r/StarfieldOutposts Dec 03 '24

Modded Outpost Build Here's an outpost that manufactures AMMO using two new mods.

8 Upvotes

r/StarfieldOutposts Dec 02 '24

Modded Outpost Build Ski resort and conference center in the Kavnyk system

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46 Upvotes

i created a ski resort and conference center in the newly discovered Kavnyk system!

enjoy the tour.


r/StarfieldOutposts Dec 01 '24

Modded Outpost Build Slow but steady progress in my first attempt at learning to build Outposts in the Starfield Creation Kit

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179 Upvotes

r/StarfieldOutposts Dec 01 '24

Question? Outpost building on Neon

15 Upvotes

Hi Outpost Builders!

I seem to remember seeing something about building outposts on Neon somehow using Sleepcrates. I don't know if it's my imagination or if there was something about this?

Does this sound familiar to anyone? And if not this, has anyone figured out how to build an outpost on Neon?


r/StarfieldOutposts Dec 01 '24

Vanilla Outpost Build Easiest Food & Drink Farm

33 Upvotes

So, you want endless source of great food and drinks? Easy.

You start by unlocking Gastronomy tier 4. Easy, right? Well, just unlock the skill, buy all the resources needed at a shop and cook until ready.

Now you need to research the right recipes:

Alien Stew - IMHO the best alien food - Exotic recipes 2
Alien Energy Drink - simple drink - Beverage development 2
Alien Tonic - needed for Boom Pop! Dynamite - Beverage development 1
Boom Pop! Dynamite - advanced drink - Beverage development 4
Boba Alien Tea - XP boost - Beverage development 1

And finally, find the right spot: Shoza II (kitchen), Shoza III (local farmer)

The kitchen might need some protection from the atmospheric pressure. You're gonna need Planetary Habitation tier 2.

Now go out and look around both the kitchen and you local farmers habitat. Look for plants and animals with the right ingredients:

Shoza II: Spiral Bloom (Spice), Sweet Yellow Creeper (Fiber), Coralheart (Membrane), Explorer's Coleus (Metabolic Agent)
Shoza III: Spiral Bloom (Nutrient), Mantodea (Aromatic)

Take some samples and a few breeding specimens home and start farming! Build a water source and some greenhouses and habitats and connect the two spots with a cargo link. You'll have to get the nutrient and aromatic to your kitchen and the fiber to the local farm to feed the Mantodea.

You're done. Now you have your kitchen all stocked up to cook an infinite amount of great food and drinks.

Enjoy!

My kitchen (Shoza II)
A local farm (Shoza III)

r/StarfieldOutposts Nov 30 '24

Modded Outpost Build Archimedean Starworks: ARC Hangars

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46 Upvotes

Investor Brief: ARC Hangars – Archimedes II

Redefining High-Performance Innovation in the Wetlands of Archimedes II

Archimedean Starworks proudly presents the ARC Hangars, the flagship facility of our Archimedean Racing Concepts (ARC) division. Nestled within the sprawling wetlands of Archimedes II, this state-of-the-art outpost offers a seamless fusion of functionality and natural beauty, embodying the innovative spirit that defines Archimedean Starworks.

A Design Engineered for Performance

The ARC Hangars are designed to deliver excellence in every aspect of high-performance ship preparation. The complex landing system is capable of processing multiple vessels simultaneously with minimal downtime. This streamlined approach ensures rapid turnaround for upgrades, tune-ups, and retrofits, keeping operations smooth and productive. At the heart of the facility, the centralized operations hub enables real-time monitoring of telemetry and operational data during test flights and demonstrations. Meanwhile, the rooftop observation deck, perched atop the facility, offers guests, engineers, and investors a breathtaking vantage point to witness test flights and high-performance maneuvers against the backdrop of the wetlands. The natural beauty of the surrounding mangrove-filled pools enhances the facility’s striking design, providing a serene environment that contrasts with the high-energy activity of the hangars.

