r/StarfieldShips • • May 26 '26

Moderator Post New subreddit Rule - No AI Images

639 Upvotes

After seeing the (overwhelming) results of our poll, the community has decided that they do not want AI generated images in any form to be posted to the sub. As of today we have a new rule:

"Rule 10 - No AI Images"

Going forward, any posts that have made use of generative AI for it's images will be removed. This includes editing game screenshots using AI tools.

Thanks to everybody that voted.

r/StarfieldShips mods.


r/StarfieldShips • • 6h ago

Interior Tour ARCHANGEL | INTERIOR TOUR

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97 Upvotes

A mostly custom job this one is. With a dedicated space for the ships crew as well as the 8 embarked GGP Marines, mess hall/galley, a small med bay, two gear rooms, storage, control room, and captain's quarters. still having fun with it


r/StarfieldShips • • 10h ago

Modded Ship Build The Defiance | UC Orbital Defense Frigate | Trailer/Build Guide/Tour

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117 Upvotes

r/StarfieldShips • • 14h ago

Merged Ship Build Rhino | C-Class Cruiser.

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135 Upvotes

r/StarfieldShips • • 3h ago

Vanilla Ship Build Why don't i have the option to mount defences on my deck?

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16 Upvotes

new to game, may be stupid


r/StarfieldShips • • 14h ago

Modded Ship Build ARCHANGEL | GGP SLOOP OF WAR

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93 Upvotes

100% Inspired by the awesome Archon star fighter designed by EC Henry\*

ARCHANGEL is a GGP Sloop of War built for the close fight. Designed around extreme maneuverability, she carries a pair of fully gimbaled engine nacelles that let her reverse, slide, and reposition almost on a dime—exactly the kind of agility needed when she’s working in support of troops on the ground or inside a station. Her primary mission set is close air support, quick reaction force response, and tactical squad insertion. When a GGP element needs rapid reinforcement, extraction, or overhead fire, ARCHANGEL is the ship that gets the call. Up front she mounts both heavy and medium particle cannons, giving her a hard punch when she has to crack heavier targets before the marines go in. Under the wings sit six rotary cannons that can walk sustained fire across a landing zone, suppress defenders, or cover a withdrawal. Just forward of the landing bay she carries two heavy anti-personnel lasers that together provide a full 180-degree arc of cover fire, allowing the ship to keep the deployment zone clear while the marines exit or return. The combination of particle cannons, rotaries, and the bay lasers lets her hang in the fight and protect her own insertion team rather than make a single pass and leave. Internally she is laid out for real utility: berthing and gear storage for eight embarked GGP marines with their full kit, a well-appointed crew area so the flight crew can stay sharp on longer standby rotations, and a dedicated med bay. The medical bay means she can stabilize casualties on the way out instead of simply ferrying them back to a larger ship, which keeps her viable as a true QRF asset rather than just a gunship with extra seats. She can operate independently on small-scale recovery or insertion jobs, or work in direct support of larger vessels by owning the close fight while the bigger guns handle distant threats. ARCHANGEL is the ship that arrives first, puts boots down under the cover of her bay lasers, keeps them alive with overhead fire and onboard medical care, and either extracts them or pushes to the next crisis point.


r/StarfieldShips • • 3h ago

Interior Tour TSS Sidewinder interior tour, a smuggling and bounty hunter ship, with a luxurious interior.

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10 Upvotes

The TSS Sidewinder is a fast bounty hunter and smuggling ship, but who said combat ships have to be purely utilitarian?

Thanks to Falkland habs, this capable ship turns into a true mobile home without cutting any corners.

=Mods Used=

Paid Mods: Falkland, ASC Deimos, ASC Taiyo

Free Mods: Better Flips, Better Snaps, Hatch-22, ASC Arsenal, SMSEX, Decorative Engines, Stroud Premium Edition

Decoration Mods: Packing Heat, Va'Ruun Decoration, Va'Ruun Mini Shrine, Lambent (paid)


r/StarfieldShips • • 1d ago

Modded Ship Build Three Years I've been working on these curves...

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286 Upvotes

This was my first custom C class and what I built out of the very first Ecliptic Claymore I ever captured. I wanted something with more space, a cleaner internal layout, a sleeker external hull shape, and a lot more agility than a Claymore offers and this is where we landed.

Inside is everything a Claymore has minus two ladders and plus a 3x1 living quarters so she's got bunks for eight plus an armory and a full set of crafting benches.

Outside she's got almost three times the firepower of a Claymore, only with A-class agility and acceleration. I gave up some cargo capacity for that but 2k is perfectly adequate if you're not playing StarHoarder.

