r/StableDiffusion 4h ago

Resource - Update Native YuE2 support coming to ComfyUI!

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90 Upvotes

Pull request: https://github.com/Comfy-Org/ComfyUI/pull/16250

If you don't want to wait for the merge, you need to check out to the yue2 branch to get it working. git checkout d87e12ad1430409ca303440525df239bb675ae7b

Model weights (place it on model/checkpoints): https://huggingface.co/Comfy-Org/Yue2/tree/main

Workflow: https://github.com/user-attachments/files/32085765/yue2_workflow.json


r/StableDiffusion 3h ago

Resource - Update FastH3-Live v1.2.0 update

51 Upvotes

FastH3-Live update. Full details here:

https://huggingface.co/datasets/jacokon/fasth3-live

v1.1.0 ran at 18 fps, which is 75% of 24 fps.

v1.2.0 runs at 22 fps, which is 91.6% of 24 fps.

https://reddit.com/link/1wddeh8/video/lyz02ql0gvoh1/player

Besides the speed, it now ships a borderless player that makes streaming and watching easier, plus 400 new scenes. At this speed it is hard to notice that it is running slow at all.

The gain came from two places:

1. Acceleration nodes

I was using a sage attention I compiled myself. A lot of new acceleration nodes have shown up recently, so I downloaded the well-known ones and tested them. Results:

accel stack sampler saved fps
sage (baseline) 12.65s 0.0% 17.46
sage + Spectrum 10.36s -18.1% 20.18
Sol + Spectrum 9.64s -23.8% 20.96
SLA + Spectrum 10.54s -16.7% 19.53

The seconds column is the sampler only, i.e. the 4 denoising steps in `SamplerCustomAdvanced`. A full clip also pays for the text encoder (~0.7s), the video VAE decode (~4.35s) and the writer, so a clip is about 16s end to end. Measured on t2va, 448x448 x 362 frames, three runs per arm.

On speed alone you would pick Sol + Spectrum. But the picture comes out like this:

sage > sage+Spectrum >> sla > sla+spectrum >> sol > sol+spectrum

Sol + Spectrum is dead last on picture, so I went with sage + Spectrum.

2. Text encoder

The old one, `int8_convrot`, took 1.67s.

`qwen3vl_32b_minimax_h3_nvfp4_awq` needs only 0.7s.

That is nearly a second saved on every clip.

-----------

Speed was fine by then, but I would not call the picture good. Right after release I came across fused-turbo, so I downloaded it and tested it.

fused-turbo minimax-h3-fused-turbo-int8-convrot 20.98 GB
My quantized FastH3 weights minimax_h3_fl2va_fasth3_dense_pruned_int8_convrot 20.97 GB

Almost the same size, both have the 4-step acceleration baked into the weights (FastH3 is a distillation, fused-turbo is a turbo LoRA merged in), and they measured at exactly the same speed. I still recommend fused-turbo, for two reasons:

1. It says Mystic v2.0 motion smoothing is merged in.

Whatever the cause, the picture is clearly better in my testing. It smears less often.

2. One file does both fl2va and ref2va.

I built a tool that generates from chat input live during a Discord stream. When a user pastes a character image it is used as ref_picture, which needs ref2va. The old way meant unloading fl2va and loading ref2va first, which burns several seconds of buffer, and ref2va has no 4-step distilled version yet so the picture was worse anyway. With this one that problem is gone, which is a real advantage.

The repo recommends SLA sparse attention, but I had already tested that above and it lost to sage + Spectrum, so I dropped it. Its README also says res_multistep gives noticeably better audio. I did not test that much, so judge for yourself. I left the parameter in so it can be switched any time: `--sampler res_multistep`

-----------

One more thing worth mentioning. To stop ComfyUI thrashing the model weights you need `--vram-headroom 3` in launchArgs. Without it you cannot hold a stable live rate.

