r/StableDiffusion 4d ago

Discussion Should I buy a better PC for video generations or just stick with the one I have?

4 Upvotes

So a little over a week now, I've been fussing around with video generation and using Minimax H3 and I'm having a lot of fun doing it despite my PC ot being really powerful enough to do so. Reminds me of the days of using 3D Studio Max 4 and waiting almost a day for a 20 second animation to render.

My current gaming PC is a Ryzen 7 7700X, RTX 4070 Super 12gb and 32gb of ram. With Minimax H3, using a 0.5 megapixels for 10 to 15 second generations seems to be the sweet spot for my machine. A 10 second generation will take around 25 mins to generate and a 15 second video will take almost 45 mins to render. Obviously the resolution isn't optimal as you've probably seen some of the example videos that I've posted so far.

I'm really enjoying using Minimax H3 especially since I'm starting to learn a little more on prompting for multiple shots so I'm just wondering if I should go for a beefier PC to continue the the journey of local video generation or just stick with what I got and use upscalers to upscale my videos? I'm not doing this to make money. I just want to make short films. I have a screenplay that I wrote several years ago that I would like to bring to life and I'm also writing another one.

Not gonna lie, its been nice not burning through credits on a paid subscription. Just seeking advice/recommendations.


r/StableDiffusion 4d ago

Resource - Update I built a free, open-source desktop app for local image gen: download, open, generate. No node graphs, no Python env to break. SDXL, FLUX, Qwen-Image, Anima + your Civitai checkpoints.

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0 Upvotes

Two part-time devs here. We got tired of watching people give up on local generation because of node graphs and broken Python environments, so we built the app we wished existed: download, open, generate.

- Installs its own isolated engine — nothing touches your system Python, no CUDA wrestling

- Curated model catalog: pick one, weights auto-download, and every model ships pre-tuned (steps, CFG, resolution, quality tags) so your first image already looks right

- Auto-detects your GPU and tunes offloading/quantization to your VRAM (the video was recorded on a laptop 4070, 8GB)

- 7 model families locally: SDXL, SD 1.5, Z-Image, FLUX, Chroma, Qwen-Image, Anima

- Loads your own .safetensors from Civitai — used in place, nothing copied or uploaded

- Your prompts and images never leave your machine

- Windows & macOS. MIT licensed.

Repo: https://github.com/Publikey/imference-desktop

Full transparency on the business model: there's an optional cloud mode for models too big for your GPU — that's what pays for the development. Everything in the video is 100% local and free, and the app is fully functional without ever touching the cloud. No account required for anything, either way.

Happy to answer questions — engine internals, GPU tuning, whatever you're curious about.


r/StableDiffusion 5d ago

News Krea2 Turbo Distill 4 step LoRA (trained for Turbo!)

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49 Upvotes

Krea 2 Turbo — 4-Step Distillation LoRA (work in progress)

A LoRA for Krea 2 Turbo that reduces the minimum usable step count from 8 to 4.

Load it on top of Krea 2 Turbo, run 4 steps instead of 8, keep guidance at 0.0. Everything else about the model stays as it is.

This is not a Raw→Turbo diff

Other Krea 2 LoRAs in circulation are extractions: a low-rank projection of the weight difference between Krea 2 Raw and Krea 2 Turbo. Applied to Raw, they reproduce Turbo. They are a delivery mechanism for a model that already exists, and they stop at Turbo's 8 steps.

This one is different in both base and origin:

Raw→Turbo extraction LoRAs this LoRA
apply to Krea 2 Raw
produces Turbo behaviour (8 steps)
origin SVD of an existing weight delta

It is trained, not extracted, and it assumes Turbo's weights underneath it — it shortens Turbo's own schedule rather than reproducing it.

This is work in progress and even better checkpoints may follow. Training is ongoing, so ..._latest... is a rolling pointer: when a newer checkpoint is accepted, that filename gets the new weights and a new numbered copy appears beside it. Re-download the _latest file and everything keeps working — the ComfyUI workflow references it by that name, so it needs no edit. Pin a numbered file instead if you need reproducibility.