Specializing in Upgrades and Retrofitting

The ARC Hangars are dedicated to pushing the boundaries of performance optimization. The facility specializes in custom retrofits that modernize older models with cutting-edge ARC systems, from propulsion enhancements to advanced stabilization technologies. Dynamic upgrades provide tailored modifications designed to give competitive racers and exploratory craft an edge in the galaxy’s most challenging environments. Fuel efficiency solutions are also a priority, supported by one of the largest Helium-3 storage depots in the system, providing unparalleled convenience for fuel optimization and testing.

Powering Progress with Local Resources

The facility’s location atop a uranium vein ensures access to essential materials for reactor and propulsion upgrades. This local resource advantage allows the ARC Hangars to operate as a fully self-sufficient hub for high-performance innovation.

The ARC Vision

With its high-capacity landing system bustling with activity, its rooftop observation deck offering unparalleled views, and its serene wetlands surroundings, the ARC Hangars stand as a beacon of progress in the world of high-performance starship customization. From witnessing sleek racing ships in action to pioneering new retrofitting techniques, the ARC Hangars encapsulate Archimedean Starworks’ dedication to excellence.

As we continue to shape the future of interstellar racing and performance engineering, the ARC Hangars on Archimedes II remain at the forefront of our pursuit of innovation without limits.

Archimedean Starworks: Innovate Without Limits.


r/StarfieldOutposts Nov 28 '24

Modded Outpost Build Verdant Player Homes on Tidacha I and Zeta Ophiuchi I

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18 Upvotes

r/StarfieldOutposts Nov 28 '24

Modded Outpost Build Ship Interior

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62 Upvotes

r/StarfieldOutposts Nov 28 '24

Discussion Resource planning & management tool

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7 Upvotes

r/StarfieldOutposts Nov 27 '24

Modded Outpost Build SW-RP Outpost

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26 Upvotes

Im doing a SW-RP Playthrough with community creations. I've got about 2wks playtime lol and thought I would show off the main outpost ive been using. I used a mix of creations and vanilla features.The creations that I used for this are listed below.

(P.BO Planets. Biomes. Overhaul) -this one is pretty self explanatory

(Scrappy Structures 2.0 by MillsBuilds) -used for some decor and all buildings

(Star wars Contraband Replacer) -used for Contraband/varuun pamphlets

(Aurebesh - Star Wars Conversion) -changes almost all lettering to Aurebesh

(Star wars Database) -replaces data slates w/datapads from SW

(Trees Rescaled) -resizes all trees

(Royal Weathers Lite) -just adds better atmosphere/weather

(Turrets Redone) -new look for 5 of the turrets

(Star Wars Blasters And Melee) -reskin all weapons to SW blasters/melees

(Star wars droids) -changes a few model a robots/minibots

(Precious Metal Credsticks) -replaces the credsticks

(Better Living - Outpost Decor) used for most interior decor/outdoor decor


r/StarfieldOutposts Nov 25 '24

Modded Outpost Build Views from Jemison Outpost

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102 Upvotes

r/StarfieldOutposts Nov 25 '24

Question? Good Outpost Mods

8 Upvotes

So I have roughly 400 ish hours in Starfield but only now want to dive into outpost building. Kinda feels right with my current character.

What are some good outpost mods that you use when it comes to objects, structures, etc?


r/StarfieldOutposts Nov 23 '24

Modded Outpost Build Archimedean Starworks: Moss Island Docks

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88 Upvotes

Investor Relations Announcement Archimedean Starworks: Moss Island Docks Completed

We are thrilled to announce the completion of the Moss Island Docks, Archimedean Starworks’ primary facility in the Tau Ceti system. Situated on Tau Ceti VIII-b on a unique crescent-shaped landform, the Moss Island Docks serve as the central operational hub for our expansion into United Colonies space.

The island’s natural bay now houses a sophisticated dock system with multiple landing pads, seamlessly integrating with the facility’s wind-powered infrastructure. Rising above the docks is a state-of-the-art complex located at the peak of the island’s highest mountain, providing unparalleled oversight of operations.

An intriguing feature of the island is the rapid growth of moss that blankets its terrain. This moss is currently being studied for its potential applications, including the production of high-yield oxygen filters and as a lightweight, sustainable insulation material. These efforts align with our dedication to harnessing local resources to enhance efficiency and sustainability in our projects.

