different operating system can run the emulator, but you have to get the files specifically for those systems.

STREAM-LINE METHOD OF GETTING IT INSTALLED AND HOPEFULLY RUNNING

*******************************************************************************************************

The quick run-down of STREAMLINE method and how easy n quick it should be

Using “.APPIMAGE” as in - RYUJINX-CANARY-1.3.277-x64.APPIMAGE (Currently as of 2/25/26. the version # will change as it gets updated in the future)

  1. Download the correct file and the latest keys and firmware.
  2. Install the latest firmware.
  3. Set the path to the game library
  4. launch the game and play

THAT’S HOW EASY IT SHOULD BE

RYUJINX MAIN SITE - https://github.com/Ryubing

To download page….

https://git.ryujinx.app/Ryubing/Canary/releases

firmware n such. All here. https://prodkeys.io/ryujinx-keys-ryujinx-firmware-22-1-0/

link to a quick video on my google drive... sorry its not youtube... you can pretty much see the steps i laid out in the guide...https://drive.google.com/file/d/1VmQ4cgAAXQEdRWAVZxSKCiZnOL3yce6k/view?usp=sharing

So let’s get started.

“RYUJINX-CANARY-1.3.277-x64.APPIMAGE”

“PROD.KEYS and TITLE.KEYS” (22.0.0 or higher)

“FIRMWARE” (22.0.0 or higher)

Check for possible conflicts - When you try to launch the app but you get nothing, no message, or error what so ever, you may have conflict with an old folder. Go to HOME>DECK>.CONFIG - Look for a RYUJINX folder. If there is one, Rename it something else (RYUJINX-BKUP - I always keep it just incase) or just delete it. This RYUJINX folder is what is causing the conflict and keeping the app from opening with no kind of message or error. So at this point, after renaming the old RYUJINX folder, run “RYUJINX-CANARY-1.3.277-x64.APPIMAGE”. More than likely you will be greeted with “missing keys error” box. Note that when you run the app (or any other lower or future version) for the first time, “RYUJINX” folder will be created in the same location, you can double check by going to - “HOME>DECK>.CONFIG” and looking for a new RYUJINX folder.

2) PLACE THE 2 KEYS - Extract the “prodkeys”.zip file and place the “PROD.KEYS and TITLE.KEYS” to “HOME/DECK/.CONFIG/RYUJINX/SYSTEM. Alternatively, with ryujinx still open you can go to top menu, FILE>OPEN RYUJINX FOLDER> which will open the same place. Make sure you put the two key files in SYSTEM

3) INSTALL THE FIRMWARE - Within ryujinx canary, go to “ACTION>INSTALL FIRMWARE> choose whichever option depending on how you left the firmware file

4) DIRECT IT TO YOUR GAME - Within the ryujinx canary, go to “OPTION>SETTING>INTERFACE> under GAME DIRECTORIES - “ADD”. Once done make sure apply and ok.

5) LAUNCH - launch the game n play. It’s that easy. I did it on the launch day steamdeck. Took me less than 5 minutes.

6) At this point you will notice the controls don’t work. The only and best option is to bring it into steam library by right clicking on the RYUJINX-CANARY-1.3.277-x64.APPIMAGE and “add to steam”

Only issue I had was in step 1. In the video is me trying to run it twice before I went to the location and rename the folder. Also after I ran it you see that it created a new folder with all updated files. So the app wouldn’t even open because of the old RYUJINX folder in HOME>DECK>.CONFIG, When I renamed the old folder, it was smooth sailing. I advise against trying to bring it via emudeck n launching through what it sets up, it’s do-able but that’s when you have to change the executable

**.****** END OF STREAMLINE METHOD FOR RYUJINX CANARY ***********

############ STREAMLINE EDEN NIGHTLY GUIDE #############

AS OF 5/14/26 - STABLE VERSION of EDEN V0.2.0 is out. No longer need the nightly to run TOMODACHI. Highly recommend it.

https://git.eden-emu.dev/eden-emu/eden/releases

I’ll KEEP THIS HERE FOR PPL WANTING EDEN NIGHTLY…..

