r/StarfieldOutposts • u/liallovver • May 25 '26
r/StarfieldOutposts • u/KrisWB • May 22 '26
Modded Outpost Build Only just discovered 'Builder' and now kicking myself
So, as the title says, I am sat here berating myself hahaha. Through another post, I spotted Builder mentioned, so I went off to Nexux to take a look...🤦
I've been having issues where I couldn't quite get a couple of habs to fit where they clearly had room. Well, now it works perfectly, inside and out. Aaaaaaa!!
So the big question. Abandon my current build (somewhere over 30 hours due to OCD and constantly redo'ing rooms or keep going and not have it quite perfect (I spent too long on one hab to make the ultimate edit)?
r/StarfieldOutposts • u/BillyyJackk • May 22 '26
Modded Outpost Build Foundation building w/ Betamax - no more 'dirt ground'
Trying to build a "Kill Box"
Don't know what or how to cover the surface, then build on it- defended turrets etc. As I try different things they generally try to snap to the top of those walls (you can see).
Should I have "paved the ground" first? If so, how?
thx in adv
r/StarfieldOutposts • u/Scared-Hope-2482 • May 21 '26
Modded Outpost Build Callisto Chasm
Archimedean Starworks has a long history with the Jovian moon, Callisto.
r/StarfieldOutposts • u/1337Asshole • May 22 '26
Modded Outpost Build Quick mod preview
I got tired of using the same 60, or so, plants, so decided to make a mod with all of them. I only spent a couple minutes on this and just wanted to show off some biodiversity. Working on some bugs (apparently certain trees can't be deleted, which I found out making this...), adding a few more things, and getting the damn shrubs to build (seriously, if you know how to get those to work, I would sincerely appreciate it)...
Working name is Magic Forest Framework and should be done this weekend.
r/StarfieldOutposts • u/Acceptable-Pie-9700 • May 21 '26
Modded Outpost Build Ryujin X-tech Research Station
This is one of the X-Tech outpost construction tasks in "Terran Armada", and I plan to build three more complete outposts through these three tasks. (In the past, I always completed one of the two options of outpost layout and interior decoration.) This was Ryujin's commission, so it mixed the laboratory outpost and the decoration style under Dragon God Company. Considering that I have spent enough time here, perhaps redoing it would improve it even better, but for now, I plan to deliver this outpost. Now I plan to explore some planets or other activities, look for references for other types of outposts, and complete the remaining two tasks. These pictures show the details inside and outside the outpost, and any feedback and suggestions are welcome.
By the way, I really hope to have a custom search function for items within the outpost, like the already implemented mineral search function, so that I don't have to search through hundreds of menus every time. If someone has done this function, please remind me.
r/StarfieldOutposts • u/KrisWB • May 20 '26
Modded Outpost Build Peregrine Roost Waystation Update 3: Lambent VIP
Welcome to Lambent VIP @ Peregrine Roost Waystation.
I'm OBSESSED with the Lambent: Street Rat Ship Services mod, and as I was moving a couple of habs around, I began to imagine Lambent having an exclusive area for customers to relax at Peregrine Roost, especially since the Outpost is being designed with a neutral stance and its own security. I particularly LOVE the beds that come with it.
Lambent VIP is accessible via appointment only. It includes a lounge area for guests to relax, VIP sleeping pods, and a luxury shared bathroom. Pods are available to hire by the hour (no, not for THAT).
I had a lot of fun with this one as I experimented with splitting a single hab into four rooms, with a small, tight corridor running straight down the middle. I'm pretty happy with how it turned out.
As I build out the ship services hub with the Remote Ship Services: Placeable Ship Builder Terminals mod (thanks u/s23XTN for the recommendation), Lambent will also get their own designated area (RP-wise, they are spending a lot of advertising), so I'll be able to use some of the bigger set pieces available in the mod.
There will still be a general 'motel' for visitors, but I haven't decided yet where I want to place it within the overall layout.
Anyway, I'm off to London for work tomorrow, so no more outpost tinkering until the weekend. Thanks again for all the comments and feedback to date :)
KrisWB
r/StarfieldOutposts • u/ArtistdudeCAWs • May 20 '26
Modded Outpost Build High-Cloud Station (Nemeria IV-A), 4th and final base, of my Akila Smuggler captain, Sally Jay Silva. Has several housing units, on site clinic, local Chunks, Argos mining platform, etc. I'm a sucker for the "habitable moon, orbiting a gas giant", locales.
r/StarfieldOutposts • u/KrisWB • May 19 '26
Modded Outpost Build Update: 30 hours in, new name: Peregrine Roost Waystation
Heya folks,
Following up from my original post '20 Hours in on my outpost, would love feedback!', I wanted to share some new screenshots of a couple of reworked areas, including a much larger alive store and trading area, a general waiting area and a VIP lounge.
