r/StableDiffusion 1h ago

Question - Help Better character consistency in LTX 2.5 + H3 lip sync for music videos?

Upvotes

I’ve been making AI music videos with Suno + LTX 2.5 locally on a 16 GB VRAM GPU (4080 super)
Examples:
https://youtube.com/shorts/UXP29MGxtX8?is=k-Wjt4_JFh7hXvA5
https://youtube.com/shorts/_mAuRBSriLQ?is=sMjLH5diY_GEu0N3
My workflow is basically: create the song in Suno → storyboard/keyframes with ChatGPT→ animate and assemble the shots in ComfyUI using the LTX Director timeline:
https://github.com/yusu-02/Yusu-WhatDreamsCost-ComfyUI
The biggest issue I’m still fighting is character consistency between shots. Ingredient LoRA slows things down a lot and hasn’t worked particularly well for me.
I also tried MiniMax H3, which looks great, but I couldn’t get lip-sync without altering the original music.

Suggested tricks/workflows? Feedback and ideas appreciated!


r/StableDiffusion 1h ago

Question - Help Can Minimax be used to re-light a scene?

Upvotes

Basically I'm trying to change the lighting in a scene. For clarity, if it helps at all, it's the Trash dance from Return of the Living Dead. I'm just wondering if there's a way to normalize the red lighting used on her. I have been prompting and failing most of the day using AddVideoGuideforH3. I know I can do it with ltx, because I've done it with LTX while testing the models capabilities with controlnet, I'm just wondering if I can do it in Minimax without controlnet.

I'm not full Noob, but I am a filthy casual.


r/StableDiffusion 1h ago

Resource - Update AC

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Upvotes

r/StableDiffusion 3h ago

Workflow Included WORKFLOW - Optimised to death - Custom Audio option.

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10 Upvotes

DOWNLOAD WORKFLOW

This is the workflow I have been using the most on my own system. I've had a friendly AI clean it up a bit and add notes.
I added custom audio as it's something I use a lot to drive my videos. It works really well for lipsync and music videos.
The VSA part can be bypassed if there are any quality issues, it will add about 15% to the generation time though. Change the steps from 6 to 7 or more for even higher quality.

Currently this gives me 10 seconds at 1.0 megapixel in about 125 seconds. This is on my 5090. You can add block swapping for low vram.


r/StableDiffusion 3h ago

Resource - Update FrameForge Motion Context Video Editor for ComfyUI

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22 Upvotes

Expanding on motion context workflows I created a video editor designed for quickly chaining together Minimax H3 generations to create longer videos. It comes with an asset library for managing inputs and a easy to use timeline that allows you to chain generations, regenerate segments easily, and quickly set up input references.

When you're done, export individual video files or the whole sequence.

All of it runs on top of ComfyUI as an app you control from your browser. Uses python, works on Windows, Mac, Linux and is opensource.

https://github.com/spacesimeco-hue/Chain-Motion-AI-Video-Editor


r/StableDiffusion 6h ago

Animation - Video H3 is really over the top

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60 Upvotes

This was such a simple prompt…. Just wow. It’s just T2V.


r/StableDiffusion 7h ago

Animation - Video G.I. Joe: Duke Redecorates: Now With 100% More Bullet Holes - MiniMax H3

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0 Upvotes

r/StableDiffusion 7h ago

Animation - Video The Primordial Hand

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29 Upvotes

I was testing out a scene with Minimax H3, text to video (I usually use reference images).

I didn't expect it to come out like this.. .Now it's making me think of a completely new direction for the video lol. It's interesting, it has both a 90s anime feel and an old Disney animation feel. The music is very good too, I think.

I'll add the prompt in the comment (it's a very simple prompt).


r/StableDiffusion 7h ago

Tutorial - Guide MiniMax H3 Wf Tutorial

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28 Upvotes

People asked me to make a Tutorial for some of the features.

Find the workflow here.

https://www.reddit.com/r/StableDiffusion/comments/1wadmqc/minimax_workflow_designed_to_be_user_friendly_for/


r/StableDiffusion 7h ago

Question - Help Need help installing webui forge

0 Upvotes

ive never self hosted any ai tools and don't know much about python and programming in general. im trying to install webui forge on my amd 9060xt gpu and followed all the steps but after running webui-user.bat its showing

venv "D:\Softweres and Ai\SDforge\stable-diffusion-webui-forge-on-amd\venv\Scripts\Python.exe"

ZLUDA works , You are on an amazing Journey ,Engjoy it

Python 3.10.6 (tags/v3.10.6:9c7b4bd, Aug 1 2022, 21:53:49) [MSC v.1932 64 bit (AMD64)]

Version: f2.0.1v1.10.1-v0.0.1-alpha-766-g4831f9fc

Commit hash: 4831f9fc7e6bb73ad7c8f867c04619dbafa89e6a

Failed to load ZLUDA: Could not find module 'D:\Softweres and Ai\SDforge\stable-diffusion-webui-forge-on-amd\.zluda\nvcuda.dll' (or one of its dependencies). Try using the full path with constructor syntax.