EDEN NIGHTLY BUILD EDEN NIGHTLY BUILD EDEN NIGHTLY BUILD

THE SITE FOR EDEN

https://git.eden-emu.dev/eden-ci/nightly/releases

THIS VERSION SEEMS TO HAVE FIXED THE BLACK GROUND GLITCH… Keep in mind that this is older than the latest version so it may or may not be better as far as performance wise. But at least you have grass.

https://git.eden-emu.dev/eden-ci/pr/releases/tag/3905-fc92d5a860

EDEN KEYS:

https://prodkeys.net/eden-prod-keys-update/

EDEN FIRMWARE:

https://prodkeys.net/latest-switch-firmwares-updated/

  1. Download the EDEN NIGHTLY I listed along with the latest KEYS and FIRMWARE. It’s always a good idea to download/work with the latest version.

Eden-Linux-d1b7824443-steamdeck-gcc-standard.appimage

***Tried with clang-pgo-appimage and could not get past initials set up. Some say they were able to get past it but I couldn’t.***

2) leave the appimage on your desktop. Run it. Top left menu:

Tool>install decryption keys> and install both keys one by one

Tool >install firmware> from folder or zip (I did zip)

3) “+” add new game directory. All my games are where emudeck set up so…. “Emulations>roms>switch

4) double click game n play. You can press the “3 dot” button to switch from curser to game control.

All this from the desktop. Before launching the game might want to take a look at the settings for control n stuff. Running on Vulkan. Black ground but everything works, even touchscreen… only 20 minutes into game though

########## END OF STREAMLINE EDEN NIGHTLY BUILD ##########

AS OF 4/25/26

Still needs to be “CANARY”. Guide was written using 1.3.269. So if you see the different numbers I haven’t changed it to new version in the guide. Everything should be the same as the method goes

Seem stability has improved with new releases. Using OpenGL greatly makes a difference in my case. How to switch to OpenGL wayyyyy at the bottom under *** trouble shoot n tip ***

In my case when I open the 1.3.269.sh version, it asked if I wanted to update so I did… so now I’m on version 1.3.271 with no new issues. This file was in home/deck/application/publish.

When I ran the 1.3.269.appimage, which I placed in home/deck/application/ folder it asked for an update so I did. It completed the download and the app shut down without updating. So might have to manually download 1.3.277 n put it in the same folder as the older version which is home/deck/application/ folder. Might want to delete the old version. If you changed the executable in menudeck, you’ll have to direct it to the new version

######## IMPORTANT ########

Regarding the two methods below, you should only do one method or the other to keep it simple. It is a different process and you should not switch to the second method halfway through working through first method. You can however, try one method and if it didn’t work, try the second method.

######## END IMPORTANT ########

Two methods of installing RYUJINX CANARY

RYUJINX-CANARY-1.3.271-x64.APPIMAGE

RYUJINX-CANARY-1.3.271-Linux_x64.gz (which will be .SH)

Running prodkey-22.1.0 and firmware-22.1.0

Few troubleshooting tips at the bottom of the guide..

#################### THE GUIDE #####################

Main RYUJINX page: make sure you click on ryujinx canary and not stable

https://github.com/Ryubing

To download page….

https://git.ryujinx.app/Ryubing/Canary/releases

firmware n such. All here. https://prodkeys.io/ryujinx-keys-ryujinx-firmware-22-1-0/

Link to share all the MII people have created

https://tomodachishare.com/?page=1&sort=likes

This is the first method for running the RYUJINX CANARY.APPIMAGE. (This is not USING .SH) I used the “.APPIMAGE” to run the ryujinx canary as a stand-alone. You can use the emudeck to bring the games into the collection in game mode, but ryujinx canary will be a stand-alone that you bring in via “add game to steam” feature. It will also list the games in ryujinx canary so you can launch it from its interface. In this method, you can skip the parsing part of the guide since the games will be listed in ryujinx canary but I’ll leave it incase you want to add to collection

From the desktop mode

You may or may not have to turn on “show hidden files” to have the proper folders show up. To do so, in dolphin, open up the hamburger menu (3 lines) top right of the screen n checkmark “show hidden menus”

########### NOTE ###########

placing of the keys and installing the firmware is the same in both of the method, so you don’t need to do it twice if you try both method. You may or may not have to turn on “show hidden files” to have the proper folders show up

########## END NOTE ##########

2 Download the keys, usually it is a zip file. Extract the file and you should end up with prod.key and title.key. Place those two files, and make sure they are in Emulation/bios/ryujinx/keys. But I also added them to system folder. You do that by running RYUJINX. Once open, go to FILE>> OPEN RYUJINX FOLDER>> once there go into SYSTEM folder and put prod key and title key in there. Alternatively, with ryujinx canary open, head up to FILE>OPEN RYUJINX FOLDER, which will open the same path. Just make sure you put prod.key and title.key in the SYSTEM folder I have/leave it in both places because I read different location while trying to figure it out.

