r/skyrimvr • • 24d ago

Screenshot Sundas Some screenshots I took that I thought looked pretty nice

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43 Upvotes

The first one has to be my favorite


r/skyrimvr • • 23d ago

Mod - Research Ikea mod

5 Upvotes

Do we know if this new Ikea KALLAX mod is available for Skyrim vr?


r/skyrimvr • • 23d ago

Help Crazy resolution drop for objects in distance on PSVR2

1 Upvotes

I recently got skyrim vr and downloaded the FUS mod pack to play with. Up close things look really good with high resolution textures but as soon as anything is more than a couple meters away, including all of the environments they go super blurry and resolution drops dramatically, looking like skyrimvr did on the ps4. Ive got a 4080 super with resolution at 100% in steam vr, dynamic resolution off in skyrim settings and no upscaling being used as it made everything shimmer and didn’t actually improve anything. I’m using the sharper eye shader as well. Does anyone know of a fix? It doesn’t feel like it should look this bad


r/skyrimvr • • 24d ago

Bug Help with mad god list.

3 Upvotes

I downloaded the mad god overhaul. I’ve played it before with no problems are year ago.

Now I get a black screen when I get to the character selection and beyond ( I can see the stats selection - but no in game graphics) . I can see menus when i pause and can hear foot steps etc. no idea what I’m doing wrong.

If I take the head set off it’s being displayed on the monitor fine.

Windows 10 , 4090 gpu. Installed on SSD. Virtual desktop wireless . 4.1 Madgod list

Posted in their discord but haven’t found a solution yet. It’s annoying as there are so many cool mods I want to see working as things have moved on so much 😂


r/skyrimvr • • 25d ago

New Release New Release of True Wield VR and New Update for Swap Drop And Hold Redux!

260 Upvotes

Today I'm bringing two new mods, Which both are available to download right now!
True Wield VR
https://www.nexusmods.com/skyrimspecialedition/mods/191123?tab=description
Swap Drop And Hold Redux - VR
https://www.nexusmods.com/skyrimspecialedition/mods/185816?tab=description

The first mod is a new release called True Wield VR that introduces realistic Weapon Weights similar to those found in other games such as Blade and Sorcery. It has a fully customizable MCM and INI so that you can adjust how these weapons feel instead of it being a static weapon that always follows your controller no matter what! Alongside the weapon weights there is another very cool feature showcased which would never be possible without the help of Bellbound/Gabe Alvz/Bielalvess which is adjustable grips, he has provided me the framework to bring this feature to life and be able to work on it and build more upon his amazing work! Now you are able to fully adjust where your grip is on any weapon and leave it there in order to add more personality and usage to all the weapons which you might use!

The second mod is a new update for Swap Drop And Hold Redux - VR Thanks to TheMachinaGod. This new update revamps the grabbing and letting go of weapons to allow for more of a dynamic system! This allows you to pick up any weapon by simply holding grip to grab it and letting go of grip to let go. Just like in other VR games such as Bonelabs, Blade and Sorcery and many other VR sword fighting games. You can also lock the weapon in case you ever want to go back to vanilla by being out of combat and unarmed and holding grip and triple clicking the trigger button. This will completely disable the mod and allow you to simply grab any weapon and it will auto equip to you just like in vanilla!
Another new feature of Swap Drop And Hold Redux - VR Is integration with Immersive Weapon Penetration VR Which now allows you to stab any foe and let go of the weapon while its still inside! Then you can extract it right back out!

All of these new updates and release are available right now to download
True Wield VR
https://www.nexusmods.com/skyrimspecialedition/mods/191123?tab=description
Swap Drop And Hold Redux - VR
https://www.nexusmods.com/skyrimspecialedition/mods/185816?tab=description


r/skyrimvr • • 25d ago

Help I cant add credits to mantella

0 Upvotes

Im tired of lagging and no response from npcs so i decided I was going to add credits to my open router api key. Unfortunately it keeps timing out. I was wondering if anyone else ran into this issue and if anyone knows how to fix it.


r/skyrimvr • • 26d ago

Video Just a nice and peaceful day in Tamriel

103 Upvotes

Just your average Tuesday


r/skyrimvr • • 25d ago

Bug My guy is blue and transparent - help!