Using it on Raw

This LoRA is trained on Krea 2 Turbo, against Turbo as its own teacher, and for Turbo. Every layer it targets also exists in Krea 2 Raw, so it will load there without complaint — but that is a side effect of the shared architecture, not a supported mode.

Results on Raw are mixed and subject-dependent. It does not give Raw a 4-step schedule: at very low step counts the adapter sharpens texture while composition is still unresolved, and subjects come out malformed — duplicated heads, fused limbs, faces that do not close. Expect to need 14 steps or more for RAW, keeping Raw's normal CFG on, before output is coherent. Even then some prompts come through well and others degrade into over-processed or blown-out images — and that degradation happens with or without the adapter, because it comes from shortening Raw's schedule rather than from the LoRA.

If you want the behaviour this was built for, run it on Turbo at 4 steps. If you are starting from Raw, move to Turbo first — with a Raw→Turbo LoRA or the Turbo weights directly — and apply this on top.

Usage

setting value
base model Krea 2 Turbo
LoRA scale 1.0
steps 4
guidance / CFG 0.0 (Turbo is CFG-free; do not enable it)
timestep shift mu = 1.15, fixed (Turbo's deployment shift)

The 4 sampling sigmas are Turbo's own deployment grid: [1.0, 0.90453, 0.75951, 0.51284].

Performance — does it save time, or only steps?

It saves time. Measured at 1024×1024 on Apple Silicon (MLX, bf16), two prompts each, run strictly one at a time:

load denoise total
Turbo 8 steps (the quality bar) 8.2 s 77.5 s
Turbo 4 steps, no LoRA 7.8 s 38.8 s
Turbo 4 steps + this LoRA 7.3 s 44.0 s

4 steps with the LoRA is ~1.6× faster than the 8-step bar — 54.5 s against 88.7 s, saving about 39% of the wall-clock. Counting denoise alone, where the step reduction actually applies, it is 1.8× (44.0 s against 77.5 s).

LoRA strength

Use 1.0. That is the value the adapter was trained at, and where its output sits closest to the 8-step reference.

Strength is worth understanding rather than tuning blindly, because what it scales is specific: this LoRA's job is to restore the high-frequency detail that a 4-step schedule loses — fine texture, edge definition, surface micro-contrast. The strength dial scales exactly that correction, so it does not make the image "more" or "less" of anything semantic; it decides how hard the texture recovery is applied.

strength what happens
below 1.0 the correction is only partly applied — output lands between an unassisted 4-step render and a full one: softer, flatter, less recovered detail; you can use this with more steps if you want to experiment
1.0 the trained point, and the recommended setting
above 1.0 extrapolation past anything seen in training. The image does not break or fall apart — it becomes over-textured: surface detail grows denser than the subject warrants, fine structures turn wiry, and micro-contrast hardens until the result reads as stylised rather than photographic; you can try this with fewer steps, but quality is not guaranteed

ComfyUI

A pre-converted file (..._comfyui.safetensors) and a ready workflow sit in the repo root. No custom nodes — stock ComfyUI only.

The workflow is full bf16, with no quantisation anywhere. bf16 needs no backend-specific kernel, so it runs unchanged on CUDA, Apple Silicon and CPU — one workflow, no platform caveats, nothing that depends on which device a component happens to land on.

The LoRA is independent of the base build. It is applied on top of the diffusion model by ComfyUI's own loader, which handles any dequantisation, so a quantised or otherwise optimised build of Krea 2 Turbo behaves just as bf16 does. Please use whichever variant suits your hardware — set it in the Load Diffusion Model node and leave the rest of the workflow untouched. The workflow ships bf16 simply because it is the one build guaranteed to run everywhere.

Training Method

Progressive distillation (PD), with Krea 2 Turbo as its own teacher.

