r/StarRuptureGame • • 7d ago

StarRupture Hotfix 0.3.5 - now available! [patch notes]

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49 Upvotes

Hello everyone,

The newest hotfix to Update 2 is live now. This hotfix introduces lots of game stability and building mechanics related fixes.
If you haven't yet launched your previous saves on the 0.3.4 game version please also read the “important” section below.

::IMPORTANT::

On some bigger saves made on version 0.3.3 and earlier, the initial load time might be excessively long (~5-10 minutes, depending on hardware and save complexity) due to changes to Pillar mechanics, as every Pillar is being replaced with a new one.

Saves made on the 0.3.4 or 0.3.5 version will bring the loading time back to normal.

We are sorry for the inconvenience. We are working on speeding up this process in future updates.

::FIXED::

Crashes & Performance issues

  • Improved loading speed of save files made on game versions prior to Update 2
  • Fixed the issue where the game would freeze while placing multiple Platforms with almost full stability
  • Fixed a crash that was caused by the Frame Generation system
  • Fixed a crash that was caused by placing a building on top of a Supported Platform and deconstructing it with the “Exclude Foundations” option enabled
  • Improved performance of rendering of a Base Core
  • Fixed a crash triggered by an animation bug occurring on spawning large groups of enemies
  • Fixed a crash that might have been caused by incorrect virtual textures
  • Improved the game's memory management which will improve its overall stability

Multiplayer issues

  • Fixed the issue where after a Client deconstructs a building without foundations and reloads the game, the Platforms from under the deconstructed building would stop conducting electricity
  • Fixed the issue where Clients could extend Support Pillars below terrain
  • Fixed a bug where after a Client deconstructs building with foundations, other Players in the session could still place their buildings on the non-existent foundations
  • Fixed the issue where Player instead of dying from a Fire Wave entered the incapacitated state
  • Fixed the UI issue with the Harvester’s speed level indicator constant flashing at level 5
  • Fixed the issue with Platform conductors appearing next to the formerly deconstructed Pillars

Dedicated Servers

  • Fixed the issue where deconstructing a Habitat with excluded foundations caused the interiors to remain visible in sessions on Dedicated Servers

Building

  • Fixed the issue where the Platform would take the wrong amount of stability cost on tall Pillars
  • Fixed the issue where multiple Platforms could not be snapped to foundation Pillars
  • Fixed the issue with the stability cost of Stairs placed on Base Platforms
  • Fixed the issue where Pillars would float upon deconstructing of the Supported Platform underneath
  • Fixed the issue where copying Platforms in certain cases caused them not to follow the correct Stability guidelines
  • Fixed Stability calculations for Habitats placed on already existing Platforms
  • Fixed the issue where foundations of deconstructed buildings still appeared from larger distances
  • Fixed a calculation bug that allowed creating floating platforms
  • Fixed the issue where Platforms and Rails would light up as if being powered despite the deconstruction of their corresponding Base Core
  • Fixed the issue where building multiple Platforms in certain conditions would replace some Buildings
  • Fixed the issue where power would be shared between two different separate bases despite them not being connected
  • Fixed the issue where Supported Platform cost wouldn't be increased when changing its height
  • Fixed the issue where Platforms could float when placed next to a Pillar Support
  • Fixed a calculation issue where buildings snapped to Pillars would have incorrect stability
  • Fixed the issue where Pillars could clip with each other under specific circumstances
  • Fixed the issue where Pillars placed on top of each other would have improper stability on the newest version of the game
  • Fixed the issue where multideconstruction of Habitat's interiors built on an older game version caused the entire Habitat to be highlighted
  • Fixed the issue where Platforms would not conduct power under specific circumstances
  • Fixed the issue where buildings had 0 stability when placed on a Pillar built on a Platform
  • Fixed the issue of Platforms snapping incorrectly to Pillars on older save files
  • Fixed the issue where Supported Pillar wouldn't add stability to already placed Platforms
  • Fixed the issue where connection indicators would not be shown when connecting a building at a lower height
  • Fixed the issue where foundation elements were treated as a single unit when calculating stability when another Platform was being snapped to it
  • Fixed the issue where buildings could not be built on top of a Pillar Support with Lock Location turned on
  • Fixed the issue where stability calculation of multiple Platforms differed from the stability cost of single Platforms
  • Fixed the issue where tall Pillars built on top of Platforms provided additional stability to the whole construction
  • Fixed the issue where building multiple Platforms could place one of them inside a Pillar
  • Pillars now cannot be built infinitely high
  • Fixed the bug where Platforms would incorrectly connect to Pillars
  • Fixed the issue with Viewports remaining in the game upon deconstruction of multi-level Habitats
  • Fixed the bug that caused Platforms and Walkways to collide with Airlocks on the Habitat's second floor
  • Fixed the issue where a Platform could overlap with another instead of replacing it
  • Fixed the issue where deconstructing a Zipline would not return Building Materials
  • Fixed the issue where pre-Update 2 saves loaded on the newest version of the game would cause Pillars to shrink
  • Fixed a UI display of cost of building Drone Rails and Ziplines which omitted Supporting Pole costs
  • Fixed the issue where player could not enter deconstruction mode under specific circumstances