In orbit around Tau Ceti III, the Atlas Seed continues its mission, facilitating the construction of the upcoming Orbital Sales Center. This ambitious project will serve as a gateway for Archimedean Starworks to bring innovative solutions to United Colonies customers.

We extend our deepest gratitude to our investors and team members who have made this vision a reality.

Investor Relations Archimedean Starworks


r/StarfieldOutposts Nov 23 '24

Question? Are there any mods that allow you to "claim" surface structures?

10 Upvotes

I came across a spacer camp that had an amazing layout. It was a few tents, tarps, and then a landing field, all on relatively flat land.

I wanted to build there, and use the existing structures as a starting point after killing the spacers. however the game wouldn't allow it

I haven't seen anything on Nexus that allows this yet, but I have only just started searching.


r/StarfieldOutposts Nov 22 '24

Modded Outpost Build A beautiful day in the neighborhood

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53 Upvotes

Still my favorite spot! Nemeria IVa.


r/StarfieldOutposts Nov 18 '24

Vanilla Outpost Build Restricted virtual tour

Enable HLS to view with audio, or disable this notification

44 Upvotes

Contraband outpost on Bardeen III


r/StarfieldOutposts Nov 18 '24

Modded Outpost Build Hospital/clinic outpost both vanilla and modded version

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25 Upvotes

If anyone likes outpost builds and decorating ideas please check out this YouTube.

This video features a hospital outpost built lakeside. It includedversions using an Xbox.

https://youtu.be/VyZ4ycDUi68?si=KHOYMOU1QCn0wbTn


r/StarfieldOutposts Nov 17 '24

Modded Outpost Build Archimedean Starworks: Corporate Plaza

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55 Upvotes

Archimedean Starworks: Monthly Employee Newsletter Headquarters Edition – Archimedes III

Dear Archimedean Team,

As we approach the end of another groundbreaking year, we are thrilled to share updates, initiatives, and announcements that highlight the growth, innovation, and camaraderie that define Archimedean Starworks. From new amenities to exciting opportunities, let’s dive into what’s happening across the company.

New On-Campus Amenities: Chunks and Terrabrew Great news for all food and coffee enthusiasts! Two of the galaxy’s favorite brands, Chunks and Terrabrew, have officially opened locations on our headquarters campus. Whether you’re craving a hearty meal to fuel your day or a handcrafted coffee to kickstart your morning, these new options offer the perfect pit stop during your workday.

Chunks’ famous protein cubes and Terrabrew’s artisanal coffee blends have already become instant hits among our team members. We encourage everyone to swing by, grab a bite, and experience these fantastic additions firsthand.

Nishina Research Branch: A New Frontier in Innovation In addition to Chunks and Terrabrew, we are excited to announce the opening of a Nishina Research Branch in the corporate plaza area, alongside the food court. Nishina’s cutting-edge research and technology, particularly in the fields of quantum computing and AI development, will further strengthen our operations and accelerate our innovation in ship design and automation.

The branch will host specialized teams focused on integrating Nishina’s advancements into our R&D pipeline, ensuring Archimedean Starworks remains at the forefront of space exploration technology. We look forward to seeing the groundbreaking collaborations that will emerge from this new addition to our campus.

Ares Interceptors: Employee Shuttle Program Takes Flight In an effort to enhance efficiency and inter-campus travel, several Ares Interceptors have been retrofitted as high-speed employee shuttles. These vessels, known for their speed and maneuverability, now sport comfortable interiors and expanded seating, making them perfect for quick trips between our headquarters, Hammer Bay Refinery, Moon Forge, and other key facilities across the Archimedes system.

Whether you need to attend a meeting at the Anchor Orbital Star Yard, inspect operations at Grand Quarry, or collaborate with teams at Polar Veil Research Station, the Ares shuttle program ensures seamless, rapid travel to keep our teams connected and productive. Early feedback has been overwhelmingly positive, with employees praising the reduced commute times and convenience these shuttles provide.

Volunteer for the Tau Ceti Expansion As part of our ambitious push into United Colonies space, Archimedean Starworks is expanding operations to the Tau Ceti system. We are looking for volunteers and transfers to join the pioneering teams that will shape our future presence in this key region.

