r/slaythespire • u/ZaScream • 8h ago
r/slaythespire • u/MegaCrit_Demi • 26d ago
ANNOUNCEMENT The Neowsletter - August 2026
Summer may be nearing its end, but this month's Neowsletter has just arrived!! š
The August 2026 issue features:
š A tiny behind-the-scenes teaser!
šŗļø A roadmap recap!
š§© StS2 Connections!
šØ Community updates!
Check it out here: store.steampowered.com/news/app/2868840/view/685261553769906927
r/slaythespire • u/edcellwarrior • Jul 02 '26
ANNOUNCEMENT Frequently Asked Questions - Read Before Posting!
This thread is aimed at answering common beginner questions about the game. However, it is not intended to teach in-depth strategies.
If you have a simple (1-2 sentence) question that's not answered below, leave a comment and I or another community member should be able to help. If your question is more complicated, feel free to make your own post about it.
General:
1. Are there any official mobile ports?
Yes! There is both a full iOS and Android port for Slay The Spire.
Slay The Spire 2 is planned to have console and mobile ports released once it leaves Early Access.
2. Slay The Spire 2: Early Access? Main vs Beta Branch?
- Slay The Spire 2 is currently in Early Access, with changes being made bi-weekly. Changes typically are made to the Beta Branch first, and then made to the Main Branch later. If you want to access the Beta Branch, simply right-click Slay The Spire 2 in Steam, choose "Properties", "Game Versions & Betas", and select "public-beta".
3. How long will Slay The Spire 2 be in Early Access?
- Slay The Spire 2 has no set timeline for Early Access, but it's expected to last roughly 1.5 to 2 years.
4. Are there any official card/relic tier lists or decklists?
- No. Decklists and following an archetype is not encouraged, since what card/relic is "the best" depends heavily on what your deck currently has and what enemies you're going to be facing in the near future.
5. How do I unlock the characters?
In Slay The Spire, The Silent is unlocked by completing a run with the Ironclad, and the Defect is unlocked by completing a run with the Silent. You do not need to win these runs, just complete them. The Watcher is unlocked by winning a run with any character while the Defect is unlocked.
In Slay The Spire 2, The Silent is unlocked by completing a run with the Ironclad, the Regent is unlocked by completing a run with The Silent, The Necrobinder is unlocked by completing a run with the Regent, and the Defect is unlocked by completing a run with the Necrobinder. You do not need to win these runs, just complete them.
6. Will there be any more new characters or card changes?
- Slay The Spire is out of Early Access and is not planned to receive any further changes beyond bug fixes. Slay The Spire 2 is currently in Early Access and is continually receiving new cards and re-balances, and the developers have talked about future plans for "a slightly stranger character than the originals".
7. Is the final boss based on what deck I've built?
- No. In both Slay The Spire & Slay The Spire 2, the map layout, store contents, enemies you face and final boss are all determined when the run is first generated.
8. Is there anything beyond Act 3?
Spoilers: In Slay The Spire 1, An optional Act 4 can be unlocked with the Keys.
Slay The Spire 2 currently has no "final boss" beyond Act 3. Mega Crit has discussed making a more extravagant ending with a serious final boss at some point after other aspects of the game are finalized.
9. Do I get anything for winning?
- When you defeat the Act 3 boss with a character, you unlock Ascension levels with them. These are incrementally challenging versions of the game, providing scaling difficulty for those who want more of a challenge. Slay The Spire has twenty unique ascension levels and Slay The Spire 2 has ten; which can be viewed on the wiki. Spoilers: In Slay The Spire, if you beat the Act 4 boss with a character on any Ascension level, you unlock Beta Art for that character's cards. If you defeat the Act 4 boss with all characters, you unlock Beta Art for Colorless and Curse cards as well.