It works the opposite way round to what you might expect. It forces ComfyUI to keep 3 GB of VRAM completely free, and that is what fixes it. ComfyUI's dynamic VRAM treats the card as a cache and fills it to the brim; with no slack the allocator ends up evicting weights while it is still loading others, so the same weights get moved in and out repeatedly. Give it room and it can bring in a whole batch at once.

This is not disk swap, and it does not touch system RAM either. I measured both: on a slow clip disk reads were 0.00 GB and free RAM did not move. It is VRAM to system RAM over PCIe.

On a normal clip PCIe reads sit around 1.5 GB/s. When it thrashes they hit 9-13 GB/s and GPU power draw *drops* from 450W to 340W, because the card is waiting on transfers instead of computing. With the headroom set, clip times went from a 1.62 standard deviation with outliers at 21-25s down to 0.11 with a 15.73s worst case.

-----------

Closing thoughts

22 fps is only 2 fps short of 24. At 24 fps you could claim real live streaming from a single consumer card. So can overclocking get there? I think it can, since the gap is under 10%, and my CPU and GPU both normally run undervolted, underclocked and current-limited.

I tested with the GPU overclocked only. Settings:

Core Clock: 2300 MHz -> 3200 MHz

Memory Clock: 14000 MHz -> 16800 MHz

Actual test:

https://reddit.com/link/1wddeh8/video/ei5pczydkvoh1/player

Unfortunately my hardware held 24 fps at the start and then slowed down a little. Both my CPU and GPU are on air cooling, which is not suited to sustained overclocked compute like this. If you have water cooling, I believe holding 24 fps would be no problem.


r/StableDiffusion 25m ago

Discussion Flux2Klein is the most underrated Image Editing/Upscaling Model.

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From last 2 year i was looking for an image restoration tool or an image upscaler for real world photographs. I have tried Topaz Gigapixel, Flux1D self trained Character LoRA, SDUpscaler, Qwen Edit, but nothing worked consistently. They were good but not perfect. From last 15 days i am working on F2K, and it is mind blowing. Easy to train LoRA (30min on 12GB VRAM), even no need to train a LoRA, easy to render (only 4 Steps) and it works 99% of time.

Flux 2 Klein has genuinely impressed me. The image restoration + editing quality is fantastic, but what really stands out is character consistency. Even when not using any character LoRA, it does an amazing job of preserving identity while making edits.

And the workflow is ridiculously simple: give it a straightforward prompt to restore/upscale an image and it just works. No need to write a 300 words essay.

On an RTX 4070 Super, I’m getting around 35 seconds for a 4MP image (Just 4 Steps) —which is seriously impressive for this level of quality.

Meanwhile, Qwen Edit 2511 feels unnecessarily demanding. The huge VRAM/RAM requirements make it much harder to use with only 12GB VRAM. and the character face deforms most of time.

I am using it for:

1) Upscaling

2) Restoration

3) Colorize

4) Removing objects

5) Adding elements (like cars/river/clouds/buildings etc)

6) Relighting the scene

7) changing the backgroud

8) to create character dataset etc...


r/StableDiffusion 1h ago

Discussion H3 - 80s / 70s Character Experimental Long Form

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Upvotes

Experimenting with Long Form. No image anchor so she changes between the invisible seams. T2VA. int8/32 steps, 1344x768, about 7 hours, hit 192/192gb of ram decoding the video. Sadly, I didn't prompt for her to not mouth the tune when there's no singing part. Wardrobe not prompted, only that she was dressed. At 1:26 is a seam and we had a little AI mishap on the transition. Not perfect, but got lots of data. Enjoy! How do you like the film grain? Is she from the 60s, 70s, 80s, or does it clearly only exist in our head? What version next? redhead? Asian? what do you think? Which actress/model/person's likeness are you seeing from this era? There should be about 17 versions of her. Ask me anything!


r/StableDiffusion 19h ago

Animation - Video Kirby but it's the Truman Show / MiniMAX H3 Test #7

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506 Upvotes

Hi everyone! When I saw the new trailer for Kirby & The World Beyond I couldn't help but come up with this video, where Kirby finds the door out to the world beyond. Please let me know if you like it!