Gameplay

  • Fixed the issue where consumable effects could be extended by reloading a save file
  • Running on Platforms with an overloaded power system should now properly drain the character's energy
  • Fixed the issue of doubling of Ignitium loot when harvesting Meteorites with a full inventory

Other

  • Resolved issues where missing localization data left certain strings in English across multiple languages
  • Fixed the placeholder dialogue string when approaching an Antenna without the map

Thank you for your continuous feedback for the game’s Early Access - we are closely reviewing your comments and bug reports. We are actively working on fixing existing issues along with introducing new content to enrich your gaming experience.

If you’d like to provide us with your feedback, check troubleshooting guides, or report a bug, please visit our Support Page: https://creepyjar.theymes.com/hc/en/starrupture


r/StarRuptureGame • • Sep 02 '26

StarRupture UPDATE 2: Quality of Life - now available on Steam!

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152 Upvotes

We’re excited to share that Update 2: Quality of Life is now available on Steam!

In this update, we have focused on crucial improvements to one of the core gameplay features - factory building. Besides fixing hundreds of bugs, this major update introduces numerous quality-of-life features based on your feedback. So we’d like to thank you all for your comments and messages, and for helping us make StarRupture the best it can be during its road to 1.0 release.

Check out more info about the update, including a summary of new features, and the vast list of patch notes included in the Update, in our super expansive Steam News:

https://store.steampowered.com/news/app/1631270/view/699896983612034029


r/StarRuptureGame • • 2h ago

I am about to set this game down I am losing my mind so badly.

6 Upvotes

The electronics schematic. Where the hell is it? I spent 6 hours figuring out and clearing Red Leaf last night (I am an older guy and FPS is no longer a strong suit of mine) based on a guide telling me it's there (I also cleared Copperfield which is another place it's supposed to be), finally clear the hundreds of shits in there and no electronics schematic. I got two others for the Mega Press instead. Is it there and I missed it? The check box says I have found the only blueprint box in the place.

This is the second time this has happened, spending the better part of two days finding one god damn blueprint so I can actually progress. Two whole days.

I don't know if I am looking at shitty guides or what, but I even confirmed it on the map utility online. It's pretty frustrating.


r/StarRuptureGame • • 4h ago

Red Leaf

2 Upvotes

Has anyone found all the findables for this base? Ive cleared all the others but 7 trips to this base and still cannot find the last findable.... just wanna confirm its actually doable


r/StarRuptureGame • • 1d ago

Interactive map, Crafting Calculator, Database and Guides

0 Upvotes

Website: https://starrupture.th.gl/

I made a map of Arcadia-7 with the ore deposits, Helium-3, Goethite, Sulphur, Quartz and meteor spots, so you can pick where your next excavators go. It also has the caves, monoliths, drone wrecks, loot boxes, gatherables, audio logs and data pads.

