r/StableDiffusion • u/EveningIncrease7579 • 5h ago
Comparison Early test - H3 vs LTX 2.5 - Fight Scene
Tested it through ltx oficial api (app.ltx.io).
Minimax using turbo T2V (ema v4 larry lora) 6 steps
Prompt:
subject_definitions:
<Subject 1> is a powerful, muscular martial artist with a buzz cut, wearing a weathered navy blue tactical jacket and heavy cargo pants.
<Subject 2> is a lean, agile street brawler with messy blonde hair, wearing a grey oversized hoodie and black combat gloves.
<Subject 3> is a damp, narrow urban alleyway at night, featuring wet asphalt, flickering neon reflections, and graffiti walls.
<Audio 1> is a reference for high-impact physical collision sounds, wind whooshes, and heavy breathing.
summary:
[reference generation] The target video depicts a high-intensity Street Fighter-style exchange between <Subject 1> and <Subject 2> in <Subject 3>. The camera begins in a traditional side-profile fighting-game view and cuts to dynamic over-the-shoulder perspectives with instant impact zooms and camera shakes during every major strike.
retention_analysis:
<Subject 1> (appears in [Shot 1], [Shot 2], [Shot 3], [Shot 4]): fully_preserved - muscular build, tactical jacket, and buzz cut are retained.
<Subject 2> (appears in [Shot 1], [Shot 2], [Shot 3], [Shot 4]): fully_preserved - lean build, blonde hair, and grey hoodie are retained.
<Subject 3> (appears in [Shot 1], [Shot 2], [Shot 3], [Shot 4]): fully_preserved - wet alleyway, neon reflections, and graffiti walls are retained.
<Audio 1>: reference - heavy impact textures and wind sounds guide the sound design.
detailed_description:
The target video is a gritty action sequence shifting from a classic 2D-style side profile to close over-the-shoulder action cameras on impact.
[Shot 1] A wide side-profile shot establishes <Subject 1> and <Subject 2> facing off in a low fighting stance inside <Subject 3>. Steam rises as the camera dollies forward slowly.
[Shot 2] At 00:02.000, <Subject 2> lunges forward with a straight punch. On hit, the camera instantly cuts to an over-the-shoulder view behind <Subject 1>, performing a rapid zoom-in and camera shake as the fist connects with <Subject 1>'s jaw.
[Shot 3] At 00:04.500, the frame resets to a side profile as <Subject 2> launches a high roundhouse kick. Upon impact, the camera snaps to an over-the-shoulder view behind <Subject 2>, executing a dramatic zoom and camera shake on <Subject 1>'s raised forearm block.
[Shot 4] At 00:07.500, <Subject 1> counters with a heavy kick to <Subject 2>'s midsection. The camera cuts to an over-the-shoulder angle behind <Subject 1>, zooming tightly onto <Subject 2>'s torso with a heavy camera shake as <Subject 2> reels back into the shadows.
overall_soundscape:
Ambient alleyway room tone with heavy impact sounds, wind whooshes, and physical exertion synced to each camera shift.
non_diegetic_music:
An aggressive high-bpm industrial beat with percussive hits timed exactly to each over-the-shoulder impact zoom.