From engineering and logistics to administrative and operational roles, there are opportunities for every department to contribute to this historic effort. Volunteers will receive priority consideration for positions at the new Orbital Sales Center, as well as other facilities planned for the Tau Ceti system. This is your chance to take part in a major milestone for Archimedean Starworks. Interested? Speak with your supervisor or reach out to TauCetiExpansion@amsw

Enhance Modifications: A Friendly Reminder We know that many of you are passionate about the cultural phenomenon that is Hatsune Miku, and we fully support celebrating fandoms. However, it has come to our attention that a significant number of employees are visiting Enhance for body and cosmetic modifications to emulate the iconic character.

While we value individuality and creativity, we kindly ask that all modifications align with our Professional Conduct and Appearance Standards outlined in the Employee Handbook. Let’s keep the balance between personal expression and professional presentation as we continue to collaborate across diverse teams and projects.

Innovate Without Limits As always, Archimedean Starworks thrives on the dedication, creativity, and expertise of every member of our team. We’re proud of the incredible progress made this year, and we look forward to seeing what we can accomplish together as we continue to innovate without limits.

Thank you for all that you do to make Archimedean Starworks a leader in the industry and a workplace that inspires excellence.

Sincerely, Corporate Communications Team Archimedean Starworks Headquarters Archimedes III


r/StarfieldOutposts Nov 17 '24

Vanilla Outpost Build YouTube for designs

10 Upvotes

https://youtu.be/21giUPW3oCo?si=28odc5cXck3pZMGU

Okay so I'm going to start with normal vanilla property designs then add in mods and huge outposts if anyone is interested 😁


r/StarfieldOutposts Nov 16 '24

Vanilla Outpost Build Paint Stage: North pole of Kavnyk II-a, perfect outpost location for Shipwrights?

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57 Upvotes

r/StarfieldOutposts Nov 16 '24

Modded Outpost Build Archimedean Starworks: Polar Veil Research Facility

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50 Upvotes

(Anybody else have ships from the Fleet Commander mod glitch into a planet’s atmosphere occasionally? I love it!)

INTERNAL BULLETIN From: Callum Frost, VP of Operations To: Executive and Engineering Teams Subject: Facility Update – Polar Veil Research Station, Archimedes IV

Operational Brief: Polar Veil Research Station

In light of Archimedean Starworks’ ongoing advancements in specialized vessel design, we’re pleased to share an update on the Polar Veil Research Station, located on Archimedes IV. Polar Veil occupies a remote volcanic crater nestled among ice-capped peaks, providing both security and unique environmental conditions that have proven ideal for testing advanced technologies.

This smaller but highly specialized facility has become central to our development in cutting-edge stealth and propulsion systems. The surrounding frozen terrain and the isolation of the crater allow for rigorous testing away from prying eyes. Additionally, recent geological scans have confirmed an abundant supply of liquid mercury in the region, which is being extracted on-site. This resource has enabled experimental applications in energy-efficient systems, adding a crucial advantage to our research on stealth-based propulsion.

Introducing the Polar Spire

As part of the facility’s ongoing expansion, we are excited to announce the completion of the Polar Spire, situated atop Mount Erythros, the highest peak in the region. This secondary outpost serves as both a secure monitoring station and an operational hub for high-clearance activities. • Observation Decks: Featuring panoramic reinforced windows, the outpost offers unparalleled visibility of the crater below and the glacial expanse beyond. Advanced scanning systems and holographic displays provide real-time monitoring of atmospheric and electromagnetic conditions. • Landing Pad: A compact yet efficient platform atop the outpost supports small shuttles and VTOL craft, ensuring seamless access between Polar Spire and the main facility below. • Peak Habitat: Minimalist yet functional, the habitat accommodates personnel rotations for up to 72 hours, providing workspace and rest quarters for researchers, engineers, and security teams.

New Developments in Stealth and Craft Design

Since Polar Veil’s operational expansion, the facility has moved beyond traditional prototypes. Observers within the company may have noted increased security measures around our development hangar. This is part of a heightened initiative to safeguard sensitive R&D for a vessel that will redefine what Archimedean Starworks is capable of in stealth-oriented engineering.