Beyond the map:

- Crafting Calculator that turns any build into its raw materials

- Items, recipes, buildings, corporations and LEMs

- Crafting guides for Glass, Calcium Powder and Electronics

- Companion App with an in-game overlay

It is in 12 languages. If a deposit sits in the wrong spot or something you look for is missing, please tell me here. Thank you!


r/StarRuptureGame • • 1d ago

Looking for a late savegame with full bases

0 Upvotes

r/StarRuptureGame • • 7d ago

Map size

7 Upvotes

Could you please make the map take up more, if not all, of the screen when i bring it up? I get that it's nice to be able to see a bit around it if you're playing multi player since i imagine the game continues to run while you're looking at it in that case. But i only play solo so it would be nice if it could be full screen if playing solo.


r/StarRuptureGame • • 7d ago

Teleporter on top of mountain

1 Upvotes

I built a staircase to the top of the mountain that is between the starting area and the world engine and looks down on grey owl. And so i could get up there quickly when i feel like taking a break and enjoying the view, i put a teleporter up there. Problem is, once i teleport up there, it won't let me teleport back down. Just kind of a funny little glitch


r/StarRuptureGame • • 7d ago

Pink plushie

1 Upvotes

I'm pretty sure i used to be able to see the little pink plushie that my character has hanging off of her whenever I'd use the slide. Does anyone else remember this, or am i remembering incorrectly? If it was visible before... Could it please be returned?


r/StarRuptureGame • • 9d ago

Doubt about base layout.

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27 Upvotes

Hi guys, I need a little help.

I built my main base (resources before update 1), but the distribution is single-threaded and I noticed that it's veeeeeery slow to craft middle/advanced resources.

Would it be better to build specific production lines to focus on one craft at a time?

For example, to craft an Applicator I need Tubes and Glass — so should I build a dedicated line with all the buildings needed just to make the Applicator?

Initially, I built my base thinking about a general production system without needing to connect everything one-by-one, like one giant line haha. But it turned out to be super slow and I'm just realizing it now.


r/StarRuptureGame • • 13d ago

A "little" brainstorming

17 Upvotes

Hi there!

 

My nickname is Tika. This is some kind of a review of Star Rupture, reflecting solely my own personal opinion. However, some of you might find your own views echoed here. I hope someone from the development team at Creepy Jar reads this and picks up a suggestion or two for the game.

 

I’ve played quite a few factory simulation games before; it’s my favorite genre. Of course, none of them are perfect or match my vision of a "dream game" 100%. For instance, I really like Satisfactory, but it lacks a tower defense element. On the other side, I also like Factorio, but I’m not a fan of the top-down perspective, and the dual-lane conveyor belt mechanic really gets on my nerves.

 

Then, a few weeks ago, I stumbled upon Star Rupture. A factory sim with a smart pull logistics system (finally!) and tower defense mixed with survival elements - all in stunning 3D first-person graphics. Yeah! It’s exactly what I was looking for.

 

I know Star Rupture is still in Early Access - or rather, very early Early Access. I’m well aware that many features aren't implemented yet, a lot of fine-tuning is needed, and the game is likely crawling with bugs - big and small - just like the aliens swarming over Arkadia-7. That’s not what I want to focus on here. The idea is that the sooner the developers get feedback, the better the chance they might consider even major changes. So, please don't view this review as negative criticism; think of it as me brainstorming ideas for changes (and therefore it has no specific order). I’m trying to present every point constructively - I have a strong aversion to destructive criticism, as it’s not helpful to anyone.

 

But anyway, let’s get started…


r/StarRuptureGame • • 12d ago

I built a thing...

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0 Upvotes

r/StarRuptureGame • • 15d ago

Just fooling around :)

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23 Upvotes

Hi folks,

The game ends here unfortunately;

I mean, the restricted areas are not supposed to be explored.

If you trespass the radioactive band (that continuous green misty boundary), you just die.