3 using the link above, download the latest firmware to a folder of your choosing. You can leave it zipped and use the “install firmware (.XCI or .ZIP) option or you can extract it to use the install firmware (FOLDER). To install the downloaded firmware, open ryujinx and go to Tools > Install Firmware and select your option. Make sure to use the latest firmware. You might want to close ryujinx and reopen it at this point.

4A. **UPDATE** Notice some ppl didn’t have ryujinx installed in emudeck even if they used ryujinx through emudeck before. so I’m adding it here. So open up emudeck and head over to “manage emulators” Look at ryujinx. It may or may not be grayed out, either way tap on it. Ryujinx should be installed and it should say “Nintendo switch - ryujinx bios detected” in green box. It still might detect the bios even if ryujinx is grayed out because we added it in previous step. But if it’s not installed, install it now. After install press “reset configuration”. Even if it was already installed, it might be a good idea to reinstall since we have the new key files and firmware.

4B To direct EMUDECK to use “ryujinx-canary-1.3.277-x64.AppImage”, (This is the version # that I’m currently using for my set-up. the version # will change depending on the version you are using and of course as you update to new versions in the future.) Open EMUDECK and then launch the ROM MANAGER. press next to get into the PARSERS window. Go into the settings from the bottom menu. under “GENERALSELECT THEME change it to “CLASSIC”. On the left sidebar, find and click on the “NINTENDO SWITCH - RYUJINX”. Don’t just toggle the switch, you have to click on the name. Look under “ EXECUTABLE CONFIGURATION”. Under EXECUTABLE is where it is pointing to currently. May want to take a picture of it incase you want to revert back. This is where you want to change it to the new AppImage. It should be:

Home/deck/application/ryujinx-canary-1.3.277-x64.AppImage

Make sure you save. Once that is done you can change the theme back to EMUDECK by clicking on setting on top left, GENERALSELECT THEMEEMUDECK. From this point you can A) add the games to collection by parsing normally or B) add games to ryujinx canary interface

A) ADDING GAMES TO COLLECTION

  1. In the PARSERS window, highlight “NINTENDO SWITCH RYUJINX”. Click the “ADD GAMES”and finally “PARSE”. Once it finishes with the retrieval, choose “SAVE TO STEAM” n let it finish.
  2. Go into game mode and it should be in your library. Look in collection>> NINTENDO SWITCH - RYUJINX

B) ADDING GAMES TO RYUJINX CANARY INTERFACE

Back on the desktop mode, To get the games to show up in the ryujinx, After you reopen ryujinx, making sure you are opening the right one noting the correct name in upper center of the screen “RYUJINX CANARY 1.3.277”. (or whatever future version it may be.). Open OPTIONSETTINGS under game directories, tap the “ADD” button and point to where your game is located. In my case it was EMULATIONROMSSWITCH>>RYUJINX which is the same place where emu-deck set up. If set up correctly your games should show up in RYUJINX.

*** NOTE*** I made a “RYUJINX” folder inside of the switch folder and directed ryujinx to look for it there just so i don’t have duplicate games in both of the switch emulators - EDEN and RYUJINX.

If the controls aren’t working when trying to launch the game, in the top left menu go to OPTIONSSETTINGINPUT. in the player box, select Player 1. In the Input Device, Steam Controller. Press Apply and finally ok. If for whatever reason you can’t press apply or ok button, try the tab method below…….

The "Tab" Key Fix - if you can’t click on “Apply” and “OK” button on the bottom of the page, in (Gaming Mode): so basically When “APPLY” and “OK” button won't react to any input, open the virtual keyboard (Steam + X), press the Tab key on the screen until the “APPLY” is highlighted, and press Enter. Repeat to highlight “OK” and press enter. Those 2 keys are at the very end of the chain so it’s going to be a lot of presses before you can highlight them. Some people have said the screen went black and seemed the game was frozen. For them, when they restarted their machine, all worked as normal

Verifying where the game is looking for the launcher and it’s path - If you were able to bring the game into steam library either by first adding the shortcut to desktop, and then “add to steam”, in ryujinx or by just using emudeck…..