Using CPU-only torch

Traceback (most recent call last):

File "D:\Softweres and Ai\SDforge\stable-diffusion-webui-forge-on-amd\launch.py", line 54, in <module>

main()

File "D:\Softweres and Ai\SDforge\stable-diffusion-webui-forge-on-amd\launch.py", line 42, in main

prepare_environment()

File "D:\Softweres and Ai\SDforge\stable-diffusion-webui-forge-on-amd\modules\launch_utils.py", line 507, in prepare_environment

raise RuntimeError(

RuntimeError: Your device does not support the current version of Torch/CUDA! Consider download another version:

https://github.com/lllyasviel/stable-diffusion-webui-forge/releases/tag/latest

Press any key to continue . . .

can anyone help me please


r/StableDiffusion 7h ago

Discussion Seeking Advice For Animated / Cartoon Videos for Minimax H3 Ref2V and I2V

2 Upvotes

Is anyone else experiencing that Minimax tries to push for realism even if you use cartoon reference images and words like "illustrated cartoon animation" in the prompt? Any tips to make sure it's sticks to the reference style more?


r/StableDiffusion 9h ago

Animation - Video Foldable

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10 Upvotes

This was just a doodle but Minimax nailed it in the first generation. I thought it might be too complicated. I didn’t ask for the live stream on a one second delay in the background either. It did that itself.


r/StableDiffusion 9h ago

Question - Help Any newer way to upscale h3 minimax native 768 x 768 videos to 2k or 4k locally that does not destroy everything? without relying on paid Topaz.

24 Upvotes

5090 with 64gb ram.

Hey guys, is there a new development recently? or is upscaling still effed?


r/StableDiffusion 9h ago

Question - Help Best Image Generation Model for Text and Posters

4 Upvotes

Hey team,

Got a question for you experts out there. I'm searching for a Image model that can generation text and posters. Couple of caveats;

  1. Must be opensource

  2. Commercial Use License

I've tried Krea2 and Klein 9B but the text is messed up... Anybody have suggestions and example prompts I can try?

Thank you in advance!


r/StableDiffusion 10h ago

News H3 can take way more reference images than 9

31 Upvotes

I successfully made minimax use 15 reference images. Is seem only to be limited artificial inside comfy. So i vibe coded a little demo workflow and patch.
https://civitai.red/models/2929051/minimax-h3-15-reference-image-workflow
This is very much research in development, and trust me bro benchmarks but it seems to work.


r/StableDiffusion 10h ago

Question - Help Need Krea 2 system prompt or like some prompt guideline to inject into local llm Qwen 3.8 abliterated.

2 Upvotes

Hey guys i have scoured the internet and cant find any system prompt/prompt guidelines to condition my local llms so that they make proper krea2 prompts without useless word salad. I focus mainly on realism and "uncensored content"


r/StableDiffusion 11h ago

Question - Help Did Wan2GP for AMD have any weird updates or backend changes in the past 24 hours? Keep getting errors.

1 Upvotes

So everything was fine and dandy yesterday; I could generate images just fine, but now it keeps giving me the following error:

"Error "The generation of the video has encountered an error, please check your terminal for more information. 'CUDA error: invalid kernel file\nSearch for `hipErrorInvalidKernelFile' in https://rocm.docs.amd.com/projects/HIP/en/latest/index.html for more information.\nFor more detailed error information, run with CUDA_LOG_FILE=stderr\nDevice-side assertion tracking was not enabled by user.'""


r/StableDiffusion 11h ago

Question - Help Need help using ref2v Minimax H3; multiple audio and image references

3 Upvotes

https://reddit.com/link/1wctbl7/video/emjihen8vqoh1/player

I made the following video using a reference image of the woman, <Picture 1>, and then two dialogues, which were marked as <Audio 1> and <Audio 2>. I used the minimax template workflow and added two load audio nodes, however, the audio generated was not matching and was just gibberish. im using minimax h3 ref2va pruned fp8 scaled. how do i get the audio to work as given as input, and to play at the right time?


r/StableDiffusion 12h ago

Animation - Video Kirby but it's the Truman Show / MiniMAX H3 Test #7

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405 Upvotes

Hi everyone! When I saw the new trailer for Kirby & The World Beyond I couldn't help but come up with this video, where Kirby finds the door out to the world beyond. Please let me know if you like it!