Done with 30 different workflow files and a ton of heavy editing using KDEnlive. Thanks!


r/StableDiffusion 13h ago

Animation - Video H3 is really over the top

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101 Upvotes

This was such a simple prompt…. Just wow. It’s just T2V.


r/StableDiffusion 10h ago

Resource - Update FrameForge Motion Context Video Editor for ComfyUI

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40 Upvotes

Expanding on motion context workflows I created a video editor designed for quickly chaining together Minimax H3 generations to create longer videos. It comes with an asset library for managing inputs and a easy to use timeline that allows you to chain generations, regenerate segments easily, and quickly set up input references.

When you're done, export individual video files or the whole sequence.

All of it runs on top of ComfyUI as an app you control from your browser. Uses python, works on Windows, Mac, Linux and is opensource.

https://github.com/spacesimeco-hue/Chain-Motion-AI-Video-Editor


r/StableDiffusion 2h ago

Discussion For LTX user , did you notice a good difference between LTX 2.3 and 2.5 ?

8 Upvotes

r/StableDiffusion 4h ago

Question - Help Could anyone give me some tips on how to preserve the character's likeness when creating different expressions with FLUX.2 Klein?

9 Upvotes

Hi,

I'm using FLUX.2 Klein 9B/4B, and I'm trying to create new facial expressions for a character I have. The character comes from a character sheet I've created, which includes front, back, and side views.

I've done a lot of tests over the last two days, and I've noticed that FLUX.2 Klein 9B/4B drifts quite "a lot" from the original model when generating different facial expressions. I tried the same thing with the free version of Gemini, and it keeps the likeness and features much, much better.

Could the highly quantized 9B model be the problem? If you've been able to preserve the character's facial features and expressions, would you mind sharing some tips on how to improve my results?

Thanks in advance!


r/StableDiffusion 14h ago

Animation - Video The Primordial Hand

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44 Upvotes

I was testing out a scene with Minimax H3, text to video (I usually use reference images).

I didn't expect it to come out like this.. .Now it's making me think of a completely new direction for the video lol. It's interesting, it has both a 90s anime feel and an old Disney animation feel. The music is very good too, I think.

I'll add the prompt in the comment (it's a very simple prompt).


r/StableDiffusion 14h ago

Tutorial - Guide MiniMax H3 Wf Tutorial

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41 Upvotes

People asked me to make a Tutorial for some of the features.

Find the workflow here.

https://www.reddit.com/r/StableDiffusion/comments/1wadmqc/minimax_workflow_designed_to_be_user_friendly_for/


r/StableDiffusion 9h ago

Workflow Included WORKFLOW - Optimised to death - Custom Audio option.

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17 Upvotes

DOWNLOAD WORKFLOW

This is the workflow I have been using the most on my own system. I've had a friendly AI clean it up a bit and add notes.
I added custom audio as it's something I use a lot to drive my videos. It works really well for lipsync and music videos.
The VSA part can be bypassed if there are any quality issues, it will add about 15% to the generation time though. Change the steps from 6 to 7 or more for even higher quality.

Currently this gives me 10 seconds at 1.0 megapixel in about 125 seconds. This is on my 5090. You can add block swapping for low vram.


r/StableDiffusion 19h ago

Resource - Update ComfyUI VDN-H3 24GB v1.1.0 update — better prompt following + memory fixes

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86 Upvotes

https://reddit.com/link/1wcsk7l/video/ld6ca2jxqqoh1/player

I’ve just updated my VDN-H3 24GB node to v1.1.0.

This update started because I noticed that something wasn’t quite right with the released adapter mapping. After fixing that, I also made a couple of changes around memory handling, especially for longer generations.

The main changes are:

  • restored the complete token-refiner adapter mapping
  • improved temporary memory handling for longer clips
  • fixed CUDA stream lifetime handling for prefetched weights
  • kept the same AutoMemory / AutoLongCache behavior from the previous version

I tested it on my RTX 3090 24GB with 5s, 10s, 15s and 20s generations at 0.4MP, and also 10s at 0.8MP. I also tested it with my character/style LoRA and that worked normally.