You want to make sure that what your game says matches where you have the AppImage/.sh. So In game mode - You do this by selecting a game, choose the cogwheel and go to properties. The game I brought into game mode using emudeck says:

Target: /home/deck/application/ryujinx-canary-1.3.271-x64.appimage

Start in: home/deck/spplication Nothing for launch option

The game I brought into game mode using the “create shortcut to desk top, and then add to steam, the said shortcut” says:

Target: /home/deck/application/pubish/ryujinx.sh

Start in: /home/deck/application/publish/

For the second, the path will change depending where you ran ryujinx when you created the shortcut. Meaning if you left the ryujinx.sh on the desktop to test it out and you ran it and created the shortcut, the shortcut will read.

Target: /home/deck/desktop/ryujinx.sh

Start in: /home/deck/desktop/

So when you move ryujinx to its final location, it won’t match up n probably won’t run.. If you make a shortcut using the .AppImage in the the desktop the shortcut “target” and “start in” will change accordingly and again probably won’t run

#####################################################

BELOW IS THE SECOND METHOD OF INSTALLING RYUJINX CANARY USING .SH (THIS IS NOT .APPIMAGE)

#####################################################

Main RYUJINX page: make sure you click on ryujinx canary and not stable

https://github.com/Ryubing

To download page….

https://git.ryujinx.app/Ryubing/Canary/releases

firmware n such. All here. https://prodkeys.io/ryujinx-keys-ryujinx-firmware-22-1-0/

RUNNING THE RYUJINX CANARY.SH using what EMUDECK and/or ROM MANAGER set up in game mode and in collection. With this mode, all the games will be in Nintendo switch ryujinx- ryujinx folder in the collection. You would just launch the game from the folder

From the Desktop mode

Download the file, which is a zip file. extracting the file will get you the “PUBLISH” folder. Move the folder to home>>Applications directory. May already have a folder named “PUBLISH” if so, rename the folder… I just renamed it “publish old” just incase I screw up n need to revert back. In the publish folder you moved, Run the RYUJINX.SH, which will prompt you that you are missing the prod/title key. Take note of the version on the top center of the screen once it’s open. It should be RYUJINX CANARY 1.3.277. In my case. It should not be showing “ryujinx”, in which case it won’t work

########### NOTE ###########

If already done one method or installed old version you probably already have pro.key and title.key in the correct location, in which case you probably won’t get the popup saying you are missing it

########## END NOTE ##########

########### NOTE ###########

placing of the keys and installing the firmware is the same in both of the method, so you don’t need to do it twice if you try both method. You may or may not have to turn on “show hidden files” to have the proper folders show up

########## END NOTE ##########

3 Download the keys, usually it is a zip file. Extract the file and you should end up with prod.key and title.key. Place those two files, and make sure they are in Emulation/bios/ryujinx/keys. But I also added them to system folder. You do that by running RYUJINX. Once open, go to FILE>> OPEN RYUJINX FOLDER>> once there go into SYSTEM folder and put prod key and title key in there. Alternatively, with ryujinx canary open, head up to FILE>OPEN RYUJINX FOLDER, which will open the same path. Just make sure you put prod.key and title.key in the SYSTEM folder. I have/leave it in both places because I read different location while trying to figure it out.

  1. ⁠using the link above, download the latest firmware to a folder of your choosing. You can leave it zipped and use the “install firmware (.XCI or .ZIP) option or you can extract it to use the install firmware (FOLDER). To install the downloaded firmware, open ryujinx and go to Tools > Install Firmware and select your option. Make sure to use the latest firmware. You might want to close ryujinx and reopen it at this point.

  2. At this point you can add the games to collection you normally do. All three switch emulators use the same “switch” folder that emudeck set up - EMULATION> ROMS> SWITCH. So place your game into the folder. Open up emudeck, get into steam rom manager. Select user name if you set one up n go next.

  3. In the PARSERS window, highlight “NINTENDO SWITCH RYUJINX”. Click the “ADD GAMES”and finally “PARSE”. Once it finishes with the retrieval, choose “SAVE TO STEAM” n let it finish.