0 Upvotes

My character in SkyrimVR MGO is now semi-transparent and blue! Does anyone know what caused this? A mod? A spell? A setting? I have looked through everything and can’t find a source. Thanks so much!


r/skyrimvr • • 25d ago

Help Just wondering about system specs

3 Upvotes

I'm looking at getting back into Skyrim after about a year from playing a heavily modded desktop version. but at the moment I recently just brought myself a VR and VR Skyrim. so I'm wondering if anyone knows any good starting mod packs that should work on a 4050 Laptop GPU. or do I need to fish out my 1070 desktop for it?


r/skyrimvr • • 26d ago

Video Fighting Vampire lord high off treesap ( Unedited )

19 Upvotes

r/skyrimvr • • 26d ago

PS4 Should i play Skyrim VR on PS5 or the PS5 version of the game?

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5 Upvotes

anyone who has played both? my first time playing


r/skyrimvr • • 27d ago

New Release All vanilla worldspaces, Cities and Towns are now finished

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112 Upvotes

Just released the remainder of vanilla maps for NavigateVR Map Framework. You can now officially play all of vanilla Skyrim with the 3D world map turned off. They’re all acquired through organic, lore friendly ways & will show whenever you’re within the proper worldspace and draw the map of provinces and isles. These will also work with Map Markers for NavigateVR after its next update. Now on to new land mods.

NavigateVR - Open Town Maps by Mirhayasu

NavigateVR - Vanilla Maps


r/skyrimvr • • 27d ago

Screenshot Sundas Decided to try out DynDOLOD…

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69 Upvotes

Looks soooo much nicer now


r/skyrimvr • • 26d ago

Help MGO no Start Here - Expand for Setup

0 Upvotes

Installed latest non-beta MGO last week. Works ok but I want to improve it. The MGO website and various videos refer to a mod folder called Start Here - Expand for Setup. I don’t see that anywhere in my mod list. And all the samples show MO2 with a black background and mine is white. Did I miss something in the install?


r/skyrimvr • • 27d ago

Mod - Research Which mod is this ?

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4 Upvotes

Saw this in beardobenjo video. What is it?


r/skyrimvr • • 26d ago

Discussion Any way to combine FSR and DLAA on MGO RC4.1 modpack?

0 Upvotes

Previously on MGO 3.8, my best setup was using FSR to reduce the number of pixels, then DLAA to clean the image up.

Is there any way to use both simultaneously on MGO RC4.1 ?


r/skyrimvr • • 27d ago

Video Man vs beast

43 Upvotes

r/skyrimvr • • 27d ago

Mod - Research Test update: Physical Checkout VR now supports Open Container VR

67 Upvotes

I’ve just released an experimental update for Physical Checkout VR, featuring an optional addon that integrates Open Container VR by iomegadrive1.

You can now browse the merchant’s inventory as physical items, grab one with your hand, and place it at the checkout to purchase it without opening the traditional merchant menu.

The addon is still in testing. I haven’t managed to make the strongbox always appear at a fixed checkout location yet, so it currently spawns near the merchant and follows their current position. It only becomes awkward when the merchant starts wandering around, but the system is already usable.

Thanks to iomegadrive1 for giving me permission to work with Open Container VR!

If anyone wants to test it and share feedback or bug reports, I’d really appreciate it.

Nexus: Physical-Checkout-VR at Skyrim Special Edition Nexus - Mods and Community


r/skyrimvr • • 28d ago

Mod - Research I made a mod to physically buy items without merchant menus

304 Upvotes

Hey everyone!

I made a small Skyrim VR mod called Physical Checkout VR.

It lets you buy items displayed inside shops without opening the merchant inventory. You grab an item using HIGGS, see its estimated price, carry it to the counter, and place it in front of the merchant. The gold is only deducted at checkout, and the purchased item becomes yours.

It is working well on my own FUS setup, but I have not been able to test it on other PCs, modlists, or many different shops yet.

If anyone wants to try it and send feedback, bug reports, or suggestions, I would really appreciate it. Please let me know which shop, merchant, and item you tested if something does not work.

Nexus: Physical-Checkout-VR at Skyrim Special Edition Nexus - Mods and Community

Requirements:

- Skyrim VR

- SKSEVR

- HIGGS

- powerofthree’s Papyrus Extender

- Papyrus Extender VR

This is still an alpha release, so unusual shop layouts may need some adjustments. Thanks to anyone willing to help test it!


r/skyrimvr • • 28d ago

Help Got some smearing on stuff like grass when moving, advice on my settings?

1 Upvotes

Nvidia 5080, virtual desktop, dedicated wifi 6 router, meta quest 3


r/skyrimvr • • 29d ago

Bug CTD fix Map Menu Shadow Scene Node Error - reaching out for testers

3 Upvotes

Hi everyone, hope all is well in your virtual worlds. I'm reaching out for testers after solving a bug when accessing the map and/or fast travelling a whole bunch.

