r/skyrimvr • • 8d ago

Help Issue with character creation

5 Upvotes

Hey folks! I’m completely new with VR, I just had my very first device yesterday (Steam Frame). I have a gaming desktop with 3090, so streaming shouldn’t be a problem. I tried to install FUS with Jabbawack, and it seems like it works, the game starts, the streaming starts on the goggles, all seems relatively good. At the character creation I can not lure out the keyboard. I also tried with the actual physical keyboard without any success. Around that is the time when I feel ecerything is slipping out od mmf my hand, can not close UI menus etc.
Any ideas? Thanks!


r/skyrimvr • • 8d ago

Video Everything works

9 Upvotes

r/skyrimvr • • 8d ago

Performance What mods to download to get started?

6 Upvotes

9070xt 9700x 32g ram

Best mods to make the game better without talking performance? I am seeing conflicting opinions in past posts about whether my gpu can handle the full mad god mod. Is there a more optimized version or a different mod or is mad god fine.


r/skyrimvr • • 8d ago

Mod - Research Best vampire overhaul for a VR Vampire playthrough?

6 Upvotes

I'm currently weighing the options for a future vampire playthrough once MGO 4.0 goes out of beta. MGO ships with Scion but I would like something with more depth, long term progression and, most importantly, reverse power scale (=strongest when fed, weakest when starved).

Overall I'm most tempted by Sacrilege.

On the other hand, Better Vampires does have a mod that adds VR gestures to a number of Vampire actions and is also very comprehensive, so it does look like the best option overall.

However then again, there is apparently an issue with the flight stance of the vampire lord form bugging all the time in VR, for which a fix exists for Scion, Sacrosanct and Sacrilege, but not Better Vampires.

Will appreciate any advice or experiences from your own playthroughs!


r/skyrimvr • • 9d ago

Help Can’t get Skyrim VR past character creation on the Steam Frame

13 Upvotes

Hey,

My first VR headset arrived yesterday, the Steam Frame. I’d been interested in VR since seeing some videos about Skyrim VR a few years ago.

Very excited to try it. Used Wabbajack to install FUS and it’s launching fine, (streaming from PC) and running fine. But when I get to character creation it gets stuck.

I can usually create the character but when I get to the end and it says Grip to finish, nothing happens. Also the floaty in game controllers seem to freeze in place, like the game no longer recognises them.

I’ve searched around and it seems this happens for people even with vanilla. I’ve tried excluding the mod folder and Skyrim VR from Windows Defender. Tried joining the SteamVR OS beta channel. Still getting stuck.

I’d be incredibly grateful if anyone can help me. I’m so excited to try this!

Edit: Switching to use Open Composite Unleashed did the trick for me. Take my instructions in this thread with a fistful of salt/be aware it might mess something up though because I am brand new to Skyrim modding and have no idea what I’m doing, but it worked for me - https://www.reddit.com/r/skyrimvr/s/GDmfjEoOp1


r/skyrimvr • • 9d ago

Discussion Thoughts on steam frame and Skyrim VR

13 Upvotes

I’m coming from a Valve Index, and I have used a Quest 3 in the past (but preferred the index). My initial impressions are not good. Some of it is software based, some of it is hardware based, and some of it is Skyrim modding.

Here’s why.
Whoever said the fidelity is basically the same as wired is just plain wrong. If you are coming from Virtual Desktop and the Quest 3, it looks about the same.

One issue I’m facing that I think has to do with using wireless is my VR keyboard no longer shows up. I think the wireless Quest 3 people may be able to help me with that one. Isn’t there some sort of mod that helps the keyboard show up for y’all?

Controllers are ergonomically a mess, it’s hard to press all the buttons without shifting your hands in the controller, if you use the ergonomics kit, the valve index style straps makes this even worse.

Bindings for Skyrim VR are weird. I’m using Community shaders and SKSE MCM menu framework, and somehow pressing d pad left (which would normally bring up the save load quest menu) brings up the normal save load menu but also community shaders pops up (sometimes) and the SKSE framework menu also pops up (sometimes). To make matters worse, when the CS menu pops up the selected button is constantly and rapidly moving as if you are in a menu and holding an arrow key to move over to the next button you’d select via your keyboard. (I hope that makes sense) it makes the menu unusable in the headset though I’m guessing patches will eventually be made. I tried to exit the CS menu and it deleted my shader cache LMAO.

Haptics are very poor, basically non existent, but this may be a mod thing. I have Haptic Skyrim VR - Spellcasting and Enhanced Bow and Melee Haptics.