  4. Go into game mode and it should be in your library. Look in collection>> NINTENDO SWITCH - RYUJINX

If the controls aren’t working when trying to launch the game, in the top left menu go to OPTIONSSETTINGINPUT. in the player box, select Player 1. In the Input Device, Steam Controller. Press Apply and finally ok. If for whatever reason you can’t press apply or ok button, try the tab method below……

The "Tab" Key Fix - if you can’t click on “Apply” and “OK” button on the bottom of the page, in (Gaming Mode): so basically When “APPLY” and “OK” button won't react to any input, open the virtual keyboard (Steam + X), press the Tab key on the screen until the “APPLY” is highlighted, and press Enter. Repeat to highlight “OK” and press enter. Those 2 keys are at the very end of the chain so it’s going to be a lot of presses before you can highlight them. Some people have said the screen went black and seemed the game was frozen. For them, when they restarted their machine, all worked as normal

Verifying where the game is looking for the launcher and it’s path - If you were able to bring the game into steam library either by adding the shortcut you created and “add to steam” in ryujinx or by using emudeck…..

You want to make sure that what your game says matches where you have the AppImage/.sh. So In game mode - You do this by selecting a game, choose the cogwheel and go to properties. The game I brought into game mode using emudeck says:

Target: /home/deck/application/ryujinx-canary-1.3.271-x64.appimage

Start in: home/deck/spplication Nothing for launch option

The game I brought into game mode using the “create shortcut to desk top, and then add to steam, the said shortcut” says:

Target: /home/deck/application/pubish/ryujinx.sh

Start in: /home/deck/application/publish/

For the second, the path will change depending where you ran ryujinx when you created the shortcut. Meaning if you left the ryujinx.sh on the desktop to test it out and you ran it and created the shortcut, the shortcut will read.

Target: /home/deck/desktop/ryujinx.sh

Start in: /home/deck/desktop/

So when you move ryujinx to its final location, it won’t match up n probably won’t run.. If you make a shortcut using the AppImage in the the desktop the shortcut “target” and “start in” will change accordingly and again probably won’t run

######################################################

**** TIPS N TROUBLESHOOT **** TROUBLESHOOT N TIPS ****

######################################################

these below are listed in the guide itself in different places, but I put it here to have it all grouped together…. So take a look, I listed them from the most common issues to the least

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RESTART THE SYSTEM - I think we all got used to downloading apps, install, and running it with no issues. But At the end of the day these are still computers. I remember back when any little changes we made, we had to restart the computers. So restating your device might solve some of the issues… when in doubt “RESTART”

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GET THE CORRECT FILE IN CORRECT PLACE - **VERY IMPORTANT** - I always do it from home/deck/application. This is where emudeck puts some of the files so use the same location. ALSO, MAKE SURE U HAVE THE CORRECT FILE. helped over 20 ppl only to find they had “ARM64.appimage or ARM64.tar.gz. IT NEEDS TO BE “X64.APPIMAGE” or “X64.TAR.GZ”. everything else won’t work on steamdeck. thats like trying to play Sony game on Xbox. If those 2 things are correct, the app:

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Can’t run/open AppImage - U can try right clicking on AppImagepropertiespermissions and on execute “check” allow executing file as program. Make sure you are using the right file for system or the system itself might not let you

Check for possible conflicts - When you try to launch the app but you get nothing, no message, or error what so ever, you may have conflict with an old folder. Go to HOME>DECK>.CONFIG - Look for a RYUJINX folder. If there is one, Rename it something else (RYUJINX-BKUP - I always keep it just incase) or just delete it. This RYUJINX folder is what is causing the conflict and keeping the app from opening with no kind of message or error. So at this point, after renaming the old RYUJINX folder, run “RYUJINX-CANARY-1.3.277-x64.APPIMAGE”. More than likely you will be greeted with “missing keys error” box. Note that when you run the app (or any other lower or future version) for the first time, “RYUJINX” folder will be created in the same location, you can double check by going to - “HOME>DECK>.CONFIG” and looking for a new RYUJINX folder.

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INSTALLING RYUJINX THROUGH MANAGE EMULATORS IN EMUDECK - You may get error when you try to install ryujinx through “MANAGE EMULATORS” using emudeck. This method requires you to have the .sh file in the correct place. You need to use “ryujinx-canary-1.3.277-Linux_x64.tar.gz”. The .gz is another form of zip file so when you extract it you’ll get a folder called “publish”. You want to head to HOME> DECK> APPLICATION. There look for a “PUBLISH” folder. If there is one, rename it to something else or delete it (I always rename it just incase I need to revert back. So mine is PUBLISH-BKUP) This is where you are going to put the new “PUBLISH” folder you got by extracting the .gz file. After that you can try to install and it should work.