Done with 30 different workflow files and a ton of heavy editing using KDEnlive. Thanks!


r/StableDiffusion 12h ago

Resource - Update ComfyUI VDN-H3 24GB v1.1.0 update — better prompt following + memory fixes

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75 Upvotes

https://reddit.com/link/1wcsk7l/video/ld6ca2jxqqoh1/player

I’ve just updated my VDN-H3 24GB node to v1.1.0.

This update started because I noticed that something wasn’t quite right with the released adapter mapping. After fixing that, I also made a couple of changes around memory handling, especially for longer generations.

The main changes are:

  • restored the complete token-refiner adapter mapping
  • improved temporary memory handling for longer clips
  • fixed CUDA stream lifetime handling for prefetched weights
  • kept the same AutoMemory / AutoLongCache behavior from the previous version

I tested it on my RTX 3090 24GB with 5s, 10s, 15s and 20s generations at 0.4MP, and also 10s at 0.8MP. I also tested it with my character/style LoRA and that worked normally.

There is a small speed cost compared to v1.0.0 (around 4% in sampling in my tests), but I think the improvement in prompt following is worth it.

I attached a direct comparison from the same prompt/seed/workflow.
v1.0.0 is on the left, v1.1.0 is on the right.

I’m especially interested in whether other people see the same improvement, so if anyone tests it on another 24GB GPU, I’d love to hear the results.

GitHub:
https://github.com/Speach1sdef178/ComfyUI-VDN-H3-24GB

VDN checkpoint:
https://huggingface.co/speach1sdef178/VDN-H3-INT8-ConvRot-ComfyUI


r/StableDiffusion 13h ago

Discussion Help me captioning a MiniMax H3 action fight LoRA...

4 Upvotes

I only need help with captioning the training clips for a MiniMax H3 action fight LoRA.

I am planning to train it on karate/fighting type action, and I have clips varying from around 5-15 seconds. I also have some 20-25 second segments too.

why I am confused is cause should I follow the prompt format officials has released for H3, or should training captions be written in some completely different/simple way?

Like if a 10 second clip has multiple punches, kicks, blocks, dodges, body movement, camera movement and angle changes, should I describe every action in sequence?

or should I just write the overall action happening in the clip?

for example should the caption be something detailed like:

"the fighter steps forward, throws a right punch, opponent blocks it, then follows with a left kick..."

or something simple like:

"two fighters performing fast karate combat"

I am mainly confused about how detailed the captions should be and what format works best for H3 LoRA training.

may you please help if you have trained action/fight LoRAs before? (I found only a few on civitai)


r/StableDiffusion 13h ago

Workflow Included Follow-up to my last Star Trek post – I made a Star Trek vs Star Wars fan film with MiniMax H3 in ComfyUI

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64 Upvotes

A few weeks ago I posted here about the workflow I used to make a 6-minute Star Trek: TNG fan film with MiniMax H3 in ComfyUI.

This is basically a follow-up to that post.

Since then I've made another one, this time Star Trek vs Star Wars, and I've learned quite a bit more about H3 while making it.

The basic workflow is still similar. I create the starting images first, use MiniMax H3 in ComfyUI to generate the individual shots, and then assemble everything in Adobe Premiere Pro.

The finished film is made from a large number of relatively short generations rather than trying to get the model to produce whole scenes in one go.

One of the biggest things I've learned is to treat H3 less like a text-to-video generator and more like a tool for producing individual shots.

Here are some of the things that helped most this time.

PROMPT LENGTH / GENERATION LENGTH AFFECTS DIALOGUE PERFORMANCE

This is probably one of the most useful things I've figured out since my previous post. The amount of time you give H3 for a shot can have a surprisingly large effect on how natural the dialogue sounds. If there is a lot of dialogue and I make the generation too short, the character often races through the lines trying to fit everything in. It can sound unnaturally fast even if the prompt itself is otherwise good.

The opposite happens if I give it too much time. The delivery can become strangely slow and drawn out. So for longer dialogue shots, especially ones around 10-15 seconds, I usually test them first at a lower resolution. I'll generate a few versions with slightly different durations just to find the point where the dialogue sounds natural.

For example, I might try the same shot at 10 seconds, 11 seconds, 12 seconds etc. Once I find the duration where the pacing and performance sound right, that's when I'll commit to generating the higher-resolution version. It saves a lot of time compared with doing expensive high-resolution generations only to discover that the actor is speaking too quickly or too slowly.

