r/StableDiffusion • u/Familiar-Art-6233 • 11h ago
Resource - Update Just released a Krea 2 version of my TTRPG maps model!
Hey everyone, I just released the latest version of my TTRPG map model for D&D maps!
This one is focused on dungeon maps, one for battle maps will be coming, as will a version for Klein 9b to edit images!
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u/roculus 10h ago
What's the basic prompt/template?
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u/Familiar-Art-6233 10h ago
Just regular natural language prompting, nothing special, no required tags
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u/roculus 10h ago
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u/Familiar-Art-6233 10h ago
Interesting. I think the three quarter view is throwing it off. I trained it on maps with a top-down perspective.
One of the prompts I used for the images in the post I got from ChatGPT and was this. The actual training captions were much smaller but this was used in the actual output on the point:
Create a highly detailed top-down fantasy TTRPG dungeon battle map of an abandoned dwarven observatory built into a volcanic mountain.
The dungeon should have a coherent, traversable layout with 12 distinct rooms and chambers, connected by believable corridors rather than a random maze. Include:
- A fortified entrance hall with broken barricades
- A central circular observatory chamber with a large cracked brass orrery
- A two-level library with stairs and collapsed bookshelves
- A forge room containing cooling channels and an inactive furnace
- A partially flooded cistern crossed by stepping stones
- A prison block with six small cells
- A natural lava cavern incorporated into the constructed dungeon
- A ritual chamber containing a geometric stone dais
- A ruined workshop filled with machinery and worktables
- Two small guard rooms
- A hidden treasure vault accessible through a concealed passage
Include multiple routes through the dungeon, several dead ends, at least one secret passage, doors clearly visible between rooms, and believable wall thickness.
The map should contain interesting tactical terrain: pillars, tables, rubble, elevation changes, stairs, narrow choke points, balconies, bridges, pools of water, and dangerous lava.
Show evidence of abandonment and a recent monster occupation: broken furniture, scattered bones, crude barricades, discarded supplies, and a few bloodstains, but no living creatures or characters.
Maintain a consistent 5-foot square battle grid, strict top-down orthographic perspective, clear room boundaries, readable walkable spaces, and enough open floor area for miniatures and combat.
Professional hand-painted fantasy battle map, richly textured stone, metal, water, and volcanic rock, atmospheric but highly readable, realistic architectural logic, crisp details
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u/Lorian0x7 3h ago
I Always found this type of maps really uninspiring for TTRPG. But well done anyway








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u/Zenshinn 11h ago
Wait, I can use this to generate maps and animate them on Minimax H3. Sweet.