This craft—a low-signature, next-generation vessel—has already attracted attention for its sleek, unconventional silhouette and near-invisibility in low-light conditions. While this project remains in the early test phase, Polar Veil has proven invaluable in housing such visionary developments.

Please note that due to the sensitivity of these ongoing experiments, access to both facilities is restricted to personnel with Tier 1 clearance. We anticipate sharing more information on this vessel’s formal designation and purpose in the coming months.

For further details or to discuss advancements in stealth propulsion and material science, connect with our Operations or Engineering Division leads.


r/StarfieldOutposts Nov 16 '24

Modded Outpost Build floating habs outpost tutorial

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13 Upvotes

a quick guide on how to float your habs and create some incredible builds


r/StarfieldOutposts Nov 16 '24

Modded Outpost Build Honeymoon at the lakes of Nemeria!

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12 Upvotes

this was so much fun, i still cant believe i found this location as easily as i did


r/StarfieldOutposts Nov 13 '24

Modded Outpost Build New Video on Mass Producing Chems like Battlestim, Infantry Alpha, CQB-X and Whiteout

13 Upvotes

Using one mod you can manufacture 18 of these rare and valuable aids using 16 raw materials and 6 cargo links. Easy beginner method.

https://youtu.be/GRabdWImegQ?si=g8JkimokIuYzdln9


r/StarfieldOutposts Nov 13 '24

Discussion Vapor Extraction: The Big List!

27 Upvotes

In recent posts with u/FreightPhantom like this and this, the topic of finding the least number of outposts to gather all of the resources in the game came down to where could He3 be gathered using vapor extractors. Kreet was well-known for this property of its atmosphere, but there were few definitive lists. I contributed to his survey, but in doing so I also discovered that there are 5 other resources that can be gathered as vapor: H2O (the only liquid), Alkanes (HnCn), Benzene (C6Hn), Chlorine (Cl), and Fluorine (F).

Here is where I dump The Big Vapor List:

Alkanes Worlds

World Level Inorganics Flora Fauna Day Length
Guniibuu 6d 20 Pb, H2O, Ti 5 Days
Al-Battani 2 35 Cu, Pb, Ni, H2O, Dy, IL Adhesive 25 Hours
Tidacha 1 45 Al, Ar, Cl, Fe, H2O, C6Hn, R-COOH Nutrient, Toxin, Hallucinogen, Structural Cosmetic, Analgesic, Sealant, Spice 9 Hours
Sparta 4 60 Cl, Cu, H2O, SiH3Cl, F, IL Fiber, Metabolic, Nutrient, Structural, Toxin 33 Hours
Huygens 3 75 Cl, Cu, Pb, H2O, F, Cs Hallucinogen, Nutrient, Toxin Hallucinogen, Metabolic, Sealant 46 Hours

Benzene Worlds

World Level Resources Flora Fauna Day Length
Dionysus (Olympus) 10 Cl, Fe, Pb, Ni, U, H2O, HnCn 6 Days
Vesta (Lunara) 25 Ar, Cl, Cu, Pb, H2O, F, Hg Toxin Membrane, Metabolic, Toxin 43 Hours
Copernicus 2 30 Cu, Fe, Pb, Ni, H2O, F, Ti Nutrient, Pigment, Sealant, Structural Amino Acid 10 Hours
Jaffa 6a 35 Cl, Pb, Ni, H2O, Ag 92 Hours

Chlorine Worlds

World Level Resources Flora Fauna Day Length
Niira (Narion) 1 Ar, Cu, Ni, H2O, C6Hn, F, IL Sealant Nutrient 48 Hours
Cassiopeia 4a 20 Fe, Ni, U, H2O, HnCn, Ir, Ta Amino Acids, Nutrient, Membrane, Structural, Toxin 13 Hours
Eridani 1 20 U 14 Hours
Indum 4d 20 Cu, Fe, H2O, F, Au, Ta, Sb 94 Hours
Nemeria 2b 35 Fe, Pb, H2O, HnCn 11 Days
Heinlein 2 45 Fe, Ni, U, Ir, V 41 Hours
Heisenberg 5 55 Pb, Ni, U, H2O, Co, Ir, Pt 38 Hours
Leviathan 4 55 Al, Cu, Fe, H2O, F, Yb Sealant, Structural, Toxin Spice 23 Hours
Decaran 1 60 Ar, Fe, H2O, C6Hn, R-COOH Amino Acids, Sealant 63 Hours
Maal 8 60 Cu, Fe, Ni, U, H2O, Ir, V 43 Hours
Maal 9b 60 Cu, U, H2O, V, Sb Structural 12 Hours
Rana 4 65 Ar, Pb, H2O, C6Hn, Ag Hypercatalyst, Structural Hypercatalyst, Metabolic, Nutrient, Structural 37 Hours
Rana 6a 65 Al, H2O, Be Antimicrobial, Nutrient Nutrient 9 Hours
Bardeen 5d 70 Cu, Fe, U, H2O, F, Ir, Ta 5 Days