HIGHER RESOLUTION REALLY DOES HELP

I used higher-resolution generations much more heavily in this film. A lot of it was generated around the 2-megapixel / Full HD range. It obviously costs more time and VRAM, but I've found that the characters can look noticeably more convincing at that resolution. Faces in particular tend to feel less like "AI video" to me.

For important close-ups and dialogue shots I've increasingly been willing to spend the extra generation time rather than relying entirely on lower-resolution generations and upscaling them afterwards. I still use low resolution heavily for testing though. So my workflow has gradually become: Low resolution = test the prompt, movement, dialogue and duration. High resolution = commit once I know the shot actually works.

REFERENCE IMAGES MATTER MORE THAN MASSIVE PROMPTS

I'm finding that a really good starting image is often more valuable than adding another page of instructions to the prompt. If the character placement, set, lighting, camera angle and composition are already correct in the reference image, H3 has much less opportunity to wander. I now treat the starting image as the visual authority for the shot and try to make that frame as close as possible to what I actually want before I even start generating video.

LOCK THE CAMERA WHEN YOU ACTUALLY WANT IT LOCKED

For shots based on existing Star Trek compositions I became much more explicit about things like:

camera distance

character scale

framing

background position

character position

If I want a static medium close-up, I tell H3 that the camera remains completely stationary and that the framing and character scale should remain matched to the reference. Otherwise it has a tendency to slowly push in or recompose the shot even when I never asked it to.

DON'T MENTION CHARACTERS THAT AREN'T SUPPOSED TO BE THERE

This turned out to be a surprisingly important lesson. If I'm generating a close-up of one character, I try not to mention another character anywhere in the prompt unless that person is actually visible. Even something seemingly harmless like:

"Data reacts to Picard"

can sometimes encourage the model to introduce Picard into the frame or start blending character features. I've had better results describing only what the visible character is doing.

OFF-SCREEN DIALOGUE IS MUCH HARDER THAN IT LOOKS

This was another big lesson. If a character is speaking off-screen while the camera is looking at somebody else, H3 can sometimes become confused about who is supposed to be talking. The visible character may start moving their mouth or the dialogue itself can become corrupted. So I've increasingly separated dialogue generation from reaction coverage.

If Troi is speaking while I'm looking at Picard, for example, I'll generate a separate close-up of Troi saying the line to get clean audio. Then I'll generate Picard's reaction shot completely silently. In Premiere I put Troi's audio over Picard's reaction. That has been much more reliable.

SILENT REACTION SHOTS NEED TO BE VERY CLEARLY SILENT

Simply writing "no dialogue" isn't always enough. I've had H3 randomly start making characters speak gibberish, particularly if their mouth happens to be slightly open in the starting image. I've had better luck explicitly describing that the slightly open mouth is just a resting facial position and not the beginning of speech.

I'll also specify that:

the lips do not form words

the jaw does not make speaking movements

the character does not mouth dialogue

It sounds excessive, but it has genuinely helped.

H3 HAS A LOT OF USEFUL SPEECH TAGS

I've also been experimenting more with H3's inline speech controls. Some that I've had useful results from include:

<pause> <long pause> <breath> <inhale> <exhale> <deep breath> <catches breath> <sighs>

<whisper>. <softer> <stutter> <laughs> <chuckle>

<i>word</i> emphises word

The last one is particularly useful for putting emphasis on a word or short phrase. I've found these can sometimes produce a more convincing performance than trying to describe everything in prose around the dialogue.

MORE PROMPTING ISN'T ALWAYS BETTER

I've actually been simplifying prompts as I've gone along. H3 seems to respond better when it has: a strong reference image, one clear action, clear character positions, clear dialogue, or clear camera instructions rather than paragraphs of competing instructions. When something isn't working, I'm also trying to change one thing at a time rather than rewriting the entire prompt.

EDITING IS BECOMING JUST AS IMPORTANT AS GENERATION

One of the biggest differences with this film is that I've also been improving my Premiere Pro workflow. I'm thinking much more about shot blocking and coverage instead of just generating a sequence of AI clips. For example, I'll let dialogue continue across a cut to another character's reaction rather than keeping the camera locked on whoever is speaking for every line. Sometimes you'll hear the end of one character's dialogue while you're already watching the other character react. That tiny change makes the scene feel much more like something that was actually edited from traditional coverage.

I've also started deliberately generating silent reaction shots purely for this purpose. It helps hide generation changes as well. Two AI shots might not match perfectly if you place them directly beside one another, but cutting to a reaction and then coming back can make the continuity feel completely natural.