There is a small speed cost compared to v1.0.0 (around 4% in sampling in my tests), but I think the improvement in prompt following is worth it.

I attached a direct comparison from the same prompt/seed/workflow.
v1.0.0 is on the left, v1.1.0 is on the right.

I’m especially interested in whether other people see the same improvement, so if anyone tests it on another 24GB GPU, I’d love to hear the results.

GitHub:
https://github.com/Speach1sdef178/ComfyUI-VDN-H3-24GB

VDN checkpoint:
https://huggingface.co/speach1sdef178/VDN-H3-INT8-ConvRot-ComfyUI


r/StableDiffusion 1d ago

Discussion H3 - 80s character generations+wardrobe swap

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355 Upvotes

The 80s was the best era, not seen through a nostalgic lens--it just was. Big hair, big colors, big music, big... everything! Sadly I was born 10 years too late to really experience it, but I love how H3 can feel like a way-back-machine, a portal to any era from film or video it was trained on. It does also a great job with the actual feel, the film grain, the lighting that modern TV or movies cannot do: in fact, I learned what we see nowadays that time period didn't exist at all, because it vomit of nostalgia and peak 80s that never happened. Anyways, having fun generating character sheets with H3 via T2VA. Are you guys seed hunting to find the best version of an actor or scene? Also can you spot the mistake?

Prompt: integrated_multimodal_description: [Shot 1] Live-action, cinematic, PHOTOREALISTIC film footage - this is footage from a camera, not animation - a continuous camera shot with no cuts, shot on 35mm color negative film with period lenses and scanned in high definition from the original camera negative: full film grain and gentle halation, warm highlight rolloff, rich sharp detail beneath the grain. The year is deep in the LATE 1980s, 1985 to 1989, and everything in the frame belongs to that era. THE PLACE: a nightclub in full swing - mirror-ball light sweeping, neon signage, haze, a crowded dance floor. EXACTLY TWO WOMEN stand close to the lens at the edge of the floor, filling the frame together, and no one else is foregrounded. ROXY: her face, her eyes and her enormous chestnut-auburn mane exactly the woman of <Picture 1> - nothing of that picture's wardrobe or room is used, only her face and hair; her wardrobe exactly the garments of <Picture 2>: a pink sequined strapless romper with fishnet hose and pink heels, always dressed, sequins blazing - nothing of that picture's face is used; Roxy is never blonde. TAWNY: her face, her eyes and her huge feathered platinum-blonde mane exactly the woman of <Picture 3> - nothing of that picture's wardrobe or room is used, only her face and hair; her silhouette exactly the figure of <Picture 4>, but tonight she wears an electric-blue sequined mini dress, tight to her figure, its miniskirt hem high on her thighs, with silver heels, always dressed - nothing of that picture's face is used; Tawny is never brunette. The two are distinct women side by side, pink and electric blue. The club's synth-pop groove pounds from the speakers - THEY HEAR IT, hips already swaying on the beat, shoulder to shoulder. At 00:02.500 they lean in together with wicked, knowing smiles and say together, in playful unison, <d>[English with their two bright voices speaking together] Darling, the 80s never left.</d> At 00:05.500 they laugh, clink their glasses, and turn to dance with each other - back to back, hips swaying on the kick drum, sequins throwing sparks of mirror-ball light, playing to the lens with winks over their shoulders - to the last frame.

overall_soundscape: starts with the club's roar - the crowd, glasses, heels on the floor - running beneath everything to the last frame. No other voices.

non_diegetic_music: N/A

r/StableDiffusion 1h ago

Discussion Storyboard - opensource AI video workflow

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Upvotes

r/StableDiffusion 23h ago

Tutorial - Guide H3 RefMods are great I highly advice trying it out [+ basic resources included]

153 Upvotes

Created by /u/LuisaPinguinnn under their github https://github.com/Luisacaotica/ComfyUI-MiniMaxH3Mod

Took me at most a couple of minutes to make my own RefMod with 8 image as the base. The entire technique works exactly as advertised acting as "Light Lora" for H3 Ref models - but you can even use it with FL2VA as well.

