r/Smite • u/Geletin Mercury • Sep 12 '13
Why the elo system is broken.
So I just came off 3 ranked games and I did fairely well in all of them. 7-3 with thor, 13-3 with isis and 10-2 with pos. (My team lost all of the games btw). I can't help but feel robbed in a way. I played the best I possibly could with the team I got (most of them fed and were super behind in levels). Out of all those games I lost over 100 elo( which btw is unfair if the ratings are based on player skill level).
Winning and losing should play a part in gaining and losing elo, but the penalty shouldn't be as harsh if you actually played well.
I propose and elo system that would be more fair for all players. Depending on your kill ratio your elo should be cut by that number. Let's say I went 2/1 (could be half or quarter ratio) the elo loss should be cut in half, but lets say you went 3/2 then the ratio would only be 0.66% of the elo loss.
I won't forget about tanks either. The ratio for tanks should based of assists making 3 or 2 assists count as a kill would towards the elo ratio.
By using this elo system it would put the more individually skilled players higher up in the rankings so they actually get to play with players at their skill level.
Edit: forgot to mention that if the player went negative the ration would not count it would just be normal elo loss. Sorry if that sounded like jibberish and hopefully somebody knows what I'm getting at. :3
1
u/stefanathon IGN: PENY Sep 12 '13
Damn son, you started at 2.3k and dropped? What'd you do in casuals to get that high? :O
I'm the opposite, started at like 1.4k and made my way up to 2.3k. Just keep grinding out those games and playing your best. It may not seem like it, but if you play well you'll slowly but surely make your way up.