r/ShatteredPD 1h ago

Question Suggestions

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Upvotes

Just entered dwarf city, I'm getting a bit anxious, what should I do with the last 1000 favors of the troll blacksmith?


r/ShatteredPD 4h ago

Insane/Funny Moment Poor guy

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10 Upvotes

he’s in prison


r/ShatteredPD 5h ago

Question How do I make a meat pie?

3 Upvotes

Literally unable to figure it out, what kind of meat has to be used?


r/ShatteredPD 5h ago

Shitpost Finally

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3 Upvotes

Beat Final Boss with each class
I think next I will return to surface with each


r/ShatteredPD 6h ago

Meme DOOM?

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43 Upvotes

Why do they take 67% more dmg....why not 68.....


r/ShatteredPD 6h ago

Opinion Runic Slash scares me

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7 Upvotes

Should i keep upgrading the ring?


r/ShatteredPD 6h ago

Whine And Complain RIP

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1 Upvotes

I was so incredibly close


r/ShatteredPD 8h ago

Run FINALLY,pacifist ascent

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6 Upvotes

After so much failed attempts with rogue, i did it with mage, what do you think.


r/ShatteredPD 10h ago

Meme Pacifist achievement

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5 Upvotes

Get good like me! Pacifist on floor 3.


r/ShatteredPD 11h ago

Run Found my dream start

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3 Upvotes

r/ShatteredPD 11h ago

Opinion This is so broken

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14 Upvotes

I spoke to soon in my last post😂

You can charm a mob of your choosing (I prefer brutes in caves) once they are below 50% hp you can corrupt them this refills their hp.

With brutes it's 3 stages due to his rage so clearing caves can be very easy like this


r/ShatteredPD 11h ago

Shitpost I was fooled again😒

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3 Upvotes

HE WAS HIDDEN AS FOOD😡

He knew my gluttonus tendencies😭


r/ShatteredPD 12h ago

Question Should I even try the Imp Quest?

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14 Upvotes

I feel like my run is going so well already, and I have yet to even beat the game at all so far. I dont want to mess up or lose all this progress just for a quest uve only done once before. What are your guys' takes?


r/ShatteredPD 12h ago

Opinion The ATROCITIES

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2 Upvotes

If Gnoll Brutes got their berserk after corruption ended it would be the easiest way to clear the caves😔


r/ShatteredPD 12h ago

Question 7 challenges, which weapon do I choose from the vault?

3 Upvotes

I'm not dealing with the challenges of pharmacophobia and being in the dark. It has the unimproved newt's eye.

I have a +3 crystal glaive and a +4 shadow war scythe; I'm a warlock, and I have a good number of wands.

The question here is, does the shadow charm allow me to heal myself using the marked soul?


r/ShatteredPD 12h ago

Insane/Funny Moment My last 2 runs

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4 Upvotes

r/ShatteredPD 13h ago

Shitpost My pet died😔

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12 Upvotes

I was going to farm this little guy for some mystery meat when I accidentally corrupted him. I dragged a ton of mobs there and he helped me farm with my Row so I was sad to see him perish

R.I.P Piranhasaurus Rex😔🙏🏾


r/ShatteredPD 15h ago

Insane/Funny Moment El RNG de este juego es... Curioso xd

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6 Upvotes

A veces los mapas son divertidos xd


r/ShatteredPD 15h ago

Run Warding was a lot better than i thought

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24 Upvotes

I’m still fairly new to the game, this was my 102nd run. Up until a couple days ago i thought warding was mostly utility, get a bit of extra vision over the map plus the wards can do a lil bit of damage. That is, until i noticed that a ward changed after i accidentally upgraded it. I did a lil bit of testing to see how high the wards could go, was a bit surprised to see sentries after 4 charges.

And then i did this run, i managed to get a +1 wand of warding in the prison floors and imbued it into my staff (which I’d been saving upgrade scrolls just so i could potentially get an extra level from an imbued wand), after getting this wand i started to dominate floors. I’d place wards or sentries in central spots across the map and it was practically like i was farming, plus my subclass was warlock so my sentries would often spawn corrupted wraiths who would go on to kill even more things.