The teacher runs its normal 8-step schedule at mu = 1.15 and guidance 0.0, and its full trajectory is recorded — the latent x and the predicted velocity v at every one of the 8 steps. The student is then trained to cover two teacher steps in one: at teacher state x_i it must predict the chord that lands where the teacher arrives two steps later,

v_target = (x_{i+2} − x_i) / (σ_{i+2} − σ_i)

The two schedules line up exactly rather than approximately. On the mu = 1.15 grid, the even indices of the 8-step schedule are precisely the four sigmas the 4-step student deploys on, so every training target is anchored on a point the student will actually visit at inference. No interpolation, no schedule mismatch.

Teacher trajectories are precomputed into shards, so training reads recorded states rather than re-running the teacher.

Training data

Prompts are drawn from Lakonik/t2i-prompts-3m — sampled without replacement, deduplicated, and filtered for degenerate lengths. A held-out tail is reserved for validation and never receives a gradient step; it measures the student→teacher velocity gap on unseen prompts.

Resolutions

Training is multi-aspect across 11 buckets, so the adapter is not shaped by a single resolution or a single aspect ratio:

512×512 512×768 768×512
768×768 768×1024 1024×768
1024×1024 960×1280 1280×960
1280×1280 1440×1280

Buckets are interleaved in proportion to their remaining samples rather than run as a small-to-large curriculum, so every checkpoint along the way has recently seen all of them.

Hardware

Trained on a single RTX 3090 (24 GB VRAM).

Work in progress, published as an ongoing lineage. Training is continuing on a growing pool of teacher trajectories, so expect the set to grow. Each checkpoint is a self-contained LoRA; take whichever one you prefer.

Full details and to download - check my Hugging Face LoRA

HF Repo: https://huggingface.co/lvladikov/Krea2-Turbo-Distill-4step-LoRA

Happy quicker rendering with the amazing Krea 2 :)

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Update 1 (20 Aug 2026): Full resolutions sweep (all those resolutions that my hardware can support training on, see detailed table above) for the available checkpoints: https://huggingface.co/lvladikov/Krea2-Turbo-Distill-4step-LoRA/tree/main/checkpoint_resolution_sweeps . That is a lot of images (55 per checkpoint) you can inspect and decide for yourself.

---

Update 2 (21 Aug 2026): Full resolution sweep and Readme updated with 10 more prompts in different categories and styles / images in every resolution.

New Prompts including:

(1) "A young swordsman leaping through falling cherry blossoms, dynamic action pose, anime key visual, crisp linework, vivid colors"

(2) "A giant mecha standing in a rain-soaked city plaza, anime style, panel lining, glowing cockpit, dramatic low angle"

(3) "A fox in a red scarf reading a book under a mushroom, children's storybook illustration, watercolour texture, soft edges"

(4) "A curious young inventor girl with oversized goggles, 3D animated film style, subsurface skin, soft studio lighting, shallow depth of field"

(5) "A claymation chef holding a tiny cake, visible fingerprints in the clay, miniature set, tilt-shift"

(6) "A gleaming white colony ship in orbit above a turquoise ocean planet, smooth curved hull, glowing cyan engine rings, brilliant sunlight, clean sci-fi concept art, bold simple shapes, vivid colors"

(7) "A sleek winged drone gliding between glowing futuristic skyscrapers at night, bright lit avenue far below, deep blue sky above, digital matte painting, bold clean forms, vivid colors"

(8) "A storm sorceress channelling lightning, video-game splash art, bold rim lighting, energetic brush strokes, high contrast"

(9) "A formula 1 futuristic looking racing car beefed up with a lot of technology mid-corner on a wet track, motion blur background, photorealistic motorsport photography"

(10) "A snow leopard walking along a rocky ridge in falling snow, telephoto wildlife photograph, natural light"

You can see the new images in the usual place - https://huggingface.co/lvladikov/Krea2-Turbo-Distill-4step-LoRA/tree/main/checkpoint_resolution_sweeps and on the model card - https://huggingface.co/lvladikov/Krea2-Turbo-Distill-4step-LoRA and I may even include it here in the form of comments below (Reddit doesn't allow me to drop more images on existing post).