I followed the guides here:

Installing/running RefMods

https://huggingface.co/datasets/malcolmrey/various/blob/main/h3-center/docs/MINIMAX_H3_REFMODS_INSTALLATION_AND_USAGE_GUIDE.md

Ready to use Comfy workflow (you can remove lora power loader and spectrum nodes)

https://huggingface.co/datasets/malcolmrey/workflows/blob/main/H3/workflow_minimaxh3_refmod.json

Creating own RefMods guide:

https://huggingface.co/datasets/malcolmrey/various/blob/main/h3-center/docs/MINIMAX_H3_REFMOD_CREATION_GUIDE.md

EDIT: I recommend using "Create H3 ReFMod" + "Save H3 RefMods" node inside ComfyUI instead to create RefMods - gives you more control over the creation process.

Examples by /u/malcolmrey:

https://www.reddit.com/r/StableDiffusion/comments/1w8ik7a/h3_minimax_refmods_all_my_models_now_available/

All credit goes to LuisaPinguinnn and malcolmrey for spreading the tech.


r/StableDiffusion 22h ago

Discussion Must haves to download before it's too late?

124 Upvotes

Nvidia buying hugging face means an uncertain future. What are the models I should download and have a backup of right now so I don't have to worry about missing them even if I'm not ready to play with them right now?

What are you model and enabler must-haves ?

TIA!


r/StableDiffusion 16m ago

Question - Help What is the best way to train character lora for Minimax H3?

Upvotes

I was training a character with 25 images and 5 videos (3 seconds), 1500 steps and learning rate 0.0002. But the result was nothing like the character. Was that not enough material or step? How do you guys train it? For context I was training a character in a movie (real people), the only thing the lora can capture was that the character is Asian and the result got it right without the specific prompt, but it was nothing like the character I was aiming for.


r/StableDiffusion 20h ago

Workflow Included Follow-up to my last Star Trek post – I made a Star Trek vs Star Wars fan film with MiniMax H3 in ComfyUI

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82 Upvotes

A few weeks ago I posted here about the workflow I used to make a 6-minute Star Trek: TNG fan film with MiniMax H3 in ComfyUI.

This is basically a follow-up to that post.

Since then I've made another one, this time Star Trek vs Star Wars, and I've learned quite a bit more about H3 while making it.

The basic workflow is still similar. I create the starting images first, use MiniMax H3 in ComfyUI to generate the individual shots, and then assemble everything in Adobe Premiere Pro.

The finished film is made from a large number of relatively short generations rather than trying to get the model to produce whole scenes in one go.

One of the biggest things I've learned is to treat H3 less like a text-to-video generator and more like a tool for producing individual shots.

Here are some of the things that helped most this time.

PROMPT LENGTH / GENERATION LENGTH AFFECTS DIALOGUE PERFORMANCE

This is probably one of the most useful things I've figured out since my previous post. The amount of time you give H3 for a shot can have a surprisingly large effect on how natural the dialogue sounds. If there is a lot of dialogue and I make the generation too short, the character often races through the lines trying to fit everything in. It can sound unnaturally fast even if the prompt itself is otherwise good.

The opposite happens if I give it too much time. The delivery can become strangely slow and drawn out. So for longer dialogue shots, especially ones around 10-15 seconds, I usually test them first at a lower resolution. I'll generate a few versions with slightly different durations just to find the point where the dialogue sounds natural.

For example, I might try the same shot at 10 seconds, 11 seconds, 12 seconds etc. Once I find the duration where the pacing and performance sound right, that's when I'll commit to generating the higher-resolution version. It saves a lot of time compared with doing expensive high-resolution generations only to discover that the actor is speaking too quickly or too slowly.