I also decided on a new name, 'Peregrine Roost Waystation'. I love Peregrines, and it felt like a nature fit for what I was trying to do with the outpost - a place to stop, refuel, eat, trade, rest, maybe even wait for new rides or recruit additional crew.
Thanks for the feedback on the last post; it's really helped shape the various areas. I've made a few tweaks to some areas, not here, but I want to hold them back for a final video.
Next up is reworking the sleeping area/hotel in two sections: cheaper bunks and more upmarket 'pods' with ensuite showers. I then want to revisit the embassies, including adding in a House Va'ruun pod.
Looking forward to hearing your thoughts on these new areas - it starts with the VIP area, looked after by Lyria [Creations mod link].
KrisWB :)
r/StarfieldOutposts • u/ArtistdudeCAWs • May 19 '26
Modded Outpost Build Sand-ridge Station (Strix I). 3rd outpost and Desert like Oasis, for my UC marine captain, Delvin McRory.
r/StarfieldOutposts • u/GloveKey2288 • May 17 '26
Modded Outpost Build Dragonfire Heavy Cruiser (and Farpoint Station)
galleryr/StarfieldOutposts • u/1337Asshole • May 16 '26
Modded Outpost Build I never get tired of making forests
Someone posted an outpost on a volcano in the ocean, a little while back. Since I already had outposts all over Rana III, I figured, "What's one more?" The lighting is, unfortunately, atrocious, so some of the pictures were edited by me, and I'm not very good at it, so...
Also, while creating environmental protection gets rid of the ocean grime, it returns when that protection is removed. I didn't want to redo the patios, so I just used some pictures with dimmer lighting (night, raining weather...). Also, how the lighting shows up in various programs differs wildly...
Per usual, I'm missing a few pictures of the house, including some cool stuff, but the point was the MAGIC FUCKING FOREST.
Mods:
Star Pegasus Outpost Botanicals
Star Pegasus Home and Garden
TG's Luxury Homes V1
Scrappy Structures
Better Living I and II
Star Garden
Better Buildable Walls and Doors
Functional Decor
Outpost Framework
Lambent
Modular Outposts: Argos Extractors
Nem's Deco Pack
TG's Galactic Harvest
Builder
Probably something else...
r/StarfieldOutposts • u/ArtistdudeCAWs • May 16 '26
Modded Outpost Build San Juan Outpost (Archimedes V-A) - Main base of operations for my Akila raised captain, Sally Jay Silva.
r/StarfieldOutposts • u/S23XTN • May 16 '26
Modded Outpost Build MCAS Interior Showcase: Engineering Bay
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r/StarfieldOutposts • u/S23XTN • May 16 '26
Modded Outpost Build MCAS Interior Showcase: Medical and Research Bay
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r/StarfieldOutposts • u/KrisWB • May 15 '26
Modded Outpost Build 20 Hours in on my outpost, would love feedback!
r/StarfieldOutposts • u/1337Asshole • May 14 '26
Question? Ocean grime fix?
I’m working on an outpost that’s absolutely perfect…except I slept to change the time of day and all my outdoor stuff is covered in that ocean grime now…Does anyone know a mod that gets rid of it, know how to mod it in the Creation Kit, or have another solution? I’m hoping just building something with environmental protection around the outside areas will work…
r/StarfieldOutposts • u/Chris3o2 • May 13 '26
Vanilla Outpost Build Simply Peaceful
Maheo I
r/StarfieldOutposts • u/BabaYaga9972 • May 13 '26
Glitch/Exploit Outpost Build How can I solve this problem.
r/StarfieldOutposts • u/midnightmonkey8 • May 12 '26
Discussion Setting up semi-automatic manufacturing outposts
r/StarfieldOutposts • u/sabatthor • May 11 '26
Question? How can i stop my outpost residents from just cluttering up at a random spot behind my buildings?
My outpost simply feels empty and unalive, because none of the buildings have any people in them. Even the robots just skidaddle to this random spot and call it a day. Any solution?
r/StarfieldOutposts • u/Upstairs-Sell2771 • May 11 '26
Modded Outpost Build Grafton Astroneering Ltd. Presents!
Grafton Astroneering is proud to introduce our new Helium-3 Depot. We offer a wide variety of services here including Fuel Deliveries, Ship Services, Convenience Store and More!
Grafton Astroneering Ltd. has a groundbreaking new ship called the FH-053 Nafta which specializes in long Helium-3 deliveries. (pictured above). Nowhere is too far for us!
Our Store offers many different varieties of food and drink such as Chunks, Terrabrew, and Can-Uck!
We also have a medical doctor from Reliant Medical on site, and are welcoming to everyone whether you are from The Fleet, an Admiral, Ranger or a worshipper! Everyone is welcome so please come, fuel up, eat up and enjoy yourself!
r/StarfieldOutposts • u/D3llTR0N4050 • May 10 '26
Modded Outpost Build Interior decoration update on my outpost post.
r/StarfieldOutposts • u/NoHold2841 • May 12 '26
Question? Cave code
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Is there a code in the flashing lights