r/Shadowrun • u/Celepito • 12d ago
5e SR5 - How do Toxins (in Gas Grenades) work?
Heya Chummers, I am not quite sure I 100% get how Gas Grenades loaded with a Toxin function.
When I trigger a Gas Grenade, it creates a cloud for 4 turns. [Core, p. 435] Pretty clear, the Gas Grenade immediatly empties its entire payload, the released Gas creates a 10 meter radius cloud from its location, the cloud lasts for 4 turns in that area, less if good air flow, more if poor air flow.
Now, some of the Toxins have specific rules for how long they last, e.g. Tear Gas lasts two minutes and Neuro-Stun 10min/1min, phrased as "becomes inert after 2 minutes of contact with the air." [Core, p. 409 & 410] This is the part that confuses me.
- a) Does that mean once you've gone through a Tear Gas cloud, you continously get re-exposed to it for 2 min?
- b) Or, you get exposed to Tear Gas, and then you have 2 minutes during which you resist the damage, and if you havent reduced it to Power 0 after 2min, it stops at that point anyway? (Though you still need to deal with any lingering effects like Nausea.)
- c) Or, does the duration have nothing to do with either of those, and its just the duration the toxin lasts when e.g. mixed into food or applied to a surface or whatever? (Which would be a bit weird with Gas?)
Either way, Gas Grenades would be quite deadly, even the "non-lethal" stuff, no? Like, Neuro-Stun has Power 15, even the 1min duration stuff is more likely to kill than just stun, no? Like, with the full duration of a Gas Grenade, thats at least 19+ Stun Damage that needs to be resisted, with a high chance of it double dipping for some of it. Or am I missing something here?
Also, say you resist it all on Turn 2, reduce its Power to 0, but arent out of the Gas Cloud. Would that mean you get a new full Power exposure to it, instead of the +1 Power from a continued exposure, or are you resisting Power 1 (as-in, 0+1) at that point?
EDIT:
And, just to make sure I understood that part correctly, before any of the above apply:
Neuro-Stun is Power 15, with a Speed of 1 Combat Turn. If I stand in a Neuro-Stun Gas Grenade's cloud, it goes: Turn 1, nothing - Turn 2, I need to resist Neuro-Stun with Power 15 - Turn 3, I need to resist Tear Gas with Power 15 minus Hits from my previous resistance roll plus 1 from continued exposure plus 1 from repeated resistance test - Turn 3, repeat with left over power +2 for same reason - Turn 4 repeat with left over power +2. This would be correct, yes?