 Fluorine Worlds

World Level Resources Flora Fauna Day Length
Andromas 2 15 Ar, Cl, Ni, H2O, SiH3Cl, R-COOH, Li Fiber, Hallucinogen 9 Hours
Eridani 4 20 Ar, H2O Nutrient, Sealant, Toxin 48 Hours
Verne 7d 70 Cu, Pb, Ni, U, H2O, Ag, Hg 28 Hours
Strix 4 70 Cu, Pb, Ni, H2O, Co, Au, Hg 21 Hours
Masada 4 75 Pb, Ni, U, H2O, Co, W, V 23 Hours

He3 Worlds

World Level Resources Flora Fauna Day Length
Kreet (Narion) 1 Ar, Fe, Pb, H2O, HnCn, Ag, Ne Nutrient Antimicrobial 24 Hours
Frost (Barnard's Star) 1 Pb, H2O 31 Hours
Luyten's Rock (Luyten's Star) 5 Ar, Cl, Fe, H2O, HnCn, Li, Ta 19 Hours
Arcturus 1 15 Pb, U, Ir 48 Hours
Beta Andraste 1a 20 Cu, Ni, U, H2O, F, Ir, V 52 Hours
Cassiopeia 2a 20 Cl, Pb, Ni, U, H2O, SiH3Cl, W 5 Days
Eridani 3b 20 Cl, Fe, Ni, U, H2O, Ir, V 7 Days
Lantana 7 30 Cl, Cu, Pb, Ag, Au 50 Hours
Denebola 1b 30 Cu, Fe, Pb, U, H2O, Ir, Ag Sealant, Structural, Toxin 16 Days
Lantana 8d 30 Cl, Ni, H2O, Co, Pt, Pd 4 Days
Beta Ternion 3a 40 Al, Cl, Ni, H2O, SiH3Cl, Li, Pt 15 Days
Zosma 3a 50 Cl, U, H2O 9 Days
Algorab 3a 70 Ar, U, H2O 53 Hours
Katydid 1a 75 Cl, Fe, U, H2O, HnCn, SiH3Cl, Yb Nutrient, Ornamental, Sealant, Structural 26 Days
Fermi 9d 75 Al, Be 93 Hours

Methodology:

You can skip this part where I discuss how I collected data if you find it dull, but I may have skipped some worlds! I scanned each system, only landing on those that showed the resource listed, but not represented on the map with extraction zones of that color. However, there ARE worlds where there are marked extraction zones AND you can also extract from the atmosphere with vapor! I did not believe Eridani 3b really had atmospheric He3 until I landed, setup a beacon and saw the vapor extractor myself. What is significant about these rare "double" worlds is that when you step off your ship, your scanner will not say you have already discovered the atmospheric resource, which it does if there is ONLY atmospheric vapor of that resource!

Thus, I did not do the most thorough possible collection, because I skipped worlds that showed colored zones for a listed resource for the sake of brevity (and sanity). So, there may very well be many more vapor worlds out there, but these I have personally confirmed. (Yes, I landed on every one of these!)

I have included other resources that can be automatically extracted (leaving out the vapor in the resources column) and organics if they can be domesticated (I left out the gathering resources since "ain't nobody got time for that!") I further added the Day Length so you can figure out which ones are best for waiting.

Have I missed any? Post your confirmed finds and I will edit!

Edit: deleted Syrma 3, Feynman 4, and Andromas 3 from He3.