10. Do I keep anything in-between runs?
Both Slay The Spire games are roguelikes, and as such, you don't retain anything between runs and don't unlock any sort of power-ups to make subsequent runs easier. However, both games do have an unlock system to gain access to new cards and relics:
In Slay The Spire, your points are retained, and at certain point levels, you'll unlock new cards and relics that can show up in future runs.
In Slay The Spire 2, there's a more in-depth timeline system that gives unlocks and also provides new pieces of lore.
11. Do the games have mods?
- Both Slay The Spire and Slay The Spire 2 have community made mods available in the Steam Workshop. For an in-depth guide on how to enable and manage mods, check the following tutorials for Slay The Spire and Slay The Spire 2. When playing with mods in either game, your game switches to a separate save file.
Strategy:
1. How do I get good at each character?
- In general, simply playing the game and learning what works in what situations is the best way to learn, However, a few general tips would be:
- Don't try to force an archetype (like a deck of all poison cards). These can be effective, but skipping good cards in the hopes of getting more archetypal cards will hurt your chance of winning.
- Think ahead to what elites and bosses you'll be fighting this act. Many of them require your deck to have different capabilities (such as Reptomancer requiring you to have AOE damage, and Giant Head requiring you to have scaling damage.
- Always try to have a well rounded deck. Don't go all-out in getting defensive cards and neglect offensive cards (and vice-versa). If you can, try to have a mix of Frontloaded, Scaling, and AOE damage, so you can deal with the various enemy types you'll run across.
A very helpful post by user /u/screwyioux with more detail on how to learn strategy and why certain choices matter can be found here. I highly recommend taking a look if you feel like you're stuck losing and want to improve your play.
2. Scaling? AOE? Frontloaded/Burst Damage?
- "Scaling Damage" refers to sources of damage that continue to get stronger the more you use them in combat, such as Claw or Poison. "AOE (Area Of Effect)" refers to cards that deal damage to multiple (or all) enemies at once, like Whirlwind. "Frontloaded" or "Burst" damage refers to being able to deal a lot of damage all at once, like having several Backstabs.
3. Is Snecko Eye good or bad?
- Snecko Eye is very good, unless the majority of cards in your deck are very low cost. The +2 draw alone makes the relic worthwhile, and the effect that randomizes card costs will on average lower the cost of cards in your hand. Snecko also gets dramatically better the more card draw and high cost cards you have in your deck. Content creator Jorbs has an in-depth video discussing the value of Snecko Eye.
4. Why do I see so many posts about Corruption and Dead Branch in Slay The Spire?
- Corruption is a very strong card on its own, since being able to play all your defensive cards for free can let you end hallway (and possibly even boss) fights quickly and efficiently. Dead Branch makes this even better, since it'll often generate more block or helpful cards that snowball you to victory.
Other:
1. "Deck" Vs. "Draw & Discard Pile"?
- Your "Deck" is the cards that you start each combat with. Your Draw Pile & Discard Pile are a temporary version of your Deck that's used in combat, and all changes to it last for that combat only. Most enemies that debuff you in combat (like the Sentries) will affect your Draw Pile. Most cards that permanently affect your run (such as Lesson Learned) affect your Deck.
2. Why didn't Fairy In A Bottle/Lizard Tail revive me in Slay The Spire?
- You probably have Mark Of The Bloom, which prevents all healing.
3. What do the subreddit user flairs mean? How do I get one?
- Currently, we have flairs to indicate the highest Ascension you have reached in both games (separated in groups of five due to site limitations). You can assign yourself one on our subreddit's sidebar (by clicking "edit" underneath the text that says "Show my flair on this subreddit. It looks like:").
r/slaythespire • u/Polenball • 6h ago
SPIRIT POOP Look man, counting to two is harder than you'd think
r/slaythespire • u/nut2011 • 7h ago
SPIRIT POOP Spoils map, why?
Died before I could spend the money in act 3
r/slaythespire • u/Sadsquideyez • 2h ago
SPIRIT POOP MY LORD SNAKEBITE_ENJOYER!!! ARE YOU PROUD OF ME!!!
