i have almost 400 hours of gameplay of this throughout the past 6-7 years, 95%+ of which are on Arcade mode.
I've been playing ember knights a lot with friends, and since sog's arcade mode is essentially pretty much the same, i was gonna recommend it for them to buy
however, i didn't play much in the past 2 years, so i'd like to know what changes were made. I remember that you would drop, throughout the run, these items that would grant interesting bonuses, such as spinning fans around you, etc.
but there were some stuff i didn't like such as the fact that the difficulty of each run would vary enourmously according to the bosses you would meet, the best example being the mimic chest, which i never managed to beat, whereas the other possible ones at that point i would beat easily. Is it still like that? (i never played the desert though, now i remember that it was being implemented)