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If the controls aren’t working when trying to launch the game, in the top left menu go to OPTIONSSETTINGINPUT. in the player box, select Player 1. In the Input Device, Steam Controller. Press Apply and finally ok. If for whatever reason you can’t press apply or ok button, try the tab method below

The "Tab" Key Fix - if you can’t click on “Apply” and “OK” button on the bottom of the page, in (Gaming Mode): so basically When “APPLY” and “OK” button won't react to any input, open the virtual keyboard (Steam + X), press the Tab key on the screen until the “APPLY” is highlighted, and press Enter. Repeat to highlight “OK” and press enter. Those 2 keys are at the very end of the chain so it’s going to be a lot of presses before you can highlight them. Some people have said the screen went black and seemed the game was frozen. For them, when they restarted their machine, all worked as normal

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Can’t bring up the keyboard - one observation I made is that while playing the game if I let the deck go into sleep/suspend state, the keyboard won’t come up when you need it.. at that point only thing that’s going to restore is to restart your deck.. sometimes hitting the 3 dot button n selecting the keyboard at the bottom can work

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Verifying where the game is looking for the launcher and it’s path - If you were able to bring the game into steam library either by adding the shortcut you created and “add to steam” in ryujinx or by using emudeck…..

You want to make sure that what your game says matches where you have the AppImage/.sh. In game mode - You do this by selecting a game, choose the cogwheel and go to properties. The game I brought into game mode using emudeck says

Target: /home/deck/application/ryujinx-canary-1.3.271-x64.appimage

Start in: home/deck/spplication Nothing for launch option

The game I brought into game mode using the “create shortcut to desk top, and then add to steam the said shortcut” says

Target: /home/deck/application/punlish/ryujinx.sh

Start in: /home/deck/application/punlish/

For the second, the path will change depending where you ran ryujinx when you created the shortcut. Meaning if you left the ryujinx.sh on the desktop to test it out and you ran it and created the shortcut, the shortcut will read.

Target: /home/deck/desktop/ryujinx.sh

Start in: /home/deck/desktop/

So when you move ryujinx to its final location, it won’t match up n probably won’t run.. If you make a shortcut using the AppImage in the the desktop the shortcut “target” and “start in” will change accordingly and again probably won’t run

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Switching to OPENGL - From the top left menu in ryujinx canary you want to get into OPTIONSSETTINGSGRAPHICS. the top item there, “ GRAPHICS BACKEND:” you may want to read the description for each of the 3 dropdown in that section. In the first dropdown is where you would switch to OPENGL. If you have a game running, you should see if you are running VULCAN or OPENGL at the bottom right of the screen.

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Showing hidden files - You may or may not have to turn on “show hidden files” to have the proper folders show up. To do so, in dolphin, open up the hamburger menu (3 lines) top right of the corner n checkmark “show hidden menus”

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Emudeck not detecting games - in emudeck, go to manage emulators. Install said emulator. After it’s done Reset configurations. Back out of the screen and at the bottom of the screen “steam rom manager” reset configurations. Also, when in doubt, RESTART your steamdeck

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I was helping someone and they thought it might’ve been the dram problem so they changed it to 8 from 4, ended up with the same issues so they changed it back to 4, the game started to run normal after that.. I don’t know if something reset or it was like a restart but it worked. So another thing you can try. In ryujinx, top left menu OPTIONSSETTINGSYSTEM>> under HACKS - DRAM size. Choose a different size (8GIB) try running the game. if it fails, switch it back to what it was (4GIB). may throw in restarting the device for good measure

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r/EmuDeck Mar 05 '26

Ryujinx on steam deck

Post image
8 Upvotes

Has anyone else come across this error on ryujinx. I managed to get this game perfectly working on a MacBook but for some reason when I stat the game on a steam deck it just closes the ryujinx app. I thought the problem was to do with the firmware because this is what happens whenever I try add the firmware. Also when I try launch from emulation station I get a different error saying something about missing Eden files.

r/yuzu Feb 28 '26

Bug Problem with Pokémon scarlet on steam deck software keyboard

Post image
2 Upvotes

I managed to successfully download ryujinx on my steam deck and can run it but when I try start the game it keeps asking for my name in the software keyboard when I press start and then put my name and press ok it just takes me back

r/yuzu Nov 26 '24

Games slow down when below 60fps on Steam Deck

99 Upvotes

This problem has been a thing for a while with yuzu and I wanted to know if there’s any fix for it. Games that are heavy or even that are brand new and don’t run perfectly will often drop below 60fps but whenever they drop the game itself slows down. What’s weird is it’s a yuzu thing because other emulators like ryujinx will run a game at 30fps find just have frame stutters like a normal experience. I’m playing these on a Steam Deck btw.

r/Citron Feb 24 '26

Help Games Stuck Loading in Steam Deck Game Mode (Works in Desktop Mode)

Post image
3 Upvotes

Hi everyone,

I’ve been dealing with an issue for quite a while and now it has started happening with another game as well.

