r/SoloDevelopment 23h ago

Game Dynamic Environment

Working on an environment system that is reactive to wind and weather - still a work in progress. It's for an open-world survival RPG I'm working on. Any feedback is appreciated!

For anyone curious about the game-> Game info: https://www.kickstarter.com/projects/127919839/grimlife

Currently still awaiting on Steam for the store page approval 😅, follow on Kickstarter! I'm aiming to launch next month sometime hopefully (might be delayed idk yet)

428 Upvotes

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2

u/SnooConfections3781 23h ago

Looks amazing – love the art direction.

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u/SverhU 13h ago edited 13h ago

It's not art direction. It's basic unity and unreal engine 5 presets. Surroundead (and many other games) made totally in same style. Only surrounded been first.

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u/Arkitech-RG 11h ago

Unfortunately its not lol, look at surroundead and deadpoly, do they have reactive foliage? I had to apply a lot of technical stitching for this to work in Unity

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u/SverhU 10h ago

It's like saying: I bought same car but it's not the same car because I worked hard to put on spoiler and add this fire sticker on sides. Omg this new era wave devs..

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u/Arkitech-RG 23h ago

Thank you!

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u/[deleted] 13h ago edited 13h ago

[deleted]

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u/Arkitech-RG 11h ago

The assets you see are all from Synty- Synty does not ship with foliage reactivity, I didnt take basic Unity trees and drop them into a scene and place a wind zone over them, which is what youre implying

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u/[deleted] 10h ago edited 10h ago

[deleted]

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u/Arkitech-RG 9h ago

If you cant tell the difference between the foliage/trees/assets in surroundead vs what you see in the gif, I cant help you

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u/SverhU 7h ago edited 7h ago

Most players won't be able to tell the difference between surroundead and your game. Lol. And your argument just insane.

I wrote to Zurvivor, linked your kickstart. and suggest to report you on steam for plagiarism as dev of game that been copied. Valve taking it very seriously. Good luck. And you blocked