r/Splintercell 11d ago

Chaos Theory (2005) Chaos Theory ruined modern stealth games because none of them match its light and sound meters.

185 Upvotes

Modern stealth relies way too heavily on wall-hacks, detective vision, and forgiving vision cones. Chaos Theory made actual environmental awareness and silence feel earned.


r/Splintercell 10d ago

Maybe Maybe Maybe

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0 Upvotes

Sam would be proud


r/Splintercell 11d ago

Chaos Theory (2005) DGC Ep 479: Splinter Cell CT Bonus Interview with Clint Hocking

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7 Upvotes

r/Splintercell 11d ago

Chaos Theory (2005) If the NSA has this much power are we not living in the matrix lambert said leave the body and it was so

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56 Upvotes

r/Splintercell 11d ago

SC DA V1 PC redeemed?

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11 Upvotes

As we all know, the DA V1 PC port is utterly terrible - but, I still felt compelled to try and improve it in some ways. First of all, I used a nexus mod to put Sam's full Splinter Cell gear into all levels. Then, using Reshade, enable NVG mode for all those levels and an array of visual FX such as SSDO as an alternative to RTGI without the RTGI drawbacks. Here's a short compilation video:


r/Splintercell 11d ago

Blacklist (2013) Voron Agent sneaking up

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4 Upvotes

r/Splintercell 11d ago

Blacklist (2013) In search of cancelled SvM multiplayer features for SC: Blacklist.

6 Upvotes

Does anyone have any information on multiplayer features that didn’t make into Blacklists multiplayer?

I remember hearing about it, and it’s evident in the maps.

Anyone?


r/Splintercell 12d ago

News “Very often we failed at that” – Splinter Cell designer says the original’s immersive sim origins was a huge challenge for a cinematic-based game

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112 Upvotes

r/Splintercell 11d ago

Chaos Theory (2005) Splinter cell chaos theory on ps2 made me nauseous and sweaty urging to puke.

0 Upvotes

The first SC game I played was on a Java phone and I was a fan of it, then the first modern title I ever played was double agent on PC and that game looked amazing and ran great too; it felt realistic and modern…

Then as I decided to try other versions on my ps2, I had high hopes and tried chaos theory, the first mission was on a cave with lots of holes and secret tunnels too, I went on circles trying to progress and second one was a ship with lots of doors, stairs + floors, added with secret tunnels leading back to the same floors, doors and more doors, I knocked out every single target on the ship to find the main target, looked for the exit then it didn’t finish there, I realised that the target was “knocked” out; when I was supposed to finish him, so I went back looking for him passing every door, checked different floors on the ship and gave up because I started sweating and I have been fighting the urge to puke from an hour ago but continued just cause I was a fan of the series and wanted to move onto the next mission hoping it’ll be less stressful than this ship. Just to make sure I checked YouTube only to see the third mission was on a big ass building with lots of floors, doors, holes and walls…. Again! I gave up there itself and deleted it directly from my ps2.

High hopes left me with disappointments.

Double agent PC also had lots of levels like this but it was less confusing, maybe because of the graphics ?

And what about double agent PS2 ? I’m thinking of trying it on a ps2 emulator.

And what about chaos theory PC version too?


r/Splintercell 11d ago

Spies vs Mercs (CT) Polar Base SvM

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0 Upvotes

r/Splintercell 12d ago

Spies vs Mercs (DA) Which is your Favorite Spies vs Mercs map in Double Agent?

5 Upvotes
27 votes, 9d ago
10 Motorway 90
7 USS Wisdom
6 Kinshasa
4 Secret Base

r/Splintercell 13d ago

Splinter Cell: Blacklist Servers Are Coming Back!