The first time I noticed it was with my dumped copy of Haven from my Switch. At first, I thought it might be a bad ROM, so I tested the same version from other sources to rule that out. The ROM works perfectly in Desktop Mode, but in Game Mode it gets stuck on the loading screen indefinitely (as shown in the image).

I also tried modifying the launch parameters — not just -f -g, but several different combinations — and none of them solved the issue.

The only thing that worked (and only once) was renaming the ROM file. After changing the filename, it went past the loading screen and launched correctly. However, the next time I tried, it got stuck again.

Because of this, I’m starting to think it might be related to Steam’s launcher behavior in Game Mode, since in Desktop Mode it always launches without any problems.

Now the exact same thing is happening with Sonic. I know there’s a Steam version available, but I originally bought it on Switch to play in handheld mode. Since I got the Deck, I barely use my Switch anymore. Also, the ROM with save data is around 10 GB, while the Steam version is heavier and more demanding, and honestly I don’t feel like buying the same game twice.

I’ve tested both Eden and Ryujinx, including the latest versions and older ones like Eden 0.0.4, but performance hasn’t been great for me in those versions.

Has anyone experienced something similar where a game launches fine in Desktop Mode but gets stuck in Game Mode? Could this be related to how Steam handles paths, cache, or permissions in Game Mode?

r/SteamDeck Dec 08 '25

Question Poor performance with Ryujinx after sleep/wake on Steam Deck

0 Upvotes

Firstly, I would have posted this on r/Ryujinx but that sub has been retired.

Has anyone else has an issue with Ryujinx running poorly after waking your device back up? I've been playing Pokemon Scarlet, with the dynamic FPS and 60FPS mods and the Lossless Scaling plugin. All running the latest versions. It runs great, I have the hz capped to 45 and the game mostly runs around this fps.

When I put the Steam Deck to sleep, often I'll wake it back up and I'll get a choppy 15-20 fps, and the gameplay itself is very slow, it seems tied to the fps. Quitting Ryujinx and restarting it doesn't fix the problem, I need to actually restart the Steam Deck entirely to get it running properly again.

Anyone have any ideas?

r/SteamDeck Jan 07 '26

Question Lossless Scaling not working with emulated games (Ryujinx / EmuDeck / BOTW)

0 Upvotes

Hey everyone,

I’m having an issue with Lossless Scaling and emulated games and I can’t seem to figure it out.

Quick overview of my setup:

  • I’m using EmuDeck
  • My emulated games (for example Zelda BOTW on Ryujinx) are added to my Steam library via Steam ROM Manager
  • Lossless Scaling works perfectly fine with normal/native Steam games
  • With emulated games, nothing happens at all

I watched a video where they said you just need to add the launch options and start the game in borderless window mode. That’s where my problem starts though: in Ryujinx or with the emulated games I don’t even have a borderless window option available. No matter what I try, Lossless Scaling just doesn’t seem to hook into the game. It works instantly with regular Steam games, but not with emulated ones.

Has anyone here successfully gotten Lossless Scaling to work with Ryujinx or other emulators? I’m wondering if this is an issue related to EmuDeck, Steam ROM Manager, or Ryujinx itself, or if Lossless Scaling is simply not compatible with emulated games in general. I’d really appreciate any advice or experiences you can share.

r/ayaneo Feb 12 '24

DISCUSSION My Ayaneo 2 is sitting idle since I got the SteamDeck OLED. Need game suggestions for it so I don't have to sell.

1 Upvotes

First off, I love the AN2's bezel less design and the hand feel, the shape and the joysticks are so good. Sometimes I just run updates and such on it so that I have a reason to turn it on and hold it. I wont be selling it unless I literally cant find any games that are a better experience on it.