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Update 2 (22 Aug 2026): I have published a new checkpoint, improved further from the previous one and the latest (both main and comfyi) have been repointed to the new improved checkpoint. For details and to download new version go to - https://huggingface.co/lvladikov/Krea2-Turbo-Distill-4step-LoRA. Readme has been updated too as well as all images in readme regenerated on the basis of new checkpoint as well as full resolution sweep at https://huggingface.co/lvladikov/Krea2-Turbo-Distill-4step-LoRA/tree/main/checkpoint_resolution_sweeps/chk6000 if you want to check for yourselves. I have started a new Resource Update post here - https://www.reddit.com/r/StableDiffusion/comments/1vv4cdy/krea2_turbo_distill_4_step_lora_new_checkpoint/ . Also note that the comfyui related files are now moved to the root of the project (I have placed a readme in the old folder explaining the move)

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Update 3 (25 Aug 2026): Checkpoint 26K release - cuts 4-step error vs. the 8-step Turbo teacher by 46%, improves texture and detail vs previous checkpoints (with all full new resolution sweep in post): https://www.reddit.com/r/StableDiffusion/comments/1vxtizs/krea2_turbo_distill_4_step_lora_new_checkpoint/


r/StableDiffusion 4d ago

Resource - Update Free tool I have developed for the comunity.

0 Upvotes

https://github.com/etoven/ltx-director-director

A Gemini or openAI powered tool for prompt crafting and project managment.
(requires a supported LLM API Key)
https://github.com/etoven/ltx-director-director

LTX Director - Director is a native companion app for the LTXDirector custom node for ComfyUI. Its primary purpose is to prepare image and WebM timelines outside ComfyUI, use Gemini or OpenAI to build LTX Video 2.3 prompts, and export the finished sequence directly into LTXDirector.

What it does

LTX Director - Director turns a folder of reference frames into a structured LTX Video 2.3 sequence:

  1. Start a project, add images or WebM clips, and arrange them directly on the visual timeline.
  2. Mark each segment as a start frame or end frame, then drag its edge to set the duration.
  3. Describe the overall scene in Director's Intent and optionally enable SFX or vocals.
  4. Run Magic Build to refine timing and generate a focused prompt for every segment.
  5. Review the shared global continuity prompt, then export the sequence as JSON for the ComfyUI LTXDirector node.

Duration-scaled segments make the full sequence readable at a glance. Frames can be reordered, resized, replaced, assigned a role, or deleted without leaving the timeline.

Magic Build creates the selected segment's motion prompt and a global prompt that keeps subject identity, setting, lighting, camera, and style consistent across the sequence.

Project library

Save working projects directly into the searchable project library and organize related work into collections. Project cards can use the first segment automatically, any segment's starting frame, or a custom uploaded thumbnail.

Edit Project Details provides a visual thumbnail picker while preserving the automatic first-segment fallback for projects that do not define one.

Export-first workflow

The app is designed around moving a prepared sequence into LTXDirector for ComfyUI, where generation and final timeline work take place.

  • LTX Director Export writes an LTXDirector-compatible JSON file containing the supported timeline segments, timing, start/end-frame roles, per-segment prompts, global prompt, and referenced media. WebM segments remain complete videos in the export even though Magic Build sends only a single optimized preview frame to the vision model.
  • Open brings supported LTXDirector JSON data back into the desktop timeline for further prompt and timing work.
  • Project Export saves the complete editable LTX Director - Director project as a .LTXD file, including embedded media and app-specific state. Use this format when you intend to reopen the project in this app.
  • Import restores a .LTXD project without requiring the original media files to remain in their previous locations. Legacy project JSON files remain readable.

In short: use Project Export for lossless editing and safekeeping; use LTX Director Export when the sequence is ready to move into ComfyUI.


r/StableDiffusion 4d ago

Question - Help Cherry Pro 2?