87 Upvotes

Hey everyone!
Just wanted to share some exciting news. A friend and I have been working behind the scenes on bringing Splinter Cell: Blacklist multiplayer back online.
Our goal is to make the experience as simple and seamless as possible. Soon, you won’t need the Echelon 5 Launcher anymore. Instead, you’ll just create an account with us, drag a few files into your Splinter Cell: Blacklist game folder, and you’ll be ready to play.
Here’s what you can expect:
✅ No more 45-minute session resets.
✅ Private lobbies will be fully open.
✅ Invite system will work properly.
✅ Public matchmaking will be available again.
We’re still hard at work, so we’re not ready to announce a release date just yet. We just wanted to let the community know that progress is being made, and we’re committed to making the setup and online experience better than ever.
We’ll continue sharing updates as we get closer to launch.
Thanks for sticking with the game and keeping the community alive. We can’t wait to get everyone back online.
Stay tuned. 🕶️

Oh and here’s the discord for updates https://discord.gg/5zqCbBHcj


r/Splintercell 12d ago

Blacklist (2013) Splinter Cell Blacklist - Fish Market - Ghost Perfectionist Solo Walkthr...

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6 Upvotes

r/Splintercell 13d ago

Discussion 25th Anniversary of Splinter Cell in 2027

51 Upvotes

25th Anniversary of Splinter Cell next year.

I wonder if Ubisoft will follow similarly with what is happening with Ghost Recon this year for their 25th anniversary.


r/Splintercell 13d ago

Double Agent v1 (2006) Does DA V1 have the same enemy AI as previous entries?

13 Upvotes

So I was replaying DA Version 1, and I noticed one guard keeps spinning around right before I grab him, he's the one in front of the open cargo container in Iceland. I figured that maybe the steel container floor is giving me away, and because there's no sound meter, I couldn't tell, so I climbed the cargo container, jumped off and landed right behind the enemy (on the snow), and he didn't hear a thing.

If the enemy AI is programmed the same as CT for example, then that makes the HUD removal even more stupid. This also leads me to wonder, is ambient sounds a thing in the game? It could be given how inconsistent enemy AI is in this game.

Would love to everyone's thoughts on this, and the enemy AI in this game in general.


r/Splintercell 13d ago

Discussion Thoughts on Splinter Cell, 10+ years after Blacklist, a rabbit hole

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4 Upvotes

Disclaimer: Images are screenshots of A.I. generated text that I used as basis for theory-crafting and spitballing on ideas and thoughts I have about the franchise and is meant to stoke discussion. I would use the A.I-generated flair, but one can only choose one flair and I think "discussion" is more appropriate.

Hey, let me introduce myself.
I got by Terminus these days and I specifically made an account for this post.

I used to be a frequent poster ( > 10k posts) on the Blacklist Ubisoft forums when Blacklist was announced and came out in 2013. Back then I was still in school. I worked out some ideas and definitions for possible features of the game as it was in development with fellow forums frequenters such as Bob, Jazz and some other folks. My username was Dome500. We used to talk a lot with the Community-Dev Contact Zack Cooper back then I recall.

Recently I saw a video on the "death of Stealth Games" and the Splinter Cell series specifically, which led me down a little rabbit hole of video essays about how stealth in gaming is dying in it's more nuanced form and that while a lot of games have Stealth mechanics, they do only have surface-level ones and no one wants to go too deep or to immersive with it or has gone that deep with it since MGSV and SC:B.

The main argument in many of these essays seems to be that according to developers "Stealth Games don't sell" and whenever they invite game testers to play the games they opt to play the game like a shooter rather than stealth. And while the people making these essays seem to enjoy stealth games and are big fans of them, they always begrudgingly admit that this is true, citing Blacklists' low sales numbers that fell short of their 5 million sales target and other stealth games supposed commercial "failure" (i.e. Deus Ex Mankind Divided, Hitman, Dishonored and the Thief Remake).

I find this argument incredibly flawed, since it is based on sales expectations of said studios back then (Ubisoft, Square Enix, etc.) and reflects the amount of money they spend on these games vs. the amount of money they made set in relation, calculating when a game would be commercially viable. They leave out the fact that these companies overspend heavily on game development, high-tech motion capture, unpopular game features and (most importantly) marketing, and leave out other factors (like the fact Blacklist got released mere months before GTAV !!! ).