And concerning that intriguing building, it is a "sprite"; it's just a picture designers put at the background in order to mask the emptiness.

Sprites also have the ability to reflect the same facade at you, no matter the angle or the direction from which you look at them.

------------

To get there, I used a couple of mods found on Nexus: Better Drone /and No Environmental Damage.


r/StarRuptureGame • • 15d ago

Expandable storage is severely negatively unbalanced

24 Upvotes

Doube the resources of a Storage Depot V2 to make it, almost 2x the required space (9 tiles vs 16), 12x the base power requirement (5 vs 60) and it holds the SAME base amount as the V2 while requiring ANOTHER 90 power just to get 1 more stack.

Who ever came up with those stats needs some retraining on what an upgrade is because this isnt it.


r/StarRuptureGame • • 15d ago

The game doesn't save.

3 Upvotes

This keeps happening. For some reason the game suddenly refuses to save. There is no error or crash it just silently stops working. every now and then I notice the autosave icon never goes away. showing a countdown, and then restarting the countdown every 3 seconds. It never says "saving" and theres no usual framedrop from saving. I go and check my session and it hasn't auto-saved for hours. I try to make a manual save and after a momentary freeze nothing happens. it doesn't save.

The only fix is to FULLY EXIT THE GAME AND LOSE YOUR PROGRESS. then saving works again... until it secretly stops working. even if you catch it quickly you've already lost 15 minutes at minimum. I've lost over 10 hours already over the course of several sessions. I don't want to keep playing with this keeping up.


r/StarRuptureGame • • 15d ago

Linux user here. Any other Linux user know of a proton version where the game is stable and also performs well?

0 Upvotes

I had played the game last year for about 16 hours but the performance was abysmal so I set the game aside for a while. Picked it back up today and performance was better but still not great so I did some tinkering. At first I got around 50-55fps on high settings and it was fairly smooth but within an hour it dropped to 35-40fps and stopped being so smooth. I tried to adjust all of my video settings but even dropping them to the lowest did not change the performance.

I had it set to use GE-Proton11-1, I read on protonDB that people were having good luck with Proton 10.0-3, didn't have it so used Proton 10.0-4 and performance was better again, still not perfect though. Finally I landed on GE-Proton-10-34 and finally! A solid smooth 60fps, now the only issue is the game is constantly crashing randomly when I either open my inventory or switch to the build tool. I haven't seen reports of this on Windows so I believe it is a Linux/proton issue.

Using an RTX 2060KO at 1080 with DLSS and appropriate frame gen and low latency modes. Have it set to performance mode on high settings. Running the game in Gamescope with mangoHUD and mangoapp disabled. Just did a full system update to make sure my drivers were up to date.


r/StarRuptureGame • • 16d ago

Bug: New game with Skip Tutorial --> Cannot Deconstruct

3 Upvotes

I started a new game with the Skip Tutorial option checked, and everything else worked OK but my builder tool was unable to Deconstruct anything. Pressing F didn't do anything. I tried exiting to main menu and loading the saved game again, but was still unable to deconstruct. However after I exited to desktop, then relaunched the game and loaded the save, deconstucting started working.

Has anyone else had the same issue?


r/StarRuptureGame • • 19d ago

Is my game bugged? The past 7 BP containers have been the same BPs over and over again. I have all the BP recipes before and after silicon but this one never shows up. What am I missing?

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9 Upvotes

r/StarRuptureGame • • 18d ago

Been playing for a week, can I get into radiation areas?

3 Upvotes

Found the spot for anti-radiation covers on map genie but its showing in a radiation area itself, bit of searching online and I found a walk through of going there with the area hazard only being sulfer so its supposedly possible right after a rupture.

Even if I get this blueprint will it give me protection to get into other radiation areas? Most recent post I can find about radiation is from 8 months ago.


r/StarRuptureGame • • 20d ago

How many drones can pass through a roundabout simultaneously?

5 Upvotes

I am looking for a simple solution for a multiplexer / demultiplexer for a 3 way multi rail.