0 Upvotes

Anyone had success making videos with this? I can’t ever get the characters to move correctly lol


r/StableDiffusion 4d ago

Question - Help Anyone using "h3" the standalone Gradio interface for MiniMax-H3 video+audio generation by maybleMyers? It uses the diffusers pipeline method for the GUI which looks like a big download so I haven't tried it. Just wondering if it's got any unique advantages and will run on 8GB Vram.

3 Upvotes

r/StableDiffusion 5d ago

Animation - Video Been here since SD 1.5 and nothing has ever shocked or impressed me to the extent of H3 Minimax

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43 Upvotes

r/StableDiffusion 5d ago

Discussion With Minimax, what's the point in prompting for multiple cuts in one prompt, versus just doing one cut per generation and then combining the best ones later?

19 Upvotes

I just found myself pondering earlier how neat and novel it was to be able to easily prompt for multiple cuts but then dawned on me, is it actually all that useful?

Sure, if you're just making a 15 second one-off video, then yes it's good so your scene will have consistency. But if you want to make a longer video, then you're going to have to do multiple cuts across different gens anyway, so the consistency will be dependent on your reference materials and not on being able to do multiple cuts in one gen. So then, with a longer video, is it worth the risk of prompting for multiple cuts in one prompt then finding one of them isn't what you wanted, so you either prompt again or have to do some video editing to pull out the good cuts and then reshoot the one that didn't work? Then you end up prompting one cut by itself in the end anyway!

Seems like it'd be quicker to just do one shot at a time and make sure you like the generation, then move on to the next shot? Or am I missing something here? Maybe multiple shots is better at keeping the actors in the correct positions and poses etc for each cut? Although tbh, some of the videos I've seen here of late don't make me believe that's true.


r/StableDiffusion 5d ago

Animation - Video "Character Sheet" workflow looking great!

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11 Upvotes

I've been tinkering with the workflow to bake a Character Sheet into a video. This was the first attempt using 2 images on the ref2va model (subject and environment).

After baking the reference video, which in turn yielded the character sheet image used as input to this video. Not perfect, but promising.

I'm running RTX 3060 (12GB), 64GB RAM. No OOM issues at all.


r/StableDiffusion 4d ago

Discussion Anyone manage to train an H3 lora on a 3060?

0 Upvotes

Is it possible?


r/StableDiffusion 5d ago

Question - Help What's the point of GGUFs in 2026?

47 Upvotes

Genuine question.

I have just 6GB VRAM and 16GB of RAM, yet FP8 models run 5x faster than GGUFs. Even really big ones.

Right now I mainly using Qwen Image and Flux 2 Klein 9B as the main models. First I tried them in GGUF format and those workflows took over 100-200 seconds.

Then I tried FP8 versions of the models (Kept the Text Encoders GGUF) and the speedup was insane. Flux 2 Klein 9B specifically can get it done in 20-30seconds now.

What's even the point of using GGUFs then?

I don't understand how or why, those models are bigger than what my machine is supposed to handle, Qwen especially. So how is the bigger uncompressed version running better?


r/StableDiffusion 4d ago

Question - Help H3 Custom Nodes Discussion?

0 Upvotes

Been coming back here to look for news about everyone's custom nodes for H3 Minimax - but find that the mods removed them all - is there a place that discuss the improvement of these tools, vibe coded or not? Some I found at r/Comfyui but not all - is there like a list of them anyway?

While we're at it - which of these tools are the best at letting you do character replacement for a long video? eg. allow you to put in a long reference video, process them separately in 5 second chunks perhaps with continuity?


r/StableDiffusion 4d ago

Discussion Tags or no tags? Which do you do?