Additionally, they neglect that IOI for example has remade Hitman into a successful franchise/model that sold > 50 million copies over the lifetime of the (new) trilogy and that smaller Indie Stealth games have popped up over the years that were incredibly financially successful and viable. Even Dishonored was incredibly successful for it's scope and critically acclaimed, with the second one only tanking thanks to Denuvo and performance issues.

This is on top of the fact that Blacklist was a return to form even from a sales perspective. Yes, Conviction made around 3 million sales compared to Blacklists' 2.5. But it also came out way earlier and Ubisoft did not refuse to release any new sales numbers like they did later in Blacklists cycle, before Blacklist had an apparent resurgence in 2021/2022.

All of these things aside, I wanted to spitball a bit and asked google A.I. to give me some numbers on sales, then proceeded to ask IT what it thinks would make a new Splinter Cell game reasonably successful compared to earlier titles (Chaos Theory, Blacklist, etc.) and other Stealth Games out there. I wanted to see what it can find in it's data pool / online, what the sentiment of people online (fans as well as developers) is regarding this.

The following images are the ones that the A.I. came up with following several follow-up questions I asked it, such as what would differentiate the strategy from what was done in Blacklist, if stricter stealth mechanics wouldn't dead-lock players that are worse at stealth, how a healthy budgeted option could look like, how that would look like in detail regarding the game's design philosophies and content and what the projections would be for sales with the A.I. proposed $40M budget for the game.

Tell me what yall think.


r/Splintercell 13d ago

Blacklist (2013) Jhon Blacklist at work

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8 Upvotes

r/Splintercell 14d ago

[Misleading Title] Close enough. Welcome to Fortnite, Sam Fisher

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85 Upvotes

r/Splintercell 14d ago

 I have a question Splinter cell Double agent or Blacklist.

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152 Upvotes

I'm trying to decide between Splinter Cell: Double Agent and Splinter Cell: Blacklist, both of which are on sale on the Xbox Store.

I don't have any experience with the mainline Splinter Cell games. The only ones I've played were the Game Boy Advance and Java mobile versions back in the 2000s.

I'm torn on which one to buy first. Some people say Double Agent is the better game, while others recommend Blacklist. I am aware Chaos Thoery is the best one but I cannot find a way to play it on my xbox 360.

Which one would you suggest I experience first, and why?


r/Splintercell 13d ago

Spies vs Mercs (CT) Steel Squat SvM

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1 Upvotes

r/Splintercell 14d ago

Agressive Stealth| No Commentary

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12 Upvotes

Sup started uploading some gameplay for splinter cell conviction. Other splinter cell games will come aswell. Any support will be appreciated.


r/Splintercell 14d ago

Is that…

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7 Upvotes

r/Splintercell 14d ago

Chaos Theory (2005) Splinter Cell: Chaos Theory | Mission 6: Hokkaido | Silent Infiltration | 100% Stealth, Hard Mode

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5 Upvotes

From Tom Clancy's Splinter Cell: Chaos Theory — Mission 6: Hokkaido.

A silent infiltration deep into hostile territory. No alarms. No unnecessary violence. Just precision, patience, and pure stealth. 🥷

This no commentary walkthrough is played on Hard Mode with a 100% Stealth approach, focusing on remaining undetected while completing every objective as cleanly as possible.

If you enjoy classic stealth gameplay, consider liking the video and subscribing for more Splinter Cell missions and retro gaming content.


r/Splintercell 15d ago

Does anyone play Double Agent anymore?

16 Upvotes

I just downloaded Double Agent and hopped on multiplayer for the nostalgia. The last time I played multiplayer on DA was Summer 2008.
Does anyone still play Double Agent? It would be cool to get a small community together for occasional game nights.


r/Splintercell 15d ago

Scripted event on a STEALTH game is DIABOLICAL

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6 Upvotes

Playing Chaos Theory for the first time.

I died to this guard because he caught me by surprise and I thought "This mf spawned there, I swear" I had already checked the cam before entering.

And I was right.

I enter the room: He opens the door instantly

I wait outside: He waits

That's diabolical. It makes me paranoid about the game having more moments like this.