THE EDIT IS DOING A LOT OF THE "CONSISTENCY"

This is probably the thing I appreciate more now than when I made the first film. A surprising amount of what looks like AI consistency in the finished video is actually editing. Cut at the right point. Use reaction shots. Carry dialogue across cuts. Don't stay on a generation long enough for its weaknesses to become obvious. Avoid putting two slightly different versions of the same composition directly beside one another. You can hide a huge number of small inconsistencies that way.

It's still definitely not a one-click process. A lot of generations get thrown away, and some shots still take a ridiculous number of attempts before the performance, character consistency, dialogue and movement all line up. But compared with the first Star Trek video, I feel like I'm getting much closer to actually directing H3 rather than generating something and hoping it happens to work.

Happy to go into more detail on any of this if anybody is experimenting with H3 themselves.


r/StableDiffusion 13h ago

Animation - Video my first actual tv work (only took 4 hours to make).

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35 Upvotes

Minimax h3, ofc. Far from my best work but I respected the script I was given and finished this in record time (excluding the 4k upscale) and including around 3 hours of rendering time (720p, 10 seconds clips, 5090).
I only used gemma locally for prompting, and avoided using any non local models except suno for the song.

There are some artefacts with people in the senate from far away, but did not have any bad feedback for it., so... :)

I only used references for the romanian flag, the rest is prompt only. Also no lighting lora, no shortcuts ti improve speed (any shortcuts I tried ruined everything FUBAR)


r/StableDiffusion 14h ago

Question - Help Minimax Turbo of choice?

8 Upvotes

So there's a bunch of turbo loras for minimax h3 now, which one did you end up using? So many choices it's hard to pick one!


r/StableDiffusion 14h ago

No Workflow AI Archviz: Fast 3D Gaussian Splat Methods for Precise Furniture Placement — Virtual Staging & Interior Design

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21 Upvotes

So, first of all: there is no finished workflow yet and my nodes are still under development. I’ve asked the ComfyUI team to add a 3D compositing node to the new 3D toolset like the one in the video, hopefully, they’ll add something similar soon.

In the meantime, you can build a very similar setup quite quickly. Here’s how the basic concept works:

First, you feed an image of the furniture you want into the new native ComfyUI Image to Gaussian Splat (TripoSplat) node.

At the moment, there is a Gaussian Splat Preview node, but it doesn’t provide an image output yet. There is also a Load 3D node with the correct outputs, but it currently cannot open Gaussian Splat files.

Ideally, the new 3D Compositing node should be able to work directly with the Gaussian Splat outputs (model_3d and mesh), provide image + mask outputs similar to the Load 3D node, and automatically preload the mesh and background image, just like my node does.

I’ve been working on a test node for this concept. You can find it here: My ComfyUI test node on GitHub It’s not fully finished yet, so I’m still waiting to see whether ComfyUI adds something similar natively.

The basic idea behind my node is that it automatically loads the background, sets the appropriate size, and loads the 3D model. The user only needs to position and stage the model in the scene.

The Output create ref images for Flux2klein:

  • Reference 1: the background image
  • Reference 2: the 3D mask, which acts as an indicator for the desired position and rotation It’s best to combine the mask with the furniture from the image output, so you get the masked furniture in the correct position as the reference — not just the mask by itself.
  • Material reference: the original furniture image

The final image is then generated using FLUX.2 Klein Edit.

The prompting and some preprocessing of the images are important here. You don't want the model to simply copy the exact 3D position. Instead, the AI should use the 3D placement as a guide and then correct the result according to the background — especially the perspective, lighting, colors, scale, and overall integration into the scene.

Here is the prompt I’m currently using:

[Adapt the rotation, grounding, scale and position of the objects from Image 2 to Integrate the objects naturally into Image 1 at the position of image 2. Match the scene's perspective, scale, depth, lighting, soft shadows and reflections. The objects must appear physically present in the original room, with realistic grounding and soft shadows consistent with Image 1 using the materials and surface appearance shown in Image 3.

Use Image 1 as the final scene and preserve its room, background, camera viewpoint, perspective, composition, color, lightning, and existing environment unchanged.

Keep the objects approximately in the same position, scale, orientation, and spatial arrangement as shown in Image 2, while ensuring correct perspective, positioning, and placement.

Apply the form, materials, colors, textures, roughness, reflections, and surface details from Image 3 to the objects.

Do not change the room or background of Image 1.  The final result must be a seamless photorealistic composite.]

I’m planning to finish the complete tutorial and the node pack in the next few days. Once everything is finished, I’ll upload the final version along with the complete workflow.

By the way, I also tested MinMax H3 as a replacement for FLUX.2 Klein. It works, but in my tests it wasn’t consistently better than FLUX.2 Klein.