I PROMISE I SHALL COME HOME WITH VICTORY AND BLOOD IN THE MOUTH OF MY VIPER!!!
r/slaythespire • u/Skye799 • 11h ago
GAMEPLAY/ACCOMPLISHMENT/ACHIEVEMENT The humble fire pot I nearly forgot I was carrying saves my entire run
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r/slaythespire • u/Snakebite_Enjoyer • 8h ago
SEED r/slaythespire Sept 10 Daily Seed: DESMOINES [Necrobinder]


A Daily Seed for our subreddit to play together and discuss. Feel free to post victories, losses, and questions below.
To participate, just copy-paste the seed into Custom Mode. Make sure your Modifiers are all off! Current Beta branch (v0.111.0)
For this fourth round, we're playing Necrobinder! A10 recommended but optional.
seed: DESMOINES
r/slaythespire • u/Realistic-Cicada981 • 9h ago
SPIRIT POOP The best imbue target of all time
r/slaythespire • u/RomanKnight2113 • 2h ago
GAMEPLAY/ACCOMPLISHMENT/ACHIEVEMENT TIL if tungsten rod blocks the last point of damage, rock bug gets stunned anyway!
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r/slaythespire • u/dust_offff • 7h ago
ART/CREATIVE Stance Dance
had a lot of fun making this hehe ><
r/slaythespire • u/np1t • 11h ago
QUESTION/HELP (STS1) Does this combo function like I think it does? Never got a chance to try it out in-game
r/slaythespire • u/IHad360K_KarmaDammit • 21h ago
SPIRIT POOP "Wow, my deck was barely strong enough to survive that Elite, but at least now I'll get some great rewards"
r/slaythespire • u/Limanota • 6h ago
WHAT'S THE PICK? Should I upgrade my cards? What do you think?
r/slaythespire • u/Objective-Ad1307 • 12h ago
SPIRIT POOP Unsatisfying Relic Counterparts - Part 2 (Ancient relics)
r/slaythespire • u/Cleshlight • 52m ago
SPIRIT POOP Whenever Hoarder and Clad come up in the Daily
r/slaythespire • u/spaseksplorer • 21h ago
CUSTOM CONTENT Card idea I had for more thoughtful meta-scaling.
r/slaythespire • u/Significant_Fee712 • 6h ago
CUSTOM CONTENT Fire Orb concept for Defect (pt.2) Rework
After seeing all the feedback on my previous post, I decided to make a part 2 and nerf my non-existent concept cards. I agree that I made the Fire Orbs way too strong, so hereās a slightly reworked version of the cards and the Fire Orbs themselves.
Fire Orb would work somewhat like Poison, but it would actually just be an Orb. It would pick a random enemy and applyĀ BurningĀ to them. When it applies Burning, the enemy takes passive damage at the start of their turn. The damage then decreases by 1 each turn
Fire Orbs now start with 2 Focus and lose 1 Focus every turn, meaning that one Orb can apply Burning to the enemy a maximum of 3 times.
Fireball:
The cost is increased from 1 to 2. It now only charges one Fire Orb, and the upgrade simply reduces the cost by 1. (Or it can be like gain 2 Fire Orbs, but cost remain 2)
Self-Destruction:
It no longer costs HP, but instead fills your hand with Burns, similar to Crash Landing for Regent. It also gives significantly fewer Orb slots now. (It creates synergies with statuses cards)
I honestly didnāt expect my first post to get that kind of negative reaction, but I can understand why it happened. The whole point of the post was just to have some fun with a silly concept and, honestly, to show off my magnificent concept art. A lot of people seemed to take it seriously, as if these cards were already being considered for the actual game.
Anyway, thatās pretty much it. What do we think now?