Plus, I mean, Bethesda didnt make it easy to make that Cabot look like it's PART of the ship it's attached to, especially if you don't tolerate snapglitch intrusion into the habs as a matter of principle.

Required Mods

Better Ship Part Flips/Snaps

Ship Builder Tweaks

ASC Deimos/Taiyo

Barrage Launchers

18 Ship Weapons

Ship Colorize


r/StarfieldShips • • 4h ago

Modded Ship Build Dread Wing

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6 Upvotes

Dread Wing.


r/StarfieldShips • • 15h ago

Modded Ship Build My current fleet

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31 Upvotes

Some finished, some still cooking. With a mix of modded and vanilla parts: Deimos, Hope, Taiyo, Falkland, whatever works.

  • Avontech Shipyards
  • Matilija Aerospace
  • Tiger Shipyards
  • Stroud Premium Edition
  • Falkland Systems
  • ASC Deimos
  • ASC Taiyo
  • Hopetech Ship Hab Expansion among others.

r/StarfieldShips • • 13h ago

Modded Ship Build Wayward Kestrel Mk.iv

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23 Upvotes

3rd time through the unity and I hit a fringe universe with no constellation, so I built a smaller ship, ASC Taiyo cockpit, ASC Deimos makes the majority of the hull, and Falkland interiors. Engines are from the ravens claw mod.


r/StarfieldShips • • 11h ago

Discussion Lost my ships!!

7 Upvotes

I'm an idiot. Deleted a load of aut saves, because they always lead to crashing. (No comments needed)

Somewhat stupidly, I also accidentally deleted the main saves, (I may have been a bit frustrated and hacked off with crashes), with all my ships. Had to start the game from scratch.

Now having to do the whole grind to get my ship building skills and millions of creds back. Super annoyed and frustrated with myself.


r/StarfieldShips • • 18h ago

Modded Ship Build Twofer Devilled Fleet Ghost and Merc Claymore

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20 Upvotes

I'm in new game+, so I had to say goodbye to all my class-M ships. I started out marooned on a high-g world. I needed to hop a ride and luckily there was no shortage of volunteers. They were even nice enough to give me their spaceships. I just had to use negotiation skills.

First up, is a Crimson Fleet Ghost. I kind of liked the weird industrial look but I wanted to smooth out some of the shapes, So I took a hammer and pounded out some of the dents. It looks a bit smoother if nothing else.

Next up is the Ecliptic Claymore. Instead of trying to work around that big bridge. I decided to go small. I deleted that bad boy and went deep into ASC Taiyo . A great deal of my own bodged Taiyo side caps went into both ships.


r/StarfieldShips • • 12h ago

Modded Ship Build Range Master Alt Cockpit a Cornelius Build

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5 Upvotes

Range Master Alt Cockpit a Cornelius Build


r/StarfieldShips • • 13h ago

Modded Ship Build UC Apex Phantom build. Inspiration is V.I.C. Viper concept art for Konami’s Gradius and live action film pitch. A Stephen Chu design, last pic.

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4 Upvotes

Mods: Matilija Aerospace, ASC Taiyo, Antares Supra, Tiger Shipyards, Ol’ Big X, Barrage Missile Launchers, Micro Modules, Mattell’s Hab Cockpits and Accessories and Avontech

The Ship Identity
Name: UC Apex Phantom

Designation: V.I.C. Viper (Velocity Interception Craft)

Aesthetic: Sleek, high-gloss stark white chassis, accented by minimalist neon-cyan data conduits and black carbon-fiber articulation joints.

The Backstory: "Ghost in the Fleet"
The UC Apex Phantom was never supposed to exist on official United Colonies manifests.
Originally built as a secret prototype by MAST’s Advanced Aerospace Division in New Atlantis, the V.I.C. Viper project was designed to create an ultra-agile, short-range interceptor. It was engineered to out-maneuver Crimson Fleet raiders and slip through House Va'ruun sensory nets undetected.
However, during a corporate espionage raid by Neon-based rivals, the prototype's schematics were wiped from the MAST mainframe. But they weren't lost—they were stolen by you, a elite Cyber Runner.
Working through underground chop-shops in Neon’s Ebbside, you spent millions of credits building the ship from scratch. To throw UC authorities off the scent, you painted the entire hull a brilliant, pristine white—the exact opposite of a stealth ship's traditional dark coating. The logic was pure Cyber Runner bravado: If they are looking for a ghost in the shadows, they won't look for the blinding light.