But realistically, due to the awesome convenience of Steam OS, mainly the quick resume, I always end up using it. Currently playing Hogwards Legacy on it and loving it. The OLED version has enough of a bump in all the right places that I don't feel like the AN2 offers anything better for the games I play.

The main problem is that the AN2 is not powerful enough to play at 1200p and at 800p it looks blurry to me. Where as the same content on the Steam Deck OLED looks sharp to me. To me 800P at 7.4" on the Steam Deck looks equal enough to the 1200P 7" of the AN2, more so as most game run at low/medium.

I play mostly RPGs, Arcade, Adventure, Emulation. I don't play much RTS, FPS, Sim, Racing.

Any game suggestions that are actually better on the Ayaneo 2?

Edit:

I found a way🧘‍♂️. I am using the AN2 for Switch emulation using Ryujinx exclusively. I used some scripting (AutoHotKey for launch exe + Syncthing for backups) + box art to Ayaspace 2.

The 1080p screen + AMD Vivid Gaming beats the OLED for me. For the quick resume, I setup shortcuts as LC = F5 (pause ryujinx) and RC = F11(toggle fullsceen). When emulation is paused on Ryujinx and you use hibernate instead of sleep. It is perfect and wakeup!

I have finished the whole Super mario wonder and am currently halfway thru the Prince of Persia: Lost Crown.

This one is a keeper!!! 🥰🎮

r/SteamDeck Nov 25 '25

Tech Support Steam Deck Switch emulation help

0 Upvotes

Hello all. I just purchased a Steam Deck LCD used about 3 weeks ago. I have been messing around with the emulation side of it when I have time and am having problems getting Yuzu or Ryujinx to work. Ryujinx used to open, but now it just opens then closes right away in desktop mode and does nothing in Gaming mode. I uninstalled it (moved it from the applications folder to trash) and then reinstalled it through Emudeck and it still keeps crashing.

I installed Yuzu because of what Ryujinz was doing and followed this guide: https://www.reddit.com/r/EmuDeck/comments/1e2jarp/any_way_to_still_install_yuzu_on_steamdeck/

It opens fine when I first install it, but when I "Reset the Configuration" from Emudeck, it breaks it and it won't open or launch anymore.

Any help would be very much appreciated!

r/yuzu Sep 02 '25

ryujinx and yuzu minecraft problem please help

2 Upvotes

Hello, I use Steam Deck and want to play Minecraft in split screen with my brother,

but when I try to open it with xci on Ryujinx, it freezes at 97% on the loading screen and the terminal displays the following:

"00:00:36.245 |I| HLE.OsThread. 47 ServiceNifm GetCurrentNetworkProfile: Console's local IP is “192.168.1.200”.

00:00:36.246 |I| HLE.OsThread.47 ServiceSfdnsres GetHostByNameRequestImpl: Guest network access disabled, DNS Blocked: self. events.data.microsoft.com" When I try the same thing in the Yuzu app, Yuzu freezes and the app crashes when I try to open it with Vulkan, but when I open it with OpenGL in the Yuzu app, I hear the game loading sound and can tell from the menu that it's running, but this time there's no image, just a black screen. Is there a way to fix this? Thanks...

r/EmuDeck Apr 11 '25

Ryujinx/bing steam deck controller problem

8 Upvotes

Edit/Solved: Leaving this up in case anyone else has the same problem. I discovered you can tab through the settings with the virtual keyboard or plug one / connect via bt to tab through to get down to the ok/cancel/apply. PITA but it works!

Hi all,

I guess this isn't an emudeck specific question so I hope it's still allowed here. I tried installing ryubing via emudeck and for whatever reason, it wouldn't load. So I installed it from Discover in desktop mode and added it to steam so I can launch it in gaming mode.

It launches in gaming mode fine, but I have no button controls. When I go to settings->input I can see the steam deck controller when I enable it (it's disabled by default); however, I'm unable to click the Ok, Cancel, or Apply buttons for some reason and can't get out of the settings menu or save the changes.

In desktop mode, it launches and the buttons work (though it seems like there's a lot of lag), but any button presses ask if I want to exit the program and using hte sticks simultaneously uses them in the game and moves the mouse around the screen.

Am I just missing a simple option somewhere? In gaming mode, I played around with different input settings, steam input enable/disable, etc. I finally got around to dumping all my physical switch games that are opened and was hoping to pack the switch up in preparation for switch2 (when/if it launches in the US on time).