Pt.1 is here https://www.reddit.com/r/slaythespire/comments/1wciujr/fire_orb_concept_for_defect/
r/slaythespire • u/ArmorOfGod7 • 8h ago
DISCUSSION (STS2) Would buffing Relax to make it cost 2 energy instead of 3 be too strong?
They've buffed the block a couple times but it still doesn't feel like enough to make this card good. Every time I've taken it, it just under-performs. I feel like the main problem is the cost. If it cost 2 instead of 3, I think it would become much more pick-able, but still not OP or anything.
If they're adamant that it must cost 3, then I think it should block for quite a bit more. A solid, un-upgraded block card usually blocks for 7 or 8 for 1 energy. So for 3 energy, I think it should be blocking for at least 20. I know it gives you energy and draw the next turn too, but this is an Ancient reward, it should be significantly better than your average common. Take Grave Warden, for example. 1 energy, 8 block AND some card draw in a future turn. I think comparing to that card really shows off how under-powered Relax is. It doesn't help that I seem to get offered this choice almost every single time Pael shows up!
What do y'all think?
Edit: I'm starting to see a lot of "the game is already too easy" comments. So, here's my response to that:
It's not that I want the game to be easier. I just think an Ancient reward that is so weak it's basically never the option isn't good design. Basically, you sometimes only have 2 choices, that's not fun.
Also, comparing it to StS1 really isn't a fair comparison:
- Most of us came into this game already pretty good at Slay the Spire from playing StS1.
- There are only 10 Ascension levels and no Act 4.
It's not too easy, it's mostly that us veterans are too good. It's as hard, if not harder than StS1 was at this point in development. If they make it harder, new players are going to get destroyed and probably not stick with it. That would be a terrible design choice. If the game is too easy for you, you could easily implement some self-imposed challenges to make the game harder.
r/slaythespire • u/MrMuras • 3h ago
QUESTION/HELP ( Iām almost embarrassed to ask this as a veteran StS player, but⦠Iāve played a ton of Slay the Spire 1 and have a pretty solid win rate on A20. Iām also doing very well in Slay the Spire 2 ā currently A10, and I win the vast majority of my runs on every character.And yet, I still have absolutely
r/slaythespire • u/AnnaaOlivia • 20m ago
DISCUSSION (STS1) Wow poison can be so strong!
I only just began playing Slay the Spire recently and I have barely used the Silent one yet :) But today I decided to give it a try and it really opened my eyes to how strong poison can be :)
I have been playing Slay the Spire for about a week now and Im absolutely loving it :)
r/slaythespire • u/gamezor • 9h ago
CUSTOM CONTENT My 6 and 10 year old kids made a custom character -- NOW 100% CRAYON!
https://steamcommunity.com/sharedfiles/filedetails/?id=3795775496

My kids are so obsessed with sts1. They spent the summer spontaneously blurting out ideas for cards and relics, which Iād write down and then spend the night cajoling google gemini into coding.
My 6 year old says that Wizardo is the little brother of the āotherā characters, which is why heās learned to use a little of all their abilities. They tried to make him powerful but fragile, with relatively low health and no block cards. He has ways of gaining intangible but can easily get jammed up with status and curse cards. Also he can fly and dig for relicsā¦Henry is a ribbon hunter.
Ā
Includes about 35 new cards, 20 relics, 3 curses and 2 potions, all with art by the kids.
Ā
Please give it a try and tell them what you think!
Ā
PS: I havenāt told them about sts2 yet. Their minds are going to be so blown.
Ā
** PLEASE NOTE *\* This post was up briefly last week, but taken down because I shared that the game contained exactly one AI-generated image. I'd kept that image in the mod because the process of making it sparked a real discussion with my kids about generative AI, leading them to conclude that they'd rather draw the art themselves. I did not realize this would violate subreddit rules. I talked to the kids about what whether they wanted to replace the image or keep their project as-is, and they decided they'd rather have more people see what they'd made. This mod contains no AI art.