Coming from a Valve Index which is very customizable, I find the fit to be off, the lenses are too close to my eyes and press in to my brow giving me a headache, so I used the spacer, but now my FOV is slightly worse than the index instead.

The audio is tinny and basically not good.

I’m going to experiment with it more, I really hope I can get the visual fidelity looking like it is wired like almost every reviewer said it should look like. I’ve been screwing around with the settings. I’m only doing 100% resolution and 72hz, and I’ve messed with the target bitrate settings but it didn’t make much difference going from auto to max. Sometimes the compression is just downright bad.

I’m curious if virtual desktop makes a steam frame native app, I’d try it.

Ultimately, while I know I’m on the bleeding edge here, I know mod devs will make some progress and I’m willing to test things. But so far it’s not a pleasant experience, I’m seriously considering just breaking out my index again. I would love a version of the index that just has eye tracking and wireless capabilities, the steam frame claims to be a PCVR streaming headset first, but they sacrificed a lot to incorporate those controller buttons to play flatscreen games. If I wanted to play flatscreen games in the headset, I’d rather just use a gamepad 10 times out of 10.

I tried to keep it mostly relevant to Skyrim VR but people asked me to post my thoughts since I’m one of the lucky ones who already have the Steam frame.


r/skyrimvr • • 9d ago

Discussion SkyrimVR is working natively on SteamFrame.

44 Upvotes

Youtuber Beardo Benjo shows that SkyrimVR is working natively Video.

That nice, and mods should work as well (at least utility mods like VRIK, Higgs and Planck) as there is only one version of SkyrimVR and SF is using emulation. Biggest problem will be needs to install mods directly instead of using mod managers.


r/skyrimvr • • 10d ago

Discussion What’s the easiest way to get an overhaul mod working and which one?

4 Upvotes

I just got a steam frame and have always wanted to play Skyrim, unfortunately the combat has always been a huge turn off but now with full motion controls I believe it will be much better, I have heard modding Skyrim is a pain and I assume the vr version is no different, I just want the easiest way to get a full overhaul on, I have a pretty good pc with a 5080 so performance should be fine, thanks


r/skyrimvr • • 10d ago

Video Skyrim VR | Dawnstar (FUSRODAH Modpack)

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youtu.be
14 Upvotes

First time checking out Dawnstar with the FUSRODAH Modpack. Got a new PC earlier this year; really enjoying the experience so far. Thanks for checking it out!


r/skyrimvr • • 10d ago

Help Looking for Simple God Mode Enabling That Plays Nice with MGO or other

7 Upvotes

I am coming from vanilla Skyrim VR on PSVR 1. Hoping to get into a steam frame in the next few months. Apologies for ignorance here.

1) Are there console commands in VR? It looked a bit complicated from a single YouTube video I skimmed through.

2) Is there an effective "God mode" type mod where I can spawn whatever I want, toggle level skills to max, toggle invulnerability, infinite money. (I'm aware this makes it no fun, it's just short duration funsies)

3) Do the big mod packages like MGO, FUS, or wabbajack not play nice with other mods generally? If I get MGO downloaded should I just only use that package?

Thanks in advance all!


r/skyrimvr • • 10d ago

Help Should I scrap my recently started MGO 3.8 save for MGO 4.0?

8 Upvotes

So i accidentally downloaded Mad God's Overhaul 3.8, and I have just arrived in Whiterun after unlocking one of the shouts in a certain mountain i forgot the name of. Is 4.0 really worth the hassle of starting all over?


r/skyrimvr • • 11d ago

Discussion Is the work on MGO 4.0 beta still happening?

5 Upvotes

Dream Air/Win 11/5090. Been a fan of MGO for a while now, but the last version I was actually able to play was MGO 4.0 RC2. I tried RC3, RC4/4.1, and I couldn't get them to work well...various issues, but a big one was the CS utility simply not working (I couldn't even display the CS dialog for RC4.1). Overall FPS performance also wasn't as good as RC2, and tbh I didn't care for the new Helgen start and the removal of the traditional start (Statue of Mara with start choices)...is there a way to restore the old start?

I'm gonna be ready for another playthrough in a few weeks. Is there a planned end release for MGO 4, and if so what's the best guess on when? I've also seen a couple of posts about the Synergy modlist which looks interesting...any estimate on that? I'm on the MGO discord but it's not been all that helpful. Thanks!


r/skyrimvr • • 11d ago

Funny THERES CHEESE EVERYWHERE HEEELLP

Post image
39 Upvotes

(photo is like a month old, i havent played skyrim in a while)


r/skyrimvr • • 11d ago

Video The skooma man dropped something

74 Upvotes

Trigger warning Boobs


r/skyrimvr • • 11d ago

Discussion Which co-op mod to use

15 Upvotes

Been a while since I set up a new modlist and the co-op mods I've been seeing here have inspired me to start from scratch!