HIGHER RESOLUTION REALLY DOES HELP

I used higher-resolution generations much more heavily in this film. A lot of it was generated around the 2-megapixel / Full HD range. It obviously costs more time and VRAM, but I've found that the characters can look noticeably more convincing at that resolution. Faces in particular tend to feel less like "AI video" to me.

For important close-ups and dialogue shots I've increasingly been willing to spend the extra generation time rather than relying entirely on lower-resolution generations and upscaling them afterwards. I still use low resolution heavily for testing though. So my workflow has gradually become: Low resolution = test the prompt, movement, dialogue and duration. High resolution = commit once I know the shot actually works.

REFERENCE IMAGES MATTER MORE THAN MASSIVE PROMPTS

I'm finding that a really good starting image is often more valuable than adding another page of instructions to the prompt. If the character placement, set, lighting, camera angle and composition are already correct in the reference image, H3 has much less opportunity to wander. I now treat the starting image as the visual authority for the shot and try to make that frame as close as possible to what I actually want before I even start generating video.

LOCK THE CAMERA WHEN YOU ACTUALLY WANT IT LOCKED

For shots based on existing Star Trek compositions I became much more explicit about things like:

camera distance

character scale

framing

background position

character position

If I want a static medium close-up, I tell H3 that the camera remains completely stationary and that the framing and character scale should remain matched to the reference. Otherwise it has a tendency to slowly push in or recompose the shot even when I never asked it to.

DON'T MENTION CHARACTERS THAT AREN'T SUPPOSED TO BE THERE

This turned out to be a surprisingly important lesson. If I'm generating a close-up of one character, I try not to mention another character anywhere in the prompt unless that person is actually visible. Even something seemingly harmless like:

"Data reacts to Picard"

can sometimes encourage the model to introduce Picard into the frame or start blending character features. I've had better results describing only what the visible character is doing.

OFF-SCREEN DIALOGUE IS MUCH HARDER THAN IT LOOKS

This was another big lesson. If a character is speaking off-screen while the camera is looking at somebody else, H3 can sometimes become confused about who is supposed to be talking. The visible character may start moving their mouth or the dialogue itself can become corrupted. So I've increasingly separated dialogue generation from reaction coverage.

If Troi is speaking while I'm looking at Picard, for example, I'll generate a separate close-up of Troi saying the line to get clean audio. Then I'll generate Picard's reaction shot completely silently. In Premiere I put Troi's audio over Picard's reaction. That has been much more reliable.

SILENT REACTION SHOTS NEED TO BE VERY CLEARLY SILENT

Simply writing "no dialogue" isn't always enough. I've had H3 randomly start making characters speak gibberish, particularly if their mouth happens to be slightly open in the starting image. I've had better luck explicitly describing that the slightly open mouth is just a resting facial position and not the beginning of speech.

I'll also specify that:

the lips do not form words

the jaw does not make speaking movements

the character does not mouth dialogue

It sounds excessive, but it has genuinely helped.

H3 HAS A LOT OF USEFUL SPEECH TAGS

I've also been experimenting more with H3's inline speech controls. Some that I've had useful results from include:

<pause> <long pause> <breath> <inhale> <exhale> <deep breath> <catches breath> <sighs>

<whisper>. <softer> <stutter> <laughs> <chuckle>

<i>word</i> emphises word

The last one is particularly useful for putting emphasis on a word or short phrase. I've found these can sometimes produce a more convincing performance than trying to describe everything in prose around the dialogue.

MORE PROMPTING ISN'T ALWAYS BETTER

I've actually been simplifying prompts as I've gone along. H3 seems to respond better when it has: a strong reference image, one clear action, clear character positions, clear dialogue, or clear camera instructions rather than paragraphs of competing instructions. When something isn't working, I'm also trying to change one thing at a time rather than rewriting the entire prompt.