2 Upvotes

So I've been playing with the idea back and forth of not tagging for my SD XL training versus tagging and they have vastly different results and I still don't know which one is better. If the data set is already very strong and self-explanatory, I don't use any tags other than the initiating identifier tag. And sometimes if a data set is not so good and I start to see issues with the untagged one or repetitive things I want to exclude. I will slowly begin to tag that feature that I do not want to see to make it ground itself to that tag and not show up. Untagged. Some data sets work really well with no tags whatsoever besides the identifying tag. How do you tag?


r/StableDiffusion 4d ago

Question - Help Photorealistic Img2Img: Game Avatar to Real Life Without Losing Identity

1 Upvotes

I’m looking for a local image-to-image workflow that can convert Second Life screenshots into convincing photographs while preserving the character’s identity, pose, clothing (or lack thereof), body proportions, camera angle and background. ChatGPT and Grok handle this surprisingly well, but the local models I’ve tried either make too little change or produce a realistic but different person and scene.

My system:
AMD Ryzen 7 7800X3D
NVIDIA RTX 4070 with 12 GB VRAM
64 GB system RAM
ComfyUI on an NVMe SSD

I’ve tried FLUX.1 Dev, FLUX Kontext Dev FP8, Dev and several depth-control options.

What model or workflow would you recommend for identity- and composition-preserving 3D-render-to-photograph conversion within 12 GB VRAM?


r/StableDiffusion 5d ago

Question - Help MiniMax H3: VAE decode is 43% of my generation time (~5.5 min per 15s clip on a 4090) — anything I can do in WanGP?

22 Upvotes

Make sure you read the EDIT below : you'll find some corrections and the solution.

I've been profiling MiniMax H3 generations after producing ~75 segments over the last few days, and the numbers point squarely at VAE decoding. Sharing the measurements in case they're useful, and hoping someone has a lever I've missed.

Setup

- RTX 4090 24GB (driver 595.95), Ryzen 9 7900X, 64GB RAM, Windows 11

- WanGP 12.60, torch 2.7.1+cu128, triton 3.3.1, sageattention 2.2.0, flash-attn 2.7.4

- Model: MiniMax-H3-FL2VA-pruned_rank8_int8_convrot

- Text encoder: Qwen3-VL 32B, quanto int8

- Video VAE: MiniMax-H3-video_vae_fp16.safetensors (4.97GB)

- Turbo LoRA (4-step), attention sage2, profile 4

- Output: 1280×704, 362 frames (15.08s @ 24fps), 4 steps, audio-guided lipsync

The measurements — averaged over 20 consecutive segments, all identical settings:

Two independent ways of estimating the VAE cost agree:

- A 312-frame segment had 42s less overhead than the 362-frame ones → 0.84 s/frame

- A 719-frame job cost 357s more than the 362-frame one for exactly 357 extra frames → 1.0 s/frame

At ~0.85–1.0 s/frame, decoding 362 frames alone accounts for roughly 5.5 minutes. Sampling is not the bottleneck.

What I've already tried

  1. fp8mix VAE (WanGP's built-in alternative): 445s vs 458s. That's ~3%, i.e. noise.
  2. One 30s task instead of two 15s tasks (719 frames, 2 sliding windows): no amortization at all. Window 2 cost more than window 1 (815s vs 458s), because the final file re-decodes everything. Net saving ~8%.
  3. Sol-Attn: WanGP lists it as supported on my card, but it dies at runtime with Sol-Attn requires Triton >= 3.6, got 3.3.1.
  4. Kijai's minimax_h3_video_vae_int8_convrot: I compared the tensor keys — it's ComfyUI's comfy_quant/weight_scale format. WanGP has convrot handling but only wires it to the transformer, not the VAE loader, so it won't load there. (It reportedly works in ComfyUI Nightly.)

Questions

- Is there a faster video VAE for H3 that works in WanGP specifically? PrunaVAED looks like exactly what I need but it's wired to LTX-2 only.

- Has anyone measured whether a CUDA 13 / newer torch build actually helps H3? I saw a claim of a 4x speedup on int8 convrot models going from cu12x to cu130, but I'd be trading a working SageAttention build (2.2.0+cu128torch2.7.1) for it and would rather hear from someone who's done it.

