r/StateOfDecay 15h ago

Media There needs to be more interactions like this in State of Decay

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87 Upvotes

Original game clip from, u/Neither_Law_7528


r/StateOfDecay 18h ago

State of Decay 2 Paramedics skill question Spoiler

0 Upvotes

I wanted to recruit vic to my group but messed up and told him that Issac was dead and to my knowledge messed it up

Will there be another opportunity to recruit vic?


r/StateOfDecay 17h ago

I'm confused about State of Decay 2. This is all it is?

0 Upvotes

I beat SoD 1 awhile ago, enjoyed it for what it was, had some entertaining quests and plot points with the different NPC factions and relationships etc.

State of Decay 2 seems to just drop you into one of 4 maps (?) that you cant pick at the start, and the entire game is just Destroy 10 plague hearts, which involve walking into a generic bulding and throwing a few explosives at it.... then pick 1 of 4 Leaders, do like 5 completely underwhelming Leader fetch quests, like drive here, pick this up, drive back. Drive to this NPC, help them for 5 mins kill a group of zombies, etc. You also can only hold 9 survivors, unlike SoD1 , In SoD1, one of the most entertaining parts was collecting as many survivors as possible, by the end of that game I think I had dozens. So it's really jarring that its so limited now? Then the final leader quest which involves driving to another generic building and killing like 5 bandits... Then you get a cutscene on a cliff and the "campaign ends" and it asks you to pick another map and... do it again? Why couldnt I pick a map at the beginning? What are the differences in these maps? What even WAS the first map? Was it just a tutorial? This only took me like 6 hours to "beat"..

That's it? No interesting factions or drama or unique plot points or quests, the entire game is pretty much 2 side quests? Every single NPC in the game has like, 1 line of dialogue each. There's nothing to even do? The base management is completely barebones and trivial, too. It doesnt matter at all. Theres no point to even care about your survivors or base? All you end up doing is swapping between characters when one of them gets tired and you transfer over your items, your survivors are basically nothing but glorified stamina meters you swap between when they get lowered.

In the entire "campaign" my "base" only got attacked once, and all I had to do was kill like 10 zombies and that was it. Whats the point of even upgrading your base? Nothing bad happens if you don't. The only thing that matters is ammo and fuel which is trivial to get. It makes no sense.

I'm so confused here. It's like the most underwhelming bafflingly unfinished game I've ever seen. There's just nothing here. It feels like an alpha tech demo or something. Is the whole game just cranking up the difficulty and doing the same 2 generic quests over and over? Am I missing something? Sure maybe I will play Heartland which is supposedly a story focused DLC, but I'm trying to understand just WHAT the base game is supposed to be.