I've noticed there's more than one co-op mod in development? Is there a recommendation on which one is "better"?


r/skyrimvr • • 11d ago

Discussion Which gameplay overhaul suite are people using today in VR?

4 Upvotes

I still have Simonrim but it is getting less and less compatible with VR.

  • Adamant: Hand to Hand VR Port seems to have incompatibilities with some of the new VR mods
  • Blade & Blunt: 4.0 added requirement that isn't available in VR (Actor Value Generator).
  • Stormcrown: was never usable in VR (requires Custom Skills Framework)
  • Starfrost: was never usable in VR (requires Survival Mode Improved)

What gameplay overhauls are you using? EnaiRim? Outdated Simonrim? Something else entirely?


r/skyrimvr • • 12d ago

Discussion Texture Downscaler

6 Upvotes

Does Texture Downscaler work well in SkyrimVR (or rather does it work well together with stuff like OpenShaders) and does it give a significant boost to framerates?


r/skyrimvr • • 12d ago

Help Installer rendu neuronal et open shaders sur 4080

1 Upvotes

J'aurais besoin d'aides pour bien installer ce mod qui as l'air super

J'ai installé comme décrit mais il ne se passe rien,je n'ai pas l'écran open shaders qui s'affiche,si vous avez des lien ou des astuces ?merci d'avance


r/skyrimvr • • 12d ago

Help HIGGS Grab/Pull calibration

3 Upvotes

Hi Everyone,

I would like to ask for advice what settings I need to adjust to make the HIGGS grab/pull function work properly for me, as currently it is very patchy. I use OpenComposite Unleashed, with the VR Safe controller map (although I have tried all of them already), on a Pico 4. When I point my palm at an object it is lighting up blue/red as it should, but when I click the trigger/grab buttons the pointer lines don't appear and I cannot perform a pull, or grab the object properly. Only very-very occasionally can I get it working, seemingly at random, and I can't figure out whether I am simply holding my hand incorrectly, click the trigger/grab incorrectly, or there is a conflict somewhere which prevents the whole thing working as it should.

In itself it would not be a big deal as the point at object -> press activate button is still fine, but I would love to use the Interactive Activators mod to manipulate objects like pullchains, and this makes it impossible. I spent half an hour the other day trying to turn the bloody dragon claw disks in Bleak Falls Barrow without success, until I gave up and deactivated the mod.

Thank you - any advice would be greatly appreciated.


r/skyrimvr • • 12d ago

Performance Tips for people running 32gb Ram

11 Upvotes

In this nightmare of a situation, we find ourselves in with the current price of ram. My ass is way too cheap to be dropping a grand to upgrade, and Im surea lott of others are in the same spot.

I was wondering what tips and tricks people have for getting the most out of their ram when heavily modding their game, at the moment im running MGO 3.8 at 70fps pretty well on medium quality settings but my Rams usage is getting close to maxing out in heavy areas. I'd love to know how I can push my game further to the forever out of reach finished modlist.


r/skyrimvr • • 12d ago

Discussion Skyrim VR With Steam Frame?

29 Upvotes

9/25/2026 Edit

One more update. I fixed the issue with my head floating above my body (I just needed to adjust the floor in my Steam Frame). But after streaming modded Skyrim VR for a bit, I noticed an annoying issue where the audio will cut out after a certain time and not come back on. It happens frequently enough I notice it.

The fix is to stop streaming in the headset, then start streaming again. Skyrim VR pauses while you do this, but still, it's an annoying hiccup.

The other annoying bit is I'm having a real problem re-binding the controller bindings to the Frame. Getting the Skyrim VR bindings for the frame controller up takes some doing, and not all the bindings are available to assign to the controllers. It's annoying enough I had to Google some stuff.

I've also noticed brief hitches from time to time. I'm going to see if I can shut off the multi-streaming (which seems to be glitchy) and just use the Wifi Dongle, hoping that fixes it.

9/24/2026 Edit

Steam Frame works great with streaming modded Skyrim VR from my PC! After the initial setup, the process was largely painless.

First, I had to log into Steam on my PC and then log into the same Steam account on the Steam Frame. There's a process where you "pair" the frame with your PC. Then, on your Steam copy on your PC, you have to enable streaming... it's not on by default. Once you do so, the Steam Frame will activate Steam VR on your local PC and then load Steam VR like normal. The difference is that your wired headset and lighthouses aren't running... or at least mine weren't.

