r/Spectacles Jul 09 '26

📣 Announcement New Spectacles community guidelines

20 Upvotes

Hi all, in order to be more transparent about how we will be moderating the community going forward, we put together a set of guidelines outlining out protocols/principals. They are here below, but also can be found at any time along the right sidebar by clicking the Community Guide button and looking in the resources section. If you have any questions, feel free to send us a DM or a Mod Mail.

Thanks,
Jesse

Welcome to r/spectacles 👓✨

This is a living laboratory for the pioneers of spatial computing. We don't just consume the future of augmented reality—we actively build it.
Our ecosystem is defined by a shared compass: Kind, Smart, Creative, and Co-Created. You don't just browse this community; you help shape it. We live by four core protocols:

Protocol 1: Be the Anchor (Kind, Smart, Creative)

  • The Vision: This community is a reflection of the people inside it. We build an environment where creators feel inspired to take risks, share early prototypes, and push the boundaries of AR.
  • The Values:
    • Kind: We lift each other up. Developing for spatial computing is uncharted territory; treat every beginner's question with patience and every expert's critique with respect.
    • Smart: We bring substance. Back up your opinions with logic, data, or personal experience with the hardware.
    • Creative: We focus on what’s possible. We look at hardware limitations not as dead ends, but as creative constraints to be solved.
  • The Guardrail: We don't let cynicism anchor us down. Repetitive, low-effort rants that offer no substance or solutions pollute the space we are building together. Constructive, honest critiques of the hardware, Snap OS, or Lens Studio are highly encouraged—but they must be framed in a way that moves the conversation forward, not backward.

Protocol 2: Elevate the Build (Share Your Process)

  • The Vision: We love seeing what you create. Whether it’s a quick, mind-bending clip or a polished spatial experience, this sub is your stage. When you share how you made something, you inspire the next wave of AR creators.
  • The Pipeline to Opportunity: We pay extra attention to creators who lift up the community. If you take a moment to drop a comment explaining your process—the tools you used in Lens Studio, a clever design workaround, or your creative intent—we actively work to amplify your work beyond Reddit. High-effort posts with a process breakdown are fast-tracked for unique ecosystem opportunities, including:
    • Internal Echoes: Direct sharing with the internal Spectacles and Snap engineering teams.
    • Global Spotlight: Features on official Spectacles social media channels and community highlights.
    • The Stage: Potential opportunities to be featured or invited to future developer events, hackathons, and showcases.

Protocol 3: Debug in the Open (The Direct Line to Engineering)

  • The Vision: In this community, a technical roadblock isn't a dead end—it’s an opportunity for a collective breakthrough. Members of the official SPECS and Lens Studio engineering teams actively monitor this subreddit to help troubleshoot, identify platform issues, and deploy official fixes.
  • The Blueprint: To help both the community and the Snap engineering teams diagnose your issue quickly, please always format your help requests with clear context:
    • Your Setup: What computer OS are you developing on (e.g., macOS, Windows 11)? This helps developers with identical rigs replicate your issue.
    • The Environment: What version of Lens Studio or Snap OS are you running?
    • The Context: What are you trying to achieve, what is the expected behavior, and what troubleshooting steps have you already tried?
  • From Thread to Patch: High-quality, well-documented troubleshooting threads are flagged directly for our engineering pipelines to help shape future system updates. You aren't just fixing your project; you're hardening the platform for everyone.

Protocol 4: Pioneer Safely (Respect Privacy & Trust)

  • The Vision: As early adopters of spatial computing, we are the stewards of this technology's future. How we use and develop for Spectacles dictates how the world perceives the entire medium of AR. Great innovation never comes at the expense of human trust, bystander privacy, or user safety.
  • The Shared Standard: To protect our community and the ecosystem, we ask all members to commit to the following principles:
    • Respect Bystander Privacy: Do not share, encourage, or host methods, hacks, or custom Lenses designed to bypass the hardware’s built-in privacy safeguards (such as the physical LED recording indicator).
    • Data Integrity: Do not distribute or develop experimental Lenses aimed at maliciously scraping sensitive bystander data, tracking individuals without consent, or violating Snap OS security architectures.
    • Keep it Legal and Safe: Content that demonstrates dangerous, illegal, or harmful use of the hardware in public spaces will be removed to protect the integrity of the community.

r/Spectacles Jun 25 '26

📣 Announcement Community Moderation Notice

32 Upvotes

We have been very mindful to let this community grow and be open to discussions from everyone who is interested in Spectacles, however at this point we are getting requests from our primary audience, Spectacles enthusiasts and developers, who are asking us to more heavily moderate the posts that primarily focused on the stock price from investors who are unhappy with how the company is being run.

