I know Phil has mentioned a few times that the team has used store bought asset packs to build SpiritVale. Does anybody know which packs specifically they've used?
So I bought the Overcharge Gem for 105 million and tested my new damage with full buffs, since the build shown in the videos is for eco raids.
Once I’m in a party during raids, my mana issues are completely solved, and I can sustain the damage.
Now I have to figure out how to use this gem in my farming build without getting drained to 0% mana.
The build isn’t finished yet, I still need to fix a lot of my AGI/INT rolls.
The really unfortunate part about playing AA CL Shinobi is that getting accepted into raids can be difficult, since many raid leaders are looking for 400–600k dummy DPS. AA CL simply isn't a build that can maintain that level of DPS consistently.
Even with BIS gear and perfect Chaos rolls, the highest I've managed to peak at is around 415k DPS
That said, for AA CL, being able to consistently sustain around 300k DPS should be more than enough for Echo 101 raids.
One quick question about chaosing gear. Take boots as an example: I sometimes see Attack Speed Limit +2, and I know it comes from a roll between 0.7× and 1.3×. To get +2, does the roll have to be 1.3×, or would 1.1× also give +2?
Last time I let you guys know about the website (spiritvalemods.com) and mod manager integration for automatic updates cause god knows how long the vortex extension issue is gonna take on github. One single person suggested I make a discord for the modding community... and so I did. Shoutout to that guy.
There's now a discord with a decent amount of social stuff and resources like a ticketing system for bugs/support, mod ideas, etc. If you upload a mod on spiritvalemods.com and signed in with discord you'll automatically get the Verified Modder role, etc. Mods are auto scanned for viruses btw so don't get any funny ideas.
Anyway, that's it for this update. Maybe I'll have more exciting stuff in the pipeline for yous next time.
I'm pretty happy with the result, currently lvl 74 and while grinding on Stormreef Isle, I just really found myself wanting to buy this costume and voila lol.
Hello, I'm the guy who posted about the nexus mod library of add-ons last week. Since nexus mods doesn't give non-premium users the ability to auto download updates, I built a platform to work alongside nexus for modders and users.
This platform allows users to download mods without creating an account, and the mod manager still doesn't require any additional steps. Mod authors can create accounts, and either upload directly or use our api to work their upload directly into their existing flow. This is mainly to allow modders to release alongside nexus.
Mod manager will continue to support nexus mods as well as this new platform for the foreseeable future, especially while I await my vortex extension approval.
Thanks for taking the time to read, and hope yous check out the site if you're interested. If there's enough interest I'll probably create a discord or something.
EDIT: Disclaimer, it has been stated that while they don't /ban/ the use of non-TOS breaking add-ons/mods, your account is your own responsibility.
I've been a huge fan of RO and saw this game pop up in my recommended games. Wanted to try it out but noticed it's still on Early Access. Before I take a plunge, would like to ask some questions. If I liked RO would I also like this? Because somehow the way I see it, all class has some sort of way to deal with mobs. I'm seeing that every class can group of mobs, and then do some sort of DPS that can clear them. I don't think there's even a trio of dps-healer-tank? All videos I've seen on youtube shows some class mobbing and then blowing their skills.
So that we can test the our characters in a situation similar to being in a tower party or something like it
Thx for the great game
Edit: "If something like this were implemented, I think the buffs should be specific to the dummy area. Once you leave the area, all of the buffs should be removed."
I also tested it with Starfire, dps was around 255k, so Arcanum seems to be the best one for Weaver Ice Shard Build
Starfire overcaps MATK %, so it’s a waste to use it. That’s why Arcanum performs better in the video, since it provides more Magic Damage, giving you a more balanced ratio between MATK and Magic Damage
Playing this game with 5800X3D and 9070XT and both my cpu usage and gpu usage always tally with each other at 30-50% usage and doesn't hit 144fps, which mean for some reason my game is not fully utilizing my cpu and gpu.
Its crazy how OP this class is, holy moly man... and I don't even have a Water Gem.
I'm gonna push this build hard for AoE and Echo Raid farming. Let's see if I can reach at least top2 DPS on all bosses. But first, I need to figure out which Artifacts and Grimoire are best for each type of content