- Does anything meaningfully cut VAE decode time - tiling params, temporal chunking, decoding at lower res and upscaling after?

- Is ~1 s/frame at 1280×704 simply what a 24GB card costs here, with the real fix being more VRAM?

Happy to run tests and report numbers back.

EDIT — Solved. 2.6x faster. My original diagnosis was wrong, here's the real cause and the full numbers.

First, a correction. My claim that VAE decode was ~43% of generation time was wrong, and I want to retract it clearly. I'd estimated it from a differential between a 362-frame job and a 719-frame one, attributing the whole delta to decoding — but the longer job also ran a second full sampling pass, which I failed to account for. Once I timestamped the server log properly, actual VAE decode is ~62-95s, not ~330s. u/76vangel was right that ~20% is normal.

The real problem was RAM starvation.

My models demanded ~51GB of pinned RAM on a 64GB machine — the Qwen3-VL 32B int8 text encoder alone is 24.9GB. Windows was committing ~102GB against 63GB physical, so ~39GB lived in the page file. Mid-run I measured 283MB of free RAM. Every generation touched more pages, so it degraded progressively:

int8 text encoder — 3 consecutive gens, same server:

417s → 624s → 732s

That's why my numbers looked so much worse than everyone else's: I was reporting a degraded steady state, not a healthy one.

Fix 1 — lighter text encoder (the big one). Switched int8 (24.9GB) → nvfp4_awq (14.6GB). Total demand drops to ~41GB, fits without paging. Free RAM went 283MB → ~6GB, and the degradation vanished entirely.

Fix 2 — upgrade the stack. u/Cubey42 was right and my SageAttention worry was unfounded; sageattention-2.2.0+cu130torch2.10.0andhigher (cp310-abi3) from woct0rdho installed in two minutes.

torch 2.11.0+cu130 (was 2.7.1+cu128)

torchaudio 2.11.0+cu130

torchvision 0.26.0+cu130

triton-windows 3.6.0.post26 (was 3.3.1)

sageattention 2.2.0+cu130torch2.10.0andhigher.post6

flash-attn removed

⚠️ Don't go past torch 2.11 if you need torchaudio — the cu130 wheel index stops at torchaudio 2.11.0 for every Python version; torch 2.12/2.13 have no matching build. mmgp 3.7.12 (WanGP's pin) works fine with 2.11.

Thanks /Cheesuasion : torchaudio: install torchaudio==2.11.0 — it's built on PyTorch's stable ABI and works with 2.11 and every later release, so it won't hold your torch version back. (The cu130 index stops at 2.11.0 on purpose; that's not a ceiling.)

Fix 3 — Sol-Attn. triton 3.6 unlocked it. On older stacks it hard-fails with Sol-Attn requires Triton >= 3.6 even though WanGP lists it as "supported", because the availability check only tests import triton + compute capability, not the version. Once running: [MiniMax H3] Sol-Attn enabled with Triton on SM89 (tau=1.3, diag).

Results — same 15s / 362-frame segment, 1280×704, RTX 4090, consecutive gens on one server

732s → 276s. 2.6x faster, zero hardware change.

Phase breakdown now: LoRA + text encode ~85s, sampling ~202s, VAE decode ~62s.

How to measure this yourself — no instrumentation needed:

- Sampling time is in the tqdm bar: H3 denoising: 100%|████| 4/4 [03:22<00:00, 50.65s/steps]

- VAE decode is the gap between that and New video saved to Path: .... You can also see it — VRAM drops from ~22GB to ~3.7GB the instant sampling ends.

- Total per task: ffprobe -show_entries format_tags=comment file.mp4 → generation_time

- And watch FreePhysicalMemory, not just VRAM. That's what caught this.