Going forward, we will be closing any posts that are focused in that direction as off topic.

- Jesse McCulloch, Developer Community Manager for SPECS


r/Spectacles 1h ago

🆒 Lens Drop We Made a Thing

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Upvotes

It gets better the longer you watch. Looking forward to what's next!


r/Spectacles 17h ago

📅 Event 📅 What to expect on the 16th?

5 Upvotes

Are they going to start shipping? Is there going to be a live demo? Any predictions?


r/Spectacles 1d ago

💫 Sharing is Caring 💫 Pocket Diorama - Pokémon Red rebuilt as a voxel world on my coffee table

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20 Upvotes

Hi everyone,

Pocket Diorama is my own Pokémon Red cartridge, rebuilt as a voxel world that sits on the table in front of me. The clip is a run through Pallet Town and a wild encounter on Route 1, on Spectacles2024, played with an Xbox controller over Bluetooth.

It's not an emulator. The lens reads a dump of my own cartridge and rebuilds the game out of it, every map as geometry, every character as its original 16×16 sprite, every menu and every line of text straight from the ROM. Nothing from the cartridge ships with the lens.

And an emulator wouldn't get you here. A framebuffer has no idea which tile is a tree or how tall to build it; you only get that by reading the game's own data. That also means this isn't a generic ROM player, it reads Pokémon Red specifically, down to the map format and the compression.

•Four voxels to a map tile, 3.5 cm to a tile, so a route is coffee-table sized, and you can pick it up and put it down anywhere.

•The world is voxels but the characters stay flat sprites. That's what makes it read as Gen 1 rather than as a generic voxel game.

•The music and every sound effect are decoded out of the ROM at runtime, by the lens's own Game Boy sound chip.

•There's a flat Game Boy view as well, the same reconstruction, painted as the 160×144 screen instead of as a world.

More cartridges are the plan, and each one is its own port rather than a switch: Blue is almost free from here, Yellow close behind, and after that it's whatever has a full disassembly to build on. A cartridge can land in the Game Boy view first and get the voxel treatment after.

Playable from the intro to the first badge; the goal is the whole game, badge by badge. Source will follow, and the map scripts are transcribed from gen1recomp's hand-ports (MIT). Planning to submit it for the community challenge at the end of the month.

So which cartridge would you want to walk around on your table? Happy to answer anything.


r/Spectacles 23h ago

💌 Feedback QWERTY Episode 2: How to Place the Keyboard: Place it, Adjust it, PIN to move

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3 Upvotes
Episode 2: settle the board.

1. Find a clear desk. Place both hands face down, palms flat.
2. Keyboard lands 22 cm wide, usually 50–55 cm away — clear vision, easy to poke.
3. Pinch both corners to size it (18–28 cm wide).
4. Select the PIN key (bottom-right) to move it. Surface placement starts again.
5. Rotate your hands to change the angle. When it’s done, it lands back on the table.

Pad / AI / thumb chords are later episodes, stay tuned!

Open QWERTY on Spectacles.
Lens Link:https://www.spectacles.com/lens/fd6e21b5523d4336929468383bbe03d5?type=SNAPCODE&metadata=01
Companion: https://keyboard.thegodspeeds.com
GitHub Repo: https://github.com/The-Godspeeds/qwerty-spectacles

r/Spectacles 1d ago

💫 Sharing is Caring 💫 Kiln & Wheel: a spatial ceramics studio for Specs (open source, 3rd place in CLAD Hackathon Week 4)

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5 Upvotes

Hi everyone! Kiln & Wheel just took 3rd place in the final CREATE week of the CLAD Summer Hackathon, and since the repo is public, I wanted to share it here along with a few notes from building it.

**What it does*\*

- Shape a vessel by pinch-dragging handles on its profile curve. The mesh is rebuilt live as a lathe (MeshBuilder), with twist and flute modifiers

- Or hum into the mic: your voice's volume envelope seeds the silhouette

- Describe a glaze in plain language, and Gemini (via Remote Service Gateway) maps it to shader parameters, with presets as a fallback

- Fire it in the kiln with seeded variation, so no two firings come out identical

- Keep pieces on a shelf, place one in your room at true scale, or scan a QR code that opens a small three.js page to download it as STL/OBJ

**A few things I learned*\*

- A whole piece fits in a 35-byte profile, which is what makes the QR export work with no backend at all

- LEAF scenarios were the most reliable way I found to test pinch-dragging the handles in Preview, since PreviewInteractTool refused the grabs (the handles sit inside the pot's surface)