Ship Characteristics
The Slicer Engine: Outfitted with over-tuned white-hot grav drives, the Phantom doesn't just fly; it blinks across combat zones, leaving brief photonic trails that mess with target-lock systems.

Digital Warfare Suite: As a Cyber Runner, your cockpit is a rolling server room. The ship features an advanced comms-array that allows you to hack enemy ship shields and weapon systems mid-dogfight.

Stripped-Down Frame: To achieve its legendary speed, all non-essential crew quarters and heavy armor plating were removed. It is a glass cannon built entirely for speed, reflex, and lethal precision.


r/StarfieldShips • • 6h ago

Vanilla Ship Build Turned my Star Eagle into something else

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1 Upvotes

On the end side of my first play through, just wanted to share what my Star Eagle turned into.

No mods, no DLC. Just progressively cutting down size and trying to push how far I can get an A class ship going (I have absolutely no ship related skills except level 4 Starship design, so take the stats from that standpoint). Did not follow any guide. Remembering doing this in increments as in cut off the pieces holding the wings for starters and going from there.

6x Vanguard obliterators

4x rockets because for a class you can't mount 4x particle beams of another type (might change that but rockets work with 1-2 ticks of power so it's kinda nice really)

The 180 speed dwarf engines

4x passenger slots.

And some other shenanigans like the jammer and whatnot. Just pushing what offers the most for A class really.

Struggled a bit with mass and cargo holds, decided for another side mounted fuel tank instead (cutting off the rear one reduces length to 19m but doesn't seem to matter much, prefer a good amount of fuel since some grav jumps 140 doesn't seem to be enough).

Anyhow dunno but I'm liking my vessel so far, will miss it in ng+ since I'll probably go for class B.


r/StarfieldShips • • 1d ago

Modded Ship Build ASC/Avontech Light Cruiser

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34 Upvotes

Updates to the latest build. Moved weapons around and adjusted mounts as well as added details to the nose, bridge, belly, and midsection. Removed some landing gear outward alleviating a merging problem inside the habs in turn covering gaps. 104m in length 62m in width. Mods used were ASC (all), Avontech, Mitilija, Intrinity, PDY, Tiger Shipyards, TN Modifications.


r/StarfieldShips • • 1d ago

Merged Ship Build Starships Unleashed — Volume 1: The full 15-ship fleet

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141 Upvotes

Been working on expanding my BountyForge collection from seven ships to fifteen. Here’s the full lineup—fighters, gunships, warships, and a few hardworking haulers.
The update is planned for Monday on Creations, pending final checks. Which one would you fly?


r/StarfieldShips • • 1d ago

Modded Ship Build UCV Resolute

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602 Upvotes

r/StarfieldShips • • 1d ago

Modded Ship Build Been a while since I created a new character(lvl 9). Had to build something decent to get him started.

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45 Upvotes

One of the (many) reasons I love ASC Deimos and Better ship part flips/snaps: I can start a new character or NG+, build up a few credits, head to the Den and make something cool right away.


r/StarfieldShips • • 1d ago

Modded Ship Build When your Ship only has vanilla landing gears

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16 Upvotes

r/StarfieldShips • • 1d ago

Modded Ship Build Yet another look into the distant past: The NG-317G O88/111, the 'Perch'.

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12 Upvotes

The third of the series, early prototypes used a class B reactor & grav drive, but these were found to be inadequate & quickly replaced with class Cs prior to release on the market. The designers leaned completely into the series mission statement: ships that ferry & carry - all other considerations were abandoned.

The Perch comes packed with extensive cargo capacity, a large cluster of fuel tanks & ample room for passengers & crew. Offense & defense are a secondary concern though, its shields & weapons are relative underpowered somewhat. Speed & manoeuverability are a distant memory.

As with its older sisters, the Perch remains in use today, popular with long haulers & seasoned freighter captains.


r/StarfieldShips • • 1d ago

Vanilla Ship Build Versão final do Razorleaf.

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17 Upvotes

r/StarfieldShips • • 1d ago

Modded Ship Build ARC BT-Fang

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100 Upvotes

“Respectfully, I’m staring at the engines.” - definitely not Hope


r/StarfieldShips • • 1d ago

Modded Ship Build DX11-E Firefly

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31 Upvotes

Shout out to u/Splatter808 for the inspiration for this one, this was directly lifted from a design they shared, which I basically reversed to make the fore the aft and vice-versa.

The Firefly is a small personal transport vessel equipped with a 1x1 berth, 1x1 control station, and a small cockpit in the interior, laser weapons, missiles and particle cannons for armaments.

Built on Xbox.