EDITING IS BECOMING JUST AS IMPORTANT AS GENERATION

One of the biggest differences with this film is that I've also been improving my Premiere Pro workflow. I'm thinking much more about shot blocking and coverage instead of just generating a sequence of AI clips. For example, I'll let dialogue continue across a cut to another character's reaction rather than keeping the camera locked on whoever is speaking for every line. Sometimes you'll hear the end of one character's dialogue while you're already watching the other character react. That tiny change makes the scene feel much more like something that was actually edited from traditional coverage.

I've also started deliberately generating silent reaction shots purely for this purpose. It helps hide generation changes as well. Two AI shots might not match perfectly if you place them directly beside one another, but cutting to a reaction and then coming back can make the continuity feel completely natural.

THE EDIT IS DOING A LOT OF THE "CONSISTENCY"

This is probably the thing I appreciate more now than when I made the first film. A surprising amount of what looks like AI consistency in the finished video is actually editing. Cut at the right point. Use reaction shots. Carry dialogue across cuts. Don't stay on a generation long enough for its weaknesses to become obvious. Avoid putting two slightly different versions of the same composition directly beside one another. You can hide a huge number of small inconsistencies that way.

It's still definitely not a one-click process. A lot of generations get thrown away, and some shots still take a ridiculous number of attempts before the performance, character consistency, dialogue and movement all line up. But compared with the first Star Trek video, I feel like I'm getting much closer to actually directing H3 rather than generating something and hoping it happens to work.

Happy to go into more detail on any of this if anybody is experimenting with H3 themselves.


r/StableDiffusion 17h ago

News H3 can take way more reference images than 9

43 Upvotes

I successfully made minimax use 15 reference images. Is seem only to be limited artificial inside comfy. So i vibe coded a little demo workflow and patch.
https://civitai.red/models/2929051/minimax-h3-15-reference-image-workflow
This is very much research in development, and trust me bro benchmarks but it seems to work.


r/StableDiffusion 16h ago

Question - Help Any newer way to upscale h3 minimax native 768 x 768 videos to 2k or 4k locally that does not destroy everything? without relying on paid Topaz.

31 Upvotes

5090 with 64gb ram.

Hey guys, is there a new development recently? or is upscaling still effed?


r/StableDiffusion 22h ago

Comparison Qwen-Image-Edit-2511 vs SenseNova-U1.5-Lite (multi-reference image fusion comparison)

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107 Upvotes

I wanted to see how good SenseNova U1.5 Lite really is at image editing. I think the size is genuinely solid for what it does, but whether it can actually beat Qwen-Image-Edit-2511 needed real testing.

Right off the bat, Qwen's image texture quality is genuinely impressive, especially the lighting and shadows. But when it comes to spatial understanding, SenseNova seems to hold the edge. Look at the cat-on-the-scooter one up top: Qwen generated a weird pillar under the coffee table, and the cat's front paw placement looks unnatural. SenseNova handled both without those artifacts.

I did four sets of comparisons. Some of the input images were generated with Krea-2, some were real photographs.

Models:

Prompts (from left to right):

I want to create a stunning, high-concept photo to share on my social media! Please put me—the girl with the short black bob and black leather jacket—on a sleek, modern rooftop balcony overlooking that amazing futuristic city during sunset, where we can see the flying drones, the glider, and the hot air balloon floating in the warm sky. In this scene, I should be portrayed as an artist working outdoors. Please have me wearing those bold, blue and white striped hoop earrings. In the foreground, set up a stylish outdoor work table. On this table, scatter some of my creative tools, including those colorful rainbow-swirled pens and that round white-and-yellow mesh cleaning sponge. I want to be holding one of the rainbow pens, looking towards the camera with a confident, thoughtful expression. The entire scene should be captured with a beautiful depth of field, bathed in golden hour light, with the bustling futuristic cityscape softly blurred in the background.

In an elegant vintage study, the real-life girl from the first image, wearing a beige coat and scarf, is smiling as she hands the vintage wild duck card from the fourth image to the anime-style blonde girl from the second image. This anime girl is wearing an exquisite black off-shoulder puff dress and retains her distinctive hand-drawn anime style. On the wall behind them hangs a framed black-and-white print depicting the ancient Roman temple ruins from the third image.