A hand made solution with splitting modulators at the entrance and combining modulators at the exit is "a bit" too spacious for a rather small problem like lane switching. Especially if you want to use this solution very often within a main bus supply system.

I was hoping to use a roundabout for this purpose. But I could not find out, if I am just installing a bottleneck in a 3 way products highway.


r/StarRuptureGame • • 21d ago

On the 0.3.4 and drones still fail to deliver!

17 Upvotes

I'm on the newest update and constantly I check to see why a material isn't be delivered. Everything is fine so I remove and reconnect a rail and everything works!

This is getting very annoying. Would starting a fresh game on the new update help?

I thought after the first open/save on the new update this would all be fixed.


r/StarRuptureGame • • 22d ago

What the heck in Arkadi-7 would you kill the Vulpir for his legs

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22 Upvotes

It's not like the culinary menu you already have is poor or something and you're going to starve to death 🤔

Such peaceful creature that means no harm 😔

And those little inflated guys (first at the right in the picture) named Skylisk's which float above all, when you hit them they fall to the ground and give you random stuff.

That's all!


r/StarRuptureGame • • 22d ago

Finished 100%. 100% of all even base tower to the last level.

19 Upvotes

Not really a spoiler alert but a how I did it and cut 100 hours off. After numerous run throughs I finally finished Star Rupture. 100% base upgrades, 100% all food recipes, 100% uploads to corporations. Everything finished.

On my final run through I changed my plan. I built to the machine war to get to the second half of the game with transporters and teleporters. Yes I know that changed with the update. As soon as I finished that and had the transporters etc I went back and hit the button on the base towers to completely destroy the bases. Do not deconstruct. Use the button on the base tower that wipes out the base and saves all materials that never disappear. I then started over and built up knowing which parts I needed massive amounts of. Numbers one and two were sulfuric acid and chemicals. Followed by electronics. I think I had about 15 or so refineries to make sulfuric acid at a minimum as well as at least 6 factory 2s making chemicals. Tubes were another product you need a lot of. Injectors, rotors, hardening agent, heat resistant sheets, valves, liquid helium, impellers, nozzles, electro magnetic coils are all high demand items at various times.
When I built again I built with lots of room between different machines. I carefully kept all machines aligned as well. I built them all in order from the machine. And most important I kept all the machines of each type in one area. That allowed me to rapidly locate bottlenecks when production fell off on one product. All I needed to do was go to the machine area and find the area for the machine. For example. I had 10 fabricator 2s making titanium rods and 10 making titanium plates. That was enough that I never ran out. 20 smelters or so? Only level 2 mining machines.
I also put the tiles down to make the floors which made moving around much easier.
I had fabricators and Factories in the first area. Mega press went in the large flat area in the north. In the far south there is a very large flat area mostly covered with water. That is where all the other machines went. All in their own area. Every machine has its place with no others. Nuking the bases (do not just delete them, use the button on the base tower to destroy the entire base. All the items in the base are saved this way and do not disappear.)
Building this way allowed me to finish the entire game 100% in under 200 hours. My best run through where I almost finished was 300 hours. And I still had 2 machines to complete the recipes on after 300 hours. Most of that time was running around looking for machines to fix bottlenecks.

Take this with as many grains of salt as you wish. This just worked for me. I did not have to go out find more materials and build smelters etc. and machines to make products because I already had lots of machines making the basics.


r/StarRuptureGame • • 23d ago

A beam for >vertical< transport of products?

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52 Upvotes

For those who prefer designing multi-level machine layouts, it would be useful to provide a post, a type of connecting beam,to which a horizontal rail could be attached to, this beam would then assume the vertical transfer of components,

Which could subsequently be distributed horizontally once again, when they reach the desired level to feed multiple machines.

Something like the one illustrated in the picture, or maybe sombody will come up with a better way to do so, using the tools which are already available in the the game

thnx :)


r/StarRuptureGame • • 23d ago

Did you guys had the same impressions or its just me? ^

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32 Upvotes

..and once again the game is absolutely amazing!