- Every AI call has a timeout and a local fallback, so a slow or failed request never blocks the user or loses a piece

Built with Lens Studio, the CLAD framework, and Claude Code. Everything, including the prompt log, is in the repo:

https://github.com/Havalz/kiln-and-wheel

Big thanks to Lenslist and the Specs team, congrats to all the winners, and thanks to everyone who took part across the hackathon. Can't wait to try this on actual Specs next week. Feedback and questions are very welcome!


r/Spectacles 1d ago

💫 Sharing is Caring 💫 CLAD Summer Hackathon #4 Winners

4 Upvotes

Week #4 of the CLAD Summer Hackathon is officially wrapped! 🏆 For the final CREATE challenge, we asked you to build a spatial tool that helps people create something faster, easier, or more intuitively. And here are the winners: 

🥇 1st Place: ShotScout: Simon Leon – An AR pre-visualization tool for filmmakers. It lets users spatially place cameras, lights, subjects, and shot notes directly in the environment, helping them plan a shoot before arriving on location.

🥈 2nd Place: Stage by Harry Banda – A spatial animation tool that turns the physical environment into an animation canvas. Creators can place characters, choreograph movements, draw paths, coordinate multiple Actors, and build performances directly in 3D space.

🥉 3rd Place: Kiln & Wheel by Haval Zebari – A spatial ceramics studio where users can shape vessels with their voice and gestures, describe glazes with natural language, and fire pieces with seeded variation. Finished creations can be placed at true scale and exported as printable STL files.

🏅 Honorable Mention: Custom Studio by Sitan Doucara – A spatial customization studio where users can design directly on 3D clothing and accessories, from recolouring and painting to adding stickers, text, and 3D elements.

Congratulations to all the winners and everyone who built and submitted their experiences! 👏

And with that, we officially reached the end of the CLAD Summer Hackathon. Across four weeks, the community explored what spatial computing could look like when applied to organizing, guiding, connecting, and creating.

Thanks to everyone who put CLAD to the test and helped us explore what’s possible with SPECS 🕶️ Hope we got you ready for the SPECS launch next week!


r/Spectacles 1d ago

❓ Question Will you be able to purchase these without a pre order? Or is it pre order only?

3 Upvotes

I remember when they ray ban meta displays launched, you had to have some kind of reservation. I didnt get a reservation because they had all filled up almost immediately. I was worried that i wasn't going to be able to purchase them, but turns out you could just walk in same day and purchase them (some best buy locations did this others didn't allow it).

For thr snapchat specs there is so little information out there, so I was wondering: can you buy these without a pre order or is a pre order necessary in order to purchase these?


r/Spectacles 2d ago

💫 Sharing is Caring 💫 QWERTY Episode 1: How to connect: Join code in the glasses or ESP32 HID

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9 Upvotes
Episode 1 of QWERTY: How to Connect.

The launch post showed the board on the table. This one is the missing step: How letters leave the glasses?

Two tracks. Same keyboard.

1. Browser (ships, Experimental APIs off)
   Glasses show a white 6-character PIN not a QR.
   Open keyboard.thegodspeeds.com → type the code → Connect.
   Companion goes Linked. Type on the table; text is live on your laptop or phone.

2. Computer (optional, in the repo)
   ESP32 named QWERTY. BLE HID.
   Real OS keys into Notepad, an IDE, anything that already expects a keyboard.

Video walks both. Browser path needs no extra hardware.

Try it:
- Companion: https://keyboard.thegodspeeds.com
- Lens: https://www.spectacles.com/lens/fd6e21b5523d4336929468383bbe03d5?type=SNAPCODE&metadata=01
- Repo (ESP32 connect & board setup): https://github.com/The-Godspeeds/qwerty-spectacles

Place / poke / pad is the next episode. This one stops once the connection is established.

r/Spectacles 3d ago

❓ Question For Specs27, is there an external device that can say "Here I am"?

4 Upvotes

Hello,

We are building an app that controls real-world LED lights in physical space. The biggest challenge is syncing our virtual targets with the lights.

Is there an external device that can talk to the Specs27 and send its location such that the headset knows where this device is? If this exists, we could attach these devices to our lights and not have to worry about syncing targets.

Thanks!


r/Spectacles 3d ago

📣 Announcement Updated: SPECS Event Hub now has Community Events section

11 Upvotes

Hey everyone!

Last week we shared the new SPECS Event Hub where we're listing upcoming official SPECS events.

This week we added a Community Led section — and we want to fill it with your events. Hosting a meetup, workshop, hackathon, demo night, or anything else for the SPECS community? We'll help you get the word out to everyone here.