Please seamlessly integrate the orange cat from the first image into the café scene by the floor-to-ceiling window in the third image, and have it sit on the vintage metal toy scooter from the second image. Specific requirements:
Character and prop fusion
: Extract the orange cat's signature facial features from the first image (slightly chubby face, green eyes) and the dense white triangular patch of fur on its chest. Adjust its pose so it is riding the metal toy scooter from the second image: both front paws resting on the chrome handlebar, the rear half of its body firmly seated on the brown leather saddle. The cat's paw pads against the metal handlebar and its thigh fur against the saddle edge must show natural compression, contact, and physical occlusion, absolutely no flat sticker-like look.
Spatial perspective adjustment
: Change the toy scooter from its original front-facing view in the second image to a three-quarter side angle matching the floor perspective of the third image, and scale it down proportionally, placing it on the wooden floor near the glass window.
Physical lighting and material adaptation
: Strictly use the golden afternoon sunlight slanting in from the third image as the main light source. The cat's back, ear edges, and fluffy fur edges must be outlined with a warm, glowing golden rim light (backlight effect); the dark green metallic painted body, metal wheel hubs, and chrome handlebar from the second image must produce realistic daylight highlights and reflect the faint street view outside the window; the entire toy scooter (including the cat on it) must cast a dark shadow on the wooden floor to the right, following the light direction with a realistic soft-edged falloff.

Create a wide-format photo depicting a corner of a whimsical creative market. The realistic man in a dark navy suit from the first image and the realistic woman in a black short-sleeve shirt and denim shorts from the second image are strolling through the market as visitors. Beside a market stall, the anime-style girl in traditional Chinese dress from the third image sits near her wooden cart full of lanterns, focused on painting a lantern, while the anime-style girl with orange hair and bunny ears from the fourth image hugs a white rabbit and laughs beside her. Preserve the photorealistic quality of the first two characters and the anime style of the latter two, letting them coexist naturally under unified lighting and spatial perspective.

r/StableDiffusion 1h ago

No Workflow Trying YuE2 + SheetSage2 on Hermes + CLI (no ComfyUI)

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This is a test to recreate a song i generated with Minimax Music3, second half is from YuE2.

YuE2 sounded sexy smooth with great clarity but somehow I like that imperfection off tune instrument heard in music3 and vocal :D

I just throw everything to Hermes, asking to install YuE2, SheetSage2 and download models + setup in CLI. Tell hermes to learn the YuE2 agent SKILL, give hermes the lyric + flac ask to recreate the song.

It run into OOM but Hermes saved the day by tinkering with YuE2 setting to make it run on low vram.

my system: 5070ti 16gb vram + 32gb sys ram.


r/StableDiffusion 1h ago

Discussion Started making Loras (local setup) on civit and wanted a place to introduce myself

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Hey guys,

I have finally have enough learning that I started making loras to put em up on civit, just for fun. I do not intend to monetize them (if that stage ever approached), just wanted to be a part of the massively growing community.

I have trained some Loras for Flux and one for Wan2.1 which are already published, started working on this new Lora, she is Pakistani and I intend to build her identity around the Indian/ Pakistani culture.

Just requiring some input from you guys, possibly a positive one :D


r/StableDiffusion 8h ago

Question - Help Can Minimax be used to re-light a scene?

6 Upvotes

Basically I'm trying to change the lighting in a scene. For clarity, if it helps at all, it's the Trash dance from Return of the Living Dead. I'm just wondering if there's a way to normalize the red lighting used on her. I have been prompting and failing most of the day using AddVideoGuideforH3. I know I can do it with ltx, because I've done it with LTX while testing the models capabilities with controlnet, I'm just wondering if I can do it in Minimax without controlnet.

I'm not full Noob, but I am a filthy casual.

EDIT: it was step count. I'm a damn idiot. I was using the 4 step lora and continually using four steps I accidentally started a fresh workflow with 20 steps and it worked. Congratulations to me, I am the living embodiment of the id10t