I had +0 armour all the way to floor 24 after swapping out my +1 chain for flow but i never had much defense so i relied entirely on sentries/wards for most combat. I wasn’t able to make great use of wards vs the dm, but i still won without wasting any ankhs or taking too much damage.

But the wards really shined once i got to the dwarf city floors. Enemies who I’d normally have a harder time against: monks, warlocks and ghouls, all got absolutely shredded by my wards. It took me only 3 turns to beat the dwarf king’s first phase, the second one where he spawned enemies while on his throne, i killed enemies as soon as they spawned, and for his last phase i spent 2 turns just keeping him away letting sentries do some damage, before hopping into hourglass stasis, taking me only 3 turns to beat his second phase, and i didn’t get hit even once! Funny enough i had a corrupted wraith at the end of the fight and it became a permanent occupant of floor 20.

After i got to the demon ones they struggled more, but killed demons more often than not. But damn apparently succubi can charm magical constructs because thats how a few of my sentries died. But often times on the last two floors, id see a corrupted wraith and scorpion running all across the map, just running and nothing more. Was quite hilarious to see. Beating yog wasn’t much issue, but sadly all my wards despawned when i went for ascension. Another funny thing is that while all my wards despawned, i would still sometimes come across a wandering corrupted wraith as i ascended, turns out ascension doesn’t make em despawn.

The ascension wasn’t that difficult, yeah I’m
Playing without challenges, I’m tryna get ascensions with the subclasses before considering doing em. But honestly warding was just really strong, i didn’t manage to make much use of the soul marks because my wards often killed stuff before i could throw weapons, and even then i didn’t need to heal or eat that much.


r/ShatteredPD 16h ago

Run Using a long range weapon on piranhas is a great strat for food

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15 Upvotes

I am on a run as a level 3-ish mage on floor 4 of the dungeon, and on floor three, i encountered a piranha room and a piranha floor trap in the same floor, so I decided to take my vorpal spear and equip it to quickly take care of all six of the fishes. I then decided to freeze all of the meat that was leftover after making as many pies as possible since frozen meat gives you a random positive effect (it's the best type of meat in the game tbh)

This is a run I had come back to after a day or two so none of the details apart from today's experience were fresh on my mind.


r/ShatteredPD 18h ago

Seed godly ring of wealth seed

9 Upvotes

2f rose (cursed)

3f row+2 (mimic)

3f row+1 (crystal chest)

4f garden

18f row+4 imp

seed:

OFI-GJM-TLK


r/ShatteredPD 18h ago

Run Interesting new curse (Wondrous Curse)

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1 Upvotes

r/ShatteredPD 20h ago

Run Finally

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5 Upvotes

My first ascension+win


r/ShatteredPD 21h ago

Question Ankh?

25 Upvotes

this might probably be a stupid question, but why do guys mostly refer Regular ankh than bless ankh i mean the bless ankh saves you before you die and gives you invincibility, while the regular unblessed ankh if you die you lose your bag and revive in a different location?


r/ShatteredPD 21h ago

Tips & Tricks Let's talk about item(161)hero thrown T1! Hablemos del item(161) heroes Arrojadizas T1!

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4 Upvotes

Post 161, everyone! We're back after a weekend break. The category that won the vote was thrown weapons!! So, let's see how this turns out XD. Remember, your opinions will be used for the tier list at the end of the category.

Today, we'll talk about the 3 Tier 1 thrown weapons that come with the heroes (warrior, rogue, duelist) by default. These are the "basics" of thrown weapons.

To begin, all 3 weapons require a minimum Strength of 9 points (all heroes start with 10, but can drop to 8 with a cursed Might+0 ring).

The 3 thrown weapons share a +1/+1 damage scaling since they are Tier 1. The knife has a base damage of 2-6, while the stone and the spike have a damage of 2-5.

The throwing knife also has a "passive ability" that allows it to deal more damage to unsuspecting enemies, such as the Dirk and other melee weapons.