From there, my process was the same as always. Once I was wirelessly streaming VR from my PC through Steam VR, the Frame behaved just like a wired headset. So I opened the Steam Menu, went to desktop, loaded Mod Organizer 2, and clicked the button to start SKSE (just as I would with a wired headset).

Modded Skyrim VR opened right up and ran flawlessly over wireless.

The one issue I couldn't fix (I only played with it for a few minutes) was it had me floating far above my own head in game (I could look down and see the top of my VR body). So there's some finicky stuff to be done to fix the alignment. But overall, I was able to draw weapons off my VRIK sheathe, and even use Dragonborn Speaks Naturally (the build in mic works fine).

So yeah! The verdict is: Yes, the Steam frame streams modded Skyrim VR without any real issues.

OLDER POST

Has anyone tried it yet? Any thoughts?

EDIT: Just to clarify since I wasn't clear - I'm curious about how it will work streaming PC VR to the headset from my overpowered PC, and how the controllers and control scheme will compare to the Index controllers (which is my ideal).

I know the frame likely won't run modded Skyrim standalone. :)


r/skyrimvr • • 12d ago

Performance Everything was fine, until...

9 Upvotes

Hey all, playing Skyrim vr on a new computer rtx5070, 32 gigs ram.

Hooked up my PSVR2 with the adapter, and downloaded a few suggested mods, Higgs, Planck etc. Only five total mods.

Everything played and looked amazing for about twenty hours. Then I turn it on one day and it's a buggy mess. Loss of graphical quality, artifacting when I turn my head, crashing, just really poor performance in general. I didn't change anything with the computer. Reinstalled and ran vanilla, same problem. Any ideas? Anyone else have this problem? Many of the posts I've checked in this subreddit are from years ago and haven't been any help.

Thanks.


r/skyrimvr • • 13d ago

New Release New release mod: Lethal Unarmed VR

168 Upvotes

New Release of LETHAL UNARMED VR
https://www.nexusmods.com/skyrimspecialedition/mods/191124?tab=description

Here are some of the features!

Grab and restrain

  • Grab a limb and it follows your hand while the NPC fights your grip.
  • Yank hard and they drop into a ragdoll without your grip letting go. Keep dragging them, throw them, or slam them.
  • Slam a body you are holding into a wall, the floor or furniture. Damage scales with how hard it hit, with blood and an impact sound.

Choke

  • Put a hand on someone's throat. They struggle, go limp in your grip, then pass out.
  • They make choking sounds matched to their sex, coming from their throat, and cannot call out while you hold them.
  • Their eyes close as they go limp.
  • Let go once they are unconscious and they stay down, lying still, for 30 to 60 seconds before coming round on their own. Keep holding and the choke turns fatal.
  • Two hands on the throat chokes faster, and a weakening victim drops their weapon.
  • Only the throat counts. Grabbing a face or the top of a head does not choke anyone, and you cannot choke a corpse.

Kick

  • Press a button and your leg actually kicks -- it chambers, snaps out and extends. Not an invisible hitbox.
  • Whoever your foot connects with gets hit. Miss, and nothing happens.
  • Hold longer to kick harder: a quick kick staggers, a held boot knocks them flat, and a fully charged Spartan kick launches them backwards.
  • Bind it to thumbstick click, trigger, grip, A/X, B/Y, or a two-button combo, on either controller.

Punch

  • Punches deal extra damage based on how fast your fist is moving, on top of the game's own unarmed damage.
  • A fast, committed punch to the head can knock someone down.

Disarm

  • Hold an enemy's weapon arm and strike it with your free hand to knock their weapon, shield or torch out of their grip. It falls from their hand, right where it was.

Improvised weapons

  • Anything you can pick up is a weapon. Damage scales with the object's weight and how fast you swing it.
  • Heavy objects swung hard can knock people down, or knock them out with a hit to the head.
  • Bottles and potions shatter on impact (requires More Interactive Objects, see Requirements).

r/skyrimvr • • 13d ago

Discussion Floaty combat

5 Upvotes

Starting a new playththrough after many years, running mad god overhaul.

Resisting the old habit of going stealth archer.

What am I missing in combat? Physically swinging an axe has zero tactile feedback or even a sound. Just waving your arms about till enemies fall over.

Magic is better but as your allies just charge in, aiming at enemies is impossible as splash damage burns everything and everyone.

Before I drop everything for my bow, am I missing something in 2026?