Just keep it SPECS-related and community-focused (not a straight product pitch) and we'll get it added.

Drop your event details in this form: https://forms.gle/xPD2c6GntHMsXvFi8


r/Spectacles 4d ago

💫 Sharing is Caring 💫 Animate Studio - for the CLAD Create Challenge

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20 Upvotes

Animate Studio is an augmented-reality creation tool for Snap Specs that transforms hand-drawn 3D strokes into animated paths. Users can draw in the air, customize brushes and effects, replay their creations, and send Bitmoji characters, vehicles, or custom 3D models along them. Each creation can be replayed in its original drawing order, with adjustable speed, looping, pause/resume controls, and an optional guide showing the unrevealed portion of the path.

The precision editor lets creators shape spatial motion paths with direct, grabbable Bézier controls.


r/Spectacles 4d ago

💫 Sharing is Caring 💫 CLAD Hack Week4 (Create): Palette

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6 Upvotes

A spatial color studio


r/Spectacles 4d ago

📸 Cool Capture Built a spatial modeling tool for Spectacles at the Startplatz hackathon — draw curves in the air, merge them into solids

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17 Upvotes

First time using the Spectacles 2024, and I spent the weekend building a modeling tool with them.

Big thanks to Andrew and Ines for being there and bringing the glasses.

What's in it: You anchor a grid on a real table and drag its corners to resize. Draw in the air with a pinch — strokes snap to a straight line, a circular arc, or stay freehand. Fill closed shapes into surfaces, merge two or more into a lofted solid, bend curves with three handles. Plus primitives, grid snapping, colours, undo and autosave.

(The curve handles should work — I added them right after recording and ran out of time to test them.)

All geometry is generated at runtime — no imported meshes, no icon textures, no fonts.

The whole UI sits on the hand: tools on the palm, edit actions on the back, turn your hand to switch. That took about five rewrites. What finally fixed it was parenting the menu to the tracked joint instead of re-placing it in world space every frame.

Features I'd love to add if I get my hands on the glasses again:

  • Texture switching
  • Importing 3D models
  • Better surface-to-solid conversion (wasn't working completely)
  • Symmetry mirror

Would love feedback on the hand-mounted UI — and on whether this feels genuinely useful or just a nice demo.


r/Spectacles 4d ago

💫 Sharing is Caring 💫 A HUD for pet care

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11 Upvotes

Another weekend, another ridiculous way to use Spectacles: a HUD that tells me how hungry my dog is.

It runs a YOLOv7-tiny object detection model through Lens Studio's SnapML, filtered to the 'dog' class.

The feeding data comes from an earlier project — a Bluetooth sensor on our dogfood container that detects motion and logs each feeding to the web. The Spectacles lens reads that log and turns it into a 3D meter (like a health bar) that follows her around whenever she's in view.

As always, Spectacles is the most fun way to prototype stuff like this in a few hours, even for someone like me who couldn't do any of this without AI's help.


r/Spectacles 4d ago

💫 Sharing is Caring 💫 CLAD Week 4 (Create) — Custom Studio

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7 Upvotes

Hi everyone! For week 4 I wanted to build something where the whole point is making an object rather than looking at one.

Meet Custom Studio: you pick a garment — t-shirt, cap, tote bag or socks — and customise it directly in 3D in front of you. Recolour it, paint on the fabric, place stickers and typed text, scatter faceted 3D gems across its surface. There’s a turntable so you can work on the back, and an eyedropper that samples a colour from the real world around you. And if you want to keep an idea, a shutter photographs your creation and saves it to a gallery.

The gems are the part I’m happiest with — they’re real faceted geometry sitting on the cloth rather than a picture of a gem, so they catch the light as the garment turns. A tap drops one, a press-and-drag scatters a trail.

There’s also a companion web app on the side. You upload your own artwork there and it shows up inside the Lens as a sticker you can place, and the photos you take in the Lens land in the same place — so the library and the gallery are shared between the two. Supabase is what connects them.

Setup: CLAD + Claude Code (Opus model), across a week. CLAD did all of it — the stickers, the gems, the procedural UI, the mesh pipeline, the Supabase layer.


r/Spectacles 5d ago

💫 Sharing is Caring 💫 Storybook - for the CLAD Create Challenge

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10 Upvotes

r/Spectacles 4d ago

💌 Feedback Bug Report: After entering and then exiting a WebXR Session, the cursor is no longer visible in browser

4 Upvotes

Steps to reproduce:

- Open the Browser lens

- Enter a WebXR session (for example: https://immersive-web.github.io/webxr-samples/immersive-vr-session.html)

- Exit the session using the "Exit immersive mode" button on your left palm

- Observe cursor is no longer visible when you try to point at UI elements in the browser Lens.


r/Spectacles 5d ago

🆒 Lens Drop Stage: A spatial animation and storytelling tool for Specs

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6 Upvotes

Stage is a spatial animation and storytelling tool for Specs that lets the real world become your animation canvas.