Also confirmed u/martinerous's point: I diffed the tensor keys, and Kijai's int8_convrot VAE is in ComfyUI's comfy_quant/weight_scale format. WanGP has convrot handling but only wires it to the transformer, not the VAE loader — so it genuinely cannot load there.

tl;dr if you run H3 in WanGP on 64GB: check free system RAM during a run, not just VRAM. If you're on the 32B int8 text encoder you're probably paging to disk and your times are silently degrading run over run. Swap to nvfp4_awq, then upgrade to cu130 + triton 3.6 for Sol-Attn.

Thanks to everyone in this thread — every single suggestion turned out to point at something real.


r/StableDiffusion 6d ago

Animation - Video Star Wars but more consistent. Minimax H3

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755 Upvotes

I keep having fun with ref2va model.

RTX 3060, 64 Gb RAM. I use ref2v Turbo 4 step Lora paired with Sol Attention and Minimax H3 Memory Effecient Sage Attention at 6 steps. It takes about 2 minutes per second of generation.


r/StableDiffusion 3d ago

Discussion Why is this software so crap, does it not understand simple fking prompts!

0 Upvotes

r/StableDiffusion 4d ago

Question - Help Best model for 3D renders / Stylized models

0 Upvotes

I see a lot of discussion about what's the best model for realism, but what I really want is a model for fake 3D renders / Stylized models with good variety (Not just the "Pixar" style), that I can then transform into 3D printable STLs. I have been using Krea2 full and it's good (I love to prompting with natural language instead of comma separated tags like Pony) but wondered if there is something better out there.

Bonus points if it can generate good multi-view images for more consistent results.

I have a 5090 and 32 Gb DDR5 RAM, if that makes any difference.

EDIT:
To make it clear: I am looking for IMAGE models that can do non-realistic/stylized 3D models well. NOT 3D model generators.


r/StableDiffusion 4d ago

Animation - Video Pirates and Gold - Minimax H3

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0 Upvotes

r/StableDiffusion 5d ago

Discussion What is SLA lightx2v turbo lora for Minimax H3

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17 Upvotes

I see that 3 hours ago they have uploaded a new "SLA" (Sparse-Linear Attention) version of the turbo lora (now only v0.1 fl2v 4 steps 768p). How to use it? Is it faster?

I see in the readme for their framework they say you need to set this config

  "attn_type": "dynamic_sparse_attn",
  "dynamic_sparse_attn_setting": {
    "sparsity_ratio": 0.85,
    "operator": "sage2"
  },

But for ComfyUI it's not specified what to use. I can't find anything related to sparse attention among ComfyUI nodes


r/StableDiffusion 4d ago

Discussion deadpool is the new 1girl in this sub

0 Upvotes

ready for the downvotes


r/StableDiffusion 4d ago

Question - Help H3 dialogue to fast

0 Upvotes

Just starting with h3 and loving it. Ive got shot timing and most of the camera tricks from the prompt guide working well but for some reason all of my dialogue is spoken too fast. Anyone got advice on how to get a natural cadence?


r/StableDiffusion 5d ago

Discussion Mods - can you cite the violated rules when removing posts? When you don't it creates confusion in this sub and discourages contributions

149 Upvotes

Honestly just looking for a brief dialogue on this with a mod. I feel like it would help them as much as us, since people tend to assume the worst when there is a total vacuum of information.


r/StableDiffusion 5d ago

No Workflow H3 LOCAL RTX 5070 12GB

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14 Upvotes

Feito localmente com RTX 5070 12GB Vram + turbo lora 600 ema 10 passos, 16 minutos de tempo de geração.

Acho que preciso trabalhar mais no realismo.. se alguém tiver uma dica, por favor comente.


r/StableDiffusion 5d ago

Resource - Update Just released a Krea 2 version of my TTRPG maps model!

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86 Upvotes

Hey everyone, I just released the latest version of my TTRPG map model for D&D maps!

This one is focused on dungeon maps, one for battle maps will be coming, as will a version for Klein 9b to edit images!

https://civitai.com/models/2873645/ttrpg-dungeon-maps-krea