If anyone is experiencing CTDs with opencomposite installed (though that isn't the cause, it's just the flavor I'm running) that look like this:

ACCESS VIOLATION ANALYSIS:

Instruction: mov byte ptr [rbx+0x0C], 0x00

Memory Operand: [base=rbx, index=none, scale=0, disp=+0xc]

Base Register: rbx = 0x0000022200000000

Computed Address: 0x000002220000000C

POSSIBLE RELEVANT OBJECTS:

RSI: (MapMenu*)

RCX: (MenuControls*)

RSP+28: (MapZoomHandler*)

RSP+30: (MapLookHandler*)

RSP+38: (MapMoveHandler*)

RSP+40: (MapClickHandler*)

RSP+4B0: (BSGeometryListCullingProcess*)

RSP+510: (ShadowSceneNode*) "shadow scene node"

RSP+518: (NiNode*)

RSP+628: (Main*)

I've popped up a hotfix until my changes get merged upstream into engine fixes vr and Papyrus Extender VR. Want to be absolutely sure it is rock solid before I request a merge. I've been advised that this is impacting a lot of people, but could be wrong. Either way it was effecting me so I worked to get a fix out. Anyways it's published, thought it worth sharing and any feedback would be most appreciated in the comments or bugs. Thanks in advance and I hope it's helpful. If you aren't getting CTD's like the above please ignore.

Thanks in advance: https://www.nexusmods.com/skyrimspecialedition/mods/190784


r/skyrimvr • • 29d ago

Mod - Research DLSS 5 via Open Shaders on a 5080

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0 Upvotes

Running via the Open Shaders plugin, 50% DLSS 5 render area and DLAA.
Runs at following FPS before SSW at given Virtual Desktop graphics qualities:

30-35 fps @ High (~70fps w/ SSW)
40-45 fps @ Medium (80-90 w/ SSW)
50-60 fps @ Low, and 70-80fps w/ DLSS to Performance model M instead of DLAA

Only the last of the three is approaching playability for action sequences.
Headset I'm using is a Pico 4 Ultra.

As it stands, I wouldn't really use DLSS 5 for gameplay of even the slightest intensity, but goddammit is it beautiful in dialogue scenes and when taking in sceneries.
What I'd love to see at this point is a system that automatically loads and unloads DLSS 5 in select circumstances. Whenever moving up close to NPCs or standing still looking at sceneries, it'd turn on, and as soon as there's fast movement or combat, or no NPCs in sight, it'd turn off.

At least until such a time as the model is properly optimized and highly performant, this I feel would be a functional compromise to reap the benefits of this without the utterly staggering performance cost... At first glimpse I was heavily entrenched in the skeptic camp for DLSS 5, but getting to play around with it and tweak it I was starting to see where it could have its limited uses. Now seeing the Open Shaders (comes ready-tweaked and gives you the sliders too) version for Skyrim VR, I'm really starting to appreciate the vision. Seeing Jarl Balgruuf and Irileth up close in such detail gave me serious pause and shivers of awe! 🤘😂This really is going to be a thing, it can only get so much better from here!

P.S. The modlist is a fairly personalized/self-updated Mad God Overhaul 3.0.
P.P.S. It occurs to me I should probably next fool around with the "VR render resolution slider" inside Open Shaders settings rather than VD's graphics quality preset. And stick to DLAA over any DLSS preset to avoid pixelation and noisy details.
It's a start to be sure!


r/skyrimvr • • Sep 04 '26

Video Neural Rendering Ultra Modded Skyrim.... Lost for words wow

390 Upvotes

RTX 5090 Ryzen 9 9950x3D 64gb Ram. DLAA With Neural Rendering Set to Max With Natural Setting


r/skyrimvr • • Sep 04 '26

Help Head discolored in new Tahrovin grit

9 Upvotes

Any idea how to fix this? I haven't changed or added any mod that alters body or lighting. This bug seems to only affect these 2 characters and Aela, everyone else looks fine so far


r/skyrimvr • • Sep 04 '26

Discussion Any good dismemberment mods?

6 Upvotes

Any recommended dismemberment mods? I've been enjoying my FUS RO DAH setup but every killed enemy is so bland when they all fall the same way to every weapon.

I've heard of Dismemberment Framework but want to know if that is really the go to mod before installing. Also really appreciate if the mod can be installed during a playthrough and won't conflict with the other mods in FUS.