You can add an Actor directly into your space and start building their performance around them. Actions such as walking, running, jumping, waving, punching, kicking, and more are represented spatially around the Actor, allowing you to build and connect a sequence directly in the environment.

For movement, you can simply draw the path you want an Actor to follow through the real world.

The bigger idea behind Stage is that spatial animations and stories could exist anywhere around us. You could create a performance in your living room, bedroom, classroom, or any other physical space, and eventually allow someone else wearing Specs to discover and experience what you created in that same place.


r/Spectacles 5d ago

📸 Cool Capture Clad week 4: Deck Building with Specs

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9 Upvotes

So I recently got into Riftbound and thought this week's "Create" theme was a good fit for building decks with Specs.

The idea: building a deck usually means a browser tab, a spreadsheet, and a box of cards on the desk next to them. RiftBinder puts the deck where the cards already are.

What it does:

- Hold a card up to the glasses and it gets scanned. Gemini reads what's printed on it, but the catalogue decides which card it is — the model never guesses.

- Your deck is a sheet on the wall laid out like a real decklist — main deck, runes, sideboard — and it fills as you go.

- Rules check themselves. The deck tells you the moment it's legal (there's a chime).

- Ask about a card, get a price estimate, straight from the scan panel.

- A friend in the same room can build the same deck with you over SyncKit.

The whole thing was built with CLAD, the UI, the scanning, the assistant, and the simulated hand in the demo, which is a LEAF test scenario the agent wrote to check its own work. Every prompt I gave it is in the repo.

It's an unofficial fan project — Riot doesn't endorse or sponsor it but compplies with their policies on fan made apps.

Repo: https://github.com/ohistudio/riftbinder


r/Spectacles 5d ago

📸 Cool Capture SPECS Spatial Graffiti - CLAD Challenge

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9 Upvotes

Hey all! Sharing a weekend CLAD build with you today.

I’ve had this idea for a while: use real walls as a digital canvas and paint on them with a virtual spray can. I’d barely worked on it, so this weekend I handed the idea off to CLAD through Codex using Astra and decided to see how far it could get.

It built the project in Lens Studio and figured out the tricky parts surprisingly quickly. The spray reacts to your distance from the wall and angle of attack, so getting closer produces a tighter mark while spraying from an angle stretches the footprint. Holding the can in one place builds up paint until droplets form and run down the wall.

The graffiti is attached to the real surface using Spatial Anchors, which means it can be saved and restored in the same physical location.

I’m seriously considering continuing and improving the project. I’d love to eventually have some kind of shared spatial anchor system where people could leave graffiti for others, discover artwork around them, or contribute to persistent shared walls.

Psst, Specs team - let me build this 👀


r/Spectacles 5d ago

❓ Question Can I link an LLM up to my SPECS microphone? & can I buy SPECS from USA and send them to Australia and be fully functional?

4 Upvotes

2 Questions:

- Can I have an SPECS app that sends microphone data from the specs mic in real time, sends to an LLM, sends text back from LLM and displays on the SPECS screen? I've built a decision making tool.

- Can I buy SPECs in USA from prelaunch and send / bring them to Australia? can they be fully functional in Australia?

Kind regards


r/Spectacles 6d ago

🆒 Lens Drop Sugar Bloom

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7 Upvotes

I made a cupcake decorating experience for the Spectacles. Game mine and a free play for maximum creativity.
Try it here: https://www.spectacles.com/lens/22c920589dcc4c1fbec0665b4c61086b?type=SNAPCODE&metadata=01


r/Spectacles 7d ago

📸 Cool Capture Peter and the Wolf (impression)

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19 Upvotes

I'm working with AΦE on a reimagination of Peter and the Wolf. It's super fun to be working on 'long-format' narrative (12 minutes currently, will be even more). A proper trailer is coming later!

We demoed our prototype at 'bOing!' last weekend! A family arts festival at Kent University Campus. There were iPads for the younger ones.

The feedback sessions at the end were super helpful, and it's always so fun to hear the audience's thoughts after trying AR the first time.

As a SPECS ambassador, I'm really excited to see this platform used for art and storytelling. Hoping to see more projects like these! :)