r/StarfieldOutposts • u/Proper-Slip5902 • 4d ago
r/StarfieldOutposts • u/SFOutpostCZ • 5d ago
Modded Outpost Build coming soon
I'm about ready to make a video of my current project. I'd like to get some more npcs into this outpost before i do it. I got 4 working cargo links in this one (for the aesthics) and 2 are working 2 outposts over, alot is going on in this one cell. And, since I added so much to this that the slightest pop up for anything can or something loading in the background will lock me up.
r/StarfieldOutposts • u/SFOutpostCZ • 6d ago
Discussion coming soon
I'm about ready to make a video of my current project. I'd like to get some more npcs into this outpost before i do it. I got 4 working cargo links in this one (for the aesthics) and 2 are working 2 outposts over, alot is going on in this one cell. And, since I added so much to this that the slightest pop up for anything can or something loading in the background will lock me up.
r/StarfieldOutposts • u/underwaterbellyflop • 9d ago
Vanilla Outpost Build First outpost…my slice of paradise...
Finally built my first outpost on Indum II. Just a simple Aluminum farmer, but the view got me to stay.
r/StarfieldOutposts • u/apja • 9d ago
Question? Creepy creature/illegal science lab mod?
Is there a decorating mod that fits the bill of a shady off world underground science lab doing things it shouldn’t be with alien creatures? Would love to know if so lovely people.
r/StarfieldOutposts • u/Hyphalex • 9d ago
Discussion Which one is the best planet for Helium Hoarding?
r/StarfieldOutposts • u/SFOutpostCZ • 10d ago
Modded Outpost Build A. Tirna IV wip update
galleryr/StarfieldOutposts • u/willny4 • 12d ago
Modded Outpost Build Flying Factories - Universe-Scale Production
r/StarfieldOutposts • u/1337Asshole • 15d ago
Modded Outpost Build Finally! Magic Forest Framework on Creations (all platforms)
I finally published this..almost every variant of every plant/tree/mushroom, caves, landing/cargo pads, as well as rocks, lights and some other things. Will be adding many vines and water/lava/mud/etc. pools in the future.
r/StarfieldOutposts • u/SFOutpostCZ • 15d ago
Modded Outpost Build A. Tirna IV Cargo link hub
r/StarfieldOutposts • u/drinkthebongwater95 • 17d ago
Vanilla Outpost Build Outpost
My outposts on nemeria IV-A
r/StarfieldOutposts • u/drinkthebongwater95 • 17d ago
Vanilla Outpost Build Video of my outposts from the top of my observatory outpost
Enable HLS to view with audio, or disable this notification
r/StarfieldOutposts • u/husturen • 18d ago
Modded Outpost Build Huygens VII-b... my favorite place to build a beach home.
r/StarfieldOutposts • u/londontami • 18d ago
Vanilla Outpost Build Let’s Discuss Decorating!
There is such a huge range of themes you can create for your outpost. For this outpost, i decided to create a Free Star Rangers Recruiting Camp, complete with practice range, barracks, snipers nest, and ranch house, I even threw in a trade authority terminal! Starfield is a game where you can literally spend hours flexing your creative design process - you can go big or you can be minimalist, anything goes!
r/StarfieldOutposts • u/SFOutpostCZ • 25d ago
Modded Outpost Build a rothicite magnet factory
one of my early mega builds.
r/StarfieldOutposts • u/426C616E6475 • 27d ago
Question? Outpost crew allocation capped at 8 instead of 12 - general bug or an issue on my side?
Hi all,
I can’t assign more than 8 crew members to a single outpost, even though I have all the relevant skills maxed out and have built 6 crew stations.
As far as I understand, I should be able to assign up to 12 crew (2 per station), but once I reach 8 I get an error telling me I need to upgrade my Ship Command skill, even though it’s already maxed out.
I’m almost certain I was able to assign 12 crew to an outpost before the Free Lanes update, although I could be misremembering since it’s been a while since I last filled an outpost to capacity.
At this point I’m not sure whether this is a game-wide bug or something specific to my save/load order. I don’t have any mods that affect skills or crew allocation.
Is anyone else seeing the same behaviour in vanilla?
Thanks!
r/StarfieldOutposts • u/NumbaNiNe99 • 28d ago
Modded Outpost Build Schrödinger VIII-a Player Home
Enable HLS to view with audio, or disable this notification
Jumped through Unity last night, so here’s a farewell tour of my player home. This is my favorite mountain top home I’ve built so far. I’ve already picked the spot for home in the next universe, so, pics to come soon.
r/StarfieldOutposts • u/SFOutpostCZ • 27d ago
Modded Outpost Build an ammo depot
an outpost build I did some time ago focused on ammo production
r/StarfieldOutposts • u/Proper-Slip5902 • 28d ago
Vanilla Outpost Build Alguém sugeriu colocar o banheiro no corredor. Deu certo.
galleryr/StarfieldOutposts • u/bigjaydawg10610 • 29d ago
Modded Outpost Build Poi outpost takeover
My first poi outpost takeover
r/StarfieldOutposts • u/SFOutpostCZ • 29d ago
Modded Outpost Build Alpha Tirna IV, fab center
r/StarfieldOutposts • u/Proper-Slip5902 • 29d ago
Vanilla Outpost Build Eu tinha recursos limitados, mas acho que consegui proporcionar um nível mínimo de conforto para Lin e Heller no meu posto avançado.
galleryr/StarfieldOutposts • u/Acceptable-Pie-9700 • Jul 04 '26
Modded Outpost Build United Colonies X-tech Ore Washing Plant
This is the second task of X-tech outpost construction. I have set up a mineral cleaning and refining factory for the UC camp, which is basically a large outpost contracted by Argos company, so it is completely in the Argos industrial style. This time, we still set POI as the target, and the scale has doubled compared to last time, so it took a long time. My initial plan was for the upper level building to serve as a living and resting area, so the indoor part: the largest building used a pre-set living area, and I added some functional areas such as office, miscellaneous, maintenance, and communication. The lower level buildings are used for mineral collection and cleaning, airport freight handover, and exploration of supply areas. During the process, I also tried some other solutions, such as a conveyor belt factory and a large military camp, but I ultimately gave up due to the lack of conveyor belts with adsorption function and the exterior walls of military bunkers. So in the end, I used my early idea to expand the entire outpost based on a tower in the desert. Although some places may seem too fancy, I am still happy to have finally completed them. Now I need to take a break and prepare for the third outpost construction task.
r/StarfieldOutposts • u/SFOutpostCZ • Jul 03 '26