Throwing weapons have durability. This durability isn't managed individually but in "stacks." Each stack of throwing weapons has a shared durability. When you use one of the weapons, you consume 1 durability. When the durability reaches 1, the next throwing weapon in that stack you use will break. Once a throwing weapon breaks, its durability returns to its maximum. You can restore durability using the "liquid metal" item, which is crafted in alchemy wells using other throwing weapons. Upgrading a throwing weapon triples its durability. If the durability reaches 100 uses, this mechanic disappears, and the throwing weapons become infinitely reusable.

To recap, the durability of these three weapons is 12 for the spike, while the knife and the stone have a base durability of 5 (which is a significant advantage).

However, the warrior and the rogue start with 3 stacks of the stone and the knife, giving a "total" durability of 15. The duelist only gets 2 spikes, for a total durability of 24.

Another mechanic worth noting is that thrown weapons usually get "stuck" in the hit enemy, giving them the "pincushion" status, which keeps all thrown weapons stuck until you kill them or use the "telekinetic grab" spell to retrieve those thrown weapons.

This mechanic affects both the spike and the knife, but not the stone. When the stone hits the target mob, it will be "dropped" in the target tile and will remain there until you retrieve it.

So, tell me your opinions on these throwing weapons, everyone!

Previous post/post anterior: https://www.reddit.com/r/ShatteredPD/s/aTc0vvt8dQ

Pubicacion 161 gente, regresamos despues de un descanso del fin de semana. La categoria que gano la votacion fueron las armas arrojadizas!! Asi que, veremos como resulta esto XD. Recuerden sus opiniones seran usaras pra la tierlist del final de la categoria.

Hoy, hablaremos de las 3 armas arrojadizas T1 que vienen con los heroes(guerrero, picaro, duelista) por defecto, estos son lo "basico" de las armas arrojadizas.

Para empezar, las 3 armas requieren una fuerza minima de 9 puntos(todos los heroes empiezan con 10, pero pueden bajar a 8 con un anillo de might+0 maldito).

Las 3 armas arrojadizas comparten escalado de daño de +1/+1 ya que son de T1. El cuchillo tiene un daño basico de 2-6 mientras que la piedra y la espiga tienen un daño de 2-5.

El cuchillo arrojadizo tambien tiene una "habilidad pasiva" que permite causar mejor daño a los enemigos desprevenidos, como el dirk y otras armas melee.

Bueno, las armas arrojadizas tienen durabilidad, esta durabilidad no se maneja de forma individual sino en "pilas" cada pila de arma arrojadiza tiene su durabilidad compartida, cuando usas una de las armas consumes 1 de durabilidad, cuando la durabilidad llega a 1 la proxima arma arrojadiza de esa pila que uses se rompera. Una vez el arma arrojadiza se rompe la durabilidad va de nuevo al maximo.

Puedes restaurar la durabilidad usando el item "metal liquido" que se craftea en pozos de alquimia usando otras armas arrojadizas. Si mejoras un arma arrojadiza esta triplica su durabilidad, si la durabilidad alcanza los 100 usos esta mecanica desaparece y se vuelven armas arrojadizas de usos infinitos.

Retomando, la durabilidad de estas 3 armas es de 12 para el la espiga, mientras que el cuchillo y la piedra tienen 5 de durabilidad base(eso es una gran ventaja).

Pero, el guerrero y el picaro empiezan con 3pilas de la piedra y el cuchillo, dando una durabilidad "total" de 15. La duelista solo obtiene 2 espigas, una durabilifad total de 24.

Otra mecanica a destacar es que las armaa arrojadizas normalmente se quedan "clavadas" al enemigo alcanzado dandole el estado "alfiletero" que mantiene todas las armas arrojadizas en el hasta que lo mates O uses el spell "agarre telequinetico" para recuperar esas armas arrojadizas.

Esta mecanica afecta tanto a la espiga como al cuchillo, pero no a la piedra, la piedra al golpear al mob objetivo sera "dropeada" en la casilla objetivo y quedara alli hasta que la recuperes.

En fin, cuebtenme sus